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	<updated>2026-04-15T12:50:11Z</updated>
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		<id>https://wiki.minecraftia.net/index.php?title=The_Raggisar_Republic&amp;diff=3804</id>
		<title>The Raggisar Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=The_Raggisar_Republic&amp;diff=3804"/>
		<updated>2025-08-15T10:37:14Z</updated>

		<summary type="html">&lt;p&gt;Borre: /* Provinces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|micronation =        &amp;lt;!--yes if a micronation--&amp;gt;&lt;br /&gt;
|conventional_long_name = The Raggisar Republic&lt;br /&gt;
|native_name =        Raggisari&lt;br /&gt;
|common_name =        The Republic&lt;br /&gt;
|status =             &amp;lt;!--Status of country, especially useful for micronations--&amp;gt;&lt;br /&gt;
|image_flag =         Flag_of_Imperius.png&lt;br /&gt;
|alt_flag =           &amp;lt;!--alt text for flag (text shown when pointer hovers over flag)--&amp;gt;&lt;br /&gt;
|flag_border =        &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|flag_footnote =      &amp;lt;!--optional reference or footnote for the flag caption--&amp;gt;&lt;br /&gt;
|image_flag2 =        &amp;lt;!--e.g. Second-flag of country.svg--&amp;gt;&lt;br /&gt;
|alt_flag2 =          &amp;lt;!--alt text for second flag--&amp;gt;&lt;br /&gt;
|flag2_border =       &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|image_coat =         Coat_of_Arms_Imperius.png&lt;br /&gt;
|alt_coat =           &amp;lt;!--alt text for coat of arms--&amp;gt;&lt;br /&gt;
|symbol_type =        &amp;lt;!--emblem, seal, etc (if not a coat of arms)--&amp;gt;&lt;br /&gt;
|symbol_footnote =    &amp;lt;!--optional reference or footnote for the symbol caption--&amp;gt;&lt;br /&gt;
|national_motto =     Unus pro omnibus, omnes pro uno&lt;br /&gt;
|englishmotto =       One for all, all for one&lt;br /&gt;
|national_anthem =    &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|royal_anthem =       &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|other_symbol_type =  &amp;lt;!--Use if a further symbol exists, e.g. hymn--&amp;gt;&lt;br /&gt;
|other_symbol =&lt;br /&gt;
|image_map =          &amp;lt;!--e.g. LocationCountry.svg--&amp;gt;&lt;br /&gt;
|loctext =            &amp;lt;!--text description of location of country--&amp;gt;&lt;br /&gt;
|alt_map =            &amp;lt;!--alt text for map--&amp;gt;&lt;br /&gt;
|map_caption =        &amp;lt;!--Caption to place below map--&amp;gt;&lt;br /&gt;
|image_map2 =         &amp;lt;!--Another map, if required--&amp;gt;&lt;br /&gt;
|alt_map2 =           &amp;lt;!--alt text for second map--&amp;gt;&lt;br /&gt;
|map_caption2 =       &amp;lt;!--Caption to place below second map--&amp;gt;&lt;br /&gt;
|capital =            [[Imperia]]&lt;br /&gt;
|capital2 =           &lt;br /&gt;
|coordinates =        &amp;lt;!-- Coordinates for capital, using {{tl|coord}} --&amp;gt;&lt;br /&gt;
|largest_city =       [[Imperius#Raggisar|Raggisar]]&lt;br /&gt;
|largest_settlement_type = Province&lt;br /&gt;
|largest_settlement = [[Raggisar]]&lt;br /&gt;
|official_languages = &lt;br /&gt;
*Riverlandish&lt;br /&gt;
*Redstonian&lt;br /&gt;
*Low Riverlandish&lt;br /&gt;
|national_languages = &amp;lt;!--Country/territory-wide languages recognised but not necessarily in country/territory-wide law, etc--&amp;gt;&lt;br /&gt;
|regional_languages = &amp;lt;!--Languages recognised or associated with particular regions within the country/territory--&amp;gt;&lt;br /&gt;
|languages_type =     &amp;lt;!--Use to specify a further type of language, if not official, national or regional--&amp;gt;&lt;br /&gt;
|languages =          &amp;lt;!--Languages of the further type--&amp;gt;&lt;br /&gt;
|languages_sub =      &amp;lt;!--Is this further type of language a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|languages2_type =    &amp;lt;!--Another further type of language--&amp;gt;&lt;br /&gt;
|languages2 =         &amp;lt;!--Languages of this second further type--&amp;gt;&lt;br /&gt;
|languages2_sub =     &amp;lt;!--Is the second alternative type of languages a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|ethnic_groups =      *Dorwallian&lt;br /&gt;
*Imperian&lt;br /&gt;
*Numar&lt;br /&gt;
|ethnic_groups_year = &amp;lt;!--Year of ethnic groups data (if provided) or use to place a &amp;lt;ref&amp;gt;--&amp;gt;&lt;br /&gt;
|religion =           &amp;lt;!--Religion--&amp;gt;&lt;br /&gt;
|demonym =            Raggisari&lt;br /&gt;
|government_type =    Federal presidential constitutional republic&lt;br /&gt;
|leader_title1 =      Lord Protector / Regent&lt;br /&gt;
|leader_name1 = Von Wolfswald&lt;br /&gt;
|leader_title2 =      &lt;br /&gt;
|leader_name2 = &lt;br /&gt;
|leader_title3 =      &lt;br /&gt;
|leader_name3 = &lt;br /&gt;
|leader_title14 =      &amp;lt;!--(up to 14 distinct leaders may be included)--&amp;gt;&lt;br /&gt;
|leader_name14 = &lt;br /&gt;
|legislature =        &lt;br /&gt;
|upper_house =        &lt;br /&gt;
|lower_house =        &lt;br /&gt;
|sovereignty_type =   &lt;br /&gt;
|sovereignty_note = &lt;br /&gt;
|established_event1 = Colonization of the island of Dorwall&lt;br /&gt;
|established_date1 =  Third Era&lt;br /&gt;
|established_event2 = The Great March East&lt;br /&gt;
|established_date2 =  Third Era&lt;br /&gt;
|established_event3 = Establishment of the Imperius Empire&lt;br /&gt;
|established_date3 =  Fifth Era&lt;br /&gt;
|established_event4 = Proclamation of the Imperius Empire&lt;br /&gt;
|established_date4 =  &lt;br /&gt;
|established_event5 =Declaration of the Raggisar Republic &lt;br /&gt;
|established_date5 =  &lt;br /&gt;
|established_event6 = &lt;br /&gt;
|established_event9 = &amp;lt;!--(up to nine distinct events may be included)--&amp;gt;&lt;br /&gt;
|established_date9 =&lt;br /&gt;
|area_rank = 1&lt;br /&gt;
|area_magnitude = &lt;br /&gt;
|area =               &amp;lt;!--Major area size (in [[Template:convert]] either km2 or sqmi first)--&amp;gt;&lt;br /&gt;
|area_km2 =           &amp;lt;!--Major area size (in square km)--&amp;gt;&lt;br /&gt;
|area_sq_mi =         &amp;lt;!--Area in square mi (requires area_km2)--&amp;gt;&lt;br /&gt;
|area_footnote =      &amp;lt;!--Optional footnote for area--&amp;gt;&lt;br /&gt;
|percent_water = &lt;br /&gt;
|area_label =         &amp;lt;!--Label under &amp;quot;Area&amp;quot; (default is &amp;quot;Total&amp;quot;)--&amp;gt;&lt;br /&gt;
|area_label2 =        &amp;lt;!--Label below area_label (optional)--&amp;gt;&lt;br /&gt;
|area_data2 =         &amp;lt;!--Text after area_label2 (optional)--&amp;gt;&lt;br /&gt;
|population_estimate = &lt;br /&gt;
|population_estimate_rank = 1&lt;br /&gt;
|population_estimate_year = 2017&lt;br /&gt;
|population_census = &lt;br /&gt;
|population_census_year = &lt;br /&gt;
|population_density_km2 = &lt;br /&gt;
|population_density_sq_mi = &lt;br /&gt;
|population_density_rank = &lt;br /&gt;
|nummembers =         &amp;lt;!--An alternative to population for micronation--&amp;gt;&lt;br /&gt;
|GDP_PPP =                     &amp;lt;!--(Gross Domestic Product from Purchasing Power Parity)--&amp;gt;&lt;br /&gt;
|GDP_PPP_rank = 1&lt;br /&gt;
|GDP_PPP_year = &lt;br /&gt;
|GDP_PPP_per_capita = &lt;br /&gt;
|GDP_PPP_per_capita_rank = &lt;br /&gt;
|GDP_nominal = &lt;br /&gt;
|GDP_nominal_rank = 1&lt;br /&gt;
|GDP_nominal_year = &lt;br /&gt;
|GDP_nominal_per_capita = &lt;br /&gt;
|GDP_nominal_per_capita_rank = &lt;br /&gt;
|Gini =                        &amp;lt;!--(Gini measure of income inequality; input number only; valid values are between 0 and 100)--&amp;gt;&lt;br /&gt;
|Gini_ref =                    &amp;lt;!--(for any ref/s to associate with Gini number)--&amp;gt;&lt;br /&gt;
|Gini_rank = &lt;br /&gt;
|Gini_year = &lt;br /&gt;
|HDI_year =           &amp;lt;!-- Please use the year to which the data refers, not the publication year--&amp;gt;&lt;br /&gt;
|HDI =                &amp;lt;!--(Human Development Index; input number only; valid values are between 0 and 1)--&amp;gt;&lt;br /&gt;
|HDI_change =         &amp;lt;!--increase/decrease/steady; rank change from previous year--&amp;gt;&lt;br /&gt;
|HDI_rank = &lt;br /&gt;
|HDI_ref =            &amp;lt;!--(for any ref/s to associate with HDI number)--&amp;gt;&lt;br /&gt;
|currency =           Florynts&lt;br /&gt;
|currency_code =      F&lt;br /&gt;
|time_zone =          &amp;lt;!--e.g. GMT, PST, AST, etc, etc (wikilinked if possible)--&amp;gt;&lt;br /&gt;
|utc_offset =         &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|time_zone_DST =      &amp;lt;!--Link to DST (Daylight Saving Time) used, otherwise leave empty--&amp;gt;&lt;br /&gt;
|utc_offset_DST =     &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|DST_note =           &lt;br /&gt;
|antipodes =          &amp;lt;!--Place/s exactly on the opposite side of the world to country/territory--&amp;gt;&lt;br /&gt;
|date_format =        &amp;lt;!--numeric dates (dd-mm-yyyy, yyyy.mm.dd, etc) plus era (CE, AD, AH, etc)--&amp;gt;&lt;br /&gt;
|drives_on =          &amp;lt;!--&amp;quot;right&amp;quot; or &amp;quot;left&amp;quot; (side of road)--&amp;gt;&lt;br /&gt;
|cctld =              &amp;lt;!--Internet country code top-level domain identifier (e.g. [[.br]], [[.de]], etc)&lt;br /&gt;
|iso3166code =        &amp;lt;!--Use to override default from common_name parameter above; omit using &amp;quot;omit&amp;quot;.--&amp;gt;&lt;br /&gt;
|calling_code =       &amp;lt;!--e.g. [[+1]], [[+531]], [[+44]], etc--&amp;gt;&lt;br /&gt;
|patron_saint =       &amp;lt;!--Use patron_saints for multiple--&amp;gt;&lt;br /&gt;
|image_map3 =         &amp;lt;!--Optional third map position, e.g. for use with reference to footnotes below it--&amp;gt;&lt;br /&gt;
|alt_map3 =           &amp;lt;!--alt text for third map position--&amp;gt;&lt;br /&gt;
|footnote_a =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnote_b =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
&amp;lt;!--......--&amp;gt;&lt;br /&gt;
|footnote_h =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnotes =          &amp;lt;!--For any generic non-numbered footnotes--&amp;gt;&lt;br /&gt;
}}{{Infobox monarchy&lt;br /&gt;
| royal_title        = President&lt;br /&gt;
| realm              = The Raggisar Republic&lt;br /&gt;
| native_name        = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| border             = &lt;br /&gt;
| coatofarms         = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding. --&amp;gt;&lt;br /&gt;
| coatofarms_article = &amp;lt;!-- Required if {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| coatofarms_link    = &amp;lt;!-- Optional. If {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| type               = His Highness, the Regent of the Raggisar Republic, and Protector of the Rights of the Same&lt;br /&gt;
| his/her            = His Highness, the Regent of the Raggisar Republic, and Protector of the Rights of the Same&lt;br /&gt;
| image              = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent          = Borous Von Wolfswald&lt;br /&gt;
| incumbentsince     = Fifth Era&lt;br /&gt;
| other              = &amp;lt;!-- Optional. Other caption below incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| image2             = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption2           = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent2         = &amp;lt;!-- Optional. for a co-principality --&amp;gt;&lt;br /&gt;
| incumbent2since    = &amp;lt;!-- Optional. Enthronement date. --&amp;gt;&lt;br /&gt;
| other2             = &amp;lt;!-- Optional. Other caption below co-incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| heir_apparent      = &lt;br /&gt;
| first_monarch      = &lt;br /&gt;
| last_monarch       = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| formation          = &lt;br /&gt;
| abolition          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| residence          = &lt;br /&gt;
| appointer          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| pretender          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| website            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
|style=His Highness, the Regent of the Raggisar Republic, and Protector of the Rights of the Same}}The &#039;&#039;&#039;Raggisar Republic&#039;&#039;&#039; is a sovereign nation-state spanning the whole of the Continent of Eastera.&lt;br /&gt;
 &lt;br /&gt;
Formerly known as the [[Imperius|Imperius Reich]], the Republic was formed after the Raggisar Revolution, that saw the Von Dragestein dynasty dethroned and exiled to the Kythiran Empire. Under the leader of the Revolution, Regent Von Wolfswald, the Reich was reformed into a federal presidential constitutional republic with Von Wolfswald as Regent. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Although the continent of Easterria itself has possessed various populations since the mythic era, most of these groups have been presumed to have massively declined in numbers and influence following the Minecraftian Ice Age, and potentially through exposure to diseases carried by the arrival of Minecraftian into the larger peninsula during the first era. During the closing days of the Minecraftian Dark Ages, the warlord who would later be known as Emperor Richard I Viromaro offered the populations of the lands around Blackwater Base, a fortress dating back to the Second Era, a deal. He would take over the castle and lands, and in return he provided them with ships and a map pointing to the island of Dorwall. This new land, and crucially all land east of it, they would be allowed to colonise and rule fully independently, and he would recognise whatever nation-state they would form.  &lt;br /&gt;
&lt;br /&gt;
Shortly after this island became a starting point for many more settlers to begin to settle Easterria proper. Out from these settlers would eventually emerge the Unific-Order, who in the Third Era would work to unite the various settlements and chiefdoms of the continent, wherein they crowned then Unific ruler Pesch Von Dragestein as King of the newfound Dominion of Imperius. As the third Era progressed, the Dominion would eventually come to amass ever more territories, and would subsequently reform itself into the Imperius Reich through the Declaration of Empire. It was during these closing days of the Third Era, that the newly crowned Kaiser would sign the Treaty of the King&#039;s Keep with the Kythiran Emperor Richard II Viromaro.  &lt;br /&gt;
&lt;br /&gt;
The Fourth Era was known as the time of the Pax Minecraftia. It started off roughly, with the Duke of Lotric, one of the most important nobles in the Reich, offering an alliance to the Kythiran Emperor and betraying the secret great fleet that the Reich was building, prompting Emperor Charles I Viromaro to respond by building the Mediori Sea Fleet and large numbers of coastal defences. Ultimately the alliance was never completed, the Treaty was maintained, and peace and stability returned.  &lt;br /&gt;
&lt;br /&gt;
During the reign of the Kythiran Emperor Philip &#039;&#039;The Jolly&#039;&#039; Viromaro, relations greatly flourished. He and his son, crown prince Henry Viromaro, were frequent guests in Imperia and beyond, enjoying the expansive mountains and forests of the Reich. Philip even bought a palatial home east of Imperia. The influx of wealth stemming from the lucrative Senfina Sea Trade greatly improved living standards in the Reich, resulting in a strong middle class.  &lt;br /&gt;
&lt;br /&gt;
After Henry took the crown upon his father&#039;s death, relations continued to flourish for eight years, until his terrible riding accident, which caused a personality change so great he would receive the monniker The Mad. Although peace was maintained, international trade greatly reduced, mostly due to tensions inside Kythira. The death of Emperor Henry didn&#039;t result in this changing, for the Alcanzari Slave Rebellion that followed took the live of Emperor Charles II and indirectly Charles III. Henry&#039;s youngest legitimate son, Alexander Viromaro, took over. This finally brought back stability, and as the trade relations flourished, so did the lives of the peoples of the Reich.    &lt;br /&gt;
&lt;br /&gt;
Tensions only remained between the imperial Von Dragestein family and the Duchy of Lotric, as the latter grew ever closer with their neighbours across the Senfina Sea, the Kythiran Province of Alcanzar. The High-Lords of Alcanzar, House Vinkhuys, had tried for decades to sell slaves to the Reich, which had been strictly forbidden by the Charter of the Unific Order, which clearly stated that &amp;quot;All those who migrate to the lands of Easterria henceforth, and forever, shall be free from chains.&amp;quot;   &lt;br /&gt;
&lt;br /&gt;
The Grand Dukes of Lotric, House Mace, defied this ruling, instead allowing the Alcanzaris to sell their slaves inside the Grand Duchy. House Mace however enjoyed extra protection through their warm relations with House Viromaro. The Grand Duke and his family were welcome guests in the Kythiran capital Helmira, and close friends to Prince Louis Viromaro, the second son of Emperor Alexander. When the latter&#039;s death and the death of crown prince Amantis caused the Chaos of the Coronation, this gave the Von Dragesteiners the chance to finally take out the increasingly rogue Grand Duchy. At the end of what would become known as the Lotrican Genocide, their capital was razed, the House of Mace was reduced to one man, Titus Mace, who escaped to the Republic of Aqumis, and their population was decimated. Those who survived either were forcefully relocated to other parts of the Reich, or also escaped to Aqumis. The slaves became freed men.      &lt;br /&gt;
&lt;br /&gt;
Following the Lotrician uprising. Although seeming to have overcome the largest threat to its existence with the victory over Lotric, discontent with the monarchy had become more emboldened through the internal controversy in the royal army and merchant classses over the Lotrician genocide, given the financial debt this had placed the empire into. Following various mass expenses the crown placed into the construction of palaces and felt to be vanity projects—such as the laying down of the vessel Dragestein III—several republican underground organizations began to more openly operate within the Empire, something which the monarchy failed to meaningfully squash. In the Fourth era, these republican movements would have their day, as amidst various international crises such as the Dervich Incident, the Dragesteiners had come to be viewed as weak in the face of foreign dangers, making use of the opportunity, an alliance of merchants and industrialists worked together to energize the growing emancipated classes of Imperius against the monarchy. They fought a revolution against the monarchist, which they ultimately won, arresting the House Von Dragestein, abolishing the nobilty and declaring a new Raggisar Republic.  &lt;br /&gt;
&lt;br /&gt;
The Kythiran Empire under Emperor Louis Viromaro decided to uphold the Treaty of the King&#039;s Keep, and help the Dragesteiners regain their crown. They launched a brutal invasion, which would culminate into the Grand War, the largest war in Minecraftian history. After several years of fighting the Kythirans were forced to fall back. The assassination of the Empress had already resulted in Emperor Louis disappearing from public view in favour of his son, the prince-regent Charles Viromaro. Knowing the war was lost, they agreed to a somewhat favourable peace treaty that allowed the Kythirans to keep some land, notably the city of Chesterfield, in exchange for them admitting they were responsible for the war and would pay reparations totalling 840,000,000 Florynts. decades of funding the extravagant expansion of Helmira and years of warfare had however severely drained the imperial coffers, and the Mercenary Bank refused to provide a loan to the Crown, seeing Emperor Louis as unreliable. He implemented the &#039;&#039;Great Rebuilding Act&#039;&#039;, through imperial decree, dissolving the senate in the process. This resulted in the Emperor being presented with the Reforma Carta, which would have the provinces pay for the reparations in exchange for Louis stepping down in favour of his daughter, implementation of a constitution, recognition of the new Raggisar Republic and several other policies.      &lt;br /&gt;
&lt;br /&gt;
House Von Dragestein became Kythiran citizens. Their fortune however was largely untouched, due to the Mercenary Bank refusing to move their accounts to the new government&#039;s account instead.  &lt;br /&gt;
&lt;br /&gt;
== Commonwealths ==&lt;br /&gt;
&lt;br /&gt;
=====Lygonia===== &lt;br /&gt;
&lt;br /&gt;
=====Allegheny===== &lt;br /&gt;
&lt;br /&gt;
=====Humbolt=====&lt;br /&gt;
&lt;br /&gt;
===== Hessern =====&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
Unlike the Empire of Kythira, and despite the official definition of the empire&#039;s government, the Imperius Empire has an elected monarch with full autocratic power. The seat of power, Eagles Reach, inside the capital city of Imperia, is where national and international matters are discussed and deliberated upon.  &lt;br /&gt;
&lt;br /&gt;
Whilst proclaimed to be a constitutional monarchy, in practice the emperor governs with little restrictions, the parliament serving at times a mere symbolic purpose. The Existence of set parliament is largely a consequence of provincial uprisings demanding more autonomy, it having been established in an attempt to quell these incursions.   &lt;br /&gt;
&lt;br /&gt;
Though several peace treaties with the Kythiran Empire exist, conflicts between the two nations are relatively common, often resulting in new treaties and sometimes the annexation of territory.  &lt;br /&gt;
&lt;br /&gt;
The Imperius Empire is split into several provinces, each ruled by a chancellor who, semi-independently, reports only to the Kaiser, similar to the High-Lord system of Kythira. &lt;br /&gt;
==Military==&lt;br /&gt;
Whilst the Kythiran military is primarily split among separate armies, each under the control of their respective High-Lord, the Imperius military is one unified force, which in terms of manpower far outmatches the Kythirans. The Imperius military is also one of the most well funded in the world in terms of research and development, constantly bringing new types of weaponry and technological advancements to Minecraftia. This often results in military standoffs between the nations, but so far a full war has never occurred between the Empires. For this, leading scholars have several theories:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trauma Theory&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Trauma Theory states that the two Empires never have engaged in full war due to fears of repeating the events of the Great Grief. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sea Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sea Theory states that the two Empires never have engaged in full war due to the Narrow Sea preventing a land army from quick mobilization into foreign territory, unlike the Great Grief and the numerous wars in the Second Era, all of which were fought on the same continent. Furthermore, the strong naval presence and coastal defenses of both nations make an invasion even more dangerous to accomplish. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trade Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Trade Theory states that the two Empires never have engaged in full war due to it endangering trade between the two nations, making warfare not financially viable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Expanse Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Expanse Theory states that the two Empires never have engaged in full war due to both empires having reached such large sizes that resource wars are as of yet unnecessary, compared to the Second Era, where there were both more and smaller nation-states, resulting in the need for territorial expansion or raids in order to survive. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
Due to it’s harsh landscape, in the past it has often been found that the Empire was highly difficult to traverse. Because of this most long distance travel is done via the seas and rivers, However these may be less usable during the cold winters of Imperius. Therefore a large road system has formed overtime which connects all major cities, towns and Industrial centers. However due to the expansive nature of the Empire, It is highly recommended to always travel in groups. as even though the crime rates in the Empire are low, There is an abundance of predatory Animals including Bears, Packs of wolves and llamas.   &lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Though originally having a primitive trading system, the Imperius Empire today stands as a industrial superpower. The national currency is the GDE or Green Dragon Emerald, provided by the stateless Mercenary Bank. The world&#039;s largest trade organization hails from Imperius, operating the largest ships in Minecraftia&#039;s history. Where Imperius is rich in resources, Kythira is extremely wealthy, making the two natural trading partners. &lt;br /&gt;
&lt;br /&gt;
Where the Kythiran Empire&#039;s industry is split between government mandated monopolistic provinces, where the Crown makes money primarily through levies, the Imperius Empire has a more unified industry, primarily focused on raw natural resources. &lt;br /&gt;
&lt;br /&gt;
Whilst the Kythiran Empire has barely moved into their Farlands, preferring to stay within their borders, the Imperians are in constant conflict with theirs, using them to extract tons of resources through strip-mining these foreign lands.&lt;br /&gt;
&lt;br /&gt;
This has caused several conflicts between the Eagles Reach and the Minecraftia Forum, the latter fearing human rights abuses, as the farlands fall outside of Imperius law. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography &amp;amp; Wildlife== &lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
==Official Languages==&lt;br /&gt;
Being a people originating from the Riverlands in Westeria, they share the same languages as the Kythirans, these being:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riverlandish&#039;&#039;&#039;: Based on the Dutch language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low-Riverlandish&#039;&#039;&#039;: Based on the English language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Redstonian language|Redstonian]]&#039;&#039;&#039;: A mixture of Germanic and Nordic languages&lt;br /&gt;
&lt;br /&gt;
These three different languages are a legacy from the First and Second Era and the different city-states across Westeria.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Scottsburg&amp;diff=3700</id>
		<title>Scottsburg</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Scottsburg&amp;diff=3700"/>
		<updated>2025-06-24T15:31:07Z</updated>

		<summary type="html">&lt;p&gt;Borre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scottsburg is the capital city of the commonwealth of Lygonia and is located on the banks of the Wahler river. It was declared commonwealth capital during the Third Era, following the formation of the Raggisarian Republic. Prior to the revolution, the territory was a Duchy ruled out from Castle Hallmann. &lt;br /&gt;
&lt;br /&gt;
The town has undergone a recent project of reconstruction, following the destruction of much of its center during the Burning of Scottsburg, where Kythiran forces torched the town admits their scorched earth punishment strategy as they retreated their forces to regroup further south near the city of Chesterfield. Today a memorial to the burning stands on the main square of the city facing the state hall. &lt;br /&gt;
[[File:ScottsburgC.png|thumb|Scottsburg as seen from the western banks of the Wahler. ]]&lt;br /&gt;
Much of Scottsburgs current day economy is geared towards lumber production near the town itself and from upstream the Wahler river. The practice of Timber rafting is commonly utilised, as the Wahlers&#039; few rapids prove such a process to remain a quick and reliable method of transport.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Scottsburg&amp;diff=3699</id>
		<title>Scottsburg</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Scottsburg&amp;diff=3699"/>
		<updated>2025-06-24T15:30:41Z</updated>

		<summary type="html">&lt;p&gt;Borre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scottsburg is the capital city of the commonwealth of Lygonia and is located on the banks of the Wahler river. It was declared commonwealth capital during the Third Era, following the formation of the Raggisarian Republic. Prior to the revolution, the territory was a Duchy ruled out from Castle Hallmann. &lt;br /&gt;
&lt;br /&gt;
The town has undergone a recent project of reconstruction, following the destruction of much of its center during the Burning of Scottsburg, where Kythiran forces torched the town admits their scorched earth punishment strategy as they retreated their forces to regroup further south near the city of Chesterfield. Today a memorial to the burning stands on the main square of the city facing the state hall. &lt;br /&gt;
[[File:ScottsburgC.png|thumb|Scottsburg as seen from the western banks of the Wahler. ]]&lt;br /&gt;
Much of its modern day economy is geared towards lumber production near the town itself and from upstream the Wahler river. The practice of Timber rafting is commonly utilised, as the Wahlers&#039; few rapids prove such a process to remain a quick and reliable method of transport.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Finwall&amp;diff=3698</id>
		<title>Finwall</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Finwall&amp;diff=3698"/>
		<updated>2025-06-24T12:26:01Z</updated>

		<summary type="html">&lt;p&gt;Borre: Created page with &amp;quot;Visible here are the characteristic struts upon which most of the &amp;quot;Town on Stilts&amp;quot; is built.  Finwall is a coastal town on the western shores of Lygonia. It is the largest town in this part of the commonwealth, and has a fair number of shipyards and other local industries.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Finwall.png|thumb|Visible here are the characteristic struts upon which most of the &amp;quot;Town on Stilts&amp;quot; is built. ]]&lt;br /&gt;
Finwall is a coastal town on the western shores of Lygonia. It is the largest town in this part of the commonwealth, and has a fair number of shipyards and other local industries.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=File:Finwall.png&amp;diff=3697</id>
		<title>File:Finwall.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=File:Finwall.png&amp;diff=3697"/>
		<updated>2025-06-24T12:24:58Z</updated>

		<summary type="html">&lt;p&gt;Borre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Finwall 24/06/2025&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Scottsburg&amp;diff=3696</id>
		<title>Scottsburg</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Scottsburg&amp;diff=3696"/>
		<updated>2025-06-24T12:19:22Z</updated>

		<summary type="html">&lt;p&gt;Borre: Created page with &amp;quot;Scottsburg is the capital city of the commonwealth of Lygonia and is located on the banks of the Wahler river. It was declared commonwealth capital during the Third Era, following the formation of the Raggisarian Republic. Prior to the revolution, the territory was a Duchy ruled out from Castle Hallmann.   The town has undergone a recent project of reconstruction, following the destruction of much of its center during the Burning of Scottsburg, where Kythiran forces torc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scottsburg is the capital city of the commonwealth of Lygonia and is located on the banks of the Wahler river. It was declared commonwealth capital during the Third Era, following the formation of the Raggisarian Republic. Prior to the revolution, the territory was a Duchy ruled out from Castle Hallmann. &lt;br /&gt;
&lt;br /&gt;
The town has undergone a recent project of reconstruction, following the destruction of much of its center during the Burning of Scottsburg, where Kythiran forces torched the town admits their scorched earth punishment strategy as they retreated their forces in the region to regroup further south in Chesterfield. Today a memorial to the burning stands on the main square of the city facing the state hall. &lt;br /&gt;
[[File:ScottsburgC.png|thumb|Scottsburg as seen from the western banks of the Wahler. ]]&lt;br /&gt;
Much of its modern day economy is geared towards lumber production near the town itself and from upstream the Wahler river. The practice of Timber rafting is commonly utilised, as the Wahlers&#039; few rapids prove such a process to remain a quick and reliable method of transport.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=File:ScottsburgC.png&amp;diff=3695</id>
		<title>File:ScottsburgC.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=File:ScottsburgC.png&amp;diff=3695"/>
		<updated>2025-06-24T12:18:40Z</updated>

		<summary type="html">&lt;p&gt;Borre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scottsburg 24/06/2025&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=File:Minecraftia_icon_red.png&amp;diff=3694</id>
		<title>File:Minecraftia icon red.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=File:Minecraftia_icon_red.png&amp;diff=3694"/>
		<updated>2025-06-24T11:46:17Z</updated>

		<summary type="html">&lt;p&gt;Borre: Logo of the minecraftian server, high res&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Logo of the minecraftian server, high res&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=RRS_Regent&amp;diff=3693</id>
		<title>RRS Regent</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=RRS_Regent&amp;diff=3693"/>
		<updated>2025-06-24T11:41:55Z</updated>

		<summary type="html">&lt;p&gt;Borre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Imageregent.png|thumb|328x328px|Aerial photograph of the Regent off the coast of Kythira, out from a hot-air balloon.]]&lt;br /&gt;
The RRS Regent is a six-masted ironclad ocean liner of the Fulton-Wallraf Line in the Raggisarian Republic. Originally laid down in Johanns Lettow’s shipyards, Leonstal, District of Wolfshagen. The vessel was originally titled “HMS Dragestein III”, as it had been commissioned by the then emperor Sigismund II von Dragestein to be a luxury yacht. The cost and scale of the vessel was and remains exceptional for its time, measuring in at 155 meters in length, and having an entirely iron-clad hull. The subsequent challenges that came with the design of such a vessel led to the construction being delayed several times over, with it seeming permanently cancelled as royal funds ran ever lower amidst the Grand War. Where during the first months the vessel had begun to be converted to a ship of war. After the war however, the Fulton-Wallraf Line company purchased the then still unfinished ship and had it refitted to serve as a luxury ocean liner.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=RRS_Regent&amp;diff=3692</id>
		<title>RRS Regent</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=RRS_Regent&amp;diff=3692"/>
		<updated>2025-06-24T11:41:31Z</updated>

		<summary type="html">&lt;p&gt;Borre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Imageregent.png|thumb|328x328px|Aerial photograph of the Regent off the coast of Kythira, out from a hot-air balloon.]]&lt;br /&gt;
The RRS Regent is a six-masted ironclad ocean liner of the Fulton-Wallraf Line in the Raggisarian Republic. Originally laid down in Johanns Lettow’s shipyards, Leonstal, District of Wolfshagen. The vessel was originally titled “HMS Dragestein III”, as it had been commissioned by the then emperor Sigismund II von Dragestein to be a luxury yacht. The cost and scale of the vessel was and remains exceptional for its time, measuring in at 155 meters in length, and having an entirely iron-clad hull. The subsequent challenges that came with the design of such a vessel led to the construction being delayed several times over, with it seeming permanently cancelled as royal funds ran ever lower amidst the Grand War. where during the first months the vessel had begun to be converted to a ship of war. After the war however, the Fulton-Wallraf Line company purchased the then still unfinished ship and had it refitted to serve as a luxury ocean liner.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=File:Imageregent.png&amp;diff=3691</id>
		<title>File:Imageregent.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=File:Imageregent.png&amp;diff=3691"/>
		<updated>2025-06-24T11:41:09Z</updated>

		<summary type="html">&lt;p&gt;Borre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Aerial photograph of the Regent off the coast of Kythira, out from a hot-air balloon.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=RRS_Regent&amp;diff=3690</id>
		<title>RRS Regent</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=RRS_Regent&amp;diff=3690"/>
		<updated>2025-06-24T11:34:37Z</updated>

		<summary type="html">&lt;p&gt;Borre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The RRS Regent is a six-masted ironclad ocean liner of the Fulton-Wallraf Line in the Raggisarian Republic. Originally laid down in Johanns Lettow’s shipyards, Leonstal, District of Wolfshagen. The vessel was originally titled “HMS Dragestein III”, as it had been commissioned by the then emperor Sigismund II von Dragestein to be a luxury yacht. The cost and scale of the vessel was and remains exceptional for its time, measuring in at 155 meters in length, and having an entirely iron-clad hull. The subsequent challenges that came with the design of such a vessel led to the construction being delayed several times over, with it seeming permanently cancelled as royal funds ran ever lower amidst the Grand War. where during the first months the vessel had begun to be converted to a ship of war. After the war however, the Fulton-Wallraf Line company purchased the then still unfinished ship and had it refitted to serve as a luxury ocean liner.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=RRS_Regent&amp;diff=3689</id>
		<title>RRS Regent</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=RRS_Regent&amp;diff=3689"/>
		<updated>2025-06-24T11:28:35Z</updated>

		<summary type="html">&lt;p&gt;Borre: Created page with &amp;quot;The RRS Regent is a six-masted ironclad ocean liner of the Fulton-Wallraf Line in the Raggisarian Republic. Originally laid down in Johanns Lettow’s shipyards, Leonstal, District of Wolfshagen. The vessel was originally titled “HMS Dragestein III”, as it had been commissioned by the then emperor Sigismund II von Dragestein to be a luxury yacht.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The RRS Regent is a six-masted ironclad ocean liner of the Fulton-Wallraf Line in the Raggisarian Republic. Originally laid down in Johanns Lettow’s shipyards, Leonstal, District of Wolfshagen. The vessel was originally titled “HMS Dragestein III”, as it had been commissioned by the then emperor Sigismund II von Dragestein to be a luxury yacht.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=The_Raggisar_Republic&amp;diff=3688</id>
		<title>The Raggisar Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=The_Raggisar_Republic&amp;diff=3688"/>
		<updated>2025-06-24T11:09:00Z</updated>

		<summary type="html">&lt;p&gt;Borre: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|micronation =        &amp;lt;!--yes if a micronation--&amp;gt;&lt;br /&gt;
|conventional_long_name = The Raggisar Republic&lt;br /&gt;
|native_name =        Raggisari&lt;br /&gt;
|common_name =        The Republic&lt;br /&gt;
|status =             &amp;lt;!--Status of country, especially useful for micronations--&amp;gt;&lt;br /&gt;
|image_flag =         Flag_of_Imperius.png&lt;br /&gt;
|alt_flag =           &amp;lt;!--alt text for flag (text shown when pointer hovers over flag)--&amp;gt;&lt;br /&gt;
|flag_border =        &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|flag_footnote =      &amp;lt;!--optional reference or footnote for the flag caption--&amp;gt;&lt;br /&gt;
|image_flag2 =        &amp;lt;!--e.g. Second-flag of country.svg--&amp;gt;&lt;br /&gt;
|alt_flag2 =          &amp;lt;!--alt text for second flag--&amp;gt;&lt;br /&gt;
|flag2_border =       &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|image_coat =         Coat_of_Arms_Imperius.png&lt;br /&gt;
|alt_coat =           &amp;lt;!--alt text for coat of arms--&amp;gt;&lt;br /&gt;
|symbol_type =        &amp;lt;!--emblem, seal, etc (if not a coat of arms)--&amp;gt;&lt;br /&gt;
|symbol_footnote =    &amp;lt;!--optional reference or footnote for the symbol caption--&amp;gt;&lt;br /&gt;
|national_motto =     Unus pro omnibus, omnes pro uno&lt;br /&gt;
|englishmotto =       One for all, all for one&lt;br /&gt;
|national_anthem =    &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|royal_anthem =       &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|other_symbol_type =  &amp;lt;!--Use if a further symbol exists, e.g. hymn--&amp;gt;&lt;br /&gt;
|other_symbol =&lt;br /&gt;
|image_map =          &amp;lt;!--e.g. LocationCountry.svg--&amp;gt;&lt;br /&gt;
|loctext =            &amp;lt;!--text description of location of country--&amp;gt;&lt;br /&gt;
|alt_map =            &amp;lt;!--alt text for map--&amp;gt;&lt;br /&gt;
|map_caption =        &amp;lt;!--Caption to place below map--&amp;gt;&lt;br /&gt;
|image_map2 =         &amp;lt;!--Another map, if required--&amp;gt;&lt;br /&gt;
|alt_map2 =           &amp;lt;!--alt text for second map--&amp;gt;&lt;br /&gt;
|map_caption2 =       &amp;lt;!--Caption to place below second map--&amp;gt;&lt;br /&gt;
|capital =            [[Imperia]]&lt;br /&gt;
|capital2 =           &lt;br /&gt;
|coordinates =        &amp;lt;!-- Coordinates for capital, using {{tl|coord}} --&amp;gt;&lt;br /&gt;
|largest_city =       [[Imperius#Raggisar|Raggisar]]&lt;br /&gt;
|largest_settlement_type = Province&lt;br /&gt;
|largest_settlement = [[Raggisar]]&lt;br /&gt;
|official_languages = &lt;br /&gt;
*Riverlandish&lt;br /&gt;
*Redstonian&lt;br /&gt;
*Low Riverlandish&lt;br /&gt;
|national_languages = &amp;lt;!--Country/territory-wide languages recognised but not necessarily in country/territory-wide law, etc--&amp;gt;&lt;br /&gt;
|regional_languages = &amp;lt;!--Languages recognised or associated with particular regions within the country/territory--&amp;gt;&lt;br /&gt;
|languages_type =     &amp;lt;!--Use to specify a further type of language, if not official, national or regional--&amp;gt;&lt;br /&gt;
|languages =          &amp;lt;!--Languages of the further type--&amp;gt;&lt;br /&gt;
|languages_sub =      &amp;lt;!--Is this further type of language a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|languages2_type =    &amp;lt;!--Another further type of language--&amp;gt;&lt;br /&gt;
|languages2 =         &amp;lt;!--Languages of this second further type--&amp;gt;&lt;br /&gt;
|languages2_sub =     &amp;lt;!--Is the second alternative type of languages a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|ethnic_groups =      *Dorwallian&lt;br /&gt;
*Imperian&lt;br /&gt;
*Numar&lt;br /&gt;
|ethnic_groups_year = &amp;lt;!--Year of ethnic groups data (if provided) or use to place a &amp;lt;ref&amp;gt;--&amp;gt;&lt;br /&gt;
|religion =           &amp;lt;!--Religion--&amp;gt;&lt;br /&gt;
|demonym =            Raggisari&lt;br /&gt;
|government_type =    Federal presidential constitutional republic&lt;br /&gt;
|leader_title1 =      Lord Protector / Regent&lt;br /&gt;
|leader_name1 = Von Wolfswald&lt;br /&gt;
|leader_title2 =      &lt;br /&gt;
|leader_name2 = &lt;br /&gt;
|leader_title3 =      &lt;br /&gt;
|leader_name3 = &lt;br /&gt;
|leader_title14 =      &amp;lt;!--(up to 14 distinct leaders may be included)--&amp;gt;&lt;br /&gt;
|leader_name14 = &lt;br /&gt;
|legislature =        &lt;br /&gt;
|upper_house =        &lt;br /&gt;
|lower_house =        &lt;br /&gt;
|sovereignty_type =   &lt;br /&gt;
|sovereignty_note = &lt;br /&gt;
|established_event1 = Colonization of the island of Dorwall&lt;br /&gt;
|established_date1 =  Third Era&lt;br /&gt;
|established_event2 = The Great March East&lt;br /&gt;
|established_date2 =  Third Era&lt;br /&gt;
|established_event3 = Establishment of the Imperius Empire&lt;br /&gt;
|established_date3 =  Fifth Era&lt;br /&gt;
|established_event4 = Proclamation of the Imperius Empire&lt;br /&gt;
|established_date4 =  &lt;br /&gt;
|established_event5 =Declaration of the Raggisar Republic &lt;br /&gt;
|established_date5 =  &lt;br /&gt;
|established_event6 = &lt;br /&gt;
|established_event9 = &amp;lt;!--(up to nine distinct events may be included)--&amp;gt;&lt;br /&gt;
|established_date9 =&lt;br /&gt;
|area_rank = 1&lt;br /&gt;
|area_magnitude = &lt;br /&gt;
|area =               &amp;lt;!--Major area size (in [[Template:convert]] either km2 or sqmi first)--&amp;gt;&lt;br /&gt;
|area_km2 =           &amp;lt;!--Major area size (in square km)--&amp;gt;&lt;br /&gt;
|area_sq_mi =         &amp;lt;!--Area in square mi (requires area_km2)--&amp;gt;&lt;br /&gt;
|area_footnote =      &amp;lt;!--Optional footnote for area--&amp;gt;&lt;br /&gt;
|percent_water = &lt;br /&gt;
|area_label =         &amp;lt;!--Label under &amp;quot;Area&amp;quot; (default is &amp;quot;Total&amp;quot;)--&amp;gt;&lt;br /&gt;
|area_label2 =        &amp;lt;!--Label below area_label (optional)--&amp;gt;&lt;br /&gt;
|area_data2 =         &amp;lt;!--Text after area_label2 (optional)--&amp;gt;&lt;br /&gt;
|population_estimate = &lt;br /&gt;
|population_estimate_rank = 1&lt;br /&gt;
|population_estimate_year = 2017&lt;br /&gt;
|population_census = &lt;br /&gt;
|population_census_year = &lt;br /&gt;
|population_density_km2 = &lt;br /&gt;
|population_density_sq_mi = &lt;br /&gt;
|population_density_rank = &lt;br /&gt;
|nummembers =         &amp;lt;!--An alternative to population for micronation--&amp;gt;&lt;br /&gt;
|GDP_PPP =                     &amp;lt;!--(Gross Domestic Product from Purchasing Power Parity)--&amp;gt;&lt;br /&gt;
|GDP_PPP_rank = 1&lt;br /&gt;
|GDP_PPP_year = &lt;br /&gt;
|GDP_PPP_per_capita = &lt;br /&gt;
|GDP_PPP_per_capita_rank = &lt;br /&gt;
|GDP_nominal = &lt;br /&gt;
|GDP_nominal_rank = 1&lt;br /&gt;
|GDP_nominal_year = &lt;br /&gt;
|GDP_nominal_per_capita = &lt;br /&gt;
|GDP_nominal_per_capita_rank = &lt;br /&gt;
|Gini =                        &amp;lt;!--(Gini measure of income inequality; input number only; valid values are between 0 and 100)--&amp;gt;&lt;br /&gt;
|Gini_ref =                    &amp;lt;!--(for any ref/s to associate with Gini number)--&amp;gt;&lt;br /&gt;
|Gini_rank = &lt;br /&gt;
|Gini_year = &lt;br /&gt;
|HDI_year =           &amp;lt;!-- Please use the year to which the data refers, not the publication year--&amp;gt;&lt;br /&gt;
|HDI =                &amp;lt;!--(Human Development Index; input number only; valid values are between 0 and 1)--&amp;gt;&lt;br /&gt;
|HDI_change =         &amp;lt;!--increase/decrease/steady; rank change from previous year--&amp;gt;&lt;br /&gt;
|HDI_rank = &lt;br /&gt;
|HDI_ref =            &amp;lt;!--(for any ref/s to associate with HDI number)--&amp;gt;&lt;br /&gt;
|currency =           Florynts&lt;br /&gt;
|currency_code =      F&lt;br /&gt;
|time_zone =          &amp;lt;!--e.g. GMT, PST, AST, etc, etc (wikilinked if possible)--&amp;gt;&lt;br /&gt;
|utc_offset =         &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|time_zone_DST =      &amp;lt;!--Link to DST (Daylight Saving Time) used, otherwise leave empty--&amp;gt;&lt;br /&gt;
|utc_offset_DST =     &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|DST_note =           &lt;br /&gt;
|antipodes =          &amp;lt;!--Place/s exactly on the opposite side of the world to country/territory--&amp;gt;&lt;br /&gt;
|date_format =        &amp;lt;!--numeric dates (dd-mm-yyyy, yyyy.mm.dd, etc) plus era (CE, AD, AH, etc)--&amp;gt;&lt;br /&gt;
|drives_on =          &amp;lt;!--&amp;quot;right&amp;quot; or &amp;quot;left&amp;quot; (side of road)--&amp;gt;&lt;br /&gt;
|cctld =              &amp;lt;!--Internet country code top-level domain identifier (e.g. [[.br]], [[.de]], etc)&lt;br /&gt;
|iso3166code =        &amp;lt;!--Use to override default from common_name parameter above; omit using &amp;quot;omit&amp;quot;.--&amp;gt;&lt;br /&gt;
|calling_code =       &amp;lt;!--e.g. [[+1]], [[+531]], [[+44]], etc--&amp;gt;&lt;br /&gt;
|patron_saint =       &amp;lt;!--Use patron_saints for multiple--&amp;gt;&lt;br /&gt;
|image_map3 =         &amp;lt;!--Optional third map position, e.g. for use with reference to footnotes below it--&amp;gt;&lt;br /&gt;
|alt_map3 =           &amp;lt;!--alt text for third map position--&amp;gt;&lt;br /&gt;
|footnote_a =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnote_b =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
&amp;lt;!--......--&amp;gt;&lt;br /&gt;
|footnote_h =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnotes =          &amp;lt;!--For any generic non-numbered footnotes--&amp;gt;&lt;br /&gt;
}}{{Infobox monarchy&lt;br /&gt;
| royal_title        = President&lt;br /&gt;
| realm              = The Raggisar Republic&lt;br /&gt;
| native_name        = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| border             = &lt;br /&gt;
| coatofarms         = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding. --&amp;gt;&lt;br /&gt;
| coatofarms_article = &amp;lt;!-- Required if {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| coatofarms_link    = &amp;lt;!-- Optional. If {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| type               = His Excellency&lt;br /&gt;
| his/her            = his&lt;br /&gt;
| image              = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent          = Borous Von Wolfswald&lt;br /&gt;
| incumbentsince     = Fifth Era&lt;br /&gt;
| other              = &amp;lt;!-- Optional. Other caption below incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| image2             = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption2           = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent2         = &amp;lt;!-- Optional. for a co-principality --&amp;gt;&lt;br /&gt;
| incumbent2since    = &amp;lt;!-- Optional. Enthronement date. --&amp;gt;&lt;br /&gt;
| other2             = &amp;lt;!-- Optional. Other caption below co-incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| heir_apparent      = &lt;br /&gt;
| first_monarch      = &lt;br /&gt;
| last_monarch       = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| formation          = &lt;br /&gt;
| abolition          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| residence          = &lt;br /&gt;
| appointer          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| pretender          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| website            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
|style=His Excellency}}The &#039;&#039;&#039;Raggisar Republic&#039;&#039;&#039; is a sovereign nation-state spanning the whole of the Continent of Eastera.&lt;br /&gt;
 &lt;br /&gt;
Formerly known as the [[Imperius|Imperius Reich]], the Republic was formed after the Raggisar Revolution, that saw the Von Dragestein dynasty dethroned and exiled to the Kythiran Empire. Under the leader of the Revolution, Regent Von Wolfswald, the Reich was reformed into a federal presidential constitutional republic with Von Wolfswald as Regent. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Although the continent of Easterria itself has possessed various populations since the mythic era, most of these groups have been presumed to have massively declined in numbers and influence following the Minecraftian Ice Age, and potentially through exposure to diseases carried by the arrival of Minecraftian into the larger peninsula during the first era. During the Minecraftian Dark Ages, groups of settlers emerging from the war-torn Riverlands and surrounding territories emigrated first to the island of Dorwall. Shortly after this island became a starting point for many more settlers to begin to settle Easterria proper. Out from these settlers would eventually emerge the Unific-Order, who in the third century would work to unite the various settlements and chiefdoms of the continent, wherein they crowned then Unific ruler Pesch Von Dragestein as King of the newfound Dominion of Imperius. As the third Era progressed, the Dominion would eventually come to amass ever more territories, and would subsequently reform itself into the Empire of Imperius through the Declaration of Empire following the Lotrician uprising. Although seeming to have overcome the largest threat to its existence with the victory over Lotric, discontent with the monarchy had become more emboldened through the internal controversy in the royal army and merchant classses over the Lotrician genocide, given the financial debt this had placed the empire into. Following various mass expenses the crown placed into the construction of palaces and felt to be vanity projects—such as the laying down of the vessel Dragestein III—several republican underground organizations began to more openly operate within the Empire, something which the monarchy failed to meaningfully squash. In the Fourth era, these republican movements would have their day, as amidst various international crises such as the Dervich Incident, the Dragesteiners had come to be viewed as weak in the face of foreign dangers, making use of the opportunity, an alliance of merchants and industrialists worked together to energize the growing emancipated classes of Imperius against the monarchy. Waging a tenuous but eventually successful revolutionary war against both Kythira restorationist and Dragesteiner royalist forces. Although Kythira initially resisted, it eventually came to formally recognize the Raggisarian Republic as the new sovereign power in Easterria. &lt;br /&gt;
&lt;br /&gt;
==Provinces==&lt;br /&gt;
&lt;br /&gt;
=====Raggisar=====&lt;br /&gt;
This is the single largest province in the Empire, With the Empire&#039;s Capital Imperia in its center. besides striking landscape features, this province is also rich in resources. It’s borders are clearly defined at the transition between coniferous trees to deciduous trees. It is also from here that most trade with Kythira is held. &lt;br /&gt;
&lt;br /&gt;
=====Furumir=====&lt;br /&gt;
A province that is essential to the Industrial might of the Empire, out here most industrial centers are to be found, sitting next to the Vannvernlig Sea is the fortified city of Eisenturm. Where Regional Chancellor Javohn resides. &lt;br /&gt;
&lt;br /&gt;
=====Jernir=====&lt;br /&gt;
A ocean side Province bordering on the Northern Sea, it is in this province that most civilian ships are constructed. The capital of this province, Brødsund is one of the richer cities in the Empire. Being a popular city for people of the Volksgenossen class to eventually retire in.  &lt;br /&gt;
&lt;br /&gt;
=====Fjernheimen=====&lt;br /&gt;
The most Eastern province of the Empire, Bordering the Farlands. It is here that the Unific Order is still the most active, defending the Empire from small incursions and sometime forces believed to be from territories far outside the known world. Due to the province being such a great distance away from more developed areas, most towns here are focussed on smaller industries such as woodcutting.&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
Unlike the Empire of Kythira, and despite the official definition of the empire&#039;s government, the Imperius Empire has an elected monarch with full autocratic power. The seat of power, Eagles Reach, inside the capital city of Imperia, is where national and international matters are discussed and deliberated upon.  &lt;br /&gt;
&lt;br /&gt;
Whilst proclaimed to be a constitutional monarchy, in practice the emperor governs with little restrictions, the parliament serving at times a mere symbolic purpose. The Existence of set parliament is largely a consequence of provincial uprisings demanding more autonomy, it having been established in an attempt to quell these incursions.   &lt;br /&gt;
&lt;br /&gt;
Though several peace treaties with the Kythiran Empire exist, conflicts between the two nations are relatively common, often resulting in new treaties and sometimes the annexation of territory.  &lt;br /&gt;
&lt;br /&gt;
The Imperius Empire is split into several provinces, each ruled by a chancellor who, semi-independently, reports only to the Kaiser, similar to the High-Lord system of Kythira. &lt;br /&gt;
==Military==&lt;br /&gt;
Whilst the Kythiran military is primarily split among separate armies, each under the control of their respective High-Lord, the Imperius military is one unified force, which in terms of manpower far outmatches the Kythirans. The Imperius military is also one of the most well funded in the world in terms of research and development, constantly bringing new types of weaponry and technological advancements to Minecraftia. This often results in military standoffs between the nations, but so far a full war has never occurred between the Empires. For this, leading scholars have several theories:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trauma Theory&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Trauma Theory states that the two Empires never have engaged in full war due to fears of repeating the events of the Great Grief. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sea Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sea Theory states that the two Empires never have engaged in full war due to the Narrow Sea preventing a land army from quick mobilization into foreign territory, unlike the Great Grief and the numerous wars in the Second Era, all of which were fought on the same continent. Furthermore, the strong naval presence and coastal defenses of both nations make an invasion even more dangerous to accomplish. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trade Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Trade Theory states that the two Empires never have engaged in full war due to it endangering trade between the two nations, making warfare not financially viable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Expanse Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Expanse Theory states that the two Empires never have engaged in full war due to both empires having reached such large sizes that resource wars are as of yet unnecessary, compared to the Second Era, where there were both more and smaller nation-states, resulting in the need for territorial expansion or raids in order to survive. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
Due to it’s harsh landscape, in the past it has often been found that the Empire was highly difficult to traverse. Because of this most long distance travel is done via the seas and rivers, However these may be less usable during the cold winters of Imperius. Therefore a large road system has formed overtime which connects all major cities, towns and Industrial centers. However due to the expansive nature of the Empire, It is highly recommended to always travel in groups. as even though the crime rates in the Empire are low, There is an abundance of predatory Animals including Bears, Packs of wolves and llamas.   &lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Though originally having a primitive trading system, the Imperius Empire today stands as a industrial superpower. The national currency is the GDE or Green Dragon Emerald, provided by the stateless Mercenary Bank. The world&#039;s largest trade organization hails from Imperius, operating the largest ships in Minecraftia&#039;s history. Where Imperius is rich in resources, Kythira is extremely wealthy, making the two natural trading partners. &lt;br /&gt;
&lt;br /&gt;
Where the Kythiran Empire&#039;s industry is split between government mandated monopolistic provinces, where the Crown makes money primarily through levies, the Imperius Empire has a more unified industry, primarily focused on raw natural resources. &lt;br /&gt;
&lt;br /&gt;
Whilst the Kythiran Empire has barely moved into their Farlands, preferring to stay within their borders, the Imperians are in constant conflict with theirs, using them to extract tons of resources through strip-mining these foreign lands.&lt;br /&gt;
&lt;br /&gt;
This has caused several conflicts between the Eagles Reach and the Minecraftia Forum, the latter fearing human rights abuses, as the farlands fall outside of Imperius law. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography &amp;amp; Wildlife== &lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
==Official Languages==&lt;br /&gt;
Being a people originating from the Riverlands in Westeria, they share the same languages as the Kythirans, these being:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riverlandish&#039;&#039;&#039;: Based on the Dutch language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low-Riverlandish&#039;&#039;&#039;: Based on the English language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Redstonian language|Redstonian]]&#039;&#039;&#039;: A mixture of Germanic and Nordic languages&lt;br /&gt;
&lt;br /&gt;
These three different languages are a legacy from the First and Second Era and the different city-states across Westeria.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=The_Raggisar_Republic&amp;diff=3687</id>
		<title>The Raggisar Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=The_Raggisar_Republic&amp;diff=3687"/>
		<updated>2025-06-24T11:04:44Z</updated>

		<summary type="html">&lt;p&gt;Borre: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|micronation =        &amp;lt;!--yes if a micronation--&amp;gt;&lt;br /&gt;
|conventional_long_name = The Raggisar Republic&lt;br /&gt;
|native_name =        Raggisari&lt;br /&gt;
|common_name =        The Republic&lt;br /&gt;
|status =             &amp;lt;!--Status of country, especially useful for micronations--&amp;gt;&lt;br /&gt;
|image_flag =         Flag_of_Imperius.png&lt;br /&gt;
|alt_flag =           &amp;lt;!--alt text for flag (text shown when pointer hovers over flag)--&amp;gt;&lt;br /&gt;
|flag_border =        &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|flag_footnote =      &amp;lt;!--optional reference or footnote for the flag caption--&amp;gt;&lt;br /&gt;
|image_flag2 =        &amp;lt;!--e.g. Second-flag of country.svg--&amp;gt;&lt;br /&gt;
|alt_flag2 =          &amp;lt;!--alt text for second flag--&amp;gt;&lt;br /&gt;
|flag2_border =       &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|image_coat =         Coat_of_Arms_Imperius.png&lt;br /&gt;
|alt_coat =           &amp;lt;!--alt text for coat of arms--&amp;gt;&lt;br /&gt;
|symbol_type =        &amp;lt;!--emblem, seal, etc (if not a coat of arms)--&amp;gt;&lt;br /&gt;
|symbol_footnote =    &amp;lt;!--optional reference or footnote for the symbol caption--&amp;gt;&lt;br /&gt;
|national_motto =     Unus pro omnibus, omnes pro uno&lt;br /&gt;
|englishmotto =       One for all, all for one&lt;br /&gt;
|national_anthem =    &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|royal_anthem =       &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|other_symbol_type =  &amp;lt;!--Use if a further symbol exists, e.g. hymn--&amp;gt;&lt;br /&gt;
|other_symbol =&lt;br /&gt;
|image_map =          &amp;lt;!--e.g. LocationCountry.svg--&amp;gt;&lt;br /&gt;
|loctext =            &amp;lt;!--text description of location of country--&amp;gt;&lt;br /&gt;
|alt_map =            &amp;lt;!--alt text for map--&amp;gt;&lt;br /&gt;
|map_caption =        &amp;lt;!--Caption to place below map--&amp;gt;&lt;br /&gt;
|image_map2 =         &amp;lt;!--Another map, if required--&amp;gt;&lt;br /&gt;
|alt_map2 =           &amp;lt;!--alt text for second map--&amp;gt;&lt;br /&gt;
|map_caption2 =       &amp;lt;!--Caption to place below second map--&amp;gt;&lt;br /&gt;
|capital =            [[Imperia]]&lt;br /&gt;
|capital2 =           &lt;br /&gt;
|coordinates =        &amp;lt;!-- Coordinates for capital, using {{tl|coord}} --&amp;gt;&lt;br /&gt;
|largest_city =       [[Imperius#Raggisar|Raggisar]]&lt;br /&gt;
|largest_settlement_type = Province&lt;br /&gt;
|largest_settlement = [[Raggisar]]&lt;br /&gt;
|official_languages = &lt;br /&gt;
*Riverlandish&lt;br /&gt;
*Redstonian&lt;br /&gt;
*Low Riverlandish&lt;br /&gt;
|national_languages = &amp;lt;!--Country/territory-wide languages recognised but not necessarily in country/territory-wide law, etc--&amp;gt;&lt;br /&gt;
|regional_languages = &amp;lt;!--Languages recognised or associated with particular regions within the country/territory--&amp;gt;&lt;br /&gt;
|languages_type =     &amp;lt;!--Use to specify a further type of language, if not official, national or regional--&amp;gt;&lt;br /&gt;
|languages =          &amp;lt;!--Languages of the further type--&amp;gt;&lt;br /&gt;
|languages_sub =      &amp;lt;!--Is this further type of language a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|languages2_type =    &amp;lt;!--Another further type of language--&amp;gt;&lt;br /&gt;
|languages2 =         &amp;lt;!--Languages of this second further type--&amp;gt;&lt;br /&gt;
|languages2_sub =     &amp;lt;!--Is the second alternative type of languages a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|ethnic_groups =      *Dorwallian&lt;br /&gt;
*Imperian&lt;br /&gt;
*Numar&lt;br /&gt;
|ethnic_groups_year = &amp;lt;!--Year of ethnic groups data (if provided) or use to place a &amp;lt;ref&amp;gt;--&amp;gt;&lt;br /&gt;
|religion =           &amp;lt;!--Religion--&amp;gt;&lt;br /&gt;
|demonym =            Raggisari&lt;br /&gt;
|government_type =    Federal presidential constitutional republic&lt;br /&gt;
|leader_title1 =      Lord Protector / Regent&lt;br /&gt;
|leader_name1 = Von Wolfswald&lt;br /&gt;
|leader_title2 =      &lt;br /&gt;
|leader_name2 = &lt;br /&gt;
|leader_title3 =      &lt;br /&gt;
|leader_name3 = &lt;br /&gt;
|leader_title14 =      &amp;lt;!--(up to 14 distinct leaders may be included)--&amp;gt;&lt;br /&gt;
|leader_name14 = &lt;br /&gt;
|legislature =        &lt;br /&gt;
|upper_house =        &lt;br /&gt;
|lower_house =        &lt;br /&gt;
|sovereignty_type =   &lt;br /&gt;
|sovereignty_note = &lt;br /&gt;
|established_event1 = Colonization of the island of Dorwall&lt;br /&gt;
|established_date1 =  Third Era&lt;br /&gt;
|established_event2 = The Great March East&lt;br /&gt;
|established_date2 =  Third Era&lt;br /&gt;
|established_event3 = Establishment of the Imperius Empire&lt;br /&gt;
|established_date3 =  Fifth Era&lt;br /&gt;
|established_event4 = Proclamation of the Imperius Empire&lt;br /&gt;
|established_date4 =  &lt;br /&gt;
|established_event5 =Declaration of the Raggisar Republic &lt;br /&gt;
|established_date5 =  &lt;br /&gt;
|established_event6 = &lt;br /&gt;
|established_event9 = &amp;lt;!--(up to nine distinct events may be included)--&amp;gt;&lt;br /&gt;
|established_date9 =&lt;br /&gt;
|area_rank = 1&lt;br /&gt;
|area_magnitude = &lt;br /&gt;
|area =               &amp;lt;!--Major area size (in [[Template:convert]] either km2 or sqmi first)--&amp;gt;&lt;br /&gt;
|area_km2 =           &amp;lt;!--Major area size (in square km)--&amp;gt;&lt;br /&gt;
|area_sq_mi =         &amp;lt;!--Area in square mi (requires area_km2)--&amp;gt;&lt;br /&gt;
|area_footnote =      &amp;lt;!--Optional footnote for area--&amp;gt;&lt;br /&gt;
|percent_water = &lt;br /&gt;
|area_label =         &amp;lt;!--Label under &amp;quot;Area&amp;quot; (default is &amp;quot;Total&amp;quot;)--&amp;gt;&lt;br /&gt;
|area_label2 =        &amp;lt;!--Label below area_label (optional)--&amp;gt;&lt;br /&gt;
|area_data2 =         &amp;lt;!--Text after area_label2 (optional)--&amp;gt;&lt;br /&gt;
|population_estimate = &lt;br /&gt;
|population_estimate_rank = 1&lt;br /&gt;
|population_estimate_year = 2017&lt;br /&gt;
|population_census = &lt;br /&gt;
|population_census_year = &lt;br /&gt;
|population_density_km2 = &lt;br /&gt;
|population_density_sq_mi = &lt;br /&gt;
|population_density_rank = &lt;br /&gt;
|nummembers =         &amp;lt;!--An alternative to population for micronation--&amp;gt;&lt;br /&gt;
|GDP_PPP =                     &amp;lt;!--(Gross Domestic Product from Purchasing Power Parity)--&amp;gt;&lt;br /&gt;
|GDP_PPP_rank = 1&lt;br /&gt;
|GDP_PPP_year = &lt;br /&gt;
|GDP_PPP_per_capita = &lt;br /&gt;
|GDP_PPP_per_capita_rank = &lt;br /&gt;
|GDP_nominal = &lt;br /&gt;
|GDP_nominal_rank = 1&lt;br /&gt;
|GDP_nominal_year = &lt;br /&gt;
|GDP_nominal_per_capita = &lt;br /&gt;
|GDP_nominal_per_capita_rank = &lt;br /&gt;
|Gini =                        &amp;lt;!--(Gini measure of income inequality; input number only; valid values are between 0 and 100)--&amp;gt;&lt;br /&gt;
|Gini_ref =                    &amp;lt;!--(for any ref/s to associate with Gini number)--&amp;gt;&lt;br /&gt;
|Gini_rank = &lt;br /&gt;
|Gini_year = &lt;br /&gt;
|HDI_year =           &amp;lt;!-- Please use the year to which the data refers, not the publication year--&amp;gt;&lt;br /&gt;
|HDI =                &amp;lt;!--(Human Development Index; input number only; valid values are between 0 and 1)--&amp;gt;&lt;br /&gt;
|HDI_change =         &amp;lt;!--increase/decrease/steady; rank change from previous year--&amp;gt;&lt;br /&gt;
|HDI_rank = &lt;br /&gt;
|HDI_ref =            &amp;lt;!--(for any ref/s to associate with HDI number)--&amp;gt;&lt;br /&gt;
|currency =           Florynts&lt;br /&gt;
|currency_code =      F&lt;br /&gt;
|time_zone =          &amp;lt;!--e.g. GMT, PST, AST, etc, etc (wikilinked if possible)--&amp;gt;&lt;br /&gt;
|utc_offset =         &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|time_zone_DST =      &amp;lt;!--Link to DST (Daylight Saving Time) used, otherwise leave empty--&amp;gt;&lt;br /&gt;
|utc_offset_DST =     &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|DST_note =           &lt;br /&gt;
|antipodes =          &amp;lt;!--Place/s exactly on the opposite side of the world to country/territory--&amp;gt;&lt;br /&gt;
|date_format =        &amp;lt;!--numeric dates (dd-mm-yyyy, yyyy.mm.dd, etc) plus era (CE, AD, AH, etc)--&amp;gt;&lt;br /&gt;
|drives_on =          &amp;lt;!--&amp;quot;right&amp;quot; or &amp;quot;left&amp;quot; (side of road)--&amp;gt;&lt;br /&gt;
|cctld =              &amp;lt;!--Internet country code top-level domain identifier (e.g. [[.br]], [[.de]], etc)&lt;br /&gt;
|iso3166code =        &amp;lt;!--Use to override default from common_name parameter above; omit using &amp;quot;omit&amp;quot;.--&amp;gt;&lt;br /&gt;
|calling_code =       &amp;lt;!--e.g. [[+1]], [[+531]], [[+44]], etc--&amp;gt;&lt;br /&gt;
|patron_saint =       &amp;lt;!--Use patron_saints for multiple--&amp;gt;&lt;br /&gt;
|image_map3 =         &amp;lt;!--Optional third map position, e.g. for use with reference to footnotes below it--&amp;gt;&lt;br /&gt;
|alt_map3 =           &amp;lt;!--alt text for third map position--&amp;gt;&lt;br /&gt;
|footnote_a =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnote_b =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
&amp;lt;!--......--&amp;gt;&lt;br /&gt;
|footnote_h =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnotes =          &amp;lt;!--For any generic non-numbered footnotes--&amp;gt;&lt;br /&gt;
}}{{Infobox monarchy&lt;br /&gt;
| royal_title        = President&lt;br /&gt;
| realm              = The Raggisar Republic&lt;br /&gt;
| native_name        = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| border             = &lt;br /&gt;
| coatofarms         = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding. --&amp;gt;&lt;br /&gt;
| coatofarms_article = &amp;lt;!-- Required if {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| coatofarms_link    = &amp;lt;!-- Optional. If {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| type               = His Excellency&lt;br /&gt;
| his/her            = his&lt;br /&gt;
| image              = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent          = Borous Von Wolfswald&lt;br /&gt;
| incumbentsince     = Fifth Era&lt;br /&gt;
| other              = &amp;lt;!-- Optional. Other caption below incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| image2             = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption2           = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent2         = &amp;lt;!-- Optional. for a co-principality --&amp;gt;&lt;br /&gt;
| incumbent2since    = &amp;lt;!-- Optional. Enthronement date. --&amp;gt;&lt;br /&gt;
| other2             = &amp;lt;!-- Optional. Other caption below co-incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| heir_apparent      = &lt;br /&gt;
| first_monarch      = &lt;br /&gt;
| last_monarch       = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| formation          = &lt;br /&gt;
| abolition          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| residence          = &lt;br /&gt;
| appointer          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| pretender          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| website            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
|style=His Excellency}}The &#039;&#039;&#039;Raggisar Republic&#039;&#039;&#039; is a sovereign nation-state spanning the whole of the Continent of Eastera.&lt;br /&gt;
 &lt;br /&gt;
Formerly known as the [[Imperius|Imperius Reich]], the Republic was formed after the Raggisar Revolution, that saw the Von Dragestein dynasty dethroned and exiled to the Kythiran Empire. Under the leader of the Revolution, Regent Von Wolfswald, the Reich was reformed into a federal presidential constitutional republic with Von Wolfswald as Regent. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Although the continent of Easterria itself has possessed various populations since the mythic era, most of these groups have been presumed to have massively declined in numbers and influence following the Minecraftian Ice Age, and potentially through exposure to diseases carried by the arrival of Minecraftian into the larger peninsula during the first era. During the Minecraftian Dark Ages, groups of settlers emerging from the war-torn Riverlands and surrounding territories emigrated first to the island of Dorwall. Shortly after this island became a starting point for many more settlers to begin to settle Easterria proper. Out from these settlers would eventually emerge the Unific-Order, who in the third century would work to unite the various settlements and chiefdoms of the continent, wherein they crowned then Unific ruler Pesch Von Dragestein as King of the newfound Dominion of Imperius. As the third Era progressed, the Dominion would eventually come to amass ever more territories, and would subsequently reform itself into the Empire of Imperius through the Declaration of Empire following the Lotrician uprising. Although seeming to have overcome the largest threat to its existence with the victory over Lotric, discontent with the monarchy had become more emboldened through the internal controversy in the royal army and merchant classses over the Lotrician genocide, given the financial debt this had placed the empire into. Following various mass expenses the crown placed into the construction of palaces and felt to be vanity projects—such as the laying down of the vessel Grand Imperial—several republican underground organizations began to more openly operate within the Empire, something which the monarchy failed to meaningfully squash. In the Fourth era, these republican movements would have their day, as amidst various international crises such as the Dervich Incident, the Dragesteiners had come to be viewed as weak in the face of foreign dangers, making use of the opportunity, an alliance of merchants and industrialists worked together to energize the growing emancipated classes of Imperius against the monarchy. Waging a tenuous but eventually successful revolutionary war against both Kythira restorationist and Dragesteiner royalist forces. Although Kythira initially resisted, it eventually came to formally recognize the Raggisarian Republic as the new sovereign power in Easterria. &lt;br /&gt;
&lt;br /&gt;
==Provinces==&lt;br /&gt;
&lt;br /&gt;
=====Raggisar=====&lt;br /&gt;
This is the single largest province in the Empire, With the Empire&#039;s Capital Imperia in its center. besides striking landscape features, this province is also rich in resources. It’s borders are clearly defined at the transition between coniferous trees to deciduous trees. It is also from here that most trade with Kythira is held. &lt;br /&gt;
&lt;br /&gt;
=====Furumir=====&lt;br /&gt;
A province that is essential to the Industrial might of the Empire, out here most industrial centers are to be found, sitting next to the Vannvernlig Sea is the fortified city of Eisenturm. Where Regional Chancellor Javohn resides. &lt;br /&gt;
&lt;br /&gt;
=====Jernir=====&lt;br /&gt;
A ocean side Province bordering on the Northern Sea, it is in this province that most civilian ships are constructed. The capital of this province, Brødsund is one of the richer cities in the Empire. Being a popular city for people of the Volksgenossen class to eventually retire in.  &lt;br /&gt;
&lt;br /&gt;
=====Fjernheimen=====&lt;br /&gt;
The most Eastern province of the Empire, Bordering the Farlands. It is here that the Unific Order is still the most active, defending the Empire from small incursions and sometime forces believed to be from territories far outside the known world. Due to the province being such a great distance away from more developed areas, most towns here are focussed on smaller industries such as woodcutting.&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
Unlike the Empire of Kythira, and despite the official definition of the empire&#039;s government, the Imperius Empire has an elected monarch with full autocratic power. The seat of power, Eagles Reach, inside the capital city of Imperia, is where national and international matters are discussed and deliberated upon.  &lt;br /&gt;
&lt;br /&gt;
Whilst proclaimed to be a constitutional monarchy, in practice the emperor governs with little restrictions, the parliament serving at times a mere symbolic purpose. The Existence of set parliament is largely a consequence of provincial uprisings demanding more autonomy, it having been established in an attempt to quell these incursions.   &lt;br /&gt;
&lt;br /&gt;
Though several peace treaties with the Kythiran Empire exist, conflicts between the two nations are relatively common, often resulting in new treaties and sometimes the annexation of territory.  &lt;br /&gt;
&lt;br /&gt;
The Imperius Empire is split into several provinces, each ruled by a chancellor who, semi-independently, reports only to the Kaiser, similar to the High-Lord system of Kythira. &lt;br /&gt;
==Military==&lt;br /&gt;
Whilst the Kythiran military is primarily split among separate armies, each under the control of their respective High-Lord, the Imperius military is one unified force, which in terms of manpower far outmatches the Kythirans. The Imperius military is also one of the most well funded in the world in terms of research and development, constantly bringing new types of weaponry and technological advancements to Minecraftia. This often results in military standoffs between the nations, but so far a full war has never occurred between the Empires. For this, leading scholars have several theories:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trauma Theory&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Trauma Theory states that the two Empires never have engaged in full war due to fears of repeating the events of the Great Grief. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sea Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sea Theory states that the two Empires never have engaged in full war due to the Narrow Sea preventing a land army from quick mobilization into foreign territory, unlike the Great Grief and the numerous wars in the Second Era, all of which were fought on the same continent. Furthermore, the strong naval presence and coastal defenses of both nations make an invasion even more dangerous to accomplish. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trade Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Trade Theory states that the two Empires never have engaged in full war due to it endangering trade between the two nations, making warfare not financially viable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Expanse Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Expanse Theory states that the two Empires never have engaged in full war due to both empires having reached such large sizes that resource wars are as of yet unnecessary, compared to the Second Era, where there were both more and smaller nation-states, resulting in the need for territorial expansion or raids in order to survive. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
Due to it’s harsh landscape, in the past it has often been found that the Empire was highly difficult to traverse. Because of this most long distance travel is done via the seas and rivers, However these may be less usable during the cold winters of Imperius. Therefore a large road system has formed overtime which connects all major cities, towns and Industrial centers. However due to the expansive nature of the Empire, It is highly recommended to always travel in groups. as even though the crime rates in the Empire are low, There is an abundance of predatory Animals including Bears, Packs of wolves and llamas.   &lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Though originally having a primitive trading system, the Imperius Empire today stands as a industrial superpower. The national currency is the GDE or Green Dragon Emerald, provided by the stateless Mercenary Bank. The world&#039;s largest trade organization hails from Imperius, operating the largest ships in Minecraftia&#039;s history. Where Imperius is rich in resources, Kythira is extremely wealthy, making the two natural trading partners. &lt;br /&gt;
&lt;br /&gt;
Where the Kythiran Empire&#039;s industry is split between government mandated monopolistic provinces, where the Crown makes money primarily through levies, the Imperius Empire has a more unified industry, primarily focused on raw natural resources. &lt;br /&gt;
&lt;br /&gt;
Whilst the Kythiran Empire has barely moved into their Farlands, preferring to stay within their borders, the Imperians are in constant conflict with theirs, using them to extract tons of resources through strip-mining these foreign lands.&lt;br /&gt;
&lt;br /&gt;
This has caused several conflicts between the Eagles Reach and the Minecraftia Forum, the latter fearing human rights abuses, as the farlands fall outside of Imperius law. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography &amp;amp; Wildlife== &lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
==Official Languages==&lt;br /&gt;
Being a people originating from the Riverlands in Westeria, they share the same languages as the Kythirans, these being:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riverlandish&#039;&#039;&#039;: Based on the Dutch language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low-Riverlandish&#039;&#039;&#039;: Based on the English language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Redstonian language|Redstonian]]&#039;&#039;&#039;: A mixture of Germanic and Nordic languages&lt;br /&gt;
&lt;br /&gt;
These three different languages are a legacy from the First and Second Era and the different city-states across Westeria.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=The_Raggisar_Republic&amp;diff=3686</id>
		<title>The Raggisar Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=The_Raggisar_Republic&amp;diff=3686"/>
		<updated>2025-06-24T11:03:48Z</updated>

		<summary type="html">&lt;p&gt;Borre: updated history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|micronation =        &amp;lt;!--yes if a micronation--&amp;gt;&lt;br /&gt;
|conventional_long_name = The Raggisar Republic&lt;br /&gt;
|native_name =        Raggisari&lt;br /&gt;
|common_name =        The Republic&lt;br /&gt;
|status =             &amp;lt;!--Status of country, especially useful for micronations--&amp;gt;&lt;br /&gt;
|image_flag =         Flag_of_Imperius.png&lt;br /&gt;
|alt_flag =           &amp;lt;!--alt text for flag (text shown when pointer hovers over flag)--&amp;gt;&lt;br /&gt;
|flag_border =        &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|flag_footnote =      &amp;lt;!--optional reference or footnote for the flag caption--&amp;gt;&lt;br /&gt;
|image_flag2 =        &amp;lt;!--e.g. Second-flag of country.svg--&amp;gt;&lt;br /&gt;
|alt_flag2 =          &amp;lt;!--alt text for second flag--&amp;gt;&lt;br /&gt;
|flag2_border =       &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|image_coat =         Coat_of_Arms_Imperius.png&lt;br /&gt;
|alt_coat =           &amp;lt;!--alt text for coat of arms--&amp;gt;&lt;br /&gt;
|symbol_type =        &amp;lt;!--emblem, seal, etc (if not a coat of arms)--&amp;gt;&lt;br /&gt;
|symbol_footnote =    &amp;lt;!--optional reference or footnote for the symbol caption--&amp;gt;&lt;br /&gt;
|national_motto =     Unus pro omnibus, omnes pro uno&lt;br /&gt;
|englishmotto =       One for all, all for one&lt;br /&gt;
|national_anthem =    &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|royal_anthem =       &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|other_symbol_type =  &amp;lt;!--Use if a further symbol exists, e.g. hymn--&amp;gt;&lt;br /&gt;
|other_symbol =&lt;br /&gt;
|image_map =          &amp;lt;!--e.g. LocationCountry.svg--&amp;gt;&lt;br /&gt;
|loctext =            &amp;lt;!--text description of location of country--&amp;gt;&lt;br /&gt;
|alt_map =            &amp;lt;!--alt text for map--&amp;gt;&lt;br /&gt;
|map_caption =        &amp;lt;!--Caption to place below map--&amp;gt;&lt;br /&gt;
|image_map2 =         &amp;lt;!--Another map, if required--&amp;gt;&lt;br /&gt;
|alt_map2 =           &amp;lt;!--alt text for second map--&amp;gt;&lt;br /&gt;
|map_caption2 =       &amp;lt;!--Caption to place below second map--&amp;gt;&lt;br /&gt;
|capital =            [[Imperia]]&lt;br /&gt;
|capital2 =           &lt;br /&gt;
|coordinates =        &amp;lt;!-- Coordinates for capital, using {{tl|coord}} --&amp;gt;&lt;br /&gt;
|largest_city =       [[Imperius#Raggisar|Raggisar]]&lt;br /&gt;
|largest_settlement_type = Province&lt;br /&gt;
|largest_settlement = [[Raggisar]]&lt;br /&gt;
|official_languages = &lt;br /&gt;
*Riverlandish&lt;br /&gt;
*Redstonian&lt;br /&gt;
*Low Riverlandish&lt;br /&gt;
|national_languages = &amp;lt;!--Country/territory-wide languages recognised but not necessarily in country/territory-wide law, etc--&amp;gt;&lt;br /&gt;
|regional_languages = &amp;lt;!--Languages recognised or associated with particular regions within the country/territory--&amp;gt;&lt;br /&gt;
|languages_type =     &amp;lt;!--Use to specify a further type of language, if not official, national or regional--&amp;gt;&lt;br /&gt;
|languages =          &amp;lt;!--Languages of the further type--&amp;gt;&lt;br /&gt;
|languages_sub =      &amp;lt;!--Is this further type of language a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|languages2_type =    &amp;lt;!--Another further type of language--&amp;gt;&lt;br /&gt;
|languages2 =         &amp;lt;!--Languages of this second further type--&amp;gt;&lt;br /&gt;
|languages2_sub =     &amp;lt;!--Is the second alternative type of languages a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|ethnic_groups =      *Dorwallian&lt;br /&gt;
*Imperian&lt;br /&gt;
*Numar&lt;br /&gt;
|ethnic_groups_year = &amp;lt;!--Year of ethnic groups data (if provided) or use to place a &amp;lt;ref&amp;gt;--&amp;gt;&lt;br /&gt;
|religion =           &amp;lt;!--Religion--&amp;gt;&lt;br /&gt;
|demonym =            Raggisari&lt;br /&gt;
|government_type =    Federal presidential constitutional republic&lt;br /&gt;
|leader_title1 =      Lord Protector / Regent&lt;br /&gt;
|leader_name1 = Von Wolfswald&lt;br /&gt;
|leader_title2 =      &lt;br /&gt;
|leader_name2 = &lt;br /&gt;
|leader_title3 =      &lt;br /&gt;
|leader_name3 = &lt;br /&gt;
|leader_title14 =      &amp;lt;!--(up to 14 distinct leaders may be included)--&amp;gt;&lt;br /&gt;
|leader_name14 = &lt;br /&gt;
|legislature =        &lt;br /&gt;
|upper_house =        &lt;br /&gt;
|lower_house =        &lt;br /&gt;
|sovereignty_type =   &lt;br /&gt;
|sovereignty_note = &lt;br /&gt;
|established_event1 = Colonization of the island of Dorwall&lt;br /&gt;
|established_date1 =  Third Era&lt;br /&gt;
|established_event2 = The Great March East&lt;br /&gt;
|established_date2 =  Third Era&lt;br /&gt;
|established_event3 = Establishment of the Imperius Empire&lt;br /&gt;
|established_date3 =  Fifth Era&lt;br /&gt;
|established_event4 = Proclamation of the Imperius Empire&lt;br /&gt;
|established_date4 =  &lt;br /&gt;
|established_event5 =Declaration of the Raggisar Republic &lt;br /&gt;
|established_date5 =  &lt;br /&gt;
|established_event6 = &lt;br /&gt;
|established_event9 = &amp;lt;!--(up to nine distinct events may be included)--&amp;gt;&lt;br /&gt;
|established_date9 =&lt;br /&gt;
|area_rank = 1&lt;br /&gt;
|area_magnitude = &lt;br /&gt;
|area =               &amp;lt;!--Major area size (in [[Template:convert]] either km2 or sqmi first)--&amp;gt;&lt;br /&gt;
|area_km2 =           &amp;lt;!--Major area size (in square km)--&amp;gt;&lt;br /&gt;
|area_sq_mi =         &amp;lt;!--Area in square mi (requires area_km2)--&amp;gt;&lt;br /&gt;
|area_footnote =      &amp;lt;!--Optional footnote for area--&amp;gt;&lt;br /&gt;
|percent_water = &lt;br /&gt;
|area_label =         &amp;lt;!--Label under &amp;quot;Area&amp;quot; (default is &amp;quot;Total&amp;quot;)--&amp;gt;&lt;br /&gt;
|area_label2 =        &amp;lt;!--Label below area_label (optional)--&amp;gt;&lt;br /&gt;
|area_data2 =         &amp;lt;!--Text after area_label2 (optional)--&amp;gt;&lt;br /&gt;
|population_estimate = &lt;br /&gt;
|population_estimate_rank = 1&lt;br /&gt;
|population_estimate_year = 2017&lt;br /&gt;
|population_census = &lt;br /&gt;
|population_census_year = &lt;br /&gt;
|population_density_km2 = &lt;br /&gt;
|population_density_sq_mi = &lt;br /&gt;
|population_density_rank = &lt;br /&gt;
|nummembers =         &amp;lt;!--An alternative to population for micronation--&amp;gt;&lt;br /&gt;
|GDP_PPP =                     &amp;lt;!--(Gross Domestic Product from Purchasing Power Parity)--&amp;gt;&lt;br /&gt;
|GDP_PPP_rank = 1&lt;br /&gt;
|GDP_PPP_year = &lt;br /&gt;
|GDP_PPP_per_capita = &lt;br /&gt;
|GDP_PPP_per_capita_rank = &lt;br /&gt;
|GDP_nominal = &lt;br /&gt;
|GDP_nominal_rank = 1&lt;br /&gt;
|GDP_nominal_year = &lt;br /&gt;
|GDP_nominal_per_capita = &lt;br /&gt;
|GDP_nominal_per_capita_rank = &lt;br /&gt;
|Gini =                        &amp;lt;!--(Gini measure of income inequality; input number only; valid values are between 0 and 100)--&amp;gt;&lt;br /&gt;
|Gini_ref =                    &amp;lt;!--(for any ref/s to associate with Gini number)--&amp;gt;&lt;br /&gt;
|Gini_rank = &lt;br /&gt;
|Gini_year = &lt;br /&gt;
|HDI_year =           &amp;lt;!-- Please use the year to which the data refers, not the publication year--&amp;gt;&lt;br /&gt;
|HDI =                &amp;lt;!--(Human Development Index; input number only; valid values are between 0 and 1)--&amp;gt;&lt;br /&gt;
|HDI_change =         &amp;lt;!--increase/decrease/steady; rank change from previous year--&amp;gt;&lt;br /&gt;
|HDI_rank = &lt;br /&gt;
|HDI_ref =            &amp;lt;!--(for any ref/s to associate with HDI number)--&amp;gt;&lt;br /&gt;
|currency =           Florynts&lt;br /&gt;
|currency_code =      F&lt;br /&gt;
|time_zone =          &amp;lt;!--e.g. GMT, PST, AST, etc, etc (wikilinked if possible)--&amp;gt;&lt;br /&gt;
|utc_offset =         &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|time_zone_DST =      &amp;lt;!--Link to DST (Daylight Saving Time) used, otherwise leave empty--&amp;gt;&lt;br /&gt;
|utc_offset_DST =     &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|DST_note =           &lt;br /&gt;
|antipodes =          &amp;lt;!--Place/s exactly on the opposite side of the world to country/territory--&amp;gt;&lt;br /&gt;
|date_format =        &amp;lt;!--numeric dates (dd-mm-yyyy, yyyy.mm.dd, etc) plus era (CE, AD, AH, etc)--&amp;gt;&lt;br /&gt;
|drives_on =          &amp;lt;!--&amp;quot;right&amp;quot; or &amp;quot;left&amp;quot; (side of road)--&amp;gt;&lt;br /&gt;
|cctld =              &amp;lt;!--Internet country code top-level domain identifier (e.g. [[.br]], [[.de]], etc)&lt;br /&gt;
|iso3166code =        &amp;lt;!--Use to override default from common_name parameter above; omit using &amp;quot;omit&amp;quot;.--&amp;gt;&lt;br /&gt;
|calling_code =       &amp;lt;!--e.g. [[+1]], [[+531]], [[+44]], etc--&amp;gt;&lt;br /&gt;
|patron_saint =       &amp;lt;!--Use patron_saints for multiple--&amp;gt;&lt;br /&gt;
|image_map3 =         &amp;lt;!--Optional third map position, e.g. for use with reference to footnotes below it--&amp;gt;&lt;br /&gt;
|alt_map3 =           &amp;lt;!--alt text for third map position--&amp;gt;&lt;br /&gt;
|footnote_a =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnote_b =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
&amp;lt;!--......--&amp;gt;&lt;br /&gt;
|footnote_h =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnotes =          &amp;lt;!--For any generic non-numbered footnotes--&amp;gt;&lt;br /&gt;
}}{{Infobox monarchy&lt;br /&gt;
| royal_title        = President&lt;br /&gt;
| realm              = The Raggisar Republic&lt;br /&gt;
| native_name        = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| border             = &lt;br /&gt;
| coatofarms         = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding. --&amp;gt;&lt;br /&gt;
| coatofarms_article = &amp;lt;!-- Required if {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| coatofarms_link    = &amp;lt;!-- Optional. If {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| type               = His Excellency&lt;br /&gt;
| his/her            = his&lt;br /&gt;
| image              = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent          = Borous Von Wolfswald&lt;br /&gt;
| incumbentsince     = Fifth Era&lt;br /&gt;
| other              = &amp;lt;!-- Optional. Other caption below incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| image2             = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption2           = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent2         = &amp;lt;!-- Optional. for a co-principality --&amp;gt;&lt;br /&gt;
| incumbent2since    = &amp;lt;!-- Optional. Enthronement date. --&amp;gt;&lt;br /&gt;
| other2             = &amp;lt;!-- Optional. Other caption below co-incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| heir_apparent      = &lt;br /&gt;
| first_monarch      = &lt;br /&gt;
| last_monarch       = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| formation          = &lt;br /&gt;
| abolition          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| residence          = &lt;br /&gt;
| appointer          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| pretender          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| website            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
|style=His Excellency}}The &#039;&#039;&#039;Raggisar Republic&#039;&#039;&#039; is a sovereign nation-state spanning the whole of the Continent of Eastera.&lt;br /&gt;
 &lt;br /&gt;
Formerly known as the [[Imperius|Imperius Reich]], the Republic was formed after the Raggisar Revolution, that saw the Von Dragestein dynasty dethroned and exiled to the Kythiran Empire. Under the leader of the Revolution, Regent Von Wolfswald, the Reich was reformed into a federal presidential constitutional republic with Von Wolfswald as Regent. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Although the continent of Easterria itself has possessed various populations since the mythic era, most of these groups have been presumed to have massively declined in numbers and influence following the Minecraftian Ice Age, and potentially through exposure to diseases carried by the arrival of Minecraftian into the larger peninsula during the first era. During the Minecraftian Dark Ages, groups of settlers emerging from the war-torn Riverlands and surrounding territories emigrated first to the island of Dorwall. Shortly after this island became a starting point for many more settlers to begin to settle Easterria proper. Out from these settlers would eventually emerge the Unific-Order, who in the third century would work to unite the various settlements and chiefdoms of the continent, wherein they crowned then Unific ruler Pesch Von Dragestein as King of the newfound Dominion of Imperius. As the third Era progressed, the Dominion would eventually come to amass ever more territories, and would subsequently reform itself into the Empire of Imperius through the Declaration of Empire following the Lotrician uprising. Although seeming to have overcome the largest threat to its existence with the victory over Lotric, discontent with the monarchy had become more emboldened through the internal controversy in the royal army and merchant classses over the Lotrician genocide, given the financial debt this had placed the empire into. Following various mass expenses the crown placed into the construction of palaces and felt to be vanity projects—such as the laying down of the vessel Grand Imperial—several republican underground organizations began to more openly operate within the Empire, something which the monarchy failed to meaningfully squash. In the Fourth era, these republican movements would have their day, as amidst various international crises such as the Dervich Incident, the Dragesteiners had come to be viewed as weak in the face of foreign dangers, making use of the opportunity, an alliance of merchants and industrialists worked together to energize the growing emancipated classes of Imperius against the monarchy. Waging a tenuous but eventually successful revolutionary war against both Kythira restorationist and Dragesteiner royalist forces. Although Kythira initially resisted, it eventually came to formally recognize the Raggisarian Republic as the new sovereign power in Easterria. &lt;br /&gt;
&lt;br /&gt;
[[Imperia]] - Capital of the Imperius Empire&lt;br /&gt;
&lt;br /&gt;
[[Eisenturm]] - &lt;br /&gt;
&lt;br /&gt;
[[Vannporten]] - &lt;br /&gt;
&lt;br /&gt;
[[Brødsund]] -&lt;br /&gt;
&lt;br /&gt;
[[Dorwall]] -&lt;br /&gt;
&lt;br /&gt;
==Provinces==&lt;br /&gt;
&lt;br /&gt;
=====Raggisar=====&lt;br /&gt;
This is the single largest province in the Empire, With the Empire&#039;s Capital Imperia in its center. besides striking landscape features, this province is also rich in resources. It’s borders are clearly defined at the transition between coniferous trees to deciduous trees. It is also from here that most trade with Kythira is held. &lt;br /&gt;
&lt;br /&gt;
=====Furumir=====&lt;br /&gt;
A province that is essential to the Industrial might of the Empire, out here most industrial centers are to be found, sitting next to the Vannvernlig Sea is the fortified city of Eisenturm. Where Regional Chancellor Javohn resides. &lt;br /&gt;
&lt;br /&gt;
=====Jernir=====&lt;br /&gt;
A ocean side Province bordering on the Northern Sea, it is in this province that most civilian ships are constructed. The capital of this province, Brødsund is one of the richer cities in the Empire. Being a popular city for people of the Volksgenossen class to eventually retire in.  &lt;br /&gt;
&lt;br /&gt;
=====Fjernheimen=====&lt;br /&gt;
The most Eastern province of the Empire, Bordering the Farlands. It is here that the Unific Order is still the most active, defending the Empire from small incursions and sometime forces believed to be from territories far outside the known world. Due to the province being such a great distance away from more developed areas, most towns here are focussed on smaller industries such as woodcutting.&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
Unlike the Empire of Kythira, and despite the official definition of the empire&#039;s government, the Imperius Empire has an elected monarch with full autocratic power. The seat of power, Eagles Reach, inside the capital city of Imperia, is where national and international matters are discussed and deliberated upon.  &lt;br /&gt;
&lt;br /&gt;
Whilst proclaimed to be a constitutional monarchy, in practice the emperor governs with little restrictions, the parliament serving at times a mere symbolic purpose. The Existence of set parliament is largely a consequence of provincial uprisings demanding more autonomy, it having been established in an attempt to quell these incursions.   &lt;br /&gt;
&lt;br /&gt;
Though several peace treaties with the Kythiran Empire exist, conflicts between the two nations are relatively common, often resulting in new treaties and sometimes the annexation of territory.  &lt;br /&gt;
&lt;br /&gt;
The Imperius Empire is split into several provinces, each ruled by a chancellor who, semi-independently, reports only to the Kaiser, similar to the High-Lord system of Kythira. &lt;br /&gt;
==Military==&lt;br /&gt;
Whilst the Kythiran military is primarily split among separate armies, each under the control of their respective High-Lord, the Imperius military is one unified force, which in terms of manpower far outmatches the Kythirans. The Imperius military is also one of the most well funded in the world in terms of research and development, constantly bringing new types of weaponry and technological advancements to Minecraftia. This often results in military standoffs between the nations, but so far a full war has never occurred between the Empires. For this, leading scholars have several theories:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trauma Theory&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Trauma Theory states that the two Empires never have engaged in full war due to fears of repeating the events of the Great Grief. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sea Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sea Theory states that the two Empires never have engaged in full war due to the Narrow Sea preventing a land army from quick mobilization into foreign territory, unlike the Great Grief and the numerous wars in the Second Era, all of which were fought on the same continent. Furthermore, the strong naval presence and coastal defenses of both nations make an invasion even more dangerous to accomplish. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trade Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Trade Theory states that the two Empires never have engaged in full war due to it endangering trade between the two nations, making warfare not financially viable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Expanse Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Expanse Theory states that the two Empires never have engaged in full war due to both empires having reached such large sizes that resource wars are as of yet unnecessary, compared to the Second Era, where there were both more and smaller nation-states, resulting in the need for territorial expansion or raids in order to survive. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
Due to it’s harsh landscape, in the past it has often been found that the Empire was highly difficult to traverse. Because of this most long distance travel is done via the seas and rivers, However these may be less usable during the cold winters of Imperius. Therefore a large road system has formed overtime which connects all major cities, towns and Industrial centers. However due to the expansive nature of the Empire, It is highly recommended to always travel in groups. as even though the crime rates in the Empire are low, There is an abundance of predatory Animals including Bears, Packs of wolves and llamas.   &lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Though originally having a primitive trading system, the Imperius Empire today stands as a industrial superpower. The national currency is the GDE or Green Dragon Emerald, provided by the stateless Mercenary Bank. The world&#039;s largest trade organization hails from Imperius, operating the largest ships in Minecraftia&#039;s history. Where Imperius is rich in resources, Kythira is extremely wealthy, making the two natural trading partners. &lt;br /&gt;
&lt;br /&gt;
Where the Kythiran Empire&#039;s industry is split between government mandated monopolistic provinces, where the Crown makes money primarily through levies, the Imperius Empire has a more unified industry, primarily focused on raw natural resources. &lt;br /&gt;
&lt;br /&gt;
Whilst the Kythiran Empire has barely moved into their Farlands, preferring to stay within their borders, the Imperians are in constant conflict with theirs, using them to extract tons of resources through strip-mining these foreign lands.&lt;br /&gt;
&lt;br /&gt;
This has caused several conflicts between the Eagles Reach and the Minecraftia Forum, the latter fearing human rights abuses, as the farlands fall outside of Imperius law. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography &amp;amp; Wildlife== &lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
==Official Languages==&lt;br /&gt;
Being a people originating from the Riverlands in Westeria, they share the same languages as the Kythirans, these being:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riverlandish&#039;&#039;&#039;: Based on the Dutch language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low-Riverlandish&#039;&#039;&#039;: Based on the English language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Redstonian language|Redstonian]]&#039;&#039;&#039;: A mixture of Germanic and Nordic languages&lt;br /&gt;
&lt;br /&gt;
These three different languages are a legacy from the First and Second Era and the different city-states across Westeria.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Political_parties_in_the_Raggisar_Republic&amp;diff=3649</id>
		<title>Political parties in the Raggisar Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Political_parties_in_the_Raggisar_Republic&amp;diff=3649"/>
		<updated>2025-01-09T14:32:57Z</updated>

		<summary type="html">&lt;p&gt;Borre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shortly after the declaration of the Raggisar Republic, the electorate quickly organised itself into various political parties. Although the Federal Republicans and Raggisarian Unionists dominate the executive, various 2nd and 3rd rate parties do exist. These oftencase collaborate with the larger parties within coalitions. A comprehensive list of the active parties within the republic can be found below;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Leading parties&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;The Federal Republican party&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Consists of: Land-owning elite, Industrialists, Tradesmen, Urban educated populace.&lt;br /&gt;
&lt;br /&gt;
-Primary Policy: expansion of urban areas, infrastructure, and markets. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Raggisarian Unity party&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
-Consists of: Unific Order members &amp;amp; veterans, inhabitants of smaller towns,&lt;br /&gt;
&lt;br /&gt;
-Primary Policy: scepticism towards the growth of urban areas, revanchist sanctions towards Kythira. Regaining of Chesterfield. &lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Second rate parties&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Agrarian league&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
-Consists of: Farmers, rural populace&lt;br /&gt;
&lt;br /&gt;
-Primary Policy: Opposition to Industrialization, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Union of Drafted Party&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Consists of: Devout Drafted, &lt;br /&gt;
&lt;br /&gt;
-Primary Policy: opposition to Kythiran Migrants, desire to make the Drafted the state religion of Raggisar, opposition to urbanisation. &lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;&#039;&#039;Minor parties&#039;&#039;&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Lothrician autonomy party&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Consists of: remnants of Lothricians &lt;br /&gt;
&lt;br /&gt;
-Primary Policy: desire for a reinstatement of the Lothrician territory with partial autonomy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Servants of Imperius party&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Consists of: remnants of the Dragesteiner monarchy, Dragesteiner loyalists.&lt;br /&gt;
&lt;br /&gt;
-Primary Policy: restoration of the Monarchy, repatriation of the remaining Dragesteiners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;League of islanders&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
-Consists of: lesser populated western and southern island populations, largely fishermen.&lt;br /&gt;
&lt;br /&gt;
-Primary Policy: opposition to urban capitalists and industrialization. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Party for the emancipation of Lycanthropes&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
-Consists of: Lycanthrope sympathisers, Lycanthropes, Drafted from particular Sects.   &lt;br /&gt;
&lt;br /&gt;
-Primary Policy: expansion of State Universities, particularly in the natural philosophies of the supernatural.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Party against Lycanthropes&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
-Consists of: Kythiran migrants, remnants of Lothricians&lt;br /&gt;
&lt;br /&gt;
-Primary Policy: desire for criminalization of lycanthrophy	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Minecraftian unionists&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
-Consists of: ship tradesmen, some educated urban people.&lt;br /&gt;
&lt;br /&gt;
-Primary Policy: Formation of, and subsequent accession of the Raggisarian republic into the Minecraftian Union&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=The_Raggisar_Republic&amp;diff=3639</id>
		<title>The Raggisar Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=The_Raggisar_Republic&amp;diff=3639"/>
		<updated>2024-12-26T20:25:53Z</updated>

		<summary type="html">&lt;p&gt;Borre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|micronation =        &amp;lt;!--yes if a micronation--&amp;gt;&lt;br /&gt;
|conventional_long_name = The Raggisar Republic&lt;br /&gt;
|native_name =        Raggisari&lt;br /&gt;
|common_name =        The Republic&lt;br /&gt;
|status =             &amp;lt;!--Status of country, especially useful for micronations--&amp;gt;&lt;br /&gt;
|image_flag =         Flag_of_Imperius.png&lt;br /&gt;
|alt_flag =           &amp;lt;!--alt text for flag (text shown when pointer hovers over flag)--&amp;gt;&lt;br /&gt;
|flag_border =        &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|flag_footnote =      &amp;lt;!--optional reference or footnote for the flag caption--&amp;gt;&lt;br /&gt;
|image_flag2 =        &amp;lt;!--e.g. Second-flag of country.svg--&amp;gt;&lt;br /&gt;
|alt_flag2 =          &amp;lt;!--alt text for second flag--&amp;gt;&lt;br /&gt;
|flag2_border =       &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|image_coat =         Coat_of_Arms_Imperius.png&lt;br /&gt;
|alt_coat =           &amp;lt;!--alt text for coat of arms--&amp;gt;&lt;br /&gt;
|symbol_type =        &amp;lt;!--emblem, seal, etc (if not a coat of arms)--&amp;gt;&lt;br /&gt;
|symbol_footnote =    &amp;lt;!--optional reference or footnote for the symbol caption--&amp;gt;&lt;br /&gt;
|national_motto =     Unus pro omnibus, omnes pro uno&lt;br /&gt;
|englishmotto =       One for all, all for one&lt;br /&gt;
|national_anthem =    &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|royal_anthem =       &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|other_symbol_type =  &amp;lt;!--Use if a further symbol exists, e.g. hymn--&amp;gt;&lt;br /&gt;
|other_symbol =&lt;br /&gt;
|image_map =          &amp;lt;!--e.g. LocationCountry.svg--&amp;gt;&lt;br /&gt;
|loctext =            &amp;lt;!--text description of location of country--&amp;gt;&lt;br /&gt;
|alt_map =            &amp;lt;!--alt text for map--&amp;gt;&lt;br /&gt;
|map_caption =        &amp;lt;!--Caption to place below map--&amp;gt;&lt;br /&gt;
|image_map2 =         &amp;lt;!--Another map, if required--&amp;gt;&lt;br /&gt;
|alt_map2 =           &amp;lt;!--alt text for second map--&amp;gt;&lt;br /&gt;
|map_caption2 =       &amp;lt;!--Caption to place below second map--&amp;gt;&lt;br /&gt;
|capital =            [[Imperia]]&lt;br /&gt;
|capital2 =           &lt;br /&gt;
|coordinates =        &amp;lt;!-- Coordinates for capital, using {{tl|coord}} --&amp;gt;&lt;br /&gt;
|largest_city =       [[Imperius#Raggisar|Raggisar]]&lt;br /&gt;
|largest_settlement_type = Province&lt;br /&gt;
|largest_settlement = [[Raggisar]]&lt;br /&gt;
|official_languages = &lt;br /&gt;
*Riverlandish&lt;br /&gt;
*Redstonian&lt;br /&gt;
*Low Riverlandish&lt;br /&gt;
|national_languages = &amp;lt;!--Country/territory-wide languages recognised but not necessarily in country/territory-wide law, etc--&amp;gt;&lt;br /&gt;
|regional_languages = &amp;lt;!--Languages recognised or associated with particular regions within the country/territory--&amp;gt;&lt;br /&gt;
|languages_type =     &amp;lt;!--Use to specify a further type of language, if not official, national or regional--&amp;gt;&lt;br /&gt;
|languages =          &amp;lt;!--Languages of the further type--&amp;gt;&lt;br /&gt;
|languages_sub =      &amp;lt;!--Is this further type of language a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|languages2_type =    &amp;lt;!--Another further type of language--&amp;gt;&lt;br /&gt;
|languages2 =         &amp;lt;!--Languages of this second further type--&amp;gt;&lt;br /&gt;
|languages2_sub =     &amp;lt;!--Is the second alternative type of languages a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|ethnic_groups =      *Dorwallian&lt;br /&gt;
*Imperian&lt;br /&gt;
*Numar&lt;br /&gt;
|ethnic_groups_year = &amp;lt;!--Year of ethnic groups data (if provided) or use to place a &amp;lt;ref&amp;gt;--&amp;gt;&lt;br /&gt;
|religion =           &amp;lt;!--Religion--&amp;gt;&lt;br /&gt;
|demonym =            Raggisari&lt;br /&gt;
|government_type =    Federal presidential constitutional republic&lt;br /&gt;
|leader_title1 =      Lord Protector / Regent&lt;br /&gt;
|leader_name1 = Von Wolfswald&lt;br /&gt;
|leader_title2 =      &lt;br /&gt;
|leader_name2 = &lt;br /&gt;
|leader_title3 =      &lt;br /&gt;
|leader_name3 = &lt;br /&gt;
|leader_title14 =      &amp;lt;!--(up to 14 distinct leaders may be included)--&amp;gt;&lt;br /&gt;
|leader_name14 = &lt;br /&gt;
|legislature =        &lt;br /&gt;
|upper_house =        &lt;br /&gt;
|lower_house =        &lt;br /&gt;
|sovereignty_type =   &lt;br /&gt;
|sovereignty_note = &lt;br /&gt;
|established_event1 = Colonization of the island of Dorwall&lt;br /&gt;
|established_date1 =  Third Era&lt;br /&gt;
|established_event2 = The Great March East&lt;br /&gt;
|established_date2 =  Third Era&lt;br /&gt;
|established_event3 = Establishment of the Imperius Empire&lt;br /&gt;
|established_date3 =  Fifth Era&lt;br /&gt;
|established_event4 = Proclamation of the Imperius Empire&lt;br /&gt;
|established_date4 =  &lt;br /&gt;
|established_event5 =Declaration of the Raggisar Republic &lt;br /&gt;
|established_date5 =  &lt;br /&gt;
|established_event6 = &lt;br /&gt;
|established_event9 = &amp;lt;!--(up to nine distinct events may be included)--&amp;gt;&lt;br /&gt;
|established_date9 =&lt;br /&gt;
|area_rank = 1&lt;br /&gt;
|area_magnitude = &lt;br /&gt;
|area =               &amp;lt;!--Major area size (in [[Template:convert]] either km2 or sqmi first)--&amp;gt;&lt;br /&gt;
|area_km2 =           &amp;lt;!--Major area size (in square km)--&amp;gt;&lt;br /&gt;
|area_sq_mi =         &amp;lt;!--Area in square mi (requires area_km2)--&amp;gt;&lt;br /&gt;
|area_footnote =      &amp;lt;!--Optional footnote for area--&amp;gt;&lt;br /&gt;
|percent_water = &lt;br /&gt;
|area_label =         &amp;lt;!--Label under &amp;quot;Area&amp;quot; (default is &amp;quot;Total&amp;quot;)--&amp;gt;&lt;br /&gt;
|area_label2 =        &amp;lt;!--Label below area_label (optional)--&amp;gt;&lt;br /&gt;
|area_data2 =         &amp;lt;!--Text after area_label2 (optional)--&amp;gt;&lt;br /&gt;
|population_estimate = &lt;br /&gt;
|population_estimate_rank = 1&lt;br /&gt;
|population_estimate_year = 2017&lt;br /&gt;
|population_census = &lt;br /&gt;
|population_census_year = &lt;br /&gt;
|population_density_km2 = &lt;br /&gt;
|population_density_sq_mi = &lt;br /&gt;
|population_density_rank = &lt;br /&gt;
|nummembers =         &amp;lt;!--An alternative to population for micronation--&amp;gt;&lt;br /&gt;
|GDP_PPP =                     &amp;lt;!--(Gross Domestic Product from Purchasing Power Parity)--&amp;gt;&lt;br /&gt;
|GDP_PPP_rank = 1&lt;br /&gt;
|GDP_PPP_year = &lt;br /&gt;
|GDP_PPP_per_capita = &lt;br /&gt;
|GDP_PPP_per_capita_rank = &lt;br /&gt;
|GDP_nominal = &lt;br /&gt;
|GDP_nominal_rank = 1&lt;br /&gt;
|GDP_nominal_year = &lt;br /&gt;
|GDP_nominal_per_capita = &lt;br /&gt;
|GDP_nominal_per_capita_rank = &lt;br /&gt;
|Gini =                        &amp;lt;!--(Gini measure of income inequality; input number only; valid values are between 0 and 100)--&amp;gt;&lt;br /&gt;
|Gini_ref =                    &amp;lt;!--(for any ref/s to associate with Gini number)--&amp;gt;&lt;br /&gt;
|Gini_rank = &lt;br /&gt;
|Gini_year = &lt;br /&gt;
|HDI_year =           &amp;lt;!-- Please use the year to which the data refers, not the publication year--&amp;gt;&lt;br /&gt;
|HDI =                &amp;lt;!--(Human Development Index; input number only; valid values are between 0 and 1)--&amp;gt;&lt;br /&gt;
|HDI_change =         &amp;lt;!--increase/decrease/steady; rank change from previous year--&amp;gt;&lt;br /&gt;
|HDI_rank = &lt;br /&gt;
|HDI_ref =            &amp;lt;!--(for any ref/s to associate with HDI number)--&amp;gt;&lt;br /&gt;
|currency =           Florynts&lt;br /&gt;
|currency_code =      F&lt;br /&gt;
|time_zone =          &amp;lt;!--e.g. GMT, PST, AST, etc, etc (wikilinked if possible)--&amp;gt;&lt;br /&gt;
|utc_offset =         &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|time_zone_DST =      &amp;lt;!--Link to DST (Daylight Saving Time) used, otherwise leave empty--&amp;gt;&lt;br /&gt;
|utc_offset_DST =     &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|DST_note =           &lt;br /&gt;
|antipodes =          &amp;lt;!--Place/s exactly on the opposite side of the world to country/territory--&amp;gt;&lt;br /&gt;
|date_format =        &amp;lt;!--numeric dates (dd-mm-yyyy, yyyy.mm.dd, etc) plus era (CE, AD, AH, etc)--&amp;gt;&lt;br /&gt;
|drives_on =          &amp;lt;!--&amp;quot;right&amp;quot; or &amp;quot;left&amp;quot; (side of road)--&amp;gt;&lt;br /&gt;
|cctld =              &amp;lt;!--Internet country code top-level domain identifier (e.g. [[.br]], [[.de]], etc)&lt;br /&gt;
|iso3166code =        &amp;lt;!--Use to override default from common_name parameter above; omit using &amp;quot;omit&amp;quot;.--&amp;gt;&lt;br /&gt;
|calling_code =       &amp;lt;!--e.g. [[+1]], [[+531]], [[+44]], etc--&amp;gt;&lt;br /&gt;
|patron_saint =       &amp;lt;!--Use patron_saints for multiple--&amp;gt;&lt;br /&gt;
|image_map3 =         &amp;lt;!--Optional third map position, e.g. for use with reference to footnotes below it--&amp;gt;&lt;br /&gt;
|alt_map3 =           &amp;lt;!--alt text for third map position--&amp;gt;&lt;br /&gt;
|footnote_a =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnote_b =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
&amp;lt;!--......--&amp;gt;&lt;br /&gt;
|footnote_h =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnotes =          &amp;lt;!--For any generic non-numbered footnotes--&amp;gt;&lt;br /&gt;
}}{{Infobox monarchy&lt;br /&gt;
| royal_title        = President&lt;br /&gt;
| realm              = The Raggisar Republic&lt;br /&gt;
| native_name        = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| border             = &lt;br /&gt;
| coatofarms         = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding. --&amp;gt;&lt;br /&gt;
| coatofarms_article = &amp;lt;!-- Required if {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| coatofarms_link    = &amp;lt;!-- Optional. If {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| type               = His Excellency&lt;br /&gt;
| his/her            = his&lt;br /&gt;
| image              = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent          = Borous Von Wolfswald&lt;br /&gt;
| incumbentsince     = Fifth Era&lt;br /&gt;
| other              = &amp;lt;!-- Optional. Other caption below incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| image2             = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption2           = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent2         = &amp;lt;!-- Optional. for a co-principality --&amp;gt;&lt;br /&gt;
| incumbent2since    = &amp;lt;!-- Optional. Enthronement date. --&amp;gt;&lt;br /&gt;
| other2             = &amp;lt;!-- Optional. Other caption below co-incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| heir_apparent      = &lt;br /&gt;
| first_monarch      = &lt;br /&gt;
| last_monarch       = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| formation          = &lt;br /&gt;
| abolition          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| residence          = &lt;br /&gt;
| appointer          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| pretender          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| website            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
|style=His Excellency}}The &#039;&#039;&#039;Raggisar Republic&#039;&#039;&#039; is a sovereign nation-state spanning the whole of the Continent of Eastera.&lt;br /&gt;
 &lt;br /&gt;
Formerly known as the [[Imperius|Imperius Reich]], the Republic was formed after the Raggisar Revolution, that saw the Von Dragestein dynasty dethroned and exiled to the Kythiran Empire. Under the leader of the Revolution, Regent Von Wolfswald, the Reich was reformed into a federal presidential constitutional republic with Von Wolfswald as Regent. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Empire of Imperius began in the Third Era, as the Empire of Imperius. After Coetzeeclan, the Emperor of Kythira, had started to unify and rebuild the Old World, a group of Riverlanders, led by Dragestein of Castle Blackwater, requested the Kythiran Emperor to allow them to form their own independent nation. This request was granted by the Emperor, and he bestowed upon them the small desert island of Dorwall, just off the coast of the Fortress City of Redstonia, as well as all lands of Eastera, the unexplored continent east of the Narrow Sea. In return, Kythira received the Castle of Blackwater, which they considered a historical structure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Setting sail towards the island, they used their boats to construct the first homes, which eventually would transform into the town of Dorwall. Whilst Kythira was working on making the Old World a unified whole, the people of Imperius began the Great March East, colonizing vast plots of Eastera, before that unexplored. Forming numerous towns and cities, eventually the lands colonized became so vast they matched Kythira in size.  &lt;br /&gt;
==Primary Cities==&lt;br /&gt;
[[Imperia]] - Capital of the Imperius Empire&lt;br /&gt;
&lt;br /&gt;
[[Eisenturm]] - &lt;br /&gt;
&lt;br /&gt;
[[Vannporten]] - &lt;br /&gt;
&lt;br /&gt;
[[Brødsund]] -&lt;br /&gt;
&lt;br /&gt;
[[Dorwall]] -&lt;br /&gt;
&lt;br /&gt;
==Provinces==&lt;br /&gt;
&lt;br /&gt;
=====Raggisar=====&lt;br /&gt;
This is the single largest province in the Empire, With the Empire&#039;s Capital Imperia in its center. besides striking landscape features, this province is also rich in resources. It’s borders are clearly defined at the transition between coniferous trees to deciduous trees. It is also from here that most trade with Kythira is held. &lt;br /&gt;
&lt;br /&gt;
=====Furumir=====&lt;br /&gt;
A province that is essential to the Industrial might of the Empire, out here most industrial centers are to be found, sitting next to the Vannvernlig Sea is the fortified city of Eisenturm. Where Regional Chancellor Javohn resides. &lt;br /&gt;
&lt;br /&gt;
=====Jernir=====&lt;br /&gt;
A ocean side Province bordering on the Northern Sea, it is in this province that most civilian ships are constructed. The capital of this province, Brødsund is one of the richer cities in the Empire. Being a popular city for people of the Volksgenossen class to eventually retire in.  &lt;br /&gt;
&lt;br /&gt;
=====Fjernheimen=====&lt;br /&gt;
The most Eastern province of the Empire, Bordering the Farlands. It is here that the Unific Order is still the most active, defending the Empire from small incursions and sometime forces believed to be from territories far outside the known world. Due to the province being such a great distance away from more developed areas, most towns here are focussed on smaller industries such as woodcutting.&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
Unlike the Empire of Kythira, and despite the official definition of the empire&#039;s government, the Imperius Empire has an elected monarch with full autocratic power. The seat of power, Eagles Reach, inside the capital city of Imperia, is where national and international matters are discussed and deliberated upon.  &lt;br /&gt;
&lt;br /&gt;
Whilst proclaimed to be a constitutional monarchy, in practice the emperor governs with little restrictions, the parliament serving at times a mere symbolic purpose. The Existence of set parliament is largely a consequence of provincial uprisings demanding more autonomy, it having been established in an attempt to quell these incursions.   &lt;br /&gt;
&lt;br /&gt;
Though several peace treaties with the Kythiran Empire exist, conflicts between the two nations are relatively common, often resulting in new treaties and sometimes the annexation of territory.  &lt;br /&gt;
&lt;br /&gt;
The Imperius Empire is split into several provinces, each ruled by a chancellor who, semi-independently, reports only to the Kaiser, similar to the High-Lord system of Kythira. &lt;br /&gt;
==Military==&lt;br /&gt;
Whilst the Kythiran military is primarily split among separate armies, each under the control of their respective High-Lord, the Imperius military is one unified force, which in terms of manpower far outmatches the Kythirans. The Imperius military is also one of the most well funded in the world in terms of research and development, constantly bringing new types of weaponry and technological advancements to Minecraftia. This often results in military standoffs between the nations, but so far a full war has never occurred between the Empires. For this, leading scholars have several theories:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trauma Theory&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Trauma Theory states that the two Empires never have engaged in full war due to fears of repeating the events of the Great Grief. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sea Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sea Theory states that the two Empires never have engaged in full war due to the Narrow Sea preventing a land army from quick mobilization into foreign territory, unlike the Great Grief and the numerous wars in the Second Era, all of which were fought on the same continent. Furthermore, the strong naval presence and coastal defenses of both nations make an invasion even more dangerous to accomplish. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trade Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Trade Theory states that the two Empires never have engaged in full war due to it endangering trade between the two nations, making warfare not financially viable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Expanse Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Expanse Theory states that the two Empires never have engaged in full war due to both empires having reached such large sizes that resource wars are as of yet unnecessary, compared to the Second Era, where there were both more and smaller nation-states, resulting in the need for territorial expansion or raids in order to survive. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
Due to it’s harsh landscape, in the past it has often been found that the Empire was highly difficult to traverse. Because of this most long distance travel is done via the seas and rivers, However these may be less usable during the cold winters of Imperius. Therefore a large road system has formed overtime which connects all major cities, towns and Industrial centers. However due to the expansive nature of the Empire, It is highly recommended to always travel in groups. as even though the crime rates in the Empire are low, There is an abundance of predatory Animals including Bears, Packs of wolves and llamas.   &lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Though originally having a primitive trading system, the Imperius Empire today stands as a industrial superpower. The national currency is the GDE or Green Dragon Emerald, provided by the stateless Mercenary Bank. The world&#039;s largest trade organization hails from Imperius, operating the largest ships in Minecraftia&#039;s history. Where Imperius is rich in resources, Kythira is extremely wealthy, making the two natural trading partners. &lt;br /&gt;
&lt;br /&gt;
Where the Kythiran Empire&#039;s industry is split between government mandated monopolistic provinces, where the Crown makes money primarily through levies, the Imperius Empire has a more unified industry, primarily focused on raw natural resources. &lt;br /&gt;
&lt;br /&gt;
Whilst the Kythiran Empire has barely moved into their Farlands, preferring to stay within their borders, the Imperians are in constant conflict with theirs, using them to extract tons of resources through strip-mining these foreign lands.&lt;br /&gt;
&lt;br /&gt;
This has caused several conflicts between the Eagles Reach and the Minecraftia Forum, the latter fearing human rights abuses, as the farlands fall outside of Imperius law. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography &amp;amp; Wildlife== &lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
==Official Languages==&lt;br /&gt;
Being a people originating from the Riverlands in Westeria, they share the same languages as the Kythirans, these being:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riverlandish&#039;&#039;&#039;: Based on the Dutch language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low-Riverlandish&#039;&#039;&#039;: Based on the English language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Redstonian language|Redstonian]]&#039;&#039;&#039;: A mixture of Germanic and Nordic languages&lt;br /&gt;
&lt;br /&gt;
These three different languages are a legacy from the First and Second Era and the different city-states across Westeria.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=The_Raggisar_Republic&amp;diff=3607</id>
		<title>The Raggisar Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=The_Raggisar_Republic&amp;diff=3607"/>
		<updated>2024-12-03T15:48:34Z</updated>

		<summary type="html">&lt;p&gt;Borre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|micronation =        &amp;lt;!--yes if a micronation--&amp;gt;&lt;br /&gt;
|conventional_long_name = The Raggisar Republic&lt;br /&gt;
|native_name =        Raggisari&lt;br /&gt;
|common_name =        The Republic&lt;br /&gt;
|status =             &amp;lt;!--Status of country, especially useful for micronations--&amp;gt;&lt;br /&gt;
|image_flag =         Flag_of_Imperius.png&lt;br /&gt;
|alt_flag =           &amp;lt;!--alt text for flag (text shown when pointer hovers over flag)--&amp;gt;&lt;br /&gt;
|flag_border =        &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|flag_footnote =      &amp;lt;!--optional reference or footnote for the flag caption--&amp;gt;&lt;br /&gt;
|image_flag2 =        &amp;lt;!--e.g. Second-flag of country.svg--&amp;gt;&lt;br /&gt;
|alt_flag2 =          &amp;lt;!--alt text for second flag--&amp;gt;&lt;br /&gt;
|flag2_border =       &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|image_coat =         Coat_of_Arms_Imperius.png&lt;br /&gt;
|alt_coat =           &amp;lt;!--alt text for coat of arms--&amp;gt;&lt;br /&gt;
|symbol_type =        &amp;lt;!--emblem, seal, etc (if not a coat of arms)--&amp;gt;&lt;br /&gt;
|symbol_footnote =    &amp;lt;!--optional reference or footnote for the symbol caption--&amp;gt;&lt;br /&gt;
|national_motto =     Unus pro omnibus, omnes pro uno&lt;br /&gt;
|englishmotto =       One for all, all for one&lt;br /&gt;
|national_anthem =    &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|royal_anthem =       &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|other_symbol_type =  &amp;lt;!--Use if a further symbol exists, e.g. hymn--&amp;gt;&lt;br /&gt;
|other_symbol =&lt;br /&gt;
|image_map =          &amp;lt;!--e.g. LocationCountry.svg--&amp;gt;&lt;br /&gt;
|loctext =            &amp;lt;!--text description of location of country--&amp;gt;&lt;br /&gt;
|alt_map =            &amp;lt;!--alt text for map--&amp;gt;&lt;br /&gt;
|map_caption =        &amp;lt;!--Caption to place below map--&amp;gt;&lt;br /&gt;
|image_map2 =         &amp;lt;!--Another map, if required--&amp;gt;&lt;br /&gt;
|alt_map2 =           &amp;lt;!--alt text for second map--&amp;gt;&lt;br /&gt;
|map_caption2 =       &amp;lt;!--Caption to place below second map--&amp;gt;&lt;br /&gt;
|capital =            [[Imperia]]&lt;br /&gt;
|capital2 =           &lt;br /&gt;
|coordinates =        &amp;lt;!-- Coordinates for capital, using {{tl|coord}} --&amp;gt;&lt;br /&gt;
|largest_city =       [[Imperius#Raggisar|Raggisar]]&lt;br /&gt;
|largest_settlement_type = Province&lt;br /&gt;
|largest_settlement = [[Raggisar]]&lt;br /&gt;
|official_languages = &lt;br /&gt;
*Riverlandish&lt;br /&gt;
*Redstonian&lt;br /&gt;
*Low Riverlandish&lt;br /&gt;
|national_languages = &amp;lt;!--Country/territory-wide languages recognised but not necessarily in country/territory-wide law, etc--&amp;gt;&lt;br /&gt;
|regional_languages = &amp;lt;!--Languages recognised or associated with particular regions within the country/territory--&amp;gt;&lt;br /&gt;
|languages_type =     &amp;lt;!--Use to specify a further type of language, if not official, national or regional--&amp;gt;&lt;br /&gt;
|languages =          &amp;lt;!--Languages of the further type--&amp;gt;&lt;br /&gt;
|languages_sub =      &amp;lt;!--Is this further type of language a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|languages2_type =    &amp;lt;!--Another further type of language--&amp;gt;&lt;br /&gt;
|languages2 =         &amp;lt;!--Languages of this second further type--&amp;gt;&lt;br /&gt;
|languages2_sub =     &amp;lt;!--Is the second alternative type of languages a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|ethnic_groups =      *Dorwallian&lt;br /&gt;
*Imperian&lt;br /&gt;
*Numar&lt;br /&gt;
|ethnic_groups_year = &amp;lt;!--Year of ethnic groups data (if provided) or use to place a &amp;lt;ref&amp;gt;--&amp;gt;&lt;br /&gt;
|religion =           &amp;lt;!--Religion--&amp;gt;&lt;br /&gt;
|demonym =            Raggisari&lt;br /&gt;
|government_type =    Federal presidential constitutional republic&lt;br /&gt;
|leader_title1 =      Lord Protector / Regent&lt;br /&gt;
|leader_name1 = Von Wolfswald&lt;br /&gt;
|leader_title2 =      &lt;br /&gt;
|leader_name2 = &lt;br /&gt;
|leader_title3 =      &lt;br /&gt;
|leader_name3 = &lt;br /&gt;
|leader_title14 =      &amp;lt;!--(up to 14 distinct leaders may be included)--&amp;gt;&lt;br /&gt;
|leader_name14 = &lt;br /&gt;
|legislature =        &lt;br /&gt;
|upper_house =        &lt;br /&gt;
|lower_house =        &lt;br /&gt;
|sovereignty_type =   &lt;br /&gt;
|sovereignty_note = &lt;br /&gt;
|established_event1 = Colonization of the island of Dorwall&lt;br /&gt;
|established_date1 =  Third Era&lt;br /&gt;
|established_event2 = The Great March East&lt;br /&gt;
|established_date2 =  Third Era&lt;br /&gt;
|established_event3 = Establishment of the Imperius Empire&lt;br /&gt;
|established_date3 =  Fifth Era&lt;br /&gt;
|established_event4 = Proclamation of the Imperius Empire&lt;br /&gt;
|established_date4 =  &lt;br /&gt;
|established_event5 =Declaration of the Raggisar Republic &lt;br /&gt;
|established_date5 =  &lt;br /&gt;
|established_event6 = &lt;br /&gt;
|established_event9 = &amp;lt;!--(up to nine distinct events may be included)--&amp;gt;&lt;br /&gt;
|established_date9 =&lt;br /&gt;
|area_rank = 1&lt;br /&gt;
|area_magnitude = &lt;br /&gt;
|area =               &amp;lt;!--Major area size (in [[Template:convert]] either km2 or sqmi first)--&amp;gt;&lt;br /&gt;
|area_km2 =           &amp;lt;!--Major area size (in square km)--&amp;gt;&lt;br /&gt;
|area_sq_mi =         &amp;lt;!--Area in square mi (requires area_km2)--&amp;gt;&lt;br /&gt;
|area_footnote =      &amp;lt;!--Optional footnote for area--&amp;gt;&lt;br /&gt;
|percent_water = &lt;br /&gt;
|area_label =         &amp;lt;!--Label under &amp;quot;Area&amp;quot; (default is &amp;quot;Total&amp;quot;)--&amp;gt;&lt;br /&gt;
|area_label2 =        &amp;lt;!--Label below area_label (optional)--&amp;gt;&lt;br /&gt;
|area_data2 =         &amp;lt;!--Text after area_label2 (optional)--&amp;gt;&lt;br /&gt;
|population_estimate = &lt;br /&gt;
|population_estimate_rank = 1&lt;br /&gt;
|population_estimate_year = 2017&lt;br /&gt;
|population_census = &lt;br /&gt;
|population_census_year = &lt;br /&gt;
|population_density_km2 = &lt;br /&gt;
|population_density_sq_mi = &lt;br /&gt;
|population_density_rank = &lt;br /&gt;
|nummembers =         &amp;lt;!--An alternative to population for micronation--&amp;gt;&lt;br /&gt;
|GDP_PPP =                     &amp;lt;!--(Gross Domestic Product from Purchasing Power Parity)--&amp;gt;&lt;br /&gt;
|GDP_PPP_rank = 1&lt;br /&gt;
|GDP_PPP_year = &lt;br /&gt;
|GDP_PPP_per_capita = &lt;br /&gt;
|GDP_PPP_per_capita_rank = &lt;br /&gt;
|GDP_nominal = &lt;br /&gt;
|GDP_nominal_rank = 1&lt;br /&gt;
|GDP_nominal_year = &lt;br /&gt;
|GDP_nominal_per_capita = &lt;br /&gt;
|GDP_nominal_per_capita_rank = &lt;br /&gt;
|Gini =                        &amp;lt;!--(Gini measure of income inequality; input number only; valid values are between 0 and 100)--&amp;gt;&lt;br /&gt;
|Gini_ref =                    &amp;lt;!--(for any ref/s to associate with Gini number)--&amp;gt;&lt;br /&gt;
|Gini_rank = &lt;br /&gt;
|Gini_year = &lt;br /&gt;
|HDI_year =           &amp;lt;!-- Please use the year to which the data refers, not the publication year--&amp;gt;&lt;br /&gt;
|HDI =                &amp;lt;!--(Human Development Index; input number only; valid values are between 0 and 1)--&amp;gt;&lt;br /&gt;
|HDI_change =         &amp;lt;!--increase/decrease/steady; rank change from previous year--&amp;gt;&lt;br /&gt;
|HDI_rank = &lt;br /&gt;
|HDI_ref =            &amp;lt;!--(for any ref/s to associate with HDI number)--&amp;gt;&lt;br /&gt;
|currency =           Florynts&lt;br /&gt;
|currency_code =      F&lt;br /&gt;
|time_zone =          &amp;lt;!--e.g. GMT, PST, AST, etc, etc (wikilinked if possible)--&amp;gt;&lt;br /&gt;
|utc_offset =         &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|time_zone_DST =      &amp;lt;!--Link to DST (Daylight Saving Time) used, otherwise leave empty--&amp;gt;&lt;br /&gt;
|utc_offset_DST =     &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|DST_note =           &lt;br /&gt;
|antipodes =          &amp;lt;!--Place/s exactly on the opposite side of the world to country/territory--&amp;gt;&lt;br /&gt;
|date_format =        &amp;lt;!--numeric dates (dd-mm-yyyy, yyyy.mm.dd, etc) plus era (CE, AD, AH, etc)--&amp;gt;&lt;br /&gt;
|drives_on =          &amp;lt;!--&amp;quot;right&amp;quot; or &amp;quot;left&amp;quot; (side of road)--&amp;gt;&lt;br /&gt;
|cctld =              &amp;lt;!--Internet country code top-level domain identifier (e.g. [[.br]], [[.de]], etc)&lt;br /&gt;
|iso3166code =        &amp;lt;!--Use to override default from common_name parameter above; omit using &amp;quot;omit&amp;quot;.--&amp;gt;&lt;br /&gt;
|calling_code =       &amp;lt;!--e.g. [[+1]], [[+531]], [[+44]], etc--&amp;gt;&lt;br /&gt;
|patron_saint =       &amp;lt;!--Use patron_saints for multiple--&amp;gt;&lt;br /&gt;
|image_map3 =         &amp;lt;!--Optional third map position, e.g. for use with reference to footnotes below it--&amp;gt;&lt;br /&gt;
|alt_map3 =           &amp;lt;!--alt text for third map position--&amp;gt;&lt;br /&gt;
|footnote_a =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnote_b =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
&amp;lt;!--......--&amp;gt;&lt;br /&gt;
|footnote_h =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnotes =          &amp;lt;!--For any generic non-numbered footnotes--&amp;gt;&lt;br /&gt;
}}{{Infobox monarchy&lt;br /&gt;
| royal_title        = President&lt;br /&gt;
| realm              = The Raggisar Republic&lt;br /&gt;
| native_name        = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| border             = &lt;br /&gt;
| coatofarms         = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding. --&amp;gt;&lt;br /&gt;
| coatofarms_article = &amp;lt;!-- Required if {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| coatofarms_link    = &amp;lt;!-- Optional. If {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| type               = His Excellency&lt;br /&gt;
| his/her            = his&lt;br /&gt;
| image              = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent          = Borous Von Wolfswald&lt;br /&gt;
| incumbentsince     = Fifth Era&lt;br /&gt;
| other              = &amp;lt;!-- Optional. Other caption below incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| image2             = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption2           = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent2         = &amp;lt;!-- Optional. for a co-principality --&amp;gt;&lt;br /&gt;
| incumbent2since    = &amp;lt;!-- Optional. Enthronement date. --&amp;gt;&lt;br /&gt;
| other2             = &amp;lt;!-- Optional. Other caption below co-incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| heir_apparent      = &lt;br /&gt;
| first_monarch      = &lt;br /&gt;
| last_monarch       = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| formation          = &lt;br /&gt;
| abolition          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| residence          = &lt;br /&gt;
| appointer          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| pretender          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| website            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
|style=His Excellency}}The &#039;&#039;&#039;Raggisar Republic&#039;&#039;&#039; is a sovereign nation-state spanning the whole of the Continent of Eastera.&lt;br /&gt;
 &lt;br /&gt;
Formerly known as the [[Imperius|Imperius Reich]], the Republic was formed after the Raggisar Revolution, that saw the Von Dragestein dynasty dethroned and exiled to the Kythiran Empire. Under the leader of the Revolution, Regent Von Wolfswald, the Reich was reformed into a federal presidential constitutional republic with Von Wolfswald as Regent. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Empire of Imperius began in the Third Era, as the Empire of Imperius. After Coetzeeclan, the Emperor of Kythira, had started to unify and rebuild the Old World, a group of Riverlanders, led by Dragestein of Castle Blackwater, requested the Kythiran Emperor to allow them to form their own independent nation. This request was granted by the Emperor, and he bestowed upon them the small desert island of Dorwall, just off the coast of the Fortress City of Redstonia, as well as all lands of Eastera, the unexplored continent east of the Narrow Sea. In return, Kythira received the Castle of Blackwater, which they considered a historical structure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Setting sail towards the island, they used their boats to construct the first homes, which eventually would transform into the town of Dorwall. Whilst Kythira was working on making the Old World a unified whole, the people of Imperius began the Great March East, colonizing vast plots of Eastera, before that unexplored. Forming numerous towns and cities, eventually the lands colonized became so vast they matched Kythira in size.  &lt;br /&gt;
==Primary Cities==&lt;br /&gt;
[[Imperia]] - Capital of the Imperius Empire&lt;br /&gt;
&lt;br /&gt;
[[Eisenturm]] - &lt;br /&gt;
&lt;br /&gt;
[[Vannporten]] - &lt;br /&gt;
&lt;br /&gt;
[[Brødsund]] -&lt;br /&gt;
&lt;br /&gt;
[[Dorwall]] -&lt;br /&gt;
&lt;br /&gt;
==Provinces==&lt;br /&gt;
&lt;br /&gt;
=====Raggisar=====&lt;br /&gt;
This is the single largest province in the Empire, With the Empire&#039;s Capital Imperia in its center. besides striking landscape features, this province is also rich in resources. It’s borders are clearly defined at the transition between coniferous trees to deciduous trees. It is also from here that most trade with Kythira is held. &lt;br /&gt;
&lt;br /&gt;
=====Furumir=====&lt;br /&gt;
A province that is essential to the Industrial might of the Empire, out here most industrial centers are to be found, sitting next to the Vannvernlig Sea is the fortified city of Eisenturm. Where Regional Chancellor Javohn resides. &lt;br /&gt;
&lt;br /&gt;
=====Jernir=====&lt;br /&gt;
A ocean side Province bordering on the Northern Sea, it is in this province that most civilian ships are constructed. The capital of this province, Brødsund is one of the richer cities in the Empire. Being a popular city for people of the Volksgenossen class to eventually retire in.  &lt;br /&gt;
&lt;br /&gt;
=====Fjernheimen=====&lt;br /&gt;
The most Eastern province of the Empire, Bordering the Farlands. It is here that the Unific Order is still the most active, defending the Empire from small incursions and sometime forces believed to be from territories far outside the known world. Due to the province being such a great distance away from more developed areas, most towns here are focussed on smaller industries such as woodcutting.&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
Unlike the Empire of Kythira, and despite the official definition of the empire&#039;s government, the Imperius Empire has an elected monarch with full autocratic power. The seat of power, Eagles Reach, inside the capital city of Imperia, is where national and international matters are discussed and deliberated upon.  &lt;br /&gt;
&lt;br /&gt;
Whilst proclaimed to be a constitutional monarchy, in practice the emperor governs with little restrictions, the parliament serving at times a mere symbolic purpose. The Existence of set parliament is largely a consequence of provincial uprisings demanding more autonomy, it having been established in an attempt to quell these incursions.   &lt;br /&gt;
&lt;br /&gt;
Though several peace treaties with the Kythiran Empire exist, conflicts between the two nations are relatively common, often resulting in new treaties and sometimes the annexation of territory.  &lt;br /&gt;
&lt;br /&gt;
The Imperius Empire is split into several provinces, each ruled by a chancellor who, semi-independently, reports only to the Kaiser, similar to the High-Lord system of Kythira. &lt;br /&gt;
==Military==&lt;br /&gt;
Whilst the Kythiran military is primarily split among separate armies, each under the control of their respective High-Lord, the Imperius military is one unified force, which in terms of manpower far outmatches the Kythirans. The Imperius military is also one of the most well funded in the world in terms of research and development, constantly bringing new types of weaponry and technological advancements to Minecraftia. This often results in military standoffs between the nations, but so far a full war has never occurred between the Empires. For this, leading scholars have several theories:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trauma Theory&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Trauma Theory states that the two Empires never have engaged in full war due to fears of repeating the events of the Great Grief. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sea Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sea Theory states that the two Empires never have engaged in full war due to the Narrow Sea preventing a land army from quick mobilization into foreign territory, unlike the Great Grief and the numerous wars in the Second Era, all of which were fought on the same continent. Furthermore, the strong naval presence and coastal defenses of both nations make an invasion even more dangerous to accomplish. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trade Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Trade Theory states that the two Empires never have engaged in full war due to it endangering trade between the two nations, making warfare not financially viable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Expanse Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Expanse Theory states that the two Empires never have engaged in full war due to both empires having reached such large sizes that resource wars are as of yet unnecessary, compared to the Second Era, where there were both more and smaller nation-states, resulting in the need for territorial expansion or raids in order to survive. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
Due to it’s harsh landscape, in the past it has often been found that the Empire was highly difficult to traverse. Because of this most long distance travel is done via the seas and rivers, However these may be less usable during the cold winters of Imperius. Therefore a large road system has formed overtime which connects all major cities, towns and Industrial centers. However due to the expansive nature of the Empire, It is highly recommended to always travel in groups. as even though the crime rates in the Empire are low, There is an abundance of predatory Animals including Bears, Packs of wolves and llamas.   &lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Though originally having a primitive trading system, the Imperius Empire today stands as a industrial superpower. The national currency is the GDE or Green Dragon Emerald, provided by the stateless Mercenary Bank. The world&#039;s largest trade organization hails from Imperius, operating the largest ships in Minecraftia&#039;s history. Where Imperius is rich in resources, Kythira is extremely wealthy, making the two natural trading partners. &lt;br /&gt;
&lt;br /&gt;
Where the Kythiran Empire&#039;s industry is split between government mandated monopolistic provinces, where the Crown makes money primarily through levies, the Imperius Empire has a more unified industry, primarily focused on raw natural resources. &lt;br /&gt;
&lt;br /&gt;
Whilst the Kythiran Empire has barely moved into their Farlands, preferring to stay within their borders, the Imperians are in constant conflict with theirs, using them to extract tons of resources through strip-mining these foreign lands.&lt;br /&gt;
&lt;br /&gt;
This has caused several conflicts between the Eagles Reach and the Minecraftia Forum, the latter fearing human rights abuses, as the farlands fall outside of Imperius law. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography &amp;amp; Wildlife==&lt;br /&gt;
The Empire consists mostly of Mountainous landscapes with snowy peaks and densely forested vales, &lt;br /&gt;
&lt;br /&gt;
The most commonly found type of dense woodland in the Empire are coniferous forests, these usually take place on Mountains, Foothills and Bogs.&lt;br /&gt;
&lt;br /&gt;
Due to the Scale of the Empire there is a large variety to be found, &lt;br /&gt;
&lt;br /&gt;
A comprehensive list of the different types forest can be found here:&lt;br /&gt;
&lt;br /&gt;
===Midlanded===&lt;br /&gt;
In the Midtlanded of the Empire, the soils are often found to have high levels of acid. This type of soil is commonly referred to as podzol and the trees that grow here are mostly Large Spruce and Pine trees, this combined with a consistent weather cycle of periods of rain followed by dense fog ensures that this area, despite the acid soils, is always full of life. &lt;br /&gt;
&lt;br /&gt;
===Flatelanden===&lt;br /&gt;
Because of the Horizontally dominant landscape of the Flatelanden, it’s nearly fully vegetated by the Common spruce, Due to the high amount of practical applications for spruce log certain parts of the forests here are cut, shortly after new saplings are planted to ensure the continued existence of the forests here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite the many types of Forests, the most present types of smaller plant life is relatively the same throughout the Empires Expanse. &lt;br /&gt;
&lt;br /&gt;
different types of flora and fauna can be found here:&lt;br /&gt;
&lt;br /&gt;
====Spruce====&lt;br /&gt;
The most dominant species of tree in the Reich is the Common spruce, Picea abies. It and sub-species of it are found over the intitery of the Empire. It has both practical value and cultural, as its prominence was noticed during early expeditions into Easterra.&lt;br /&gt;
&lt;br /&gt;
====Pine====&lt;br /&gt;
Second to the spruce is the Common Pine, Pinus sylvestris.&lt;br /&gt;
&lt;br /&gt;
However often mistaken for regular spruce trees due to both species often growing in the same environment, these are in fact a separate species of tree.&lt;br /&gt;
&lt;br /&gt;
====Birch====&lt;br /&gt;
Often found bordering the transition from coniferous trees to deciduous trees, the Birch, Betula pubescens has been an essential part to the Empire since Its early formation. This was due to the discovery that the bark of the tree could be used as an excellent material to isolate the roofs of houses by offering a near fully waterproof texture. Something that still is of great value in the rainy climate the Empire has.&lt;br /&gt;
&lt;br /&gt;
====Oak====&lt;br /&gt;
Common throughout all of Minecraftia, The oak, Quercus, has been a vital part of construction since the very dawn of time. This tree is mostly used for the outer structure of buildings, Ships and tools due to its overall hard and robust qualities.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Because of the unique method in which The Empire is governed, the Class system found in Imperius differs greatly from that of other nations throughout history,&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nobility &amp;amp; Leading class:===&lt;br /&gt;
Despite officially being a monarchy, the government system in the Empire often doesn&#039;t reflect this. As besides the Kaiser himself there are rarely any other figures of power that could be considered to be from nobility. Instead the rest of the leading class consists of Regional Chancellors, Field Marshals of the Fjellsoldat and chief researchers. This primarily so due to the cultural views the people of the Empire have on how a Government should be run, instead of believing in the decision making of someone born into royalty they instead value those that contribute greatly to the Empire.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volksgenossen:===&lt;br /&gt;
The largest social class, having recently overtaken the peasantry in size, This group remains in many ways similar to that of the peasants, however with a higher standard of living. Any Imperian that has shown courage, force of will or any other qualities that are seen as positive by the Imperius Government is likely to be officially be promoted to  the class of Volksgenossen. Meaning an individual of the people, &lt;br /&gt;
&lt;br /&gt;
As stated before such individuals are granted several advantages throughout the Empire, such as better housing, and are more likely to obtain travel permits within a shorter time frame. &lt;br /&gt;
&lt;br /&gt;
Any individual that has served in the Fjellsoldat for an extended period of time is also automatically selected into the class of Volksgenossen.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Peasants:===&lt;br /&gt;
Being very similar to the larger Volksgenossen class, this class is the second largest in the Empire. Functioning in many areas of Industry, Food production, Trade and in smaller regional governments. Compared to the Kythiran peasants class, those in Imperius experience a higher quality of living. At the cost of semi-restricted freedom of movement throughout the provinces.&lt;br /&gt;
&lt;br /&gt;
==Official Languages==&lt;br /&gt;
Being a people originating from the Riverlands in Westeria, they share the same languages as the Kythirans, these being:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riverlandish&#039;&#039;&#039;: Based on the Dutch language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low-Riverlandish&#039;&#039;&#039;: Based on the English language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Redstonian language|Redstonian]]&#039;&#039;&#039;: A mixture of Germanic and Nordic languages&lt;br /&gt;
&lt;br /&gt;
These three different languages are a legacy from the First and Second Era and the different city-states across Westeria.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=The_Raggisar_Republic&amp;diff=3606</id>
		<title>The Raggisar Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=The_Raggisar_Republic&amp;diff=3606"/>
		<updated>2024-12-03T15:47:05Z</updated>

		<summary type="html">&lt;p&gt;Borre: Regent&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|micronation =        &amp;lt;!--yes if a micronation--&amp;gt;&lt;br /&gt;
|conventional_long_name = The Raggisar Republic&lt;br /&gt;
|native_name =        Raggisari&lt;br /&gt;
|common_name =        The Republic&lt;br /&gt;
|status =             &amp;lt;!--Status of country, especially useful for micronations--&amp;gt;&lt;br /&gt;
|image_flag =         Flag_of_Imperius.png&lt;br /&gt;
|alt_flag =           &amp;lt;!--alt text for flag (text shown when pointer hovers over flag)--&amp;gt;&lt;br /&gt;
|flag_border =        &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|flag_footnote =      &amp;lt;!--optional reference or footnote for the flag caption--&amp;gt;&lt;br /&gt;
|image_flag2 =        &amp;lt;!--e.g. Second-flag of country.svg--&amp;gt;&lt;br /&gt;
|alt_flag2 =          &amp;lt;!--alt text for second flag--&amp;gt;&lt;br /&gt;
|flag2_border =       &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|image_coat =         Coat_of_Arms_Imperius.png&lt;br /&gt;
|alt_coat =           &amp;lt;!--alt text for coat of arms--&amp;gt;&lt;br /&gt;
|symbol_type =        &amp;lt;!--emblem, seal, etc (if not a coat of arms)--&amp;gt;&lt;br /&gt;
|symbol_footnote =    &amp;lt;!--optional reference or footnote for the symbol caption--&amp;gt;&lt;br /&gt;
|national_motto =     Alle Bürger gleich&lt;br /&gt;
|englishmotto =       All Citizens Equal&lt;br /&gt;
|national_anthem =    &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|royal_anthem =       &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|other_symbol_type =  &amp;lt;!--Use if a further symbol exists, e.g. hymn--&amp;gt;&lt;br /&gt;
|other_symbol =&lt;br /&gt;
|image_map =          &amp;lt;!--e.g. LocationCountry.svg--&amp;gt;&lt;br /&gt;
|loctext =            &amp;lt;!--text description of location of country--&amp;gt;&lt;br /&gt;
|alt_map =            &amp;lt;!--alt text for map--&amp;gt;&lt;br /&gt;
|map_caption =        &amp;lt;!--Caption to place below map--&amp;gt;&lt;br /&gt;
|image_map2 =         &amp;lt;!--Another map, if required--&amp;gt;&lt;br /&gt;
|alt_map2 =           &amp;lt;!--alt text for second map--&amp;gt;&lt;br /&gt;
|map_caption2 =       &amp;lt;!--Caption to place below second map--&amp;gt;&lt;br /&gt;
|capital =            [[Imperia]]&lt;br /&gt;
|capital2 =           &lt;br /&gt;
|coordinates =        &amp;lt;!-- Coordinates for capital, using {{tl|coord}} --&amp;gt;&lt;br /&gt;
|largest_city =       [[Imperius#Raggisar|Raggisar]]&lt;br /&gt;
|largest_settlement_type = Province&lt;br /&gt;
|largest_settlement = [[Raggisar]]&lt;br /&gt;
|official_languages = &lt;br /&gt;
*Riverlandish&lt;br /&gt;
*Redstonian&lt;br /&gt;
*Low Riverlandish&lt;br /&gt;
|national_languages = &amp;lt;!--Country/territory-wide languages recognised but not necessarily in country/territory-wide law, etc--&amp;gt;&lt;br /&gt;
|regional_languages = &amp;lt;!--Languages recognised or associated with particular regions within the country/territory--&amp;gt;&lt;br /&gt;
|languages_type =     &amp;lt;!--Use to specify a further type of language, if not official, national or regional--&amp;gt;&lt;br /&gt;
|languages =          &amp;lt;!--Languages of the further type--&amp;gt;&lt;br /&gt;
|languages_sub =      &amp;lt;!--Is this further type of language a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|languages2_type =    &amp;lt;!--Another further type of language--&amp;gt;&lt;br /&gt;
|languages2 =         &amp;lt;!--Languages of this second further type--&amp;gt;&lt;br /&gt;
|languages2_sub =     &amp;lt;!--Is the second alternative type of languages a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|ethnic_groups =      *Dorwallian&lt;br /&gt;
*Imperian&lt;br /&gt;
*Numar&lt;br /&gt;
|ethnic_groups_year = &amp;lt;!--Year of ethnic groups data (if provided) or use to place a &amp;lt;ref&amp;gt;--&amp;gt;&lt;br /&gt;
|religion =           &amp;lt;!--Religion--&amp;gt;&lt;br /&gt;
|demonym =            Raggisari&lt;br /&gt;
|government_type =    Federal presidential constitutional republic&lt;br /&gt;
|leader_title1 =      President&lt;br /&gt;
|leader_name1 = Von Wolfswald&lt;br /&gt;
|leader_title2 =      &lt;br /&gt;
|leader_name2 = &lt;br /&gt;
|leader_title3 =      &lt;br /&gt;
|leader_name3 = &lt;br /&gt;
|leader_title14 =      &amp;lt;!--(up to 14 distinct leaders may be included)--&amp;gt;&lt;br /&gt;
|leader_name14 = &lt;br /&gt;
|legislature =        &lt;br /&gt;
|upper_house =        &lt;br /&gt;
|lower_house =        &lt;br /&gt;
|sovereignty_type =   &lt;br /&gt;
|sovereignty_note = &lt;br /&gt;
|established_event1 = Colonization of the island of Dorwall&lt;br /&gt;
|established_date1 =  Third Era&lt;br /&gt;
|established_event2 = The Great March East&lt;br /&gt;
|established_date2 =  Third Era&lt;br /&gt;
|established_event3 = Establishment of the Imperius Empire&lt;br /&gt;
|established_date3 =  Fifth Era&lt;br /&gt;
|established_event4 = Proclamation of the Imperius Empire&lt;br /&gt;
|established_date4 =  &lt;br /&gt;
|established_event5 =Declaration of the Raggisar Republic &lt;br /&gt;
|established_date5 =  &lt;br /&gt;
|established_event6 = &lt;br /&gt;
|established_event9 = &amp;lt;!--(up to nine distinct events may be included)--&amp;gt;&lt;br /&gt;
|established_date9 =&lt;br /&gt;
|area_rank = 1&lt;br /&gt;
|area_magnitude = &lt;br /&gt;
|area =               &amp;lt;!--Major area size (in [[Template:convert]] either km2 or sqmi first)--&amp;gt;&lt;br /&gt;
|area_km2 =           &amp;lt;!--Major area size (in square km)--&amp;gt;&lt;br /&gt;
|area_sq_mi =         &amp;lt;!--Area in square mi (requires area_km2)--&amp;gt;&lt;br /&gt;
|area_footnote =      &amp;lt;!--Optional footnote for area--&amp;gt;&lt;br /&gt;
|percent_water = &lt;br /&gt;
|area_label =         &amp;lt;!--Label under &amp;quot;Area&amp;quot; (default is &amp;quot;Total&amp;quot;)--&amp;gt;&lt;br /&gt;
|area_label2 =        &amp;lt;!--Label below area_label (optional)--&amp;gt;&lt;br /&gt;
|area_data2 =         &amp;lt;!--Text after area_label2 (optional)--&amp;gt;&lt;br /&gt;
|population_estimate = &lt;br /&gt;
|population_estimate_rank = 1&lt;br /&gt;
|population_estimate_year = 2017&lt;br /&gt;
|population_census = &lt;br /&gt;
|population_census_year = &lt;br /&gt;
|population_density_km2 = &lt;br /&gt;
|population_density_sq_mi = &lt;br /&gt;
|population_density_rank = &lt;br /&gt;
|nummembers =         &amp;lt;!--An alternative to population for micronation--&amp;gt;&lt;br /&gt;
|GDP_PPP =                     &amp;lt;!--(Gross Domestic Product from Purchasing Power Parity)--&amp;gt;&lt;br /&gt;
|GDP_PPP_rank = 1&lt;br /&gt;
|GDP_PPP_year = &lt;br /&gt;
|GDP_PPP_per_capita = &lt;br /&gt;
|GDP_PPP_per_capita_rank = &lt;br /&gt;
|GDP_nominal = &lt;br /&gt;
|GDP_nominal_rank = 1&lt;br /&gt;
|GDP_nominal_year = &lt;br /&gt;
|GDP_nominal_per_capita = &lt;br /&gt;
|GDP_nominal_per_capita_rank = &lt;br /&gt;
|Gini =                        &amp;lt;!--(Gini measure of income inequality; input number only; valid values are between 0 and 100)--&amp;gt;&lt;br /&gt;
|Gini_ref =                    &amp;lt;!--(for any ref/s to associate with Gini number)--&amp;gt;&lt;br /&gt;
|Gini_rank = &lt;br /&gt;
|Gini_year = &lt;br /&gt;
|HDI_year =           &amp;lt;!-- Please use the year to which the data refers, not the publication year--&amp;gt;&lt;br /&gt;
|HDI =                &amp;lt;!--(Human Development Index; input number only; valid values are between 0 and 1)--&amp;gt;&lt;br /&gt;
|HDI_change =         &amp;lt;!--increase/decrease/steady; rank change from previous year--&amp;gt;&lt;br /&gt;
|HDI_rank = &lt;br /&gt;
|HDI_ref =            &amp;lt;!--(for any ref/s to associate with HDI number)--&amp;gt;&lt;br /&gt;
|currency =           Florynts&lt;br /&gt;
|currency_code =      F&lt;br /&gt;
|time_zone =          &amp;lt;!--e.g. GMT, PST, AST, etc, etc (wikilinked if possible)--&amp;gt;&lt;br /&gt;
|utc_offset =         &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|time_zone_DST =      &amp;lt;!--Link to DST (Daylight Saving Time) used, otherwise leave empty--&amp;gt;&lt;br /&gt;
|utc_offset_DST =     &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|DST_note =           &lt;br /&gt;
|antipodes =          &amp;lt;!--Place/s exactly on the opposite side of the world to country/territory--&amp;gt;&lt;br /&gt;
|date_format =        &amp;lt;!--numeric dates (dd-mm-yyyy, yyyy.mm.dd, etc) plus era (CE, AD, AH, etc)--&amp;gt;&lt;br /&gt;
|drives_on =          &amp;lt;!--&amp;quot;right&amp;quot; or &amp;quot;left&amp;quot; (side of road)--&amp;gt;&lt;br /&gt;
|cctld =              &amp;lt;!--Internet country code top-level domain identifier (e.g. [[.br]], [[.de]], etc)&lt;br /&gt;
|iso3166code =        &amp;lt;!--Use to override default from common_name parameter above; omit using &amp;quot;omit&amp;quot;.--&amp;gt;&lt;br /&gt;
|calling_code =       &amp;lt;!--e.g. [[+1]], [[+531]], [[+44]], etc--&amp;gt;&lt;br /&gt;
|patron_saint =       &amp;lt;!--Use patron_saints for multiple--&amp;gt;&lt;br /&gt;
|image_map3 =         &amp;lt;!--Optional third map position, e.g. for use with reference to footnotes below it--&amp;gt;&lt;br /&gt;
|alt_map3 =           &amp;lt;!--alt text for third map position--&amp;gt;&lt;br /&gt;
|footnote_a =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnote_b =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
&amp;lt;!--......--&amp;gt;&lt;br /&gt;
|footnote_h =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnotes =          &amp;lt;!--For any generic non-numbered footnotes--&amp;gt;&lt;br /&gt;
}}{{Infobox monarchy&lt;br /&gt;
| royal_title        = President&lt;br /&gt;
| realm              = The Raggisar Republic&lt;br /&gt;
| native_name        = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| border             = &lt;br /&gt;
| coatofarms         = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding. --&amp;gt;&lt;br /&gt;
| coatofarms_article = &amp;lt;!-- Required if {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| coatofarms_link    = &amp;lt;!-- Optional. If {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| type               = His Excellency&lt;br /&gt;
| his/her            = his&lt;br /&gt;
| image              = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent          = Borous Von Wolfswald&lt;br /&gt;
| incumbentsince     = Fifth Era&lt;br /&gt;
| other              = &amp;lt;!-- Optional. Other caption below incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| image2             = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption2           = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent2         = &amp;lt;!-- Optional. for a co-principality --&amp;gt;&lt;br /&gt;
| incumbent2since    = &amp;lt;!-- Optional. Enthronement date. --&amp;gt;&lt;br /&gt;
| other2             = &amp;lt;!-- Optional. Other caption below co-incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| heir_apparent      = &lt;br /&gt;
| first_monarch      = &lt;br /&gt;
| last_monarch       = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| formation          = &lt;br /&gt;
| abolition          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| residence          = &lt;br /&gt;
| appointer          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| pretender          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| website            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
|style=His Excellency}}The &#039;&#039;&#039;Raggisar Republic&#039;&#039;&#039; is a sovereign nation-state spanning the whole of the Continent of Eastera.&lt;br /&gt;
 &lt;br /&gt;
Formerly known as the [[Imperius|Imperius Reich]], the Republic was formed after the Raggisar Revolution, that saw the Von Dragestein dynasty dethroned and exiled to the Kythiran Empire. Under the leader of the Revolution, Regent Von Wolfswald, the Reich was reformed into a federal presidential constitutional republic with Von Wolfswald as Regent. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Empire of Imperius began in the Third Era, as the Empire of Imperius. After Coetzeeclan, the Emperor of Kythira, had started to unify and rebuild the Old World, a group of Riverlanders, led by Dragestein of Castle Blackwater, requested the Kythiran Emperor to allow them to form their own independent nation. This request was granted by the Emperor, and he bestowed upon them the small desert island of Dorwall, just off the coast of the Fortress City of Redstonia, as well as all lands of Eastera, the unexplored continent east of the Narrow Sea. In return, Kythira received the Castle of Blackwater, which they considered a historical structure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Setting sail towards the island, they used their boats to construct the first homes, which eventually would transform into the town of Dorwall. Whilst Kythira was working on making the Old World a unified whole, the people of Imperius began the Great March East, colonizing vast plots of Eastera, before that unexplored. Forming numerous towns and cities, eventually the lands colonized became so vast they matched Kythira in size.  &lt;br /&gt;
==Primary Cities==&lt;br /&gt;
[[Imperia]] - Capital of the Imperius Empire&lt;br /&gt;
&lt;br /&gt;
[[Eisenturm]] - &lt;br /&gt;
&lt;br /&gt;
[[Vannporten]] - &lt;br /&gt;
&lt;br /&gt;
[[Brødsund]] -&lt;br /&gt;
&lt;br /&gt;
[[Dorwall]] -&lt;br /&gt;
&lt;br /&gt;
==Provinces==&lt;br /&gt;
&lt;br /&gt;
=====Raggisar=====&lt;br /&gt;
This is the single largest province in the Empire, With the Empire&#039;s Capital Imperia in its center. besides striking landscape features, this province is also rich in resources. It’s borders are clearly defined at the transition between coniferous trees to deciduous trees. It is also from here that most trade with Kythira is held. &lt;br /&gt;
&lt;br /&gt;
=====Furumir=====&lt;br /&gt;
A province that is essential to the Industrial might of the Empire, out here most industrial centers are to be found, sitting next to the Vannvernlig Sea is the fortified city of Eisenturm. Where Regional Chancellor Javohn resides. &lt;br /&gt;
&lt;br /&gt;
=====Jernir=====&lt;br /&gt;
A ocean side Province bordering on the Northern Sea, it is in this province that most civilian ships are constructed. The capital of this province, Brødsund is one of the richer cities in the Empire. Being a popular city for people of the Volksgenossen class to eventually retire in.  &lt;br /&gt;
&lt;br /&gt;
=====Fjernheimen=====&lt;br /&gt;
The most Eastern province of the Empire, Bordering the Farlands. It is here that the Unific Order is still the most active, defending the Empire from small incursions and sometime forces believed to be from territories far outside the known world. Due to the province being such a great distance away from more developed areas, most towns here are focussed on smaller industries such as woodcutting.&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
Unlike the Empire of Kythira, and despite the official definition of the empire&#039;s government, the Imperius Empire has an elected monarch with full autocratic power. The seat of power, Eagles Reach, inside the capital city of Imperia, is where national and international matters are discussed and deliberated upon.  &lt;br /&gt;
&lt;br /&gt;
Whilst proclaimed to be a constitutional monarchy, in practice the emperor governs with little restrictions, the parliament serving at times a mere symbolic purpose. The Existence of set parliament is largely a consequence of provincial uprisings demanding more autonomy, it having been established in an attempt to quell these incursions.   &lt;br /&gt;
&lt;br /&gt;
Though several peace treaties with the Kythiran Empire exist, conflicts between the two nations are relatively common, often resulting in new treaties and sometimes the annexation of territory.  &lt;br /&gt;
&lt;br /&gt;
The Imperius Empire is split into several provinces, each ruled by a chancellor who, semi-independently, reports only to the Kaiser, similar to the High-Lord system of Kythira. &lt;br /&gt;
==Military==&lt;br /&gt;
Whilst the Kythiran military is primarily split among separate armies, each under the control of their respective High-Lord, the Imperius military is one unified force, which in terms of manpower far outmatches the Kythirans. The Imperius military is also one of the most well funded in the world in terms of research and development, constantly bringing new types of weaponry and technological advancements to Minecraftia. This often results in military standoffs between the nations, but so far a full war has never occurred between the Empires. For this, leading scholars have several theories:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trauma Theory&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Trauma Theory states that the two Empires never have engaged in full war due to fears of repeating the events of the Great Grief. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sea Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sea Theory states that the two Empires never have engaged in full war due to the Narrow Sea preventing a land army from quick mobilization into foreign territory, unlike the Great Grief and the numerous wars in the Second Era, all of which were fought on the same continent. Furthermore, the strong naval presence and coastal defenses of both nations make an invasion even more dangerous to accomplish. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trade Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Trade Theory states that the two Empires never have engaged in full war due to it endangering trade between the two nations, making warfare not financially viable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Expanse Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Expanse Theory states that the two Empires never have engaged in full war due to both empires having reached such large sizes that resource wars are as of yet unnecessary, compared to the Second Era, where there were both more and smaller nation-states, resulting in the need for territorial expansion or raids in order to survive. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
Due to it’s harsh landscape, in the past it has often been found that the Empire was highly difficult to traverse. Because of this most long distance travel is done via the seas and rivers, However these may be less usable during the cold winters of Imperius. Therefore a large road system has formed overtime which connects all major cities, towns and Industrial centers. However due to the expansive nature of the Empire, It is highly recommended to always travel in groups. as even though the crime rates in the Empire are low, There is an abundance of predatory Animals including Bears, Packs of wolves and llamas.   &lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Though originally having a primitive trading system, the Imperius Empire today stands as a industrial superpower. The national currency is the GDE or Green Dragon Emerald, provided by the stateless Mercenary Bank. The world&#039;s largest trade organization hails from Imperius, operating the largest ships in Minecraftia&#039;s history. Where Imperius is rich in resources, Kythira is extremely wealthy, making the two natural trading partners. &lt;br /&gt;
&lt;br /&gt;
Where the Kythiran Empire&#039;s industry is split between government mandated monopolistic provinces, where the Crown makes money primarily through levies, the Imperius Empire has a more unified industry, primarily focused on raw natural resources. &lt;br /&gt;
&lt;br /&gt;
Whilst the Kythiran Empire has barely moved into their Farlands, preferring to stay within their borders, the Imperians are in constant conflict with theirs, using them to extract tons of resources through strip-mining these foreign lands.&lt;br /&gt;
&lt;br /&gt;
This has caused several conflicts between the Eagles Reach and the Minecraftia Forum, the latter fearing human rights abuses, as the farlands fall outside of Imperius law. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography &amp;amp; Wildlife==&lt;br /&gt;
The Empire consists mostly of Mountainous landscapes with snowy peaks and densely forested vales, &lt;br /&gt;
&lt;br /&gt;
The most commonly found type of dense woodland in the Empire are coniferous forests, these usually take place on Mountains, Foothills and Bogs.&lt;br /&gt;
&lt;br /&gt;
Due to the Scale of the Empire there is a large variety to be found, &lt;br /&gt;
&lt;br /&gt;
A comprehensive list of the different types forest can be found here:&lt;br /&gt;
&lt;br /&gt;
===Midlanded===&lt;br /&gt;
In the Midtlanded of the Empire, the soils are often found to have high levels of acid. This type of soil is commonly referred to as podzol and the trees that grow here are mostly Large Spruce and Pine trees, this combined with a consistent weather cycle of periods of rain followed by dense fog ensures that this area, despite the acid soils, is always full of life. &lt;br /&gt;
&lt;br /&gt;
===Flatelanden===&lt;br /&gt;
Because of the Horizontally dominant landscape of the Flatelanden, it’s nearly fully vegetated by the Common spruce, Due to the high amount of practical applications for spruce log certain parts of the forests here are cut, shortly after new saplings are planted to ensure the continued existence of the forests here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite the many types of Forests, the most present types of smaller plant life is relatively the same throughout the Empires Expanse. &lt;br /&gt;
&lt;br /&gt;
different types of flora and fauna can be found here:&lt;br /&gt;
&lt;br /&gt;
====Spruce====&lt;br /&gt;
The most dominant species of tree in the Reich is the Common spruce, Picea abies. It and sub-species of it are found over the intitery of the Empire. It has both practical value and cultural, as its prominence was noticed during early expeditions into Easterra.&lt;br /&gt;
&lt;br /&gt;
====Pine====&lt;br /&gt;
Second to the spruce is the Common Pine, Pinus sylvestris.&lt;br /&gt;
&lt;br /&gt;
However often mistaken for regular spruce trees due to both species often growing in the same environment, these are in fact a separate species of tree.&lt;br /&gt;
&lt;br /&gt;
====Birch====&lt;br /&gt;
Often found bordering the transition from coniferous trees to deciduous trees, the Birch, Betula pubescens has been an essential part to the Empire since Its early formation. This was due to the discovery that the bark of the tree could be used as an excellent material to isolate the roofs of houses by offering a near fully waterproof texture. Something that still is of great value in the rainy climate the Empire has.&lt;br /&gt;
&lt;br /&gt;
====Oak====&lt;br /&gt;
Common throughout all of Minecraftia, The oak, Quercus, has been a vital part of construction since the very dawn of time. This tree is mostly used for the outer structure of buildings, Ships and tools due to its overall hard and robust qualities.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Because of the unique method in which The Empire is governed, the Class system found in Imperius differs greatly from that of other nations throughout history,&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nobility &amp;amp; Leading class:===&lt;br /&gt;
Despite officially being a monarchy, the government system in the Empire often doesn&#039;t reflect this. As besides the Kaiser himself there are rarely any other figures of power that could be considered to be from nobility. Instead the rest of the leading class consists of Regional Chancellors, Field Marshals of the Fjellsoldat and chief researchers. This primarily so due to the cultural views the people of the Empire have on how a Government should be run, instead of believing in the decision making of someone born into royalty they instead value those that contribute greatly to the Empire.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volksgenossen:===&lt;br /&gt;
The largest social class, having recently overtaken the peasantry in size, This group remains in many ways similar to that of the peasants, however with a higher standard of living. Any Imperian that has shown courage, force of will or any other qualities that are seen as positive by the Imperius Government is likely to be officially be promoted to  the class of Volksgenossen. Meaning an individual of the people, &lt;br /&gt;
&lt;br /&gt;
As stated before such individuals are granted several advantages throughout the Empire, such as better housing, and are more likely to obtain travel permits within a shorter time frame. &lt;br /&gt;
&lt;br /&gt;
Any individual that has served in the Fjellsoldat for an extended period of time is also automatically selected into the class of Volksgenossen.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Peasants:===&lt;br /&gt;
Being very similar to the larger Volksgenossen class, this class is the second largest in the Empire. Functioning in many areas of Industry, Food production, Trade and in smaller regional governments. Compared to the Kythiran peasants class, those in Imperius experience a higher quality of living. At the cost of semi-restricted freedom of movement throughout the provinces.&lt;br /&gt;
&lt;br /&gt;
==Official Languages==&lt;br /&gt;
Being a people originating from the Riverlands in Westeria, they share the same languages as the Kythirans, these being:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riverlandish&#039;&#039;&#039;: Based on the Dutch language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low-Riverlandish&#039;&#039;&#039;: Based on the English language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Redstonian language|Redstonian]]&#039;&#039;&#039;: A mixture of Germanic and Nordic languages&lt;br /&gt;
&lt;br /&gt;
These three different languages are a legacy from the First and Second Era and the different city-states across Westeria.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Main_Page&amp;diff=3605</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Main_Page&amp;diff=3605"/>
		<updated>2024-12-03T15:45:18Z</updated>

		<summary type="html">&lt;p&gt;Borre: /* Fifth Era */ Changed Pesident to &amp;quot;Lord Protector&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Welcome}}https://admin.minecraftia.net/index.php?r=status/1.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://map.minecraftia.net &#039;&#039;&#039;The map of Minecraftia.&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
Minecraftia is a mostly creative Minecraft world, which main activity consist of building and admiring buildings. If you are interested in joining, please look at the bottom of this page on how to contact us.   [[File:Minecraftia Fifth Era.png|thumb|All three nations in Minecraftia during the Fifth Era]]On this site you can find the most comprehensive collection of information of the world of &#039;&#039;[[Minecraftia]]&#039;&#039; currently available. All information is based on eyewitness accounts, the historical epic &#039;Historia&#039;, archaeological digs, and on-site verification.   &lt;br /&gt;
&lt;br /&gt;
==Nations==&lt;br /&gt;
There are three internationally recognised countries in Minecraftia&lt;br /&gt;
&lt;br /&gt;
====[[Empire of Kythira|The Kythiran Empire]]====&lt;br /&gt;
[[File:Minecraftia.jpg|thumb|Minecraftia during the Fourth Era]]Minecraftia&#039;s oldest and largest nation, ruled by House Viromaro. A constitutional monarchy made up of six kingdoms united under the Imperial crown.  &lt;br /&gt;
&lt;br /&gt;
====[[The Raggisar Republic]]====&lt;br /&gt;
Born out of the ashes of the Imperius Reich, following a revolution, civil war and foreign invasion in the late Fourth Era, the Raggisar Republic has emerged as Minecraftia&#039;s largest democracy.   &lt;br /&gt;
====[[The Aqumis Free State|The Aqumis Republic]]====&lt;br /&gt;
The oldest still existing republic located in the south of Minecraftia, spread out over a series of tropical islands. After a great revolution, the islands, formerly slave colonies of the Kythiran Empire, managed to win their freedom and independence.    &lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
=== Mythic Era ===&lt;br /&gt;
Little is known about this time before recorded history. Local legends and ruins are all that remains. What is true and false is heavily debated in the universities of Minecraftia. &lt;br /&gt;
&lt;br /&gt;
=== First Era ===&lt;br /&gt;
First large settlements in Attica. Time of Overlords and peasants. &lt;br /&gt;
&lt;br /&gt;
=== Second Era ===&lt;br /&gt;
Minecraftia&#039;s first three Kingdoms are established. They fight several wars, unite under a secret alliance until ultimately all fall to the Great Grief.&lt;br /&gt;
&lt;br /&gt;
=== Minecraftian Dark Ages ===&lt;br /&gt;
The Old World is largely destroyed, warlords fight over the remains of the former kingdoms and the lands beyond. Survivors of one kingdom flee west. At the end of the Dark Ages a Kythiran army reemerges from their underground fortress. They conquer the Old World, strike a deal with House Von Dragestein, who go on to establish the Imperius Reich, and welcome Ardoragh into their newly founded Kythiran Empire. &lt;br /&gt;
&lt;br /&gt;
=== Third Era ===&lt;br /&gt;
The Kythiran Empire and the Imperius Reich continue to expand, settling new lands, building new cities and improving upon the old ones.  &lt;br /&gt;
&lt;br /&gt;
=== Fourth Era ===&lt;br /&gt;
The Pax Minecraftia rules the land. Although the occasional arms race and minor conflicts happen between the two world powers, life is generally peaceful. Cities expand and trade blossums. In the last few decades of the Fourth Era, a series of international incidents, a genocide in Imperius and a revolution ultimately result in the Grand War, the largest war in history, involving an invasion of the crumbling Imperius Reich by the Kythiran Empire in order to restore the Von Dragestein Monarchy. After years of fighting this ends with the fall of the Von Dragestein monarchy, the reformation of the Imperius Reich into the Raggisar Republic, and the establishment of the Reforma Carta in the Kythiran Empire, ending the absolute rule of the Viromaro dynasty and replacing it with a constitutional monarchy. &lt;br /&gt;
&lt;br /&gt;
=== Fifth Era ===&lt;br /&gt;
A fragile global peace has emerged from the ashes of war. House Viromaro, under the Empress Theodosia Viromaro, tries to keep the Empire together after the war and the Reforma Carta. The Lord Protector of the newborn Raggisar Republic has the difficult task of rebuilding a war torn empire whilst improving his international relations.   &lt;br /&gt;
&lt;br /&gt;
==Contact us==&lt;br /&gt;
If you wish to know more about Minecraftia, join us, or want to make a donation to help us continue to host this interactive map and wiki, feel free to contact us at Minecraftiacontact@gmail.com.&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Welcome}}&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Political_parties_in_the_Raggisar_Republic&amp;diff=3261</id>
		<title>Political parties in the Raggisar Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Political_parties_in_the_Raggisar_Republic&amp;diff=3261"/>
		<updated>2024-05-07T18:27:26Z</updated>

		<summary type="html">&lt;p&gt;Borre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shortly after the declaration of the Raggisar Republic, the electorate quickly organised itself into various political parties. Although the Federal Republicans and Raggisarian Unionists dominate the executive, various 2nd and 3rd rate parties do exist. These oftencase collaborate with the larger parties within coalitions. A comprehensive list of the active parties within the republic can be found below;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;Leading parties&#039;&#039; ====&lt;br /&gt;
&#039;&#039;&#039;The Federal Republican party&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Consists of: Land-owning elite, Industrialists, Tradesmen, Urban educated populace.&lt;br /&gt;
&lt;br /&gt;
-Primary Policy: expansion of urban areas, infrastructure, and markets. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Raggisarian Unity party&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
-Consists of: Unific Order members &amp;amp; veterans, inhabitants of smaller towns,&lt;br /&gt;
&lt;br /&gt;
-Primary Policy: scepticism towards the growth of urban areas, revanchist sanctions towards ardoragh. Regaining of Chesterfield. &lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Second rate parties&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Agrarian league&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
-Consists of: Farmers, rural populace&lt;br /&gt;
&lt;br /&gt;
-Primary Policy: Opposition to Industrialization, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Union of Drafted Party&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Consists of: Devout Drafted, &lt;br /&gt;
&lt;br /&gt;
-Primary Policy: opposition to Kythiran Migrants, desire to make the Drafted the state religion of Raggisar, opposition to urbanisation. &lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;&#039;&#039;Minor parties&#039;&#039;&#039;&#039;&#039; =====&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Lothrician autonomy party&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Consists of: remnants of Lothricians &lt;br /&gt;
&lt;br /&gt;
-Primary Policy: desire for a reinstatement of the Lothrician territory with partial autonomy. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Servants of Imperius party&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Consists of: remnants of the Dragesteiner monarchy, Dragesteiner loyalists.&lt;br /&gt;
&lt;br /&gt;
-Primary Policy: restoration of the Monarchy, repatriation of the remaining Dragesteiners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;League of islanders&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
-Consists of: lesser populated western and southern island populations, largely fishermen.&lt;br /&gt;
&lt;br /&gt;
-Primary Policy: opposition to urban capitalists and industrialization. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Party for the emancipation of Lycanthropes&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
-Consists of: Lycanthrope sympathisers, Lycanthropes, Drafted from particular Sects.   &lt;br /&gt;
&lt;br /&gt;
-Primary Policy: expansion of State Universities, particularly in the natural philosophies of the supernatural.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Party against Lycanthropes&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
-Consists of: Kythiran migrants, remnants of Lothricians&lt;br /&gt;
&lt;br /&gt;
-Primary Policy: desire for criminalization of lycanthrophy	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Minecraftian unionists&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
-Consists of: ship tradesmen, some educated urban people.&lt;br /&gt;
&lt;br /&gt;
-Primary Policy: Formation of, and subsequent accession of the Raggisarian republic into the Minecraftian Union&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Political_parties_in_the_Raggisar_Republic&amp;diff=3260</id>
		<title>Political parties in the Raggisar Republic</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Political_parties_in_the_Raggisar_Republic&amp;diff=3260"/>
		<updated>2024-05-07T18:24:24Z</updated>

		<summary type="html">&lt;p&gt;Borre: Created page with &amp;quot;Shortly after the declaration of the Raggisar Republic, the electorate quickly organised itself into various political parties. Although the Federal Republicans and Raggisarian Unionists dominate the executive, various 2nd and 3rd rate parties do exist. These oftencase collaborate with the larger parties within coalitions. A comprehensive list of the active parties within the republic can be found below;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shortly after the declaration of the Raggisar Republic, the electorate quickly organised itself into various political parties. Although the Federal Republicans and Raggisarian Unionists dominate the executive, various 2nd and 3rd rate parties do exist. These oftencase collaborate with the larger parties within coalitions. A comprehensive list of the active parties within the republic can be found below;&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=The_Drafted&amp;diff=2910</id>
		<title>The Drafted</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=The_Drafted&amp;diff=2910"/>
		<updated>2023-05-28T11:12:09Z</updated>

		<summary type="html">&lt;p&gt;Borre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Drafted is the state religion of Imperius, it is headed by the Unific Order, of which its members work to maintain their places of prayer, to spread and teach the values of their faith, and to assist in the rituals of a deceased persons “Drafting”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Origins &amp;amp; Teachings ==&lt;br /&gt;
Followers of the Drafted believe generally in the same concept of the afterlife seen in the [[The Holy Cee|Church of the Holy Cee]], however, they consider its God to be the same entity as the Satanic creature from the [[Helmsdeep Church of Satanism]]. Reasoning that this God is itself also Satan, and merely pretends to be one or the other depending on the situation. This belief is partly derived from the concept of the Common tragedies of Blackwater mythos, in which Blackwater is believed to have been unfairly oppressed, punished, and otherwise subjected to tragedies out of a sadistics god&#039;s desire for cruel entertainment. &lt;br /&gt;
&lt;br /&gt;
Whilst once argued that these were simply the consequences of Satan alone, observations regarding specific historical events such as the rise of the Kythiran Empire after it entirely absorbed the Kingdom of Helmsdeep, caused the development of a theory that reasoned for this event being the consequence of God realising it could further its wicked power over the world by combining the forces of those who followed the Church of the Holy Cee, and the Church of Satanism. As the state which developed following this had a more rigorous and absolute theological influence than both possessed prior. &lt;br /&gt;
&lt;br /&gt;
This belief ties into and strengthens itself further through mythos of The Easterian damnation, which states that Gods attempted salt upon wounds was to thrust the People of Blackwater into a new continent which initially proved far more challenging and inhospitable than the Riverlands from which most settlers originated.&lt;br /&gt;
&lt;br /&gt;
The pivotal event that would give the still developing faith both its purpose and it’s name, was overall perhaps one of the most important event in Imperius history in general, the so called Manifest conquest, which was a both cultural and political concept that the newly self proclaimed Imperians had proven themselves able to overcome the once believed impossible challenge of surviving, and thriving in the conditions in Easterria. &lt;br /&gt;
&lt;br /&gt;
Once this belief grew popular amongst most of the population of what was still a collection of roughly aligned settlements, the Unific Order developed the idea that this event proved that even the greatest of challenges God could muster against the Imperians, could be overcome. And that thus, if a sufficient group of people could be united in a belief of defying God in both the realms of Minecraftia and the afterlife, they could wage an all out total war against God to eventually destroy it, and rule the afterlife themselves.&lt;br /&gt;
&lt;br /&gt;
This motivated the Unific order to go on various campaigns across all of settled Easterria to convert people to their newfound faith, and to unite all settlements under a single centralised state. Considering this an essential step to ensuring the unity required to eventually campaign against Gods rule itself.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=The_Drafted&amp;diff=2909</id>
		<title>The Drafted</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=The_Drafted&amp;diff=2909"/>
		<updated>2023-05-28T11:11:47Z</updated>

		<summary type="html">&lt;p&gt;Borre: Initial Version of the Church of the Drafted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Drafted is the state religion of Imperius, it is headed by the Unific Order, of which its members work to maintain their places of prayer, to spread and teach the values of their faith, and to assist in the rituals of a deceased persons “Drafting”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Origins &amp;amp; Teachings ==&lt;br /&gt;
Followers of the Drafted believe generally in the same concept of the afterlife seen in the [[Church of the Holy Cee]], however, they consider its God to be the same entity as the Satanic creature from the [[Helmsdeep Church of Satanism]]. Reasoning that this God is itself also Satan, and merely pretends to be one or the other depending on the situation. This belief is partly derived from the concept of the Common tragedies of Blackwater mythos, in which Blackwater is believed to have been unfairly oppressed, punished, and otherwise subjected to tragedies out of a sadistics god&#039;s desire for cruel entertainment. &lt;br /&gt;
&lt;br /&gt;
Whilst once argued that these were simply the consequences of Satan alone, observations regarding specific historical events such as the rise of the Kythiran Empire after it entirely absorbed the Kingdom of Helmsdeep, caused the development of a theory that reasoned for this event being the consequence of God realising it could further its wicked power over the world by combining the forces of those who followed the Church of the Holy Cee, and the Church of Satanism. As the state which developed following this had a more rigorous and absolute theological influence than both possessed prior. &lt;br /&gt;
&lt;br /&gt;
This belief ties into and strengthens itself further through mythos of The Easterian damnation, which states that Gods attempted salt upon wounds was to thrust the People of Blackwater into a new continent which initially proved far more challenging and inhospitable than the Riverlands from which most settlers originated.&lt;br /&gt;
&lt;br /&gt;
The pivotal event that would give the still developing faith both its purpose and it’s name, was overall perhaps one of the most important event in Imperius history in general, the so called Manifest conquest, which was a both cultural and political concept that the newly self proclaimed Imperians had proven themselves able to overcome the once believed impossible challenge of surviving, and thriving in the conditions in Easterria. &lt;br /&gt;
&lt;br /&gt;
Once this belief grew popular amongst most of the population of what was still a collection of roughly aligned settlements, the Unific Order developed the idea that this event proved that even the greatest of challenges God could muster against the Imperians, could be overcome. And that thus, if a sufficient group of people could be united in a belief of defying God in both the realms of Minecraftia and the afterlife, they could wage an all out total war against God to eventually destroy it, and rule the afterlife themselves.&lt;br /&gt;
&lt;br /&gt;
This motivated the Unific order to go on various campaigns across all of settled Easterria to convert people to their newfound faith, and to unite all settlements under a single centralised state. Considering this an essential step to ensuring the unity required to eventually campaign against Gods rule itself.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Imperius&amp;diff=2906</id>
		<title>Imperius</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Imperius&amp;diff=2906"/>
		<updated>2023-05-07T16:50:52Z</updated>

		<summary type="html">&lt;p&gt;Borre: Names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|micronation =        &amp;lt;!--yes if a micronation--&amp;gt;&lt;br /&gt;
|conventional_long_name = Empire of Imperius&lt;br /&gt;
|native_name =        Imperius&lt;br /&gt;
|common_name =        Imperius Empire&lt;br /&gt;
|status =             &amp;lt;!--Status of country, especially useful for micronations--&amp;gt;&lt;br /&gt;
|image_flag =         Flag_of_Imperius.png&lt;br /&gt;
|alt_flag =           &amp;lt;!--alt text for flag (text shown when pointer hovers over flag)--&amp;gt;&lt;br /&gt;
|flag_border =        &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|flag_footnote =      &amp;lt;!--optional reference or footnote for the flag caption--&amp;gt;&lt;br /&gt;
|image_flag2 =        &amp;lt;!--e.g. Second-flag of country.svg--&amp;gt;&lt;br /&gt;
|alt_flag2 =          &amp;lt;!--alt text for second flag--&amp;gt;&lt;br /&gt;
|flag2_border =       &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|image_coat =         Coat_of_Arms_Imperius.png&lt;br /&gt;
|alt_coat =           &amp;lt;!--alt text for coat of arms--&amp;gt;&lt;br /&gt;
|symbol_type =        &amp;lt;!--emblem, seal, etc (if not a coat of arms)--&amp;gt;&lt;br /&gt;
|symbol_footnote =    &amp;lt;!--optional reference or footnote for the symbol caption--&amp;gt;&lt;br /&gt;
|national_motto =     Vorwärts in Den Sturm&lt;br /&gt;
|englishmotto =       Forward into The Storm&lt;br /&gt;
|national_anthem =    &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|royal_anthem =       &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|other_symbol_type =  &amp;lt;!--Use if a further symbol exists, e.g. hymn--&amp;gt;&lt;br /&gt;
|other_symbol =&lt;br /&gt;
|image_map =          &amp;lt;!--e.g. LocationCountry.svg--&amp;gt;&lt;br /&gt;
|loctext =            &amp;lt;!--text description of location of country--&amp;gt;&lt;br /&gt;
|alt_map =            &amp;lt;!--alt text for map--&amp;gt;&lt;br /&gt;
|map_caption =        &amp;lt;!--Caption to place below map--&amp;gt;&lt;br /&gt;
|image_map2 =         &amp;lt;!--Another map, if required--&amp;gt;&lt;br /&gt;
|alt_map2 =           &amp;lt;!--alt text for second map--&amp;gt;&lt;br /&gt;
|map_caption2 =       &amp;lt;!--Caption to place below second map--&amp;gt;&lt;br /&gt;
|capital =            [[Imperia]]&lt;br /&gt;
|capital2 =           &lt;br /&gt;
|coordinates =        &amp;lt;!-- Coordinates for capital, using {{tl|coord}} --&amp;gt;&lt;br /&gt;
|largest_city =       [[Imperius#Raggisar|Raggisar]]&lt;br /&gt;
|largest_settlement_type = Province&lt;br /&gt;
|largest_settlement = [[Raggisar]]&lt;br /&gt;
|official_languages = &lt;br /&gt;
*Riverlandish&lt;br /&gt;
*Redstonian&lt;br /&gt;
*Low Riverlandish&lt;br /&gt;
|national_languages = &amp;lt;!--Country/territory-wide languages recognised but not necessarily in country/territory-wide law, etc--&amp;gt;&lt;br /&gt;
|regional_languages = &amp;lt;!--Languages recognised or associated with particular regions within the country/territory--&amp;gt;&lt;br /&gt;
|languages_type =     &amp;lt;!--Use to specify a further type of language, if not official, national or regional--&amp;gt;&lt;br /&gt;
|languages =          &amp;lt;!--Languages of the further type--&amp;gt;&lt;br /&gt;
|languages_sub =      &amp;lt;!--Is this further type of language a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|languages2_type =    &amp;lt;!--Another further type of language--&amp;gt;&lt;br /&gt;
|languages2 =         &amp;lt;!--Languages of this second further type--&amp;gt;&lt;br /&gt;
|languages2_sub =     &amp;lt;!--Is the second alternative type of languages a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|ethnic_groups =      *Dorwallian&lt;br /&gt;
*Imperian&lt;br /&gt;
*Numar&lt;br /&gt;
|ethnic_groups_year = &amp;lt;!--Year of ethnic groups data (if provided) or use to place a &amp;lt;ref&amp;gt;--&amp;gt;&lt;br /&gt;
|religion =           &amp;lt;!--Religion--&amp;gt;&lt;br /&gt;
|demonym =            Imperian&lt;br /&gt;
|government_type =    Constitutional monarchy&lt;br /&gt;
|leader_title1 =      Emperor&lt;br /&gt;
|leader_name1 = Dragestein&lt;br /&gt;
|leader_title2 =      &lt;br /&gt;
|leader_name2 = &lt;br /&gt;
|leader_title3 =      &lt;br /&gt;
|leader_name3 = &lt;br /&gt;
|leader_title14 =      &amp;lt;!--(up to 14 distinct leaders may be included)--&amp;gt;&lt;br /&gt;
|leader_name14 = &lt;br /&gt;
|legislature =        &lt;br /&gt;
|upper_house =        &lt;br /&gt;
|lower_house =        &lt;br /&gt;
|sovereignty_type =   &lt;br /&gt;
|sovereignty_note = &lt;br /&gt;
|established_event1 = Colonization of the island of Dorwall&lt;br /&gt;
|established_date1 =  3 AC&lt;br /&gt;
|established_event2 = The Great March East&lt;br /&gt;
|established_date2 =  4 AC&lt;br /&gt;
|established_event3 = Establishment of the Imperius Empire&lt;br /&gt;
|established_date3 =  4 AC&lt;br /&gt;
|established_event4 = Proclamation of the Imperius Empire&lt;br /&gt;
|established_date4 =  &lt;br /&gt;
|established_event5 = &lt;br /&gt;
|established_date5 =  &lt;br /&gt;
|established_event6 = &lt;br /&gt;
|established_event9 = &amp;lt;!--(up to nine distinct events may be included)--&amp;gt;&lt;br /&gt;
|established_date9 =&lt;br /&gt;
|area_rank = 1&lt;br /&gt;
|area_magnitude = &lt;br /&gt;
|area =               &amp;lt;!--Major area size (in [[Template:convert]] either km2 or sqmi first)--&amp;gt;&lt;br /&gt;
|area_km2 =           &amp;lt;!--Major area size (in square km)--&amp;gt;&lt;br /&gt;
|area_sq_mi =         &amp;lt;!--Area in square mi (requires area_km2)--&amp;gt;&lt;br /&gt;
|area_footnote =      &amp;lt;!--Optional footnote for area--&amp;gt;&lt;br /&gt;
|percent_water = &lt;br /&gt;
|area_label =         &amp;lt;!--Label under &amp;quot;Area&amp;quot; (default is &amp;quot;Total&amp;quot;)--&amp;gt;&lt;br /&gt;
|area_label2 =        &amp;lt;!--Label below area_label (optional)--&amp;gt;&lt;br /&gt;
|area_data2 =         &amp;lt;!--Text after area_label2 (optional)--&amp;gt;&lt;br /&gt;
|population_estimate = &lt;br /&gt;
|population_estimate_rank = 1&lt;br /&gt;
|population_estimate_year = 2017&lt;br /&gt;
|population_census = &lt;br /&gt;
|population_census_year = &lt;br /&gt;
|population_density_km2 = &lt;br /&gt;
|population_density_sq_mi = &lt;br /&gt;
|population_density_rank = &lt;br /&gt;
|nummembers =         &amp;lt;!--An alternative to population for micronation--&amp;gt;&lt;br /&gt;
|GDP_PPP =                     &amp;lt;!--(Gross Domestic Product from Purchasing Power Parity)--&amp;gt;&lt;br /&gt;
|GDP_PPP_rank = 1&lt;br /&gt;
|GDP_PPP_year = &lt;br /&gt;
|GDP_PPP_per_capita = &lt;br /&gt;
|GDP_PPP_per_capita_rank = &lt;br /&gt;
|GDP_nominal = &lt;br /&gt;
|GDP_nominal_rank = 1&lt;br /&gt;
|GDP_nominal_year = &lt;br /&gt;
|GDP_nominal_per_capita = &lt;br /&gt;
|GDP_nominal_per_capita_rank = &lt;br /&gt;
|Gini =                        &amp;lt;!--(Gini measure of income inequality; input number only; valid values are between 0 and 100)--&amp;gt;&lt;br /&gt;
|Gini_ref =                    &amp;lt;!--(for any ref/s to associate with Gini number)--&amp;gt;&lt;br /&gt;
|Gini_rank = &lt;br /&gt;
|Gini_year = &lt;br /&gt;
|HDI_year =           &amp;lt;!-- Please use the year to which the data refers, not the publication year--&amp;gt;&lt;br /&gt;
|HDI =                &amp;lt;!--(Human Development Index; input number only; valid values are between 0 and 1)--&amp;gt;&lt;br /&gt;
|HDI_change =         &amp;lt;!--increase/decrease/steady; rank change from previous year--&amp;gt;&lt;br /&gt;
|HDI_rank = &lt;br /&gt;
|HDI_ref =            &amp;lt;!--(for any ref/s to associate with HDI number)--&amp;gt;&lt;br /&gt;
|currency =           Green Dragon Emerald&lt;br /&gt;
|currency_code =      GDE&lt;br /&gt;
|time_zone =          &amp;lt;!--e.g. GMT, PST, AST, etc, etc (wikilinked if possible)--&amp;gt;&lt;br /&gt;
|utc_offset =         &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|time_zone_DST =      &amp;lt;!--Link to DST (Daylight Saving Time) used, otherwise leave empty--&amp;gt;&lt;br /&gt;
|utc_offset_DST =     &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|DST_note =           &lt;br /&gt;
|antipodes =          &amp;lt;!--Place/s exactly on the opposite side of the world to country/territory--&amp;gt;&lt;br /&gt;
|date_format =        &amp;lt;!--numeric dates (dd-mm-yyyy, yyyy.mm.dd, etc) plus era (CE, AD, AH, etc)--&amp;gt;&lt;br /&gt;
|drives_on =          &amp;lt;!--&amp;quot;right&amp;quot; or &amp;quot;left&amp;quot; (side of road)--&amp;gt;&lt;br /&gt;
|cctld =              &amp;lt;!--Internet country code top-level domain identifier (e.g. [[.br]], [[.de]], etc)&lt;br /&gt;
|iso3166code =        &amp;lt;!--Use to override default from common_name parameter above; omit using &amp;quot;omit&amp;quot;.--&amp;gt;&lt;br /&gt;
|calling_code =       &amp;lt;!--e.g. [[+1]], [[+531]], [[+44]], etc--&amp;gt;&lt;br /&gt;
|patron_saint =       &amp;lt;!--Use patron_saints for multiple--&amp;gt;&lt;br /&gt;
|image_map3 =         &amp;lt;!--Optional third map position, e.g. for use with reference to footnotes below it--&amp;gt;&lt;br /&gt;
|alt_map3 =           &amp;lt;!--alt text for third map position--&amp;gt;&lt;br /&gt;
|footnote_a =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnote_b =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
&amp;lt;!--......--&amp;gt;&lt;br /&gt;
|footnote_h =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnotes =          &amp;lt;!--For any generic non-numbered footnotes--&amp;gt;&lt;br /&gt;
}}{{Infobox monarchy&lt;br /&gt;
| royal_title        = Kaiser&lt;br /&gt;
| realm              = Imperius&lt;br /&gt;
| native_name        = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| border             = imperial&lt;br /&gt;
| coatofarms         = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding. --&amp;gt;&lt;br /&gt;
| coatofarms_article = &amp;lt;!-- Required if {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| coatofarms_link    = &amp;lt;!-- Optional. If {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| type               = other1&lt;br /&gt;
                            Accepted values: commonwealth / non-commonwealth / other /&lt;br /&gt;
                                             other1 / other2 / other3 / other4 / saudi&lt;br /&gt;
                            commonwealth: Imperial Majesty,&lt;br /&gt;
                            non-commonwealth: Imperial Majesty,&lt;br /&gt;
                            other: Imperial Majesty,&lt;br /&gt;
                            other1: Imperial Majesty,&lt;br /&gt;
                            other2: Highness,&lt;br /&gt;
                            other3: Royal Highness,&lt;br /&gt;
                            other4: Serene Highness,&lt;br /&gt;
                            saudi: Custodian of the Two Holy Mosques --&amp;gt;&lt;br /&gt;
| his/her            = his&lt;br /&gt;
| image              = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent          = Borous Von Dragestein&lt;br /&gt;
| incumbentsince     = 4 AC&lt;br /&gt;
| other              = &amp;lt;!-- Optional. Other caption below incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| image2             = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption2           = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent2         = &amp;lt;!-- Optional. for a co-principality --&amp;gt;&lt;br /&gt;
| incumbent2since    = &amp;lt;!-- Optional. Enthronement date. --&amp;gt;&lt;br /&gt;
| other2             = &amp;lt;!-- Optional. Other caption below co-incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| heir_apparent      = &lt;br /&gt;
| heir_presumptive   = None&lt;br /&gt;
| first_monarch      = Borous of Blackwater&lt;br /&gt;
| last_monarch       = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| formation          = 4 AC&lt;br /&gt;
| abolition          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| residence          = &lt;br /&gt;
| appointer          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| pretender          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| website            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
}}The &#039;&#039;&#039;Empire of&#039;&#039;&#039; &#039;&#039;&#039;Imperius&#039;&#039;&#039; is a sovereign nation-state spanning the whole of the Continent of Eastera.&lt;br /&gt;
 &lt;br /&gt;
Due to the acts of the Unific Order during the formation of the Empire, Imperius acts, despite its size, more like a single nation body instead of the more decentralized system Kythira has. With each province acting as a direct hand of the Imperius Government. Due to this high level of control over each of its provinces, Imperius has reached a level of stability on such a scale that comparisons can has rarely be made to other nations.&lt;br /&gt;
 &lt;br /&gt;
This high level of control and stability is of course then used to its greatest extent under the rule of Kaiser Dragestein, As Imperius has managed to quickly become a center of Industrial ingenuity and development.&lt;br /&gt;
&lt;br /&gt;
Due to this Imperius has often become a target of Kythiran espionage and at times even direct sabotage, Events such as the Dervich Incident have made it so that Imperius now keeps highly precise documentation of Civilian movements throughout the Empire in an attempt to weed out possible Kythiran Spies. &lt;br /&gt;
&lt;br /&gt;
Despite this, Imperius does keep healthy trading relations with the Kythiran Empire, Mainly via It’s capital Imperia. Where in countless of Trading ships Arrive and leave at it’s ports daily&lt;br /&gt;
&lt;br /&gt;
It is often believed that many aspects of Imperius culture have came forth from high concentrations of trade with the Kythiran Province of Ardoragh.&lt;br /&gt;
&lt;br /&gt;
The non-lyrical Anthem of Imperius can be found [https://www.youtube.com/watch?v=JLrnwy7OIvw Here]&lt;br /&gt;
&lt;br /&gt;
Also to be found is &#039;[https://youtu.be/X_AthBYdIAo The Imperius Suite]&#039;, The offical music for the geological Area that is Imperius. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Empire of Imperius began in the Third Era, as the Empire of Imperius. After Coetzeeclan, the Emperor of Kythira, had started to unify and rebuild the Old World, a group of Riverlanders, led by Dragestein of Castle Blackwater, requested the Kythiran Emperor to allow them to form their own independent nation. This request was granted by the Emperor, and he bestowed upon them the small desert island of Dorwall, just off the coast of the Fortress City of Redstonia, as well as all lands of Eastera, the unexplored continent east of the Narrow Sea. In return, Kythira received the Castle of Blackwater, which they considered a historical structure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Setting sail towards the island, they used their boats to construct the first homes, which eventually would transform into the town of Dorwall. Whilst Kythira was working on making the Old World a unified whole, the people of Imperius began the Great March East, colonizing vast plots of Eastera, before that unexplored. Forming numerous towns and cities, eventually the lands colonized became so vast they matched Kythira in size.  &lt;br /&gt;
==Primary Cities==&lt;br /&gt;
[[Imperia]] - Capital of the Imperius Empire&lt;br /&gt;
&lt;br /&gt;
[[Eisenturm]] - &lt;br /&gt;
&lt;br /&gt;
[[Vannporten]] - &lt;br /&gt;
&lt;br /&gt;
[[Brødsund]] -&lt;br /&gt;
&lt;br /&gt;
[[Dorwall]] -&lt;br /&gt;
&lt;br /&gt;
==Provinces==&lt;br /&gt;
&lt;br /&gt;
=====Raggisar=====&lt;br /&gt;
This is the single largest province in the Empire, With the Empire&#039;s Capital Imperia in its center. besides striking landscape features, this province is also rich in resources. It’s borders are clearly defined at the transition between coniferous trees to deciduous trees. It is also from here that most trade with Kythira is held. &lt;br /&gt;
&lt;br /&gt;
=====Furumir=====&lt;br /&gt;
A province that is essential to the Industrial might of the Empire, out here most industrial centers are to be found, sitting next to the Vannvernlig Sea is the fortified city of Eisenturm. Where Regional Chancellor Javohn resides. &lt;br /&gt;
&lt;br /&gt;
=====Jernir=====&lt;br /&gt;
A ocean side Province bordering on the Northern Sea, it is in this province that most civilian ships are constructed. The capital of this province, Brødsund is one of the richer cities in the Empire. Being a popular city for people of the Volksgenossen class to eventually retire in.  &lt;br /&gt;
&lt;br /&gt;
=====Fjernheimen=====&lt;br /&gt;
The most Eastern province of the Empire, Bordering the Farlands. It is here that the Unific Order is still the most active, defending the Empire from small incursions and sometime forces believed to be from territories far outside the known world. Due to the province being such a great distance away from more developed areas, most towns here are focussed on smaller industries such as woodcutting.&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
Unlike the Empire of Kythira, and despite the official definition of the empire&#039;s government, the Imperius Empire has an elected monarch with full autocratic power. The seat of power, Eagles Reach, inside the capital city of Imperia, is where national and international matters are discussed and deliberated upon.  &lt;br /&gt;
&lt;br /&gt;
Whilst proclaimed to be a constitutional monarchy, in practice the emperor governs with little restrictions, the parliament serving at times a mere symbolic purpose. The Existence of set parliament is largely a consequence of provincial uprisings demanding more autonomy, it having been established in an attempt to quell these incursions.   &lt;br /&gt;
&lt;br /&gt;
Though several peace treaties with the Kythiran Empire exist, conflicts between the two nations are relatively common, often resulting in new treaties and sometimes the annexation of territory.  &lt;br /&gt;
&lt;br /&gt;
The Imperius Empire is split into several provinces, each ruled by a chancellor who, semi-independently, reports only to the Kaiser, similar to the High-Lord system of Kythira. &lt;br /&gt;
==Military==&lt;br /&gt;
Whilst the Kythiran military is primarily split among separate armies, each under the control of their respective High-Lord, the Imperius military is one unified force, which in terms of manpower far outmatches the Kythirans. The Imperius military is also one of the most well funded in the world in terms of research and development, constantly bringing new types of weaponry and technological advancements to Minecraftia. This often results in military standoffs between the nations, but so far a full war has never occurred between the Empires. For this, leading scholars have several theories:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trauma Theory&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Trauma Theory states that the two Empires never have engaged in full war due to fears of repeating the events of the Great Grief. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sea Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sea Theory states that the two Empires never have engaged in full war due to the Narrow Sea preventing a land army from quick mobilization into foreign territory, unlike the Great Grief and the numerous wars in the Second Era, all of which were fought on the same continent. Furthermore, the strong naval presence and coastal defenses of both nations make an invasion even more dangerous to accomplish. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trade Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Trade Theory states that the two Empires never have engaged in full war due to it endangering trade between the two nations, making warfare not financially viable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Expanse Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Expanse Theory states that the two Empires never have engaged in full war due to both empires having reached such large sizes that resource wars are as of yet unnecessary, compared to the Second Era, where there were both more and smaller nation-states, resulting in the need for territorial expansion or raids in order to survive. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
Due to it’s harsh landscape, in the past it has often been found that the Empire was highly difficult to traverse. Because of this most long distance travel is done via the seas and rivers, However these may be less usable during the cold winters of Imperius. Therefore a large road system has formed overtime which connects all major cities, towns and Industrial centers. However due to the expansive nature of the Empire, It is highly recommended to always travel in groups. as even though the crime rates in the Empire are low, There is an abundance of predatory Animals including Bears, Packs of wolves and llamas.   &lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Though originally having a primitive trading system, the Imperius Empire today stands as a industrial superpower. The national currency is the GDE or Green Dragon Emerald, provided by the stateless Mercenary Bank. The world&#039;s largest trade organization hails from Imperius, operating the largest ships in Minecraftia&#039;s history. Where Imperius is rich in resources, Kythira is extremely wealthy, making the two natural trading partners. &lt;br /&gt;
&lt;br /&gt;
Where the Kythiran Empire&#039;s industry is split between government mandated monopolistic provinces, where the Crown makes money primarily through levies, the Imperius Empire has a more unified industry, primarily focused on raw natural resources. &lt;br /&gt;
&lt;br /&gt;
Whilst the Kythiran Empire has barely moved into their Farlands, preferring to stay within their borders, the Imperians are in constant conflict with theirs, using them to extract tons of resources through strip-mining these foreign lands.&lt;br /&gt;
&lt;br /&gt;
This has caused several conflicts between the Eagles Reach and the Minecraftia Forum, the latter fearing human rights abuses, as the farlands fall outside of Imperius law. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography &amp;amp; Wildlife==&lt;br /&gt;
The Empire consists mostly of Mountainous landscapes with snowy peaks and densely forested vales, &lt;br /&gt;
&lt;br /&gt;
The most commonly found type of dense woodland in the Empire are coniferous forests, these usually take place on Mountains, Foothills and Bogs.&lt;br /&gt;
&lt;br /&gt;
Due to the Scale of the Empire there is a large variety to be found, &lt;br /&gt;
&lt;br /&gt;
A comprehensive list of the different types forest can be found here:&lt;br /&gt;
&lt;br /&gt;
===Midlanded===&lt;br /&gt;
In the Midtlanded of the Empire, the soils are often found to have high levels of acid. This type of soil is commonly referred to as podzol and the trees that grow here are mostly Large Spruce and Pine trees, this combined with a consistent weather cycle of periods of rain followed by dense fog ensures that this area, despite the acid soils, is always full of life. &lt;br /&gt;
&lt;br /&gt;
===Flatelanden===&lt;br /&gt;
Because of the Horizontally dominant landscape of the Flatelanden, it’s nearly fully vegetated by the Common spruce, Due to the high amount of practical applications for spruce log certain parts of the forests here are cut, shortly after new saplings are planted to ensure the continued existence of the forests here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite the many types of Forests, the most present types of smaller plant life is relatively the same throughout the Empires Expanse. &lt;br /&gt;
&lt;br /&gt;
different types of flora and fauna can be found here:&lt;br /&gt;
&lt;br /&gt;
====Spruce====&lt;br /&gt;
The most dominant species of tree in the Reich is the Common spruce, Picea abies. It and sub-species of it are found over the intitery of the Empire. It has both practical value and cultural, as its prominence was noticed during early expeditions into Easterra.&lt;br /&gt;
&lt;br /&gt;
====Pine====&lt;br /&gt;
Second to the spruce is the Common Pine, Pinus sylvestris.&lt;br /&gt;
&lt;br /&gt;
However often mistaken for regular spruce trees due to both species often growing in the same environment, these are in fact a separate species of tree.&lt;br /&gt;
&lt;br /&gt;
====Birch====&lt;br /&gt;
Often found bordering the transition from coniferous trees to deciduous trees, the Birch, Betula pubescens has been an essential part to the Empire since Its early formation. This was due to the discovery that the bark of the tree could be used as an excellent material to isolate the roofs of houses by offering a near fully waterproof texture. Something that still is of great value in the rainy climate the Empire has.&lt;br /&gt;
&lt;br /&gt;
====Oak====&lt;br /&gt;
Common throughout all of Minecraftia, The oak, Quercus, has been a vital part of construction since the very dawn of time. This tree is mostly used for the outer structure of buildings, Ships and tools due to its overall hard and robust qualities.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Because of the unique method in which The Empire is governed, the Class system found in Imperius differs greatly from that of other nations throughout history,&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nobility &amp;amp; Leading class:===&lt;br /&gt;
Despite officially being a monarchy, the government system in the Empire often doesn&#039;t reflect this. As besides the Kaiser himself there are rarely any other figures of power that could be considered to be from nobility. Instead the rest of the leading class consists of Regional Chancellors, Field Marshals of the Fjellsoldat and chief researchers. This primarily so due to the cultural views the people of the Empire have on how a Government should be run, instead of believing in the decision making of someone born into royalty they instead value those that contribute greatly to the Empire.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volksgenossen:===&lt;br /&gt;
The largest social class, having recently overtaken the peasantry in size, This group remains in many ways similar to that of the peasants, however with a higher standard of living. Any Imperian that has shown courage, force of will or any other qualities that are seen as positive by the Imperius Government is likely to be officially be promoted to  the class of Volksgenossen. Meaning an individual of the people, &lt;br /&gt;
&lt;br /&gt;
As stated before such individuals are granted several advantages throughout the Empire, such as better housing, and are more likely to obtain travel permits within a shorter time frame. &lt;br /&gt;
&lt;br /&gt;
Any individual that has served in the Fjellsoldat for an extended period of time is also automatically selected into the class of Volksgenossen.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Peasants:===&lt;br /&gt;
Being very similar to the larger Volksgenossen class, this class is the second largest in the Empire. Functioning in many areas of Industry, Food production, Trade and in smaller regional governments. Compared to the Kythiran peasants class, those in Imperius experience a higher quality of living. At the cost of semi-restricted freedom of movement throughout the provinces.&lt;br /&gt;
&lt;br /&gt;
==Official Languages==&lt;br /&gt;
Being a people originating from the Riverlands in Westeria, they share the same languages as the Kythirans, these being:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riverlandish&#039;&#039;&#039;: Based on the Dutch language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low-Riverlandish&#039;&#039;&#039;: Based on the English language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Redstonian language|Redstonian]]&#039;&#039;&#039;: A mixture of Germanic and Nordic languages&lt;br /&gt;
&lt;br /&gt;
These three different languages are a legacy from the First and Second Era and the different city-states across Westeria.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Imperius&amp;diff=2905</id>
		<title>Imperius</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Imperius&amp;diff=2905"/>
		<updated>2023-05-07T16:48:20Z</updated>

		<summary type="html">&lt;p&gt;Borre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|micronation =        &amp;lt;!--yes if a micronation--&amp;gt;&lt;br /&gt;
|conventional_long_name = Empire of Imperius&lt;br /&gt;
|native_name =        Imperius&lt;br /&gt;
|common_name =        Imperius Empire&lt;br /&gt;
|status =             &amp;lt;!--Status of country, especially useful for micronations--&amp;gt;&lt;br /&gt;
|image_flag =         Flag_of_Imperius.png&lt;br /&gt;
|alt_flag =           &amp;lt;!--alt text for flag (text shown when pointer hovers over flag)--&amp;gt;&lt;br /&gt;
|flag_border =        &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|flag_footnote =      &amp;lt;!--optional reference or footnote for the flag caption--&amp;gt;&lt;br /&gt;
|image_flag2 =        &amp;lt;!--e.g. Second-flag of country.svg--&amp;gt;&lt;br /&gt;
|alt_flag2 =          &amp;lt;!--alt text for second flag--&amp;gt;&lt;br /&gt;
|flag2_border =       &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|image_coat =         Coat_of_Arms_Imperius.png&lt;br /&gt;
|alt_coat =           &amp;lt;!--alt text for coat of arms--&amp;gt;&lt;br /&gt;
|symbol_type =        &amp;lt;!--emblem, seal, etc (if not a coat of arms)--&amp;gt;&lt;br /&gt;
|symbol_footnote =    &amp;lt;!--optional reference or footnote for the symbol caption--&amp;gt;&lt;br /&gt;
|national_motto =     Vorwärts in Den Sturm&lt;br /&gt;
|englishmotto =       Forward into The Storm&lt;br /&gt;
|national_anthem =    &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|royal_anthem =       &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|other_symbol_type =  &amp;lt;!--Use if a further symbol exists, e.g. hymn--&amp;gt;&lt;br /&gt;
|other_symbol =&lt;br /&gt;
|image_map =          &amp;lt;!--e.g. LocationCountry.svg--&amp;gt;&lt;br /&gt;
|loctext =            &amp;lt;!--text description of location of country--&amp;gt;&lt;br /&gt;
|alt_map =            &amp;lt;!--alt text for map--&amp;gt;&lt;br /&gt;
|map_caption =        &amp;lt;!--Caption to place below map--&amp;gt;&lt;br /&gt;
|image_map2 =         &amp;lt;!--Another map, if required--&amp;gt;&lt;br /&gt;
|alt_map2 =           &amp;lt;!--alt text for second map--&amp;gt;&lt;br /&gt;
|map_caption2 =       &amp;lt;!--Caption to place below second map--&amp;gt;&lt;br /&gt;
|capital =            [[Imperia]]&lt;br /&gt;
|capital2 =           &lt;br /&gt;
|coordinates =        &amp;lt;!-- Coordinates for capital, using {{tl|coord}} --&amp;gt;&lt;br /&gt;
|largest_city =       [[Imperius#Raggisar|Raggisar]]&lt;br /&gt;
|largest_settlement_type = Province&lt;br /&gt;
|largest_settlement = [[Raggisar]]&lt;br /&gt;
|official_languages = &lt;br /&gt;
*Riverlandish&lt;br /&gt;
*Redstonian&lt;br /&gt;
*Low Riverlandish&lt;br /&gt;
|national_languages = &amp;lt;!--Country/territory-wide languages recognised but not necessarily in country/territory-wide law, etc--&amp;gt;&lt;br /&gt;
|regional_languages = &amp;lt;!--Languages recognised or associated with particular regions within the country/territory--&amp;gt;&lt;br /&gt;
|languages_type =     &amp;lt;!--Use to specify a further type of language, if not official, national or regional--&amp;gt;&lt;br /&gt;
|languages =          &amp;lt;!--Languages of the further type--&amp;gt;&lt;br /&gt;
|languages_sub =      &amp;lt;!--Is this further type of language a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|languages2_type =    &amp;lt;!--Another further type of language--&amp;gt;&lt;br /&gt;
|languages2 =         &amp;lt;!--Languages of this second further type--&amp;gt;&lt;br /&gt;
|languages2_sub =     &amp;lt;!--Is the second alternative type of languages a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|ethnic_groups =      *Dorwallian&lt;br /&gt;
*Imperian&lt;br /&gt;
*Numar&lt;br /&gt;
|ethnic_groups_year = &amp;lt;!--Year of ethnic groups data (if provided) or use to place a &amp;lt;ref&amp;gt;--&amp;gt;&lt;br /&gt;
|religion =           &amp;lt;!--Religion--&amp;gt;&lt;br /&gt;
|demonym =            Imperian&lt;br /&gt;
|government_type =    Constitutional monarchy&lt;br /&gt;
|leader_title1 =      Emperor&lt;br /&gt;
|leader_name1 = Borous&lt;br /&gt;
|leader_title2 =      &lt;br /&gt;
|leader_name2 = &lt;br /&gt;
|leader_title3 =      &lt;br /&gt;
|leader_name3 = &lt;br /&gt;
|leader_title14 =      &amp;lt;!--(up to 14 distinct leaders may be included)--&amp;gt;&lt;br /&gt;
|leader_name14 = &lt;br /&gt;
|legislature =        &lt;br /&gt;
|upper_house =        &lt;br /&gt;
|lower_house =        &lt;br /&gt;
|sovereignty_type =   &lt;br /&gt;
|sovereignty_note = &lt;br /&gt;
|established_event1 = Colonization of the island of Dorwall&lt;br /&gt;
|established_date1 =  3 AC&lt;br /&gt;
|established_event2 = The Great March East&lt;br /&gt;
|established_date2 =  4 AC&lt;br /&gt;
|established_event3 = Establishment of the Imperius Empire&lt;br /&gt;
|established_date3 =  4 AC&lt;br /&gt;
|established_event4 = Proclamation of the Imperius Empire&lt;br /&gt;
|established_date4 =  &lt;br /&gt;
|established_event5 = &lt;br /&gt;
|established_date5 =  &lt;br /&gt;
|established_event6 = &lt;br /&gt;
|established_event9 = &amp;lt;!--(up to nine distinct events may be included)--&amp;gt;&lt;br /&gt;
|established_date9 =&lt;br /&gt;
|area_rank = 1&lt;br /&gt;
|area_magnitude = &lt;br /&gt;
|area =               &amp;lt;!--Major area size (in [[Template:convert]] either km2 or sqmi first)--&amp;gt;&lt;br /&gt;
|area_km2 =           &amp;lt;!--Major area size (in square km)--&amp;gt;&lt;br /&gt;
|area_sq_mi =         &amp;lt;!--Area in square mi (requires area_km2)--&amp;gt;&lt;br /&gt;
|area_footnote =      &amp;lt;!--Optional footnote for area--&amp;gt;&lt;br /&gt;
|percent_water = &lt;br /&gt;
|area_label =         &amp;lt;!--Label under &amp;quot;Area&amp;quot; (default is &amp;quot;Total&amp;quot;)--&amp;gt;&lt;br /&gt;
|area_label2 =        &amp;lt;!--Label below area_label (optional)--&amp;gt;&lt;br /&gt;
|area_data2 =         &amp;lt;!--Text after area_label2 (optional)--&amp;gt;&lt;br /&gt;
|population_estimate = &lt;br /&gt;
|population_estimate_rank = 1&lt;br /&gt;
|population_estimate_year = 2017&lt;br /&gt;
|population_census = &lt;br /&gt;
|population_census_year = &lt;br /&gt;
|population_density_km2 = &lt;br /&gt;
|population_density_sq_mi = &lt;br /&gt;
|population_density_rank = &lt;br /&gt;
|nummembers =         &amp;lt;!--An alternative to population for micronation--&amp;gt;&lt;br /&gt;
|GDP_PPP =                     &amp;lt;!--(Gross Domestic Product from Purchasing Power Parity)--&amp;gt;&lt;br /&gt;
|GDP_PPP_rank = 1&lt;br /&gt;
|GDP_PPP_year = &lt;br /&gt;
|GDP_PPP_per_capita = &lt;br /&gt;
|GDP_PPP_per_capita_rank = &lt;br /&gt;
|GDP_nominal = &lt;br /&gt;
|GDP_nominal_rank = 1&lt;br /&gt;
|GDP_nominal_year = &lt;br /&gt;
|GDP_nominal_per_capita = &lt;br /&gt;
|GDP_nominal_per_capita_rank = &lt;br /&gt;
|Gini =                        &amp;lt;!--(Gini measure of income inequality; input number only; valid values are between 0 and 100)--&amp;gt;&lt;br /&gt;
|Gini_ref =                    &amp;lt;!--(for any ref/s to associate with Gini number)--&amp;gt;&lt;br /&gt;
|Gini_rank = &lt;br /&gt;
|Gini_year = &lt;br /&gt;
|HDI_year =           &amp;lt;!-- Please use the year to which the data refers, not the publication year--&amp;gt;&lt;br /&gt;
|HDI =                &amp;lt;!--(Human Development Index; input number only; valid values are between 0 and 1)--&amp;gt;&lt;br /&gt;
|HDI_change =         &amp;lt;!--increase/decrease/steady; rank change from previous year--&amp;gt;&lt;br /&gt;
|HDI_rank = &lt;br /&gt;
|HDI_ref =            &amp;lt;!--(for any ref/s to associate with HDI number)--&amp;gt;&lt;br /&gt;
|currency =           Green Dragon Emerald&lt;br /&gt;
|currency_code =      GDE&lt;br /&gt;
|time_zone =          &amp;lt;!--e.g. GMT, PST, AST, etc, etc (wikilinked if possible)--&amp;gt;&lt;br /&gt;
|utc_offset =         &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|time_zone_DST =      &amp;lt;!--Link to DST (Daylight Saving Time) used, otherwise leave empty--&amp;gt;&lt;br /&gt;
|utc_offset_DST =     &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|DST_note =           &lt;br /&gt;
|antipodes =          &amp;lt;!--Place/s exactly on the opposite side of the world to country/territory--&amp;gt;&lt;br /&gt;
|date_format =        &amp;lt;!--numeric dates (dd-mm-yyyy, yyyy.mm.dd, etc) plus era (CE, AD, AH, etc)--&amp;gt;&lt;br /&gt;
|drives_on =          &amp;lt;!--&amp;quot;right&amp;quot; or &amp;quot;left&amp;quot; (side of road)--&amp;gt;&lt;br /&gt;
|cctld =              &amp;lt;!--Internet country code top-level domain identifier (e.g. [[.br]], [[.de]], etc)&lt;br /&gt;
|iso3166code =        &amp;lt;!--Use to override default from common_name parameter above; omit using &amp;quot;omit&amp;quot;.--&amp;gt;&lt;br /&gt;
|calling_code =       &amp;lt;!--e.g. [[+1]], [[+531]], [[+44]], etc--&amp;gt;&lt;br /&gt;
|patron_saint =       &amp;lt;!--Use patron_saints for multiple--&amp;gt;&lt;br /&gt;
|image_map3 =         &amp;lt;!--Optional third map position, e.g. for use with reference to footnotes below it--&amp;gt;&lt;br /&gt;
|alt_map3 =           &amp;lt;!--alt text for third map position--&amp;gt;&lt;br /&gt;
|footnote_a =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnote_b =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
&amp;lt;!--......--&amp;gt;&lt;br /&gt;
|footnote_h =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnotes =          &amp;lt;!--For any generic non-numbered footnotes--&amp;gt;&lt;br /&gt;
}}{{Infobox monarchy&lt;br /&gt;
| royal_title        = Kaiser&lt;br /&gt;
| realm              = Imperius&lt;br /&gt;
| native_name        = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| border             = imperial&lt;br /&gt;
| coatofarms         = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding. --&amp;gt;&lt;br /&gt;
| coatofarms_article = &amp;lt;!-- Required if {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| coatofarms_link    = &amp;lt;!-- Optional. If {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| type               = other1&lt;br /&gt;
                            Accepted values: commonwealth / non-commonwealth / other /&lt;br /&gt;
                                             other1 / other2 / other3 / other4 / saudi&lt;br /&gt;
                            commonwealth: Imperial Majesty,&lt;br /&gt;
                            non-commonwealth: Imperial Majesty,&lt;br /&gt;
                            other: Imperial Majesty,&lt;br /&gt;
                            other1: Imperial Majesty,&lt;br /&gt;
                            other2: Highness,&lt;br /&gt;
                            other3: Royal Highness,&lt;br /&gt;
                            other4: Serene Highness,&lt;br /&gt;
                            saudi: Custodian of the Two Holy Mosques --&amp;gt;&lt;br /&gt;
| his/her            = his&lt;br /&gt;
| image              = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent          = Borous Von Dragestein&lt;br /&gt;
| incumbentsince     = 4 AC&lt;br /&gt;
| other              = &amp;lt;!-- Optional. Other caption below incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| image2             = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption2           = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent2         = &amp;lt;!-- Optional. for a co-principality --&amp;gt;&lt;br /&gt;
| incumbent2since    = &amp;lt;!-- Optional. Enthronement date. --&amp;gt;&lt;br /&gt;
| other2             = &amp;lt;!-- Optional. Other caption below co-incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| heir_apparent      = &lt;br /&gt;
| heir_presumptive   = None&lt;br /&gt;
| first_monarch      = Borous of Blackwater&lt;br /&gt;
| last_monarch       = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| formation          = 4 AC&lt;br /&gt;
| abolition          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| residence          = &lt;br /&gt;
| appointer          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| pretender          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| website            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
}}The &#039;&#039;&#039;Empire of&#039;&#039;&#039; &#039;&#039;&#039;Imperius&#039;&#039;&#039; is a sovereign nation-state spanning the whole of the Continent of Eastera.&lt;br /&gt;
 &lt;br /&gt;
Due to the acts of the Unific Order during the formation of the Empire, Imperius acts, despite its size, more like a single nation body instead of the more decentralized system Kythira has. With each province acting as a direct hand of the Imperius Government. Due to this high level of control over each of its provinces, Imperius has reached a level of stability on such a scale that comparisons can has rarely be made to other nations.&lt;br /&gt;
 &lt;br /&gt;
This high level of control and stability is of course then used to its greatest extent under the rule of Kaiser Borous, As Imperius has managed to quickly become a center of Industrial ingenuity and development.&lt;br /&gt;
&lt;br /&gt;
Due to this Imperius has often become a target of Kythiran espionage and at times even direct sabotage, Events such as the Dervich Incident have made it so that Imperius now keeps highly precise documentation of Civilian movements throughout the Empire in an attempt to weed out possible Kythiran Spies. &lt;br /&gt;
&lt;br /&gt;
Despite this, Imperius does keep healthy trading relations with the Kythiran Empire, Mainly via It’s capital Imperia. Where in countless of Trading ships Arrive and leave at it’s ports daily&lt;br /&gt;
&lt;br /&gt;
It is often believed that many aspects of Imperius culture have came forth from high concentrations of trade with the Kythiran Province of Ardoragh.&lt;br /&gt;
&lt;br /&gt;
The non-lyrical Anthem of Imperius can be found [https://www.youtube.com/watch?v=JLrnwy7OIvw Here]&lt;br /&gt;
&lt;br /&gt;
Also to be found is &#039;[https://youtu.be/X_AthBYdIAo The Imperius Suite]&#039;, The offical music for the geological Area that is Imperius. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Empire of Imperius began in the Third Era, as the Empire of Imperius. After Coetzeeclan, the Emperor of Kythira, had started to unify and rebuild the Old World, a group of Riverlanders, led by Borous of Castle Blackwater, requested the Kythiran Emperor to allow them to form their own independent nation. This request was granted by the Emperor, and he bestowed upon them the small desert island of Dorwall, just off the coast of the Fortress City of Redstonia, as well as all lands of Eastera, the unexplored continent east of the Narrow Sea. In return, Kythira received the Castle of Blackwater, which they considered a historical structure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Setting sail towards the island, they used their boats to construct the first homes, which eventually would transform into the town of Dorwall. Whilst Kythira was working on making the Old World a unified whole, the people of Imperius began the Great March East, colonizing vast plots of Eastera, before that unexplored. Forming numerous towns and cities, eventually the lands colonized became so vast they matched Kythira in size.  &lt;br /&gt;
==Primary Cities==&lt;br /&gt;
[[Imperia]] - Capital of the Imperius Empire&lt;br /&gt;
&lt;br /&gt;
[[Eisenturm]] - &lt;br /&gt;
&lt;br /&gt;
[[Vannporten]] - &lt;br /&gt;
&lt;br /&gt;
[[Brødsund]] -&lt;br /&gt;
&lt;br /&gt;
[[Dorwall]] -&lt;br /&gt;
&lt;br /&gt;
==Provinces==&lt;br /&gt;
&lt;br /&gt;
=====Raggisar=====&lt;br /&gt;
This is the single largest province in the Empire, With the Empire&#039;s Capital Imperia in its center. besides striking landscape features, this province is also rich in resources. It’s borders are clearly defined at the transition between coniferous trees to deciduous trees. It is also from here that most trade with Kythira is held. &lt;br /&gt;
&lt;br /&gt;
=====Furumir=====&lt;br /&gt;
A province that is essential to the Industrial might of the Empire, out here most industrial centers are to be found, sitting next to the Vannvernlig Sea is the fortified city of Eisenturm. Where Regional Chancellor Javohn resides. &lt;br /&gt;
&lt;br /&gt;
=====Jernir=====&lt;br /&gt;
A ocean side Province bordering on the Northern Sea, it is in this province that most civilian ships are constructed. The capital of this province, Brødsund is one of the richer cities in the Empire. Being a popular city for people of the Volksgenossen class to eventually retire in.  &lt;br /&gt;
&lt;br /&gt;
=====Fjernheimen=====&lt;br /&gt;
The most Eastern province of the Empire, Bordering the Farlands. It is here that the Unific Order is still the most active, defending the Empire from small incursions and sometime forces believed to be from territories far outside the known world. Due to the province being such a great distance away from more developed areas, most towns here are focussed on smaller industries such as woodcutting.&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
Unlike the Empire of Kythira, and despite the official definition of the empire&#039;s government, the Imperius Empire has an elected monarch with full autocratic power. The seat of power, Eagles Reach, inside the capital city of Imperia, is where national and international matters are discussed and deliberated upon.  &lt;br /&gt;
&lt;br /&gt;
Whilst proclaimed to be a constitutional monarchy, in practice the emperor governs with little restrictions, the parliament serving at times a mere symbolic purpose. The Existence of set parliament is largely a consequence of provincial uprisings demanding more autonomy, it having been established in an attempt to quell these incursions.   &lt;br /&gt;
&lt;br /&gt;
Though several peace treaties with the Kythiran Empire exist, conflicts between the two nations are relatively common, often resulting in new treaties and sometimes the annexation of territory.  &lt;br /&gt;
&lt;br /&gt;
The Imperius Empire is split into several provinces, each ruled by a chancellor who, semi-independently, reports only to the Kaiser, similar to the High-Lord system of Kythira. &lt;br /&gt;
==Military==&lt;br /&gt;
Whilst the Kythiran military is primarily split among separate armies, each under the control of their respective High-Lord, the Imperius military is one unified force, which in terms of manpower far outmatches the Kythirans. The Imperius military is also one of the most well funded in the world in terms of research and development, constantly bringing new types of weaponry and technological advancements to Minecraftia. This often results in military standoffs between the nations, but so far a full war has never occurred between the Empires. For this, leading scholars have several theories:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trauma Theory&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Trauma Theory states that the two Empires never have engaged in full war due to fears of repeating the events of the Great Grief. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sea Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sea Theory states that the two Empires never have engaged in full war due to the Narrow Sea preventing a land army from quick mobilization into foreign territory, unlike the Great Grief and the numerous wars in the Second Era, all of which were fought on the same continent. Furthermore, the strong naval presence and coastal defenses of both nations make an invasion even more dangerous to accomplish. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trade Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Trade Theory states that the two Empires never have engaged in full war due to it endangering trade between the two nations, making warfare not financially viable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Expanse Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Expanse Theory states that the two Empires never have engaged in full war due to both empires having reached such large sizes that resource wars are as of yet unnecessary, compared to the Second Era, where there were both more and smaller nation-states, resulting in the need for territorial expansion or raids in order to survive. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
Due to it’s harsh landscape, in the past it has often been found that the Empire was highly difficult to traverse. Because of this most long distance travel is done via the seas and rivers, However these may be less usable during the cold winters of Imperius. Therefore a large road system has formed overtime which connects all major cities, towns and Industrial centers. However due to the expansive nature of the Empire, It is highly recommended to always travel in groups. as even though the crime rates in the Empire are low, There is an abundance of predatory Animals including Bears, Packs of wolves and llamas.   &lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Though originally having a primitive trading system, the Imperius Empire today stands as a industrial superpower. The national currency is the GDE or Green Dragon Emerald, provided by the stateless Mercenary Bank. The world&#039;s largest trade organization hails from Imperius, operating the largest ships in Minecraftia&#039;s history. Where Imperius is rich in resources, Kythira is extremely wealthy, making the two natural trading partners. &lt;br /&gt;
&lt;br /&gt;
Where the Kythiran Empire&#039;s industry is split between government mandated monopolistic provinces, where the Crown makes money primarily through levies, the Imperius Empire has a more unified industry, primarily focused on raw natural resources. &lt;br /&gt;
&lt;br /&gt;
Whilst the Kythiran Empire has barely moved into their Farlands, preferring to stay within their borders, the Imperians are in constant conflict with theirs, using them to extract tons of resources through strip-mining these foreign lands.&lt;br /&gt;
&lt;br /&gt;
This has caused several conflicts between the Eagles Reach and the Minecraftia Forum, the latter fearing human rights abuses, as the farlands fall outside of Imperius law. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography &amp;amp; Wildlife==&lt;br /&gt;
The Empire consists mostly of Mountainous landscapes with snowy peaks and densely forested vales, &lt;br /&gt;
&lt;br /&gt;
The most commonly found type of dense woodland in the Empire are coniferous forests, these usually take place on Mountains, Foothills and Bogs.&lt;br /&gt;
&lt;br /&gt;
Due to the Scale of the Empire there is a large variety to be found, &lt;br /&gt;
&lt;br /&gt;
A comprehensive list of the different types forest can be found here:&lt;br /&gt;
&lt;br /&gt;
===Midlanded===&lt;br /&gt;
In the Midtlanded of the Empire, the soils are often found to have high levels of acid. This type of soil is commonly referred to as podzol and the trees that grow here are mostly Large Spruce and Pine trees, this combined with a consistent weather cycle of periods of rain followed by dense fog ensures that this area, despite the acid soils, is always full of life. &lt;br /&gt;
&lt;br /&gt;
===Flatelanden===&lt;br /&gt;
Because of the Horizontally dominant landscape of the Flatelanden, it’s nearly fully vegetated by the Common spruce, Due to the high amount of practical applications for spruce log certain parts of the forests here are cut, shortly after new saplings are planted to ensure the continued existence of the forests here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite the many types of Forests, the most present types of smaller plant life is relatively the same throughout the Empires Expanse. &lt;br /&gt;
&lt;br /&gt;
different types of flora and fauna can be found here:&lt;br /&gt;
&lt;br /&gt;
====Spruce====&lt;br /&gt;
The most dominant species of tree in the Reich is the Common spruce, Picea abies. It and sub-species of it are found over the intitery of the Empire. It has both practical value and cultural, as its prominence was noticed during early expeditions into Easterra.&lt;br /&gt;
&lt;br /&gt;
====Pine====&lt;br /&gt;
Second to the spruce is the Common Pine, Pinus sylvestris.&lt;br /&gt;
&lt;br /&gt;
However often mistaken for regular spruce trees due to both species often growing in the same environment, these are in fact a separate species of tree.&lt;br /&gt;
&lt;br /&gt;
====Birch====&lt;br /&gt;
Often found bordering the transition from coniferous trees to deciduous trees, the Birch, Betula pubescens has been an essential part to the Empire since Its early formation. This was due to the discovery that the bark of the tree could be used as an excellent material to isolate the roofs of houses by offering a near fully waterproof texture. Something that still is of great value in the rainy climate the Empire has.&lt;br /&gt;
&lt;br /&gt;
====Oak====&lt;br /&gt;
Common throughout all of Minecraftia, The oak, Quercus, has been a vital part of construction since the very dawn of time. This tree is mostly used for the outer structure of buildings, Ships and tools due to its overall hard and robust qualities.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Because of the unique method in which The Empire is governed, the Class system found in Imperius differs greatly from that of other nations throughout history,&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nobility &amp;amp; Leading class:===&lt;br /&gt;
Despite officially being a monarchy, the government system in the Empire often doesn&#039;t reflect this. As besides the Kaiser himself there are rarely any other figures of power that could be considered to be from nobility. Instead the rest of the leading class consists of Regional Chancellors, Field Marshals of the Fjellsoldat and chief researchers. This primarily so due to the cultural views the people of the Empire have on how a Government should be run, instead of believing in the decision making of someone born into royalty they instead value those that contribute greatly to the Empire.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volksgenossen:===&lt;br /&gt;
The largest social class, having recently overtaken the peasantry in size, This group remains in many ways similar to that of the peasants, however with a higher standard of living. Any Imperian that has shown courage, force of will or any other qualities that are seen as positive by the Imperius Government is likely to be officially be promoted to  the class of Volksgenossen. Meaning an individual of the people, &lt;br /&gt;
&lt;br /&gt;
As stated before such individuals are granted several advantages throughout the Empire, such as better housing, and are more likely to obtain travel permits within a shorter time frame. &lt;br /&gt;
&lt;br /&gt;
Any individual that has served in the Fjellsoldat for an extended period of time is also automatically selected into the class of Volksgenossen.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Peasants:===&lt;br /&gt;
Being very similar to the larger Volksgenossen class, this class is the second largest in the Empire. Functioning in many areas of Industry, Food production, Trade and in smaller regional governments. Compared to the Kythiran peasants class, those in Imperius experience a higher quality of living. At the cost of semi-restricted freedom of movement throughout the provinces.&lt;br /&gt;
&lt;br /&gt;
==Official Languages==&lt;br /&gt;
Being a people originating from the Riverlands in Westeria, they share the same languages as the Kythirans, these being:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riverlandish&#039;&#039;&#039;: Based on the Dutch language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low-Riverlandish&#039;&#039;&#039;: Based on the English language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Redstonian language|Redstonian]]&#039;&#039;&#039;: A mixture of Germanic and Nordic languages&lt;br /&gt;
&lt;br /&gt;
These three different languages are a legacy from the First and Second Era and the different city-states across Westeria.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Imperius&amp;diff=2904</id>
		<title>Imperius</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Imperius&amp;diff=2904"/>
		<updated>2023-05-07T16:47:43Z</updated>

		<summary type="html">&lt;p&gt;Borre: Reich to Empire&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|micronation =        &amp;lt;!--yes if a micronation--&amp;gt;&lt;br /&gt;
|conventional_long_name = Empire of Imperius&lt;br /&gt;
|native_name =        Imperius&lt;br /&gt;
|common_name =        Imperius Empire&lt;br /&gt;
|status =             &amp;lt;!--Status of country, especially useful for micronations--&amp;gt;&lt;br /&gt;
|image_flag =         Flag_of_Imperius.png&lt;br /&gt;
|alt_flag =           &amp;lt;!--alt text for flag (text shown when pointer hovers over flag)--&amp;gt;&lt;br /&gt;
|flag_border =        &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|flag_footnote =      &amp;lt;!--optional reference or footnote for the flag caption--&amp;gt;&lt;br /&gt;
|image_flag2 =        &amp;lt;!--e.g. Second-flag of country.svg--&amp;gt;&lt;br /&gt;
|alt_flag2 =          &amp;lt;!--alt text for second flag--&amp;gt;&lt;br /&gt;
|flag2_border =       &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|image_coat =         Coat_of_Arms_Imperius.png&lt;br /&gt;
|alt_coat =           &amp;lt;!--alt text for coat of arms--&amp;gt;&lt;br /&gt;
|symbol_type =        &amp;lt;!--emblem, seal, etc (if not a coat of arms)--&amp;gt;&lt;br /&gt;
|symbol_footnote =    &amp;lt;!--optional reference or footnote for the symbol caption--&amp;gt;&lt;br /&gt;
|national_motto =     Vorwärts in Den Sturm&lt;br /&gt;
|englishmotto =       Forward into The Storm&lt;br /&gt;
|national_anthem =    &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|royal_anthem =       &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|other_symbol_type =  &amp;lt;!--Use if a further symbol exists, e.g. hymn--&amp;gt;&lt;br /&gt;
|other_symbol =&lt;br /&gt;
|image_map =          &amp;lt;!--e.g. LocationCountry.svg--&amp;gt;&lt;br /&gt;
|loctext =            &amp;lt;!--text description of location of country--&amp;gt;&lt;br /&gt;
|alt_map =            &amp;lt;!--alt text for map--&amp;gt;&lt;br /&gt;
|map_caption =        &amp;lt;!--Caption to place below map--&amp;gt;&lt;br /&gt;
|image_map2 =         &amp;lt;!--Another map, if required--&amp;gt;&lt;br /&gt;
|alt_map2 =           &amp;lt;!--alt text for second map--&amp;gt;&lt;br /&gt;
|map_caption2 =       &amp;lt;!--Caption to place below second map--&amp;gt;&lt;br /&gt;
|capital =            [[Imperia]]&lt;br /&gt;
|capital2 =           &lt;br /&gt;
|coordinates =        &amp;lt;!-- Coordinates for capital, using {{tl|coord}} --&amp;gt;&lt;br /&gt;
|largest_city =       [[Imperius#Raggisar|Raggisar]]&lt;br /&gt;
|largest_settlement_type = Province&lt;br /&gt;
|largest_settlement = [[Raggisar]]&lt;br /&gt;
|official_languages = &lt;br /&gt;
*Riverlandish&lt;br /&gt;
*Redstonian&lt;br /&gt;
*Low Riverlandish&lt;br /&gt;
|national_languages = &amp;lt;!--Country/territory-wide languages recognised but not necessarily in country/territory-wide law, etc--&amp;gt;&lt;br /&gt;
|regional_languages = &amp;lt;!--Languages recognised or associated with particular regions within the country/territory--&amp;gt;&lt;br /&gt;
|languages_type =     &amp;lt;!--Use to specify a further type of language, if not official, national or regional--&amp;gt;&lt;br /&gt;
|languages =          &amp;lt;!--Languages of the further type--&amp;gt;&lt;br /&gt;
|languages_sub =      &amp;lt;!--Is this further type of language a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|languages2_type =    &amp;lt;!--Another further type of language--&amp;gt;&lt;br /&gt;
|languages2 =         &amp;lt;!--Languages of this second further type--&amp;gt;&lt;br /&gt;
|languages2_sub =     &amp;lt;!--Is the second alternative type of languages a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|ethnic_groups =      *Dorwallian&lt;br /&gt;
*Imperian&lt;br /&gt;
*Numar&lt;br /&gt;
|ethnic_groups_year = &amp;lt;!--Year of ethnic groups data (if provided) or use to place a &amp;lt;ref&amp;gt;--&amp;gt;&lt;br /&gt;
|religion =           &amp;lt;!--Religion--&amp;gt;&lt;br /&gt;
|demonym =            Imperian&lt;br /&gt;
|government_type =    Elected constitutional monarchy&lt;br /&gt;
|leader_title1 =      Emperor&lt;br /&gt;
|leader_name1 = Borous&lt;br /&gt;
|leader_title2 =      &lt;br /&gt;
|leader_name2 = &lt;br /&gt;
|leader_title3 =      &lt;br /&gt;
|leader_name3 = &lt;br /&gt;
|leader_title14 =      &amp;lt;!--(up to 14 distinct leaders may be included)--&amp;gt;&lt;br /&gt;
|leader_name14 = &lt;br /&gt;
|legislature =        &lt;br /&gt;
|upper_house =        &lt;br /&gt;
|lower_house =        &lt;br /&gt;
|sovereignty_type =   &lt;br /&gt;
|sovereignty_note = &lt;br /&gt;
|established_event1 = Colonization of the island of Dorwall&lt;br /&gt;
|established_date1 =  3 AC&lt;br /&gt;
|established_event2 = The Great March East&lt;br /&gt;
|established_date2 =  4 AC&lt;br /&gt;
|established_event3 = Establishment of the Imperius Reich&lt;br /&gt;
|established_date3 =  4 AC&lt;br /&gt;
|established_event4 = Proclamation of the Imperius Reich&lt;br /&gt;
|established_date4 =  &lt;br /&gt;
|established_event5 = &lt;br /&gt;
|established_date5 =  &lt;br /&gt;
|established_event6 = &lt;br /&gt;
|established_event9 = &amp;lt;!--(up to nine distinct events may be included)--&amp;gt;&lt;br /&gt;
|established_date9 =&lt;br /&gt;
|area_rank = 1&lt;br /&gt;
|area_magnitude = &lt;br /&gt;
|area =               &amp;lt;!--Major area size (in [[Template:convert]] either km2 or sqmi first)--&amp;gt;&lt;br /&gt;
|area_km2 =           &amp;lt;!--Major area size (in square km)--&amp;gt;&lt;br /&gt;
|area_sq_mi =         &amp;lt;!--Area in square mi (requires area_km2)--&amp;gt;&lt;br /&gt;
|area_footnote =      &amp;lt;!--Optional footnote for area--&amp;gt;&lt;br /&gt;
|percent_water = &lt;br /&gt;
|area_label =         &amp;lt;!--Label under &amp;quot;Area&amp;quot; (default is &amp;quot;Total&amp;quot;)--&amp;gt;&lt;br /&gt;
|area_label2 =        &amp;lt;!--Label below area_label (optional)--&amp;gt;&lt;br /&gt;
|area_data2 =         &amp;lt;!--Text after area_label2 (optional)--&amp;gt;&lt;br /&gt;
|population_estimate = &lt;br /&gt;
|population_estimate_rank = 1&lt;br /&gt;
|population_estimate_year = 2017&lt;br /&gt;
|population_census = &lt;br /&gt;
|population_census_year = &lt;br /&gt;
|population_density_km2 = &lt;br /&gt;
|population_density_sq_mi = &lt;br /&gt;
|population_density_rank = &lt;br /&gt;
|nummembers =         &amp;lt;!--An alternative to population for micronation--&amp;gt;&lt;br /&gt;
|GDP_PPP =                     &amp;lt;!--(Gross Domestic Product from Purchasing Power Parity)--&amp;gt;&lt;br /&gt;
|GDP_PPP_rank = 1&lt;br /&gt;
|GDP_PPP_year = &lt;br /&gt;
|GDP_PPP_per_capita = &lt;br /&gt;
|GDP_PPP_per_capita_rank = &lt;br /&gt;
|GDP_nominal = &lt;br /&gt;
|GDP_nominal_rank = 1&lt;br /&gt;
|GDP_nominal_year = &lt;br /&gt;
|GDP_nominal_per_capita = &lt;br /&gt;
|GDP_nominal_per_capita_rank = &lt;br /&gt;
|Gini =                        &amp;lt;!--(Gini measure of income inequality; input number only; valid values are between 0 and 100)--&amp;gt;&lt;br /&gt;
|Gini_ref =                    &amp;lt;!--(for any ref/s to associate with Gini number)--&amp;gt;&lt;br /&gt;
|Gini_rank = &lt;br /&gt;
|Gini_year = &lt;br /&gt;
|HDI_year =           &amp;lt;!-- Please use the year to which the data refers, not the publication year--&amp;gt;&lt;br /&gt;
|HDI =                &amp;lt;!--(Human Development Index; input number only; valid values are between 0 and 1)--&amp;gt;&lt;br /&gt;
|HDI_change =         &amp;lt;!--increase/decrease/steady; rank change from previous year--&amp;gt;&lt;br /&gt;
|HDI_rank = &lt;br /&gt;
|HDI_ref =            &amp;lt;!--(for any ref/s to associate with HDI number)--&amp;gt;&lt;br /&gt;
|currency =           Green Dragon Emerald&lt;br /&gt;
|currency_code =      GDE&lt;br /&gt;
|time_zone =          &amp;lt;!--e.g. GMT, PST, AST, etc, etc (wikilinked if possible)--&amp;gt;&lt;br /&gt;
|utc_offset =         &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|time_zone_DST =      &amp;lt;!--Link to DST (Daylight Saving Time) used, otherwise leave empty--&amp;gt;&lt;br /&gt;
|utc_offset_DST =     &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|DST_note =           &lt;br /&gt;
|antipodes =          &amp;lt;!--Place/s exactly on the opposite side of the world to country/territory--&amp;gt;&lt;br /&gt;
|date_format =        &amp;lt;!--numeric dates (dd-mm-yyyy, yyyy.mm.dd, etc) plus era (CE, AD, AH, etc)--&amp;gt;&lt;br /&gt;
|drives_on =          &amp;lt;!--&amp;quot;right&amp;quot; or &amp;quot;left&amp;quot; (side of road)--&amp;gt;&lt;br /&gt;
|cctld =              &amp;lt;!--Internet country code top-level domain identifier (e.g. [[.br]], [[.de]], etc)&lt;br /&gt;
|iso3166code =        &amp;lt;!--Use to override default from common_name parameter above; omit using &amp;quot;omit&amp;quot;.--&amp;gt;&lt;br /&gt;
|calling_code =       &amp;lt;!--e.g. [[+1]], [[+531]], [[+44]], etc--&amp;gt;&lt;br /&gt;
|patron_saint =       &amp;lt;!--Use patron_saints for multiple--&amp;gt;&lt;br /&gt;
|image_map3 =         &amp;lt;!--Optional third map position, e.g. for use with reference to footnotes below it--&amp;gt;&lt;br /&gt;
|alt_map3 =           &amp;lt;!--alt text for third map position--&amp;gt;&lt;br /&gt;
|footnote_a =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnote_b =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
&amp;lt;!--......--&amp;gt;&lt;br /&gt;
|footnote_h =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnotes =          &amp;lt;!--For any generic non-numbered footnotes--&amp;gt;&lt;br /&gt;
}}{{Infobox monarchy&lt;br /&gt;
| royal_title        = Kaiser&lt;br /&gt;
| realm              = Imperius&lt;br /&gt;
| native_name        = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| border             = imperial&lt;br /&gt;
| coatofarms         = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding. --&amp;gt;&lt;br /&gt;
| coatofarms_article = &amp;lt;!-- Required if {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| coatofarms_link    = &amp;lt;!-- Optional. If {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| type               = other1&lt;br /&gt;
                            Accepted values: commonwealth / non-commonwealth / other /&lt;br /&gt;
                                             other1 / other2 / other3 / other4 / saudi&lt;br /&gt;
                            commonwealth: Imperial Majesty,&lt;br /&gt;
                            non-commonwealth: Imperial Majesty,&lt;br /&gt;
                            other: Imperial Majesty,&lt;br /&gt;
                            other1: Imperial Majesty,&lt;br /&gt;
                            other2: Highness,&lt;br /&gt;
                            other3: Royal Highness,&lt;br /&gt;
                            other4: Serene Highness,&lt;br /&gt;
                            saudi: Custodian of the Two Holy Mosques --&amp;gt;&lt;br /&gt;
| his/her            = his&lt;br /&gt;
| image              = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent          = Borous Von Dragestein&lt;br /&gt;
| incumbentsince     = 4 AC&lt;br /&gt;
| other              = &amp;lt;!-- Optional. Other caption below incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| image2             = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption2           = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent2         = &amp;lt;!-- Optional. for a co-principality --&amp;gt;&lt;br /&gt;
| incumbent2since    = &amp;lt;!-- Optional. Enthronement date. --&amp;gt;&lt;br /&gt;
| other2             = &amp;lt;!-- Optional. Other caption below co-incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| heir_apparent      = &lt;br /&gt;
| heir_presumptive   = None&lt;br /&gt;
| first_monarch      = Borous of Blackwater&lt;br /&gt;
| last_monarch       = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| formation          = 4 AC&lt;br /&gt;
| abolition          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| residence          = &lt;br /&gt;
| appointer          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| pretender          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| website            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
}}The &#039;&#039;&#039;Empire of&#039;&#039;&#039; &#039;&#039;&#039;Imperius&#039;&#039;&#039; is a sovereign nation-state spanning the whole of the Continent of Eastera.&lt;br /&gt;
 &lt;br /&gt;
Due to the acts of the Unific Order during the formation of the Empire, Imperius acts, despite its size, more like a single nation body instead of the more decentralized system Kythira has. With each province acting as a direct hand of the Imperius Government. Due to this high level of control over each of its provinces, Imperius has reached a level of stability on such a scale that comparisons can has rarely be made to other nations.&lt;br /&gt;
 &lt;br /&gt;
This high level of control and stability is of course then used to its greatest extent under the rule of Kaiser Borous, As Imperius has managed to quickly become a center of Industrial ingenuity and development.&lt;br /&gt;
&lt;br /&gt;
Due to this Imperius has often become a target of Kythiran espionage and at times even direct sabotage, Events such as the Dervich Incident have made it so that Imperius now keeps highly precise documentation of Civilian movements throughout the Empire in an attempt to weed out possible Kythiran Spies. &lt;br /&gt;
&lt;br /&gt;
Despite this, Imperius does keep healthy trading relations with the Kythiran Empire, Mainly via It’s capital Imperia. Where in countless of Trading ships Arrive and leave at it’s ports daily&lt;br /&gt;
&lt;br /&gt;
It is often believed that many aspects of Imperius culture have came forth from high concentrations of trade with the Kythiran Province of Ardoragh.&lt;br /&gt;
&lt;br /&gt;
The non-lyrical Anthem of Imperius can be found [https://www.youtube.com/watch?v=JLrnwy7OIvw Here]&lt;br /&gt;
&lt;br /&gt;
Also to be found is &#039;[https://youtu.be/X_AthBYdIAo The Imperius Suite]&#039;, The offical music for the geological Area that is Imperius. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Empire of Imperius began in the Third Era, as the Empire of Imperius. After Coetzeeclan, the Emperor of Kythira, had started to unify and rebuild the Old World, a group of Riverlanders, led by Borous of Castle Blackwater, requested the Kythiran Emperor to allow them to form their own independent nation. This request was granted by the Emperor, and he bestowed upon them the small desert island of Dorwall, just off the coast of the Fortress City of Redstonia, as well as all lands of Eastera, the unexplored continent east of the Narrow Sea. In return, Kythira received the Castle of Blackwater, which they considered a historical structure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Setting sail towards the island, they used their boats to construct the first homes, which eventually would transform into the town of Dorwall. Whilst Kythira was working on making the Old World a unified whole, the people of Imperius began the Great March East, colonizing vast plots of Eastera, before that unexplored. Forming numerous towns and cities, eventually the lands colonized became so vast they matched Kythira in size.  &lt;br /&gt;
==Primary Cities==&lt;br /&gt;
[[Imperia]] - Capital of the Imperius Empire&lt;br /&gt;
&lt;br /&gt;
[[Eisenturm]] - &lt;br /&gt;
&lt;br /&gt;
[[Vannporten]] - &lt;br /&gt;
&lt;br /&gt;
[[Brødsund]] -&lt;br /&gt;
&lt;br /&gt;
[[Dorwall]] -&lt;br /&gt;
&lt;br /&gt;
==Provinces==&lt;br /&gt;
&lt;br /&gt;
=====Raggisar=====&lt;br /&gt;
This is the single largest province in the Empire, With the Empire&#039;s Capital Imperia in its center. besides striking landscape features, this province is also rich in resources. It’s borders are clearly defined at the transition between coniferous trees to deciduous trees. It is also from here that most trade with Kythira is held. &lt;br /&gt;
&lt;br /&gt;
=====Furumir=====&lt;br /&gt;
A province that is essential to the Industrial might of the Empire, out here most industrial centers are to be found, sitting next to the Vannvernlig Sea is the fortified city of Eisenturm. Where Regional Chancellor Javohn resides. &lt;br /&gt;
&lt;br /&gt;
=====Jernir=====&lt;br /&gt;
A ocean side Province bordering on the Northern Sea, it is in this province that most civilian ships are constructed. The capital of this province, Brødsund is one of the richer cities in the Empire. Being a popular city for people of the Volksgenossen class to eventually retire in.  &lt;br /&gt;
&lt;br /&gt;
=====Fjernheimen=====&lt;br /&gt;
The most Eastern province of the Empire, Bordering the Farlands. It is here that the Unific Order is still the most active, defending the Empire from small incursions and sometime forces believed to be from territories far outside the known world. Due to the province being such a great distance away from more developed areas, most towns here are focussed on smaller industries such as woodcutting.&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
Unlike the Empire of Kythira, and despite the official definition of the empire&#039;s government, the Imperius Empire has an elected monarch with full autocratic power. The seat of power, Eagles Reach, inside the capital city of Imperia, is where national and international matters are discussed and deliberated upon.  &lt;br /&gt;
&lt;br /&gt;
Whilst proclaimed to be a constitutional monarchy, in practice the emperor governs with little restrictions, the parliament serving at times a mere symbolic purpose. The Existence of set parliament is largely a consequence of provincial uprisings demanding more autonomy, it having been established in an attempt to quell these incursions.   &lt;br /&gt;
&lt;br /&gt;
Though several peace treaties with the Kythiran Empire exist, conflicts between the two nations are relatively common, often resulting in new treaties and sometimes the annexation of territory.  &lt;br /&gt;
&lt;br /&gt;
The Imperius Empire is split into several provinces, each ruled by a chancellor who, semi-independently, reports only to the Kaiser, similar to the High-Lord system of Kythira. &lt;br /&gt;
==Military==&lt;br /&gt;
Whilst the Kythiran military is primarily split among separate armies, each under the control of their respective High-Lord, the Imperius military is one unified force, which in terms of manpower far outmatches the Kythirans. The Imperius military is also one of the most well funded in the world in terms of research and development, constantly bringing new types of weaponry and technological advancements to Minecraftia. This often results in military standoffs between the nations, but so far a full war has never occurred between the Empires. For this, leading scholars have several theories:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trauma Theory&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Trauma Theory states that the two Empires never have engaged in full war due to fears of repeating the events of the Great Grief. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sea Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sea Theory states that the two Empires never have engaged in full war due to the Narrow Sea preventing a land army from quick mobilization into foreign territory, unlike the Great Grief and the numerous wars in the Second Era, all of which were fought on the same continent. Furthermore, the strong naval presence and coastal defenses of both nations make an invasion even more dangerous to accomplish. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trade Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Trade Theory states that the two Empires never have engaged in full war due to it endangering trade between the two nations, making warfare not financially viable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Expanse Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Expanse Theory states that the two Empires never have engaged in full war due to both empires having reached such large sizes that resource wars are as of yet unnecessary, compared to the Second Era, where there were both more and smaller nation-states, resulting in the need for territorial expansion or raids in order to survive. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
Due to it’s harsh landscape, in the past it has often been found that the Empire was highly difficult to traverse. Because of this most long distance travel is done via the seas and rivers, However these may be less usable during the cold winters of Imperius. Therefore a large road system has formed overtime which connects all major cities, towns and Industrial centers. However due to the expansive nature of the Empire, It is highly recommended to always travel in groups. as even though the crime rates in the Empire are low, There is an abundance of predatory Animals including Bears, Packs of wolves and llamas.   &lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Though originally having a primitive trading system, the Imperius Empire today stands as a industrial superpower. The national currency is the GDE or Green Dragon Emerald, provided by the stateless Mercenary Bank. The world&#039;s largest trade organization hails from Imperius, operating the largest ships in Minecraftia&#039;s history. Where Imperius is rich in resources, Kythira is extremely wealthy, making the two natural trading partners. &lt;br /&gt;
&lt;br /&gt;
Where the Kythiran Empire&#039;s industry is split between government mandated monopolistic provinces, where the Crown makes money primarily through levies, the Imperius Empire has a more unified industry, primarily focused on raw natural resources. &lt;br /&gt;
&lt;br /&gt;
Whilst the Kythiran Empire has barely moved into their Farlands, preferring to stay within their borders, the Imperians are in constant conflict with theirs, using them to extract tons of resources through strip-mining these foreign lands.&lt;br /&gt;
&lt;br /&gt;
This has caused several conflicts between the Eagles Reach and the Minecraftia Forum, the latter fearing human rights abuses, as the farlands fall outside of Imperius law. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography &amp;amp; Wildlife==&lt;br /&gt;
The Empire consists mostly of Mountainous landscapes with snowy peaks and densely forested vales, &lt;br /&gt;
&lt;br /&gt;
The most commonly found type of dense woodland in the Empire are coniferous forests, these usually take place on Mountains, Foothills and Bogs.&lt;br /&gt;
&lt;br /&gt;
Due to the Scale of the Empire there is a large variety to be found, &lt;br /&gt;
&lt;br /&gt;
A comprehensive list of the different types forest can be found here:&lt;br /&gt;
&lt;br /&gt;
===Midlanded===&lt;br /&gt;
In the Midtlanded of the Empire, the soils are often found to have high levels of acid. This type of soil is commonly referred to as podzol and the trees that grow here are mostly Large Spruce and Pine trees, this combined with a consistent weather cycle of periods of rain followed by dense fog ensures that this area, despite the acid soils, is always full of life. &lt;br /&gt;
&lt;br /&gt;
===Flatelanden===&lt;br /&gt;
Because of the Horizontally dominant landscape of the Flatelanden, it’s nearly fully vegetated by the Common spruce, Due to the high amount of practical applications for spruce log certain parts of the forests here are cut, shortly after new saplings are planted to ensure the continued existence of the forests here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite the many types of Forests, the most present types of smaller plant life is relatively the same throughout the Empires Expanse. &lt;br /&gt;
&lt;br /&gt;
different types of flora and fauna can be found here:&lt;br /&gt;
&lt;br /&gt;
====Spruce====&lt;br /&gt;
The most dominant species of tree in the Reich is the Common spruce, Picea abies. It and sub-species of it are found over the intitery of the Empire. It has both practical value and cultural, as its prominence was noticed during early expeditions into Easterra.&lt;br /&gt;
&lt;br /&gt;
====Pine====&lt;br /&gt;
Second to the spruce is the Common Pine, Pinus sylvestris.&lt;br /&gt;
&lt;br /&gt;
However often mistaken for regular spruce trees due to both species often growing in the same environment, these are in fact a separate species of tree.&lt;br /&gt;
&lt;br /&gt;
====Birch====&lt;br /&gt;
Often found bordering the transition from coniferous trees to deciduous trees, the Birch, Betula pubescens has been an essential part to the Empire since Its early formation. This was due to the discovery that the bark of the tree could be used as an excellent material to isolate the roofs of houses by offering a near fully waterproof texture. Something that still is of great value in the rainy climate the Empire has.&lt;br /&gt;
&lt;br /&gt;
====Oak====&lt;br /&gt;
Common throughout all of Minecraftia, The oak, Quercus, has been a vital part of construction since the very dawn of time. This tree is mostly used for the outer structure of buildings, Ships and tools due to its overall hard and robust qualities.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Because of the unique method in which The Empire is governed, the Class system found in Imperius differs greatly from that of other nations throughout history,&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nobility &amp;amp; Leading class:===&lt;br /&gt;
Despite officially being a monarchy, the government system in the Empire often doesn&#039;t reflect this. As besides the Kaiser himself there are rarely any other figures of power that could be considered to be from nobility. Instead the rest of the leading class consists of Regional Chancellors, Field Marshals of the Fjellsoldat and chief researchers. This primarily so due to the cultural views the people of the Empire have on how a Government should be run, instead of believing in the decision making of someone born into royalty they instead value those that contribute greatly to the Empire.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volksgenossen:===&lt;br /&gt;
The largest social class, having recently overtaken the peasantry in size, This group remains in many ways similar to that of the peasants, however with a higher standard of living. Any Imperian that has shown courage, force of will or any other qualities that are seen as positive by the Imperius Government is likely to be officially be promoted to  the class of Volksgenossen. Meaning an individual of the people, &lt;br /&gt;
&lt;br /&gt;
As stated before such individuals are granted several advantages throughout the Empire, such as better housing, and are more likely to obtain travel permits within a shorter time frame. &lt;br /&gt;
&lt;br /&gt;
Any individual that has served in the Fjellsoldat for an extended period of time is also automatically selected into the class of Volksgenossen.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Peasants:===&lt;br /&gt;
Being very similar to the larger Volksgenossen class, this class is the second largest in the Empire. Functioning in many areas of Industry, Food production, Trade and in smaller regional governments. Compared to the Kythiran peasants class, those in Imperius experience a higher quality of living. At the cost of semi-restricted freedom of movement throughout the provinces.&lt;br /&gt;
&lt;br /&gt;
==Official Languages==&lt;br /&gt;
Being a people originating from the Riverlands in Westeria, they share the same languages as the Kythirans, these being:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riverlandish&#039;&#039;&#039;: Based on the Dutch language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low-Riverlandish&#039;&#039;&#039;: Based on the English language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Redstonian language|Redstonian]]&#039;&#039;&#039;: A mixture of Germanic and Nordic languages&lt;br /&gt;
&lt;br /&gt;
These three different languages are a legacy from the First and Second Era and the different city-states across Westeria.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Imperius&amp;diff=2903</id>
		<title>Imperius</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Imperius&amp;diff=2903"/>
		<updated>2023-05-07T16:44:14Z</updated>

		<summary type="html">&lt;p&gt;Borre: /* Government and Politics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|micronation =        &amp;lt;!--yes if a micronation--&amp;gt;&lt;br /&gt;
|conventional_long_name = Empire of Imperius&lt;br /&gt;
|native_name =        Imperius&lt;br /&gt;
|common_name =        Imperius Empire&lt;br /&gt;
|status =             &amp;lt;!--Status of country, especially useful for micronations--&amp;gt;&lt;br /&gt;
|image_flag =         Flag_of_Imperius.png&lt;br /&gt;
|alt_flag =           &amp;lt;!--alt text for flag (text shown when pointer hovers over flag)--&amp;gt;&lt;br /&gt;
|flag_border =        &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|flag_footnote =      &amp;lt;!--optional reference or footnote for the flag caption--&amp;gt;&lt;br /&gt;
|image_flag2 =        &amp;lt;!--e.g. Second-flag of country.svg--&amp;gt;&lt;br /&gt;
|alt_flag2 =          &amp;lt;!--alt text for second flag--&amp;gt;&lt;br /&gt;
|flag2_border =       &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|image_coat =         Coat_of_Arms_Imperius.png&lt;br /&gt;
|alt_coat =           &amp;lt;!--alt text for coat of arms--&amp;gt;&lt;br /&gt;
|symbol_type =        &amp;lt;!--emblem, seal, etc (if not a coat of arms)--&amp;gt;&lt;br /&gt;
|symbol_footnote =    &amp;lt;!--optional reference or footnote for the symbol caption--&amp;gt;&lt;br /&gt;
|national_motto =     Vorwärts in Den Sturm&lt;br /&gt;
|englishmotto =       Forward into The Storm&lt;br /&gt;
|national_anthem =    &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|royal_anthem =       &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|other_symbol_type =  &amp;lt;!--Use if a further symbol exists, e.g. hymn--&amp;gt;&lt;br /&gt;
|other_symbol =&lt;br /&gt;
|image_map =          &amp;lt;!--e.g. LocationCountry.svg--&amp;gt;&lt;br /&gt;
|loctext =            &amp;lt;!--text description of location of country--&amp;gt;&lt;br /&gt;
|alt_map =            &amp;lt;!--alt text for map--&amp;gt;&lt;br /&gt;
|map_caption =        &amp;lt;!--Caption to place below map--&amp;gt;&lt;br /&gt;
|image_map2 =         &amp;lt;!--Another map, if required--&amp;gt;&lt;br /&gt;
|alt_map2 =           &amp;lt;!--alt text for second map--&amp;gt;&lt;br /&gt;
|map_caption2 =       &amp;lt;!--Caption to place below second map--&amp;gt;&lt;br /&gt;
|capital =            [[Imperia]]&lt;br /&gt;
|capital2 =           &lt;br /&gt;
|coordinates =        &amp;lt;!-- Coordinates for capital, using {{tl|coord}} --&amp;gt;&lt;br /&gt;
|largest_city =       [[Imperius#Raggisar|Raggisar]]&lt;br /&gt;
|largest_settlement_type = Province&lt;br /&gt;
|largest_settlement = [[Raggisar]]&lt;br /&gt;
|official_languages = &lt;br /&gt;
*Riverlandish&lt;br /&gt;
*Redstonian&lt;br /&gt;
*Low Riverlandish&lt;br /&gt;
|national_languages = &amp;lt;!--Country/territory-wide languages recognised but not necessarily in country/territory-wide law, etc--&amp;gt;&lt;br /&gt;
|regional_languages = &amp;lt;!--Languages recognised or associated with particular regions within the country/territory--&amp;gt;&lt;br /&gt;
|languages_type =     &amp;lt;!--Use to specify a further type of language, if not official, national or regional--&amp;gt;&lt;br /&gt;
|languages =          &amp;lt;!--Languages of the further type--&amp;gt;&lt;br /&gt;
|languages_sub =      &amp;lt;!--Is this further type of language a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|languages2_type =    &amp;lt;!--Another further type of language--&amp;gt;&lt;br /&gt;
|languages2 =         &amp;lt;!--Languages of this second further type--&amp;gt;&lt;br /&gt;
|languages2_sub =     &amp;lt;!--Is the second alternative type of languages a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|ethnic_groups =      *Dorwallian&lt;br /&gt;
*Imperian&lt;br /&gt;
*Numar&lt;br /&gt;
|ethnic_groups_year = &amp;lt;!--Year of ethnic groups data (if provided) or use to place a &amp;lt;ref&amp;gt;--&amp;gt;&lt;br /&gt;
|religion =           &amp;lt;!--Religion--&amp;gt;&lt;br /&gt;
|demonym =            Imperian&lt;br /&gt;
|government_type =    Elected constitutional monarchy&lt;br /&gt;
|leader_title1 =      Emperor&lt;br /&gt;
|leader_name1 = Borous&lt;br /&gt;
|leader_title2 =      &lt;br /&gt;
|leader_name2 = &lt;br /&gt;
|leader_title3 =      &lt;br /&gt;
|leader_name3 = &lt;br /&gt;
|leader_title14 =      &amp;lt;!--(up to 14 distinct leaders may be included)--&amp;gt;&lt;br /&gt;
|leader_name14 = &lt;br /&gt;
|legislature =        &lt;br /&gt;
|upper_house =        &lt;br /&gt;
|lower_house =        &lt;br /&gt;
|sovereignty_type =   &lt;br /&gt;
|sovereignty_note = &lt;br /&gt;
|established_event1 = Colonization of the island of Dorwall&lt;br /&gt;
|established_date1 =  3 AC&lt;br /&gt;
|established_event2 = The Great March East&lt;br /&gt;
|established_date2 =  4 AC&lt;br /&gt;
|established_event3 = Establishment of the Imperius Reich&lt;br /&gt;
|established_date3 =  4 AC&lt;br /&gt;
|established_event4 = Proclamation of the Imperius Reich&lt;br /&gt;
|established_date4 =  &lt;br /&gt;
|established_event5 = &lt;br /&gt;
|established_date5 =  &lt;br /&gt;
|established_event6 = &lt;br /&gt;
|established_event9 = &amp;lt;!--(up to nine distinct events may be included)--&amp;gt;&lt;br /&gt;
|established_date9 =&lt;br /&gt;
|area_rank = 1&lt;br /&gt;
|area_magnitude = &lt;br /&gt;
|area =               &amp;lt;!--Major area size (in [[Template:convert]] either km2 or sqmi first)--&amp;gt;&lt;br /&gt;
|area_km2 =           &amp;lt;!--Major area size (in square km)--&amp;gt;&lt;br /&gt;
|area_sq_mi =         &amp;lt;!--Area in square mi (requires area_km2)--&amp;gt;&lt;br /&gt;
|area_footnote =      &amp;lt;!--Optional footnote for area--&amp;gt;&lt;br /&gt;
|percent_water = &lt;br /&gt;
|area_label =         &amp;lt;!--Label under &amp;quot;Area&amp;quot; (default is &amp;quot;Total&amp;quot;)--&amp;gt;&lt;br /&gt;
|area_label2 =        &amp;lt;!--Label below area_label (optional)--&amp;gt;&lt;br /&gt;
|area_data2 =         &amp;lt;!--Text after area_label2 (optional)--&amp;gt;&lt;br /&gt;
|population_estimate = &lt;br /&gt;
|population_estimate_rank = 1&lt;br /&gt;
|population_estimate_year = 2017&lt;br /&gt;
|population_census = &lt;br /&gt;
|population_census_year = &lt;br /&gt;
|population_density_km2 = &lt;br /&gt;
|population_density_sq_mi = &lt;br /&gt;
|population_density_rank = &lt;br /&gt;
|nummembers =         &amp;lt;!--An alternative to population for micronation--&amp;gt;&lt;br /&gt;
|GDP_PPP =                     &amp;lt;!--(Gross Domestic Product from Purchasing Power Parity)--&amp;gt;&lt;br /&gt;
|GDP_PPP_rank = 1&lt;br /&gt;
|GDP_PPP_year = &lt;br /&gt;
|GDP_PPP_per_capita = &lt;br /&gt;
|GDP_PPP_per_capita_rank = &lt;br /&gt;
|GDP_nominal = &lt;br /&gt;
|GDP_nominal_rank = 1&lt;br /&gt;
|GDP_nominal_year = &lt;br /&gt;
|GDP_nominal_per_capita = &lt;br /&gt;
|GDP_nominal_per_capita_rank = &lt;br /&gt;
|Gini =                        &amp;lt;!--(Gini measure of income inequality; input number only; valid values are between 0 and 100)--&amp;gt;&lt;br /&gt;
|Gini_ref =                    &amp;lt;!--(for any ref/s to associate with Gini number)--&amp;gt;&lt;br /&gt;
|Gini_rank = &lt;br /&gt;
|Gini_year = &lt;br /&gt;
|HDI_year =           &amp;lt;!-- Please use the year to which the data refers, not the publication year--&amp;gt;&lt;br /&gt;
|HDI =                &amp;lt;!--(Human Development Index; input number only; valid values are between 0 and 1)--&amp;gt;&lt;br /&gt;
|HDI_change =         &amp;lt;!--increase/decrease/steady; rank change from previous year--&amp;gt;&lt;br /&gt;
|HDI_rank = &lt;br /&gt;
|HDI_ref =            &amp;lt;!--(for any ref/s to associate with HDI number)--&amp;gt;&lt;br /&gt;
|currency =           Green Dragon Emerald&lt;br /&gt;
|currency_code =      GDE&lt;br /&gt;
|time_zone =          &amp;lt;!--e.g. GMT, PST, AST, etc, etc (wikilinked if possible)--&amp;gt;&lt;br /&gt;
|utc_offset =         &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|time_zone_DST =      &amp;lt;!--Link to DST (Daylight Saving Time) used, otherwise leave empty--&amp;gt;&lt;br /&gt;
|utc_offset_DST =     &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|DST_note =           &lt;br /&gt;
|antipodes =          &amp;lt;!--Place/s exactly on the opposite side of the world to country/territory--&amp;gt;&lt;br /&gt;
|date_format =        &amp;lt;!--numeric dates (dd-mm-yyyy, yyyy.mm.dd, etc) plus era (CE, AD, AH, etc)--&amp;gt;&lt;br /&gt;
|drives_on =          &amp;lt;!--&amp;quot;right&amp;quot; or &amp;quot;left&amp;quot; (side of road)--&amp;gt;&lt;br /&gt;
|cctld =              &amp;lt;!--Internet country code top-level domain identifier (e.g. [[.br]], [[.de]], etc)&lt;br /&gt;
|iso3166code =        &amp;lt;!--Use to override default from common_name parameter above; omit using &amp;quot;omit&amp;quot;.--&amp;gt;&lt;br /&gt;
|calling_code =       &amp;lt;!--e.g. [[+1]], [[+531]], [[+44]], etc--&amp;gt;&lt;br /&gt;
|patron_saint =       &amp;lt;!--Use patron_saints for multiple--&amp;gt;&lt;br /&gt;
|image_map3 =         &amp;lt;!--Optional third map position, e.g. for use with reference to footnotes below it--&amp;gt;&lt;br /&gt;
|alt_map3 =           &amp;lt;!--alt text for third map position--&amp;gt;&lt;br /&gt;
|footnote_a =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnote_b =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
&amp;lt;!--......--&amp;gt;&lt;br /&gt;
|footnote_h =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnotes =          &amp;lt;!--For any generic non-numbered footnotes--&amp;gt;&lt;br /&gt;
}}{{Infobox monarchy&lt;br /&gt;
| royal_title        = Kaiser&lt;br /&gt;
| realm              = Imperius&lt;br /&gt;
| native_name        = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| border             = imperial&lt;br /&gt;
| coatofarms         = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding. --&amp;gt;&lt;br /&gt;
| coatofarms_article = &amp;lt;!-- Required if {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| coatofarms_link    = &amp;lt;!-- Optional. If {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| type               = other1&lt;br /&gt;
                            Accepted values: commonwealth / non-commonwealth / other /&lt;br /&gt;
                                             other1 / other2 / other3 / other4 / saudi&lt;br /&gt;
                            commonwealth: Imperial Majesty,&lt;br /&gt;
                            non-commonwealth: Imperial Majesty,&lt;br /&gt;
                            other: Imperial Majesty,&lt;br /&gt;
                            other1: Imperial Majesty,&lt;br /&gt;
                            other2: Highness,&lt;br /&gt;
                            other3: Royal Highness,&lt;br /&gt;
                            other4: Serene Highness,&lt;br /&gt;
                            saudi: Custodian of the Two Holy Mosques --&amp;gt;&lt;br /&gt;
| his/her            = his&lt;br /&gt;
| image              = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent          = Borous Von Dragestein&lt;br /&gt;
| incumbentsince     = 4 AC&lt;br /&gt;
| other              = &amp;lt;!-- Optional. Other caption below incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| image2             = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption2           = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent2         = &amp;lt;!-- Optional. for a co-principality --&amp;gt;&lt;br /&gt;
| incumbent2since    = &amp;lt;!-- Optional. Enthronement date. --&amp;gt;&lt;br /&gt;
| other2             = &amp;lt;!-- Optional. Other caption below co-incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| heir_apparent      = &lt;br /&gt;
| heir_presumptive   = None&lt;br /&gt;
| first_monarch      = Borous of Blackwater&lt;br /&gt;
| last_monarch       = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| formation          = 4 AC&lt;br /&gt;
| abolition          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| residence          = &lt;br /&gt;
| appointer          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| pretender          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| website            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
}}The &#039;&#039;&#039;Imperius Reich&#039;&#039;&#039; is a sovereign nation-state spanning the whole of the Continent of Eastera.&lt;br /&gt;
 &lt;br /&gt;
Due to the acts of the Unific Order during the formation of the Reich, Imperius acts, despite its size, more like a single nation body instead of the more decentralized system Kythira has. With each province acting as a direct hand of the Imperius Government. Due to this high level of control over each of its provinces, Imperius has reached a level of stability on such a scale that comparisons can has rarely be made to other nations.&lt;br /&gt;
 &lt;br /&gt;
This high level of control and stability is of course then used to its greatest extent under the rule of Kaiser Borous, As Imperius has managed to quickly become a center of Industrial ingenuity and development.&lt;br /&gt;
&lt;br /&gt;
Due to this Imperius has often become a target of Kythiran espionage and at times even direct sabotage, Events such as the Dervich Incident have made it so that Imperius now keeps highly precise documentation of Civilian movements throughout the Reich in an attempt to weed out possible Kythiran Spies. &lt;br /&gt;
&lt;br /&gt;
Despite this, Imperius does keep healthy trading relations with the Kythiran Empire, Mainly via It’s capital Imperia. Where in countless of Trading ships Arrive and leave at it’s ports daily&lt;br /&gt;
&lt;br /&gt;
It is often believed that many aspects of Imperius culture have came forth from high concentrations of trade with the Kythiran Province of Ardoragh.&lt;br /&gt;
&lt;br /&gt;
The non-lyrical Anthem of Imperius can be found [https://www.youtube.com/watch?v=JLrnwy7OIvw Here]&lt;br /&gt;
&lt;br /&gt;
Also to be found is &#039;[https://youtu.be/X_AthBYdIAo The Imperius Suite]&#039;, The offical music for the geological Area that is Imperius. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Imperius Reich began in the Third Era, as the Empire of Imperius. After Coetzeeclan, the Emperor of Kythira, had started to unify and rebuild the Old World, a group of Riverlanders, led by Borous of Castle Blackwater, requested the Kythiran Emperor to allow them to form their own independent nation. This request was granted by the Emperor, and he bestowed upon them the small desert island of Dorwall, just off the coast of the Fortress City of Redstonia, as well as all lands of Eastera, the unexplored continent east of the Narrow Sea. In return, Kythira received the Castle of Blackwater, which they considered a historical structure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Setting sail towards the island, they used their boats to construct the first homes, which eventually would transform into the town of Dorwall. Whilst Kythira was working on making the Old World a unified whole, the people of Imperius began the Great March East, colonizing vast plots of Eastera, before that unexplored. Forming numerous towns and cities, eventually the lands colonized became so vast they matched Kythira in size.  &lt;br /&gt;
==Primary Cities==&lt;br /&gt;
[[Imperia]] - Capital of the Imperius Reich&lt;br /&gt;
&lt;br /&gt;
[[Eisenturm]] - &lt;br /&gt;
&lt;br /&gt;
[[Vannporten]] - &lt;br /&gt;
&lt;br /&gt;
[[Brødsund]] -&lt;br /&gt;
&lt;br /&gt;
[[Dorwall]] -&lt;br /&gt;
&lt;br /&gt;
==Provinces==&lt;br /&gt;
&lt;br /&gt;
=====Raggisar=====&lt;br /&gt;
This is the single largest province in the Reich, With the Reich’s Hauptstadt Imperia in its center. besides striking landscape features, this province is also rich in resources. It’s borders are clearly defined at the transition between coniferous trees to deciduous trees. It is also from here that most trade with Kythira is held. &lt;br /&gt;
&lt;br /&gt;
=====Furumir=====&lt;br /&gt;
A province that is essential to the Industrial might of the Reich, out here most industrial centers are to be found, sitting next to the Vannvernlig Sea is the fortified city of Eisenturm. Where Regional Chancellor Javohn resides. &lt;br /&gt;
&lt;br /&gt;
=====Jernir=====&lt;br /&gt;
A ocean side Province bordering on the Northern Sea, it is in this province that most civilian ships are constructed. The capital of this province, Brødsund is one of the richer cities in the Reich. Being a popular city for people of the Volksgenossen class to eventually retire in.  &lt;br /&gt;
&lt;br /&gt;
=====Fjernheimen=====&lt;br /&gt;
The most Eastern province of the Reich, Bordering the Farlands. It is here that the Unific Order is still the most active, defending the Reich from small incursions and sometime forces believed to be from territories far outside the known world. Due to the province being such a great distance away from more developed areas, most towns here are focussed on smaller industries such as woodcutting.&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
Unlike the Empire of Kythira, and despite the official definition of the empire&#039;s government, the Imperius Reich has an elected monarch with full autocratic power. The seat of power, Eagles Reach, inside the capital city of Imperia, is where national and international matters are discussed and deliberated upon.  &lt;br /&gt;
&lt;br /&gt;
Whilst proclaimed to be a constitutional monarchy, in practice the emperor governs with little restrictions, the parliament serving at times a mere symbolic purpose. The Existence of set parliament is largely a consequence of provincial uprisings demanding more autonomy, it having been established in an attempt to quell these incursions.   &lt;br /&gt;
&lt;br /&gt;
Though several peace treaties with the Kythiran Empire exist, conflicts between the two nations are relatively common, often resulting in new treaties and sometimes the annexation of territory.  &lt;br /&gt;
&lt;br /&gt;
The Imperius Reich is split into several provinces, each ruled by a chancellor who, semi-independently, reports only to the Kaiser, similar to the High-Lord system of Kythira. &lt;br /&gt;
==Military==&lt;br /&gt;
Whilst the Kythiran military is primarily split among separate armies, each under the control of their respective High-Lord, the Imperius military is one unified force, which in terms of manpower far outmatches the Kythirans. The Imperius military is also one of the most well funded in the world in terms of research and development, constantly bringing new types of weaponry and technological advancements to Minecraftia. This often results in military standoffs between the nations, but so far a full war has never occurred between the Empires. For this, leading scholars have several theories:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trauma Theory&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Trauma Theory states that the two Empires never have engaged in full war due to fears of repeating the events of the Great Grief. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sea Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sea Theory states that the two Empires never have engaged in full war due to the Narrow Sea preventing a land army from quick mobilization into foreign territory, unlike the Great Grief and the numerous wars in the Second Era, all of which were fought on the same continent. Furthermore, the strong naval presence and coastal defenses of both nations make an invasion even more dangerous to accomplish. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trade Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Trade Theory states that the two Empires never have engaged in full war due to it endangering trade between the two nations, making warfare not financially viable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Expanse Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Expanse Theory states that the two Empires never have engaged in full war due to both empires having reached such large sizes that resource wars are as of yet unnecessary, compared to the Second Era, where there were both more and smaller nation-states, resulting in the need for territorial expansion or raids in order to survive. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
Due to it’s harsh landscape, in the past it has often been found that the reich was highly difficult to traverse. Because of this most long distance travel is done via the seas and rivers, However these may be less usable during the cold winters of Imperius. Therefore a large road system has formed overtime which connects all major cities, towns and Industrial centers. However due to the expansive nature of the reich, It is highly recommended to always travel in groups. as even though the crime rates in the Reich are low, There is an abundance of predatory Animals including Bears, Packs of wolves and llamas.   &lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Though originally having a primitive trading system, the Imperius Reich today stands as a industrial superpower. The national currency is the GDE or Green Dragon Emerald, provided by the stateless Mercenary Bank. The world&#039;s largest trade organization hails from Imperius, operating the largest ships in Minecraftia&#039;s history. Where Imperius is rich in resources, Kythira is extremely wealthy, making the two natural trading partners. &lt;br /&gt;
&lt;br /&gt;
Where the Kythiran Empire&#039;s industry is split between government mandated monopolistic provinces, where the Crown makes money primarily through levies, the Imperius Empire has a more unified industry, primarily focused on raw natural resources. &lt;br /&gt;
&lt;br /&gt;
Whilst the Kythiran Empire has barely moved into their Farlands, preferring to stay within their borders, the Imperians are in constant conflict with theirs, using them to extract tons of resources through strip-mining these foreign lands.&lt;br /&gt;
&lt;br /&gt;
This has caused several conflicts between the Eagles Reach and the Minecraftia Forum, the latter fearing human rights abuses, as the farlands fall outside of Imperius law. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography &amp;amp; Wildlife==&lt;br /&gt;
The reich consists mostly of Mountainous landscapes with snowy peaks and densely forested vales, &lt;br /&gt;
&lt;br /&gt;
The most commonly found type of dense woodland in the Reich are coniferous forests, these usually take place on Mountains, Foothills and Bogs.&lt;br /&gt;
&lt;br /&gt;
Due to the Scale of the Reich there is a large variety to be found, &lt;br /&gt;
&lt;br /&gt;
A comprehensive list of the different types forest can be found here:&lt;br /&gt;
&lt;br /&gt;
===Midlanded===&lt;br /&gt;
In the Midtlanded of the Reich, the soils are often found to have high levels of acid. This type of soil is commonly referred to as podzol and the trees that grow here are mostly Large Spruce and Pine trees, this combined with a consistent weather cycle of periods of rain followed by dense fog ensures that this area, despite the acid soils, is always full of life. &lt;br /&gt;
&lt;br /&gt;
===Flatelanden===&lt;br /&gt;
Because of the Horizontally dominant landscape of the Flatelanden, it’s nearly fully vegetated by the Common spruce, Due to the high amount of practical applications for spruce log certain parts of the forests here are cut, shortly after new saplings are planted to ensure the continued existence of the forests here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite the many types of Forests, the most present types of smaller plant life is relatively the same throughout the Reichs Expanse. &lt;br /&gt;
&lt;br /&gt;
different types of flora and fauna can be found here:&lt;br /&gt;
&lt;br /&gt;
====Spruce====&lt;br /&gt;
The most dominant species of tree in the Reich is the Common spruce, Picea abies. It and sub-species of it are found over the intitery of the Reich. It has both practical value and cultural, as its prominence was noticed during early expeditions into Easterra.&lt;br /&gt;
&lt;br /&gt;
====Pine====&lt;br /&gt;
Second to the spruce is the Common Pine, Pinus sylvestris.&lt;br /&gt;
&lt;br /&gt;
However often mistaken for regular spruce trees due to both species often growing in the same environment, these are in fact a separate species of tree.&lt;br /&gt;
&lt;br /&gt;
====Birch====&lt;br /&gt;
Often found bordering the transition from coniferous trees to deciduous trees, the Birch, Betula pubescens has been an essential part to the Reich since Its early formation. This was due to the discovery that the bark of the tree could be used as an excellent material to isolate the roofs of houses by offering a near fully waterproof texture. Something that still is of great value in the rainy climate the Reich has.&lt;br /&gt;
&lt;br /&gt;
====Oak====&lt;br /&gt;
Common throughout all of Minecraftia, The oak, Quercus, has been a vital part of construction since the very dawn of time. This tree is mostly used for the outer structure of buildings, Ships and tools due to its overall hard and robust qualities.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Because of the unique method in which The Reich is governed, the Class system found in Imperius differs greatly from that of other nations throughout history,&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nobility &amp;amp; Leading class:===&lt;br /&gt;
Despite officially being a monarchy, the government system in the Reich often doesn&#039;t reflect this. As besides the Kaiser himself there are rarely any other figures of power that could be considered to be from nobility. Instead the rest of the leading class consists of Regional Chancellors, Field Marshals of the Fjellsoldat and chief researchers. This primarily so due to the cultural views the people of the Reich have on how a Government should be run, instead of believing in the decision making of someone born into royalty they instead value those that contribute greatly to the Reich.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volksgenossen:===&lt;br /&gt;
The largest social class, having recently overtaken the peasantry in size, This group remains in many ways similar to that of the peasants, however with a higher standard of living. Any Imperian that has shown courage, force of will or any other qualities that are seen as positive by the Imperius Government is likely to be officially be promoted to  the class of Volksgenossen. Meaning an individual of the people, &lt;br /&gt;
&lt;br /&gt;
As stated before such individuals are granted several advantages throughout the Reich, such as better housing, and are more likely to obtain travel permits within a shorter time frame. &lt;br /&gt;
&lt;br /&gt;
Any individual that has served in the Fjellsoldat for an extended period of time is also automatically selected into the class of Volksgenossen.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Peasants:===&lt;br /&gt;
Being very similar to the larger Volksgenossen class, this class is the second largest in the Reich. Functioning in many areas of Industry, Food production, Trade and in smaller regional governments. Compared to the Kythiran peasants class, those in Imperius experience a higher quality of living. At the cost of semi-restricted freedom of movement throughout the provinces.&lt;br /&gt;
&lt;br /&gt;
==Official Languages==&lt;br /&gt;
Being a people originating from the Riverlands in Westeria, they share the same languages as the Kythirans, these being:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riverlandish&#039;&#039;&#039;: Based on the Dutch language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low-Riverlandish&#039;&#039;&#039;: Based on the English language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Redstonian language|Redstonian]]&#039;&#039;&#039;: A mixture of Germanic and Nordic languages&lt;br /&gt;
&lt;br /&gt;
These three different languages are a legacy from the First and Second Era and the different city-states across Westeria.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Main_Page&amp;diff=2902</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Main_Page&amp;diff=2902"/>
		<updated>2023-05-07T16:37:32Z</updated>

		<summary type="html">&lt;p&gt;Borre: Renamed Imperius from Reich to Empire&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Welcome}}&lt;br /&gt;
&lt;br /&gt;
[[File:Minecraftia.jpg|thumb|Minecraftia during the Fourth Era]][http://map.minecraftia.net &#039;&#039;&#039;The map of Minecraftia.&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
Minecraftia is a mostly creative Minecraft world, which main activity consist of building and admiring buildings. If you are interested in joining, please look at the bottom of this page on how to contact us.   &lt;br /&gt;
&lt;br /&gt;
On this site you can find the most comprehensive collection of information of the world of &#039;&#039;[[Minecraftia]]&#039;&#039; currently available. All information is based on eyewitness accounts, the historical epic &#039;Historia&#039;, archaeological digs, and on-site verification.   &lt;br /&gt;
&lt;br /&gt;
==Nations==&lt;br /&gt;
There are three internationally recognised countries in Minecraftia&lt;br /&gt;
&lt;br /&gt;
====[[Empire of Kythira|The Kythiran Empire]]====&lt;br /&gt;
Minecraftia&#039;s oldest and largest Empire, ruled by House Viromaro. &lt;br /&gt;
&lt;br /&gt;
====[[Imperius|The Empire of Imperius]]====&lt;br /&gt;
Minecraftia&#039;s military superpower, ruled by House Von Dragestein.&lt;br /&gt;
====[[The Aqumis Free State]]====&lt;br /&gt;
A tiny microstate located on a small snowy island in the south of the Southern Sea. A neutral nation bordering both the Kythiran Empire and the Empire of Imperius. &lt;br /&gt;
==Cities==&lt;br /&gt;
The world of Minecraftia contains a large number of cities ranging from relatively small in size to enormous in scale. There are currently 4 Major cities and 13 Minor cities. Below here are the larger areas written down with their corresponding major and minor cities.&lt;br /&gt;
&lt;br /&gt;
====Kythiran Empire:====&lt;br /&gt;
&lt;br /&gt;
*[[Helmira]]&lt;br /&gt;
*[[City of Marsadini|Marsadini]]&lt;br /&gt;
*[[Oldspawn]]&lt;br /&gt;
*[[City of Redstonia|Redstonia]]&lt;br /&gt;
*[[Solleria]]&lt;br /&gt;
*[[Ardoria]]&lt;br /&gt;
*[[Alralysva]]&lt;br /&gt;
*[[Kreonix]]&lt;br /&gt;
*[[Yrticil]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Imperian Empire :====&lt;br /&gt;
&lt;br /&gt;
*[[Imperia]]&lt;br /&gt;
*[[BlackLight]]&lt;br /&gt;
*[[Chesterfield]]&lt;br /&gt;
*[[Dorwall]]&lt;br /&gt;
*Rødsjø Marinestützpunkt&lt;br /&gt;
*Hellested&lt;br /&gt;
*[[Scalitsyå]]&lt;br /&gt;
*Bruland&lt;br /&gt;
*[[Vannporten]]&lt;br /&gt;
*[[Brødsund]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This paragraph does not contain a detailed list of all the towns. For a list of all the towns in both the Kythiran Empire and Imperius visit the Towns page.&lt;br /&gt;
&lt;br /&gt;
For the list of towns and locations in Ardoragh, visit the Locations paragraph on the page of Ardoragh: [[Ardoragh#Locations]]&lt;br /&gt;
==Contact us==&lt;br /&gt;
If you wish to know more about Minecraftia, join us, or want to make a donation to help us continue to host this interactive map and wiki, feel free to contact us at Minecraftiacontact@gmail.com.&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Welcome}}&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Main_Page&amp;diff=2901</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Main_Page&amp;diff=2901"/>
		<updated>2023-05-07T16:36:22Z</updated>

		<summary type="html">&lt;p&gt;Borre: /* Imperius Reich: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Welcome}}&lt;br /&gt;
&lt;br /&gt;
[[File:Minecraftia.jpg|thumb|Minecraftia during the Fourth Era]][http://map.minecraftia.net &#039;&#039;&#039;The map of Minecraftia.&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
Minecraftia is a mostly creative Minecraft world, which main activity consist of building and admiring buildings. If you are interested in joining, please look at the bottom of this page on how to contact us.   &lt;br /&gt;
&lt;br /&gt;
On this site you can find the most comprehensive collection of information of the world of &#039;&#039;[[Minecraftia]]&#039;&#039; currently available. All information is based on eyewitness accounts, the historical epic &#039;Historia&#039;, archaeological digs, and on-site verification.   &lt;br /&gt;
&lt;br /&gt;
==Nations==&lt;br /&gt;
There are three internationally recognised countries in Minecraftia&lt;br /&gt;
&lt;br /&gt;
====[[Empire of Kythira|The Kythiran Empire]]====&lt;br /&gt;
Minecraftia&#039;s oldest and largest Empire, ruled by House Viromaro. &lt;br /&gt;
&lt;br /&gt;
====[[Imperius|The Imperius Reich]]====&lt;br /&gt;
Minecraftia&#039;s military superpower, ruled by House Von Dragestein.&lt;br /&gt;
====[[The Aqumis Free State]]====&lt;br /&gt;
A tiny microstate located on a small snowy island in the south of the Southern Sea. A neutral nation bordering both the Kythiran Empire and the Imperius Reich. &lt;br /&gt;
==Cities==&lt;br /&gt;
The world of Minecraftia contains a large number of cities ranging from relatively small in size to enormous in scale. There are currently 4 Major cities and 13 Minor cities. Below here are the larger areas written down with their corresponding major and minor cities.&lt;br /&gt;
&lt;br /&gt;
====Kythiran Empire:====&lt;br /&gt;
&lt;br /&gt;
*[[Helmira]]&lt;br /&gt;
*[[City of Marsadini|Marsadini]]&lt;br /&gt;
*[[Oldspawn]]&lt;br /&gt;
*[[City of Redstonia|Redstonia]]&lt;br /&gt;
*[[Solleria]]&lt;br /&gt;
*[[Ardoria]]&lt;br /&gt;
*[[Alralysva]]&lt;br /&gt;
*[[Kreonix]]&lt;br /&gt;
*[[Yrticil]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Imperian Empire :====&lt;br /&gt;
&lt;br /&gt;
*[[Imperia]]&lt;br /&gt;
*[[BlackLight]]&lt;br /&gt;
*[[Chesterfield]]&lt;br /&gt;
*[[Dorwall]]&lt;br /&gt;
*Rødsjø Marinestützpunkt&lt;br /&gt;
*Hellested&lt;br /&gt;
*[[Scalitsyå]]&lt;br /&gt;
*Bruland&lt;br /&gt;
*[[Vannporten]]&lt;br /&gt;
*[[Brødsund]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This paragraph does not contain a detailed list of all the towns. For a list of all the towns in both the Kythiran Empire and Imperius visit the Towns page.&lt;br /&gt;
&lt;br /&gt;
For the list of towns and locations in Ardoragh, visit the Locations paragraph on the page of Ardoragh: [[Ardoragh#Locations]]&lt;br /&gt;
==Contact us==&lt;br /&gt;
If you wish to know more about Minecraftia, join us, or want to make a donation to help us continue to host this interactive map and wiki, feel free to contact us at Minecraftiacontact@gmail.com.&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Welcome}}&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Imperius&amp;diff=2874</id>
		<title>Imperius</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Imperius&amp;diff=2874"/>
		<updated>2023-03-19T18:40:20Z</updated>

		<summary type="html">&lt;p&gt;Borre: Updated Names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|micronation =        &amp;lt;!--yes if a micronation--&amp;gt;&lt;br /&gt;
|conventional_long_name = Empire of Imperius&lt;br /&gt;
|native_name =        Imperius&lt;br /&gt;
|common_name =        Imperius Empire&lt;br /&gt;
|status =             &amp;lt;!--Status of country, especially useful for micronations--&amp;gt;&lt;br /&gt;
|image_flag =         Flag_of_Imperius.png&lt;br /&gt;
|alt_flag =           &amp;lt;!--alt text for flag (text shown when pointer hovers over flag)--&amp;gt;&lt;br /&gt;
|flag_border =        &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|flag_footnote =      &amp;lt;!--optional reference or footnote for the flag caption--&amp;gt;&lt;br /&gt;
|image_flag2 =        &amp;lt;!--e.g. Second-flag of country.svg--&amp;gt;&lt;br /&gt;
|alt_flag2 =          &amp;lt;!--alt text for second flag--&amp;gt;&lt;br /&gt;
|flag2_border =       &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|image_coat =         Coat_of_Arms_Imperius.png&lt;br /&gt;
|alt_coat =           &amp;lt;!--alt text for coat of arms--&amp;gt;&lt;br /&gt;
|symbol_type =        &amp;lt;!--emblem, seal, etc (if not a coat of arms)--&amp;gt;&lt;br /&gt;
|symbol_footnote =    &amp;lt;!--optional reference or footnote for the symbol caption--&amp;gt;&lt;br /&gt;
|national_motto =     Vorwärts in Den Sturm&lt;br /&gt;
|englishmotto =       Forward into The Storm&lt;br /&gt;
|national_anthem =    &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|royal_anthem =       &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|other_symbol_type =  &amp;lt;!--Use if a further symbol exists, e.g. hymn--&amp;gt;&lt;br /&gt;
|other_symbol =&lt;br /&gt;
|image_map =          &amp;lt;!--e.g. LocationCountry.svg--&amp;gt;&lt;br /&gt;
|loctext =            &amp;lt;!--text description of location of country--&amp;gt;&lt;br /&gt;
|alt_map =            &amp;lt;!--alt text for map--&amp;gt;&lt;br /&gt;
|map_caption =        &amp;lt;!--Caption to place below map--&amp;gt;&lt;br /&gt;
|image_map2 =         &amp;lt;!--Another map, if required--&amp;gt;&lt;br /&gt;
|alt_map2 =           &amp;lt;!--alt text for second map--&amp;gt;&lt;br /&gt;
|map_caption2 =       &amp;lt;!--Caption to place below second map--&amp;gt;&lt;br /&gt;
|capital =            [[Imperia]]&lt;br /&gt;
|capital2 =           &lt;br /&gt;
|coordinates =        &amp;lt;!-- Coordinates for capital, using {{tl|coord}} --&amp;gt;&lt;br /&gt;
|largest_city =       [[Imperius#Raggisar|Raggisar]]&lt;br /&gt;
|largest_settlement_type = Province&lt;br /&gt;
|largest_settlement = [[Raggisar]]&lt;br /&gt;
|official_languages = &lt;br /&gt;
*Riverlandish&lt;br /&gt;
*Redstonian&lt;br /&gt;
*Low Riverlandish&lt;br /&gt;
|national_languages = &amp;lt;!--Country/territory-wide languages recognised but not necessarily in country/territory-wide law, etc--&amp;gt;&lt;br /&gt;
|regional_languages = &amp;lt;!--Languages recognised or associated with particular regions within the country/territory--&amp;gt;&lt;br /&gt;
|languages_type =     &amp;lt;!--Use to specify a further type of language, if not official, national or regional--&amp;gt;&lt;br /&gt;
|languages =          &amp;lt;!--Languages of the further type--&amp;gt;&lt;br /&gt;
|languages_sub =      &amp;lt;!--Is this further type of language a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|languages2_type =    &amp;lt;!--Another further type of language--&amp;gt;&lt;br /&gt;
|languages2 =         &amp;lt;!--Languages of this second further type--&amp;gt;&lt;br /&gt;
|languages2_sub =     &amp;lt;!--Is the second alternative type of languages a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|ethnic_groups =      *Dorwallian&lt;br /&gt;
*Imperian&lt;br /&gt;
*Numar&lt;br /&gt;
|ethnic_groups_year = &amp;lt;!--Year of ethnic groups data (if provided) or use to place a &amp;lt;ref&amp;gt;--&amp;gt;&lt;br /&gt;
|religion =           &amp;lt;!--Religion--&amp;gt;&lt;br /&gt;
|demonym =            Imperian&lt;br /&gt;
|government_type =    Elected constitutional monarchy&lt;br /&gt;
|leader_title1 =      Emperor&lt;br /&gt;
|leader_name1 = Borous&lt;br /&gt;
|leader_title2 =      &lt;br /&gt;
|leader_name2 = &lt;br /&gt;
|leader_title3 =      &lt;br /&gt;
|leader_name3 = &lt;br /&gt;
|leader_title14 =      &amp;lt;!--(up to 14 distinct leaders may be included)--&amp;gt;&lt;br /&gt;
|leader_name14 = &lt;br /&gt;
|legislature =        &lt;br /&gt;
|upper_house =        &lt;br /&gt;
|lower_house =        &lt;br /&gt;
|sovereignty_type =   &lt;br /&gt;
|sovereignty_note = &lt;br /&gt;
|established_event1 = Colonization of the island of Dorwall&lt;br /&gt;
|established_date1 =  3 AC&lt;br /&gt;
|established_event2 = The Great March East&lt;br /&gt;
|established_date2 =  4 AC&lt;br /&gt;
|established_event3 = Establishment of the Imperius Reich&lt;br /&gt;
|established_date3 =  4 AC&lt;br /&gt;
|established_event4 = Proclamation of the Imperius Reich&lt;br /&gt;
|established_date4 =  &lt;br /&gt;
|established_event5 = &lt;br /&gt;
|established_date5 =  &lt;br /&gt;
|established_event6 = &lt;br /&gt;
|established_event9 = &amp;lt;!--(up to nine distinct events may be included)--&amp;gt;&lt;br /&gt;
|established_date9 =&lt;br /&gt;
|area_rank = 1&lt;br /&gt;
|area_magnitude = &lt;br /&gt;
|area =               &amp;lt;!--Major area size (in [[Template:convert]] either km2 or sqmi first)--&amp;gt;&lt;br /&gt;
|area_km2 =           &amp;lt;!--Major area size (in square km)--&amp;gt;&lt;br /&gt;
|area_sq_mi =         &amp;lt;!--Area in square mi (requires area_km2)--&amp;gt;&lt;br /&gt;
|area_footnote =      &amp;lt;!--Optional footnote for area--&amp;gt;&lt;br /&gt;
|percent_water = &lt;br /&gt;
|area_label =         &amp;lt;!--Label under &amp;quot;Area&amp;quot; (default is &amp;quot;Total&amp;quot;)--&amp;gt;&lt;br /&gt;
|area_label2 =        &amp;lt;!--Label below area_label (optional)--&amp;gt;&lt;br /&gt;
|area_data2 =         &amp;lt;!--Text after area_label2 (optional)--&amp;gt;&lt;br /&gt;
|population_estimate = &lt;br /&gt;
|population_estimate_rank = 1&lt;br /&gt;
|population_estimate_year = 2017&lt;br /&gt;
|population_census = &lt;br /&gt;
|population_census_year = &lt;br /&gt;
|population_density_km2 = &lt;br /&gt;
|population_density_sq_mi = &lt;br /&gt;
|population_density_rank = &lt;br /&gt;
|nummembers =         &amp;lt;!--An alternative to population for micronation--&amp;gt;&lt;br /&gt;
|GDP_PPP =                     &amp;lt;!--(Gross Domestic Product from Purchasing Power Parity)--&amp;gt;&lt;br /&gt;
|GDP_PPP_rank = 1&lt;br /&gt;
|GDP_PPP_year = &lt;br /&gt;
|GDP_PPP_per_capita = &lt;br /&gt;
|GDP_PPP_per_capita_rank = &lt;br /&gt;
|GDP_nominal = &lt;br /&gt;
|GDP_nominal_rank = 1&lt;br /&gt;
|GDP_nominal_year = &lt;br /&gt;
|GDP_nominal_per_capita = &lt;br /&gt;
|GDP_nominal_per_capita_rank = &lt;br /&gt;
|Gini =                        &amp;lt;!--(Gini measure of income inequality; input number only; valid values are between 0 and 100)--&amp;gt;&lt;br /&gt;
|Gini_ref =                    &amp;lt;!--(for any ref/s to associate with Gini number)--&amp;gt;&lt;br /&gt;
|Gini_rank = &lt;br /&gt;
|Gini_year = &lt;br /&gt;
|HDI_year =           &amp;lt;!-- Please use the year to which the data refers, not the publication year--&amp;gt;&lt;br /&gt;
|HDI =                &amp;lt;!--(Human Development Index; input number only; valid values are between 0 and 1)--&amp;gt;&lt;br /&gt;
|HDI_change =         &amp;lt;!--increase/decrease/steady; rank change from previous year--&amp;gt;&lt;br /&gt;
|HDI_rank = &lt;br /&gt;
|HDI_ref =            &amp;lt;!--(for any ref/s to associate with HDI number)--&amp;gt;&lt;br /&gt;
|currency =           Green Dragon Emerald&lt;br /&gt;
|currency_code =      GDE&lt;br /&gt;
|time_zone =          &amp;lt;!--e.g. GMT, PST, AST, etc, etc (wikilinked if possible)--&amp;gt;&lt;br /&gt;
|utc_offset =         &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|time_zone_DST =      &amp;lt;!--Link to DST (Daylight Saving Time) used, otherwise leave empty--&amp;gt;&lt;br /&gt;
|utc_offset_DST =     &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|DST_note =           &lt;br /&gt;
|antipodes =          &amp;lt;!--Place/s exactly on the opposite side of the world to country/territory--&amp;gt;&lt;br /&gt;
|date_format =        &amp;lt;!--numeric dates (dd-mm-yyyy, yyyy.mm.dd, etc) plus era (CE, AD, AH, etc)--&amp;gt;&lt;br /&gt;
|drives_on =          &amp;lt;!--&amp;quot;right&amp;quot; or &amp;quot;left&amp;quot; (side of road)--&amp;gt;&lt;br /&gt;
|cctld =              &amp;lt;!--Internet country code top-level domain identifier (e.g. [[.br]], [[.de]], etc)&lt;br /&gt;
|iso3166code =        &amp;lt;!--Use to override default from common_name parameter above; omit using &amp;quot;omit&amp;quot;.--&amp;gt;&lt;br /&gt;
|calling_code =       &amp;lt;!--e.g. [[+1]], [[+531]], [[+44]], etc--&amp;gt;&lt;br /&gt;
|patron_saint =       &amp;lt;!--Use patron_saints for multiple--&amp;gt;&lt;br /&gt;
|image_map3 =         &amp;lt;!--Optional third map position, e.g. for use with reference to footnotes below it--&amp;gt;&lt;br /&gt;
|alt_map3 =           &amp;lt;!--alt text for third map position--&amp;gt;&lt;br /&gt;
|footnote_a =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnote_b =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
&amp;lt;!--......--&amp;gt;&lt;br /&gt;
|footnote_h =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnotes =          &amp;lt;!--For any generic non-numbered footnotes--&amp;gt;&lt;br /&gt;
}}{{Infobox monarchy&lt;br /&gt;
| royal_title        = Kaiser&lt;br /&gt;
| realm              = Imperius&lt;br /&gt;
| native_name        = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| border             = imperial&lt;br /&gt;
| coatofarms         = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding. --&amp;gt;&lt;br /&gt;
| coatofarms_article = &amp;lt;!-- Required if {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| coatofarms_link    = &amp;lt;!-- Optional. If {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| type               = other1&lt;br /&gt;
                            Accepted values: commonwealth / non-commonwealth / other /&lt;br /&gt;
                                             other1 / other2 / other3 / other4 / saudi&lt;br /&gt;
                            commonwealth: Imperial Majesty,&lt;br /&gt;
                            non-commonwealth: Imperial Majesty,&lt;br /&gt;
                            other: Imperial Majesty,&lt;br /&gt;
                            other1: Imperial Majesty,&lt;br /&gt;
                            other2: Highness,&lt;br /&gt;
                            other3: Royal Highness,&lt;br /&gt;
                            other4: Serene Highness,&lt;br /&gt;
                            saudi: Custodian of the Two Holy Mosques --&amp;gt;&lt;br /&gt;
| his/her            = his&lt;br /&gt;
| image              = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent          = Borous Von Dragestein&lt;br /&gt;
| incumbentsince     = 4 AC&lt;br /&gt;
| other              = &amp;lt;!-- Optional. Other caption below incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| image2             = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption2           = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent2         = &amp;lt;!-- Optional. for a co-principality --&amp;gt;&lt;br /&gt;
| incumbent2since    = &amp;lt;!-- Optional. Enthronement date. --&amp;gt;&lt;br /&gt;
| other2             = &amp;lt;!-- Optional. Other caption below co-incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| heir_apparent      = &lt;br /&gt;
| heir_presumptive   = None&lt;br /&gt;
| first_monarch      = Borous of Blackwater&lt;br /&gt;
| last_monarch       = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| formation          = 4 AC&lt;br /&gt;
| abolition          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| residence          = &lt;br /&gt;
| appointer          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| pretender          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| website            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
}}The &#039;&#039;&#039;Imperius Reich&#039;&#039;&#039; is a sovereign nation-state spanning the whole of the Continent of Eastera.&lt;br /&gt;
 &lt;br /&gt;
Due to the acts of the Unific Order during the formation of the Reich, Imperius acts, despite its size, more like a single nation body instead of the more decentralized system Kythira has. With each province acting as a direct hand of the Imperius Government. Due to this high level of control over each of its provinces, Imperius has reached a level of stability on such a scale that comparisons can has rarely be made to other nations.&lt;br /&gt;
 &lt;br /&gt;
This high level of control and stability is of course then used to its greatest extent under the rule of Kaiser Borous, As Imperius has managed to quickly become a center of Industrial ingenuity and development.&lt;br /&gt;
&lt;br /&gt;
Due to this Imperius has often become a target of Kythiran espionage and at times even direct sabotage, Events such as the Dervich Incident have made it so that Imperius now keeps highly precise documentation of Civilian movements throughout the Reich in an attempt to weed out possible Kythiran Spies. &lt;br /&gt;
&lt;br /&gt;
Despite this, Imperius does keep healthy trading relations with the Kythiran Empire, Mainly via It’s capital Imperia. Where in countless of Trading ships Arrive and leave at it’s ports daily&lt;br /&gt;
&lt;br /&gt;
It is often believed that many aspects of Imperius culture have came forth from high concentrations of trade with the Kythiran Province of Ardoragh.&lt;br /&gt;
&lt;br /&gt;
The non-lyrical Anthem of Imperius can be found [https://www.youtube.com/watch?v=JLrnwy7OIvw Here]&lt;br /&gt;
&lt;br /&gt;
Also to be found is &#039;[https://youtu.be/X_AthBYdIAo The Imperius Suite]&#039;, The offical music for the geological Area that is Imperius. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Imperius Reich began in the Third Era, as the Empire of Imperius. After Coetzeeclan, the Emperor of Kythira, had started to unify and rebuild the Old World, a group of Riverlanders, led by Borous of Castle Blackwater, requested the Kythiran Emperor to allow them to form their own independent nation. This request was granted by the Emperor, and he bestowed upon them the small desert island of Dorwall, just off the coast of the Fortress City of Redstonia, as well as all lands of Eastera, the unexplored continent east of the Narrow Sea. In return, Kythira received the Castle of Blackwater, which they considered a historical structure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Setting sail towards the island, they used their boats to construct the first homes, which eventually would transform into the town of Dorwall. Whilst Kythira was working on making the Old World a unified whole, the people of Imperius began the Great March East, colonizing vast plots of Eastera, before that unexplored. Forming numerous towns and cities, eventually the lands colonized became so vast they matched Kythira in size.  &lt;br /&gt;
==Primary Cities==&lt;br /&gt;
[[Imperia]] - Capital of the Imperius Reich&lt;br /&gt;
&lt;br /&gt;
[[Eisenturm]] - &lt;br /&gt;
&lt;br /&gt;
[[Vannporten]] - &lt;br /&gt;
&lt;br /&gt;
[[Brødsund]] -&lt;br /&gt;
&lt;br /&gt;
[[Dorwall]] -&lt;br /&gt;
&lt;br /&gt;
==Provinces==&lt;br /&gt;
&lt;br /&gt;
=====Raggisar=====&lt;br /&gt;
This is the single largest province in the Reich, With the Reich’s Hauptstadt Imperia in its center. besides striking landscape features, this province is also rich in resources. It’s borders are clearly defined at the transition between coniferous trees to deciduous trees. It is also from here that most trade with Kythira is held. &lt;br /&gt;
&lt;br /&gt;
=====Furumir=====&lt;br /&gt;
A province that is essential to the Industrial might of the Reich, out here most industrial centers are to be found, sitting next to the Vannvernlig Sea is the fortified city of Eisenturm. Where Regional Chancellor Javohn resides. &lt;br /&gt;
&lt;br /&gt;
=====Jernir=====&lt;br /&gt;
A ocean side Province bordering on the Northern Sea, it is in this province that most civilian ships are constructed. The capital of this province, Brødsund is one of the richer cities in the Reich. Being a popular city for people of the Volksgenossen class to eventually retire in.  &lt;br /&gt;
&lt;br /&gt;
=====Fjernheimen=====&lt;br /&gt;
The most Eastern province of the Reich, Bordering the Farlands. It is here that the Unific Order is still the most active, defending the Reich from small incursions and sometime forces believed to be from territories far outside the known world. Due to the province being such a great distance away from more developed areas, most towns here are focussed on smaller industries such as woodcutting.&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
Unlike the Empire of Kythira, the Imperius Reich has an elected monarch with full autocratic power. The seat of power, Eagles Reach, inside the capital city of Imperia, is where national and international matters are discussed and deliberated upon. Though several peace treaties with the Kythiran Empire exist, conflicts between the two nations are relatively common, often resulting in new treaties and sometimes the annexation of territory. &lt;br /&gt;
&lt;br /&gt;
The Imperius Reich is split into several provinces, each ruled by a chancellor who, semi-independently, reports only to the Kaiser, similar to the High-Lord system of Kythira.  &lt;br /&gt;
==Military==&lt;br /&gt;
Whilst the Kythiran military is primarily split among separate armies, each under the control of their respective High-Lord, the Imperius military is one unified force, which in terms of manpower far outmatches the Kythirans. The Imperius military is also one of the most well funded in the world in terms of research and development, constantly bringing new types of weaponry and technological advancements to Minecraftia. This often results in military standoffs between the nations, but so far a full war has never occurred between the Empires. For this, leading scholars have several theories:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trauma Theory&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Trauma Theory states that the two Empires never have engaged in full war due to fears of repeating the events of the Great Grief. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sea Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sea Theory states that the two Empires never have engaged in full war due to the Narrow Sea preventing a land army from quick mobilization into foreign territory, unlike the Great Grief and the numerous wars in the Second Era, all of which were fought on the same continent. Furthermore, the strong naval presence and coastal defenses of both nations make an invasion even more dangerous to accomplish. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trade Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Trade Theory states that the two Empires never have engaged in full war due to it endangering trade between the two nations, making warfare not financially viable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Expanse Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Expanse Theory states that the two Empires never have engaged in full war due to both empires having reached such large sizes that resource wars are as of yet unnecessary, compared to the Second Era, where there were both more and smaller nation-states, resulting in the need for territorial expansion or raids in order to survive. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
Due to it’s harsh landscape, in the past it has often been found that the reich was highly difficult to traverse. Because of this most long distance travel is done via the seas and rivers, However these may be less usable during the cold winters of Imperius. Therefore a large road system has formed overtime which connects all major cities, towns and Industrial centers. However due to the expansive nature of the reich, It is highly recommended to always travel in groups. as even though the crime rates in the Reich are low, There is an abundance of predatory Animals including Bears, Packs of wolves and llamas.   &lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Though originally having a primitive trading system, the Imperius Reich today stands as a industrial superpower. The national currency is the GDE or Green Dragon Emerald, provided by the stateless Mercenary Bank. The world&#039;s largest trade organization hails from Imperius, operating the largest ships in Minecraftia&#039;s history. Where Imperius is rich in resources, Kythira is extremely wealthy, making the two natural trading partners. &lt;br /&gt;
&lt;br /&gt;
Where the Kythiran Empire&#039;s industry is split between government mandated monopolistic provinces, where the Crown makes money primarily through levies, the Imperius Empire has a more unified industry, primarily focused on raw natural resources. &lt;br /&gt;
&lt;br /&gt;
Whilst the Kythiran Empire has barely moved into their Farlands, preferring to stay within their borders, the Imperians are in constant conflict with theirs, using them to extract tons of resources through strip-mining these foreign lands.&lt;br /&gt;
&lt;br /&gt;
This has caused several conflicts between the Eagles Reach and the Minecraftia Forum, the latter fearing human rights abuses, as the farlands fall outside of Imperius law. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography &amp;amp; Wildlife==&lt;br /&gt;
The reich consists mostly of Mountainous landscapes with snowy peaks and densely forested vales, &lt;br /&gt;
&lt;br /&gt;
The most commonly found type of dense woodland in the Reich are coniferous forests, these usually take place on Mountains, Foothills and Bogs.&lt;br /&gt;
&lt;br /&gt;
Due to the Scale of the Reich there is a large variety to be found, &lt;br /&gt;
&lt;br /&gt;
A comprehensive list of the different types forest can be found here:&lt;br /&gt;
&lt;br /&gt;
===Midlanded===&lt;br /&gt;
In the Midtlanded of the Reich, the soils are often found to have high levels of acid. This type of soil is commonly referred to as podzol and the trees that grow here are mostly Large Spruce and Pine trees, this combined with a consistent weather cycle of periods of rain followed by dense fog ensures that this area, despite the acid soils, is always full of life. &lt;br /&gt;
&lt;br /&gt;
===Flatelanden===&lt;br /&gt;
Because of the Horizontally dominant landscape of the Flatelanden, it’s nearly fully vegetated by the Common spruce, Due to the high amount of practical applications for spruce log certain parts of the forests here are cut, shortly after new saplings are planted to ensure the continued existence of the forests here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite the many types of Forests, the most present types of smaller plant life is relatively the same throughout the Reichs Expanse. &lt;br /&gt;
&lt;br /&gt;
different types of flora and fauna can be found here:&lt;br /&gt;
&lt;br /&gt;
====Spruce====&lt;br /&gt;
The most dominant species of tree in the Reich is the Common spruce, Picea abies. It and sub-species of it are found over the intitery of the Reich. It has both practical value and cultural, as its prominence was noticed during early expeditions into Easterra.&lt;br /&gt;
&lt;br /&gt;
====Pine====&lt;br /&gt;
Second to the spruce is the Common Pine, Pinus sylvestris.&lt;br /&gt;
&lt;br /&gt;
However often mistaken for regular spruce trees due to both species often growing in the same environment, these are in fact a separate species of tree.&lt;br /&gt;
&lt;br /&gt;
====Birch====&lt;br /&gt;
Often found bordering the transition from coniferous trees to deciduous trees, the Birch, Betula pubescens has been an essential part to the Reich since Its early formation. This was due to the discovery that the bark of the tree could be used as an excellent material to isolate the roofs of houses by offering a near fully waterproof texture. Something that still is of great value in the rainy climate the Reich has.&lt;br /&gt;
&lt;br /&gt;
====Oak====&lt;br /&gt;
Common throughout all of Minecraftia, The oak, Quercus, has been a vital part of construction since the very dawn of time. This tree is mostly used for the outer structure of buildings, Ships and tools due to its overall hard and robust qualities.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Because of the unique method in which The Reich is governed, the Class system found in Imperius differs greatly from that of other nations throughout history,&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nobility &amp;amp; Leading class:===&lt;br /&gt;
Despite officially being a monarchy, the government system in the Reich often doesn&#039;t reflect this. As besides the Kaiser himself there are rarely any other figures of power that could be considered to be from nobility. Instead the rest of the leading class consists of Regional Chancellors, Field Marshals of the Fjellsoldat and chief researchers. This primarily so due to the cultural views the people of the Reich have on how a Government should be run, instead of believing in the decision making of someone born into royalty they instead value those that contribute greatly to the Reich.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volksgenossen:===&lt;br /&gt;
The largest social class, having recently overtaken the peasantry in size, This group remains in many ways similar to that of the peasants, however with a higher standard of living. Any Imperian that has shown courage, force of will or any other qualities that are seen as positive by the Imperius Government is likely to be officially be promoted to  the class of Volksgenossen. Meaning an individual of the people, &lt;br /&gt;
&lt;br /&gt;
As stated before such individuals are granted several advantages throughout the Reich, such as better housing, and are more likely to obtain travel permits within a shorter time frame. &lt;br /&gt;
&lt;br /&gt;
Any individual that has served in the Fjellsoldat for an extended period of time is also automatically selected into the class of Volksgenossen.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Peasants:===&lt;br /&gt;
Being very similar to the larger Volksgenossen class, this class is the second largest in the Reich. Functioning in many areas of Industry, Food production, Trade and in smaller regional governments. Compared to the Kythiran peasants class, those in Imperius experience a higher quality of living. At the cost of semi-restricted freedom of movement throughout the provinces.&lt;br /&gt;
&lt;br /&gt;
==Official Languages==&lt;br /&gt;
Being a people originating from the Riverlands in Westeria, they share the same languages as the Kythirans, these being:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riverlandish&#039;&#039;&#039;: Based on the Dutch language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low-Riverlandish&#039;&#039;&#039;: Based on the English language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Redstonian language|Redstonian]]&#039;&#039;&#039;: A mixture of Germanic and Nordic languages&lt;br /&gt;
&lt;br /&gt;
These three different languages are a legacy from the First and Second Era and the different city-states across Westeria.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Families&amp;diff=2717</id>
		<title>Families</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Families&amp;diff=2717"/>
		<updated>2020-06-26T19:16:27Z</updated>

		<summary type="html">&lt;p&gt;Borre: /* House Mace (Extinct) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Kythiran==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===House Viromaro===&lt;br /&gt;
&#039;&#039;Banner: A golden flower on a red field&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ancestral home: Castle Fuertera&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Motto:&#039;&#039; &#039;&#039;Blood and Gold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The House Viromaro originates from the Riverlands. It is one of the Great Houses of Minecraftia. They currently rule over the Kythiran Empire, and were the founders of the Kingdom of Kythira at the end of the First Era.  &lt;br /&gt;
&lt;br /&gt;
Having the wealth of the Kythiran Empire behind them, the Viromaro family is the richest in Minecraftia. The current patriarch of the family is Emperor Coetzeeclan Viromaro. His father, Squarepantstoo Viromaro disappeared in the Narrow Sea during the early Third Era, whilst his sister, Poppedijn Viromaro disappeared during the Great Grief. The Viromaro family has some blood ties with the Dragestein family, ranging back to the First Era. Recent conflicts such as the Dervich Incident have however strained this relationship between the two rulers.  &lt;br /&gt;
&lt;br /&gt;
The Viromaros are known for their need of territorial expansion and search of wealth. However, they are also known for their excessive spending on the formation of more palaces and enriching themselves, making some to describe their rule as a kleptocracy. The construction of a royal yacht, plated with gold, has been source of whispered mockery by the empire&#039;s elite. They have acquired most of their wealth by taking directly from the Kythiran Treasury, leaving the latter to one of the smallest in the world. They however claim that, since they embody the Kythiran state, this is permissible.    &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Vassals:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House Roterstein&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House Agricola&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House Vinkhuys&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Roterstein===&lt;br /&gt;
&#039;&#039;Banner: A red cross on a black field&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ancestral home:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Red Keep (Traditional)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mörkren&#039;&#039; &#039;&#039;(Current)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Motto:&#039;&#039; &#039;&#039;Progress through Destruction&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The House Roterstein originates from the Riverlands. It is one of the Great Houses of Minecraftia. During the Second Era, the head of the House, Whazajottom, became a King when he founded Redstonia on the Peninsula of Peril. The House was, together with House Hurdræber, a primary cause of the Great Grief and, although Redstonia survived the Grief in full, their nation-state nevertheless eventually crumbled. &lt;br /&gt;
&lt;br /&gt;
As the Third Era began, the brothers Corspin and Whazajottom Roterstein were offered to colonize and explore the lands west of the Mediori Sea by Kythira, after the fortress of Mörkren was discovered, making Whazajottom the High-Lord of the new Golden Province of Ardoragh. &lt;br /&gt;
&lt;br /&gt;
Today, the Roterstein family are one of the strongest families in Minecraftia, and with Whazajottom Roterstein becoming the Crown Prince of Kythira, they are considered by some to already be the most powerful family in the Kythiran Empire. They are also considered to be the third richest family of Minecraftia.   &lt;br /&gt;
&lt;br /&gt;
The Rotersteiners are known for their ruthlessness and willingness to destroy all what stands in their way. The current patriarch, Whazajottom Roterstein, is a clear example of this, whilst his brother, Corspin Roterstein, is seen as a more reluctant leader, whom focuses more on trade in his city of Kreonix. Contrasting their ruthlessness, they are also known for their great hospitality for those whom pledge allegiance to them.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Vassals:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House Ulv&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House Hjerte&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Ulv===&lt;br /&gt;
&#039;&#039;Ancestral home: Fort Yrticil&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Motto: Rule the land through the waves&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The House Ulv originates from Ardoragh. It is a minor house and Ardoraghi Duchy, ruling over the south of the Golden Province of Ardoragh from their city of Yrticil. Their current patriarch is Whitewolf Ulv. Their fleet is one of the greatest in Kythira, and due to this their family is reportedly being considered to be offered the position of High-Lord of Alcanzar. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Vassals:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House Jos&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House Michal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House Klokibril&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Hjerte===&lt;br /&gt;
The House Hjerte originates from Ardoragh. Little is known about the current matriarch of the family, but she resides in a grand palace, the greatest of its kind, in the northern forests of Ardoragh. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Agricola===&lt;br /&gt;
&#039;&#039;Ancestral home: None&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The House Agricola originates from Camuria, though they claim heritage from the Second Era &#039;Republic&#039; family, whom founded the short-lived Federation of Provinces. Today they command the Kythiran Legion, and are Lord Protectors of the Golden Province of Camuria, until a new High-Lord is chosen. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Vinkhuys (Missing)===&lt;br /&gt;
&#039;&#039;Ancestral home: Castle Spawnkeep&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Motto:&#039;&#039; &#039;&#039;Shield of the People&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The House Viromaro originates from the Riverlands, though officially they are the rulers of Alcanzar. However, as High-Lord Joey Vinkhuys has been missing for a long time, most of the province&#039;s governing goes through royal decree.  &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Hurdræber (Extinct)===&lt;br /&gt;
&#039;&#039;Banner: A blue cross on a white background&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ancestral home: Sverdpalass Castle&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Motto:&#039;&#039; &#039;&#039;Strength Above All&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The House Hurdræber was the most powerful house during the Second Era. Its founder, Mercenary Hurdræber, was one of the First Men, and during the Second Era founded the Kingdom of Helmsdeep. They were the driving force behind the Raids on the Riverlands and the formation of the Redstone Alliance and, together with the Roterstein family, eventually caused the Great Grief. Betrayed by the Roterstein family however, they were attacked themselves by Redstonian forces, leading to the extinction of the House.      &lt;br /&gt;
&lt;br /&gt;
==Imperian==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===House Dragestein===&lt;br /&gt;
[[File:DragesteinerSymbol.png|thumb|264x264px|Dragestein Banner]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Banner: A white dragon head on a red field&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ancestral home: Castle Blackwater&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Motto: Eastwards and Upwards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The House Dragestein originates from the Riverlands. It is one of the Great Houses of Minecraftia. The family lived in the castle Blackwater for the First- and Second Era, but gave their fortress to the newly formed Kythiran Empire during the Third Era, in exchange for lands east of the Narrow Sea, where they, under Borous Von Dragestein, would form the Imperius Reich. &lt;br /&gt;
&lt;br /&gt;
Today House Dragestein is one of the most powerful families in Minecraftia, and the most powerful in Imperius. They are considered the second richest family in Minecraftia. &lt;br /&gt;
&lt;br /&gt;
The Dragestein are stuck in a great rivalry with the Viromaros, but have to keep diplomatic ties with them out of fear of a Rotersteiner Kythira, something they are greatly against, blaming the Rotersteiners for the Great Grief. Interestingly enough, the Viromaro and Dragestein families are related, making Borous a Kythiran Prince and fourth in line to the Kythiran Throne, after Coetzeeclan, Whazajottom and Corspin.   &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Mace (Extinct)===&lt;br /&gt;
&#039;&#039;Banner: A black bat on a red field&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ancestral Home: Unknown&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Motto:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Once the second most powerful noble house in all of Imperius, the House Mace was led by its patriarch Catman Mace. Originating from a land far away from the known world, House Mace managed to create a powerful position in the Imperius Reich, especially during the Third Era. However their loyalties were often tested, with Lord Catman Mace being a frequent guest in Helmira, though this is denied by the Kythiran government. Ultimately the noble House became extinct in the Fourth Era, when Kaiser Borous von Dragestein had the entire family banished on charges of treason. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Operation_J%C3%B6rmungandr&amp;diff=2711</id>
		<title>Operation Jörmungandr</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Operation_J%C3%B6rmungandr&amp;diff=2711"/>
		<updated>2020-06-26T18:12:57Z</updated>

		<summary type="html">&lt;p&gt;Borre: added img&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Operation Jormungandr File,.jpg|thumb|&#039;&#039;&#039;Operation Jormungandr Documents cover,&#039;&#039;&#039;]]&lt;br /&gt;
Operation Jormungandr was an [[Imperius]] emergency response plan to mobilize vast portions of the [[Fjellsoldat]] towards all border territories in the case of a situation wherein an outbreak of total war, and an invasion by [[Empire of Kythira|Kythira]] has become extremely likely. &lt;br /&gt;
&lt;br /&gt;
this operation was fully activated during the events of the [[Dervich Incident]], wherein the relations between Imperius and Kythira had deteriorated so quickly that a situation of total war had become highly probable.&lt;br /&gt;
&lt;br /&gt;
==Meaning of the Operation,==&lt;br /&gt;
The name of the operation itself, is a direct reference to the creature from norse mythology known as the World Serpent or simply Jörmungandr, which is a dragon-serpent like creature that eventually grew so large that it could encircle the entire earth, &lt;br /&gt;
&lt;br /&gt;
the operation hints to it in function due to its majority focus being creating a stranglehold on the whole of the Imperius-Kythira border, by effect “encircling the world”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Implementation,==&lt;br /&gt;
Once the Operation itself had been approved for activation by the Fjellsoldat command, immediate orders where to be send to all general or higher ranking officers, these were unique for each major battlegroup, all of them being moved to various different positions amongst the western border the Imperius territories,&lt;br /&gt;
&lt;br /&gt;
battlegroups where largely setup to staff all pre existing defensive positions, and quickly construct more, such as trenches and dug in towed-catapult &amp;amp; trebuchet positions &lt;br /&gt;
&lt;br /&gt;
furthermore, large portions of naval ships, ranging from light scout crafts to large heavy cruisers were moved along the coastline to ensure no Kythiran landings could be made and to prohibit any Kythiran vessel from entering deeper into Imperius waters,&lt;br /&gt;
&lt;br /&gt;
Lastly, the Elite Dragesteiner Royal-Guard forces where set to immediate standby, to ensure the continued safety and there by function of all government bodies from within the Reich’s Capital city of Imperia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The idea of this operation was to ensure that the whole of the Imperius border would become an equally spread, impenetrable wall, giving the Kythiran forces no change begin any spearhead into the Greater Imperius territories, &lt;br /&gt;
to then, have the Fjellsoldat end up in a position wherein if needed, they could tactically move in other battle groups to start forming their own spearheads into Kythiran territories, these now being covered by long range artillary units, these would have been likely situated amongst the northern coast nearby the Kythiran Capital of Kythira, Wherin a siege of the city would be achievable in a relatively short time period. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If such was all achievable remains debated by scholars of Imperius and Kythira alike, however, that this would result in devastation on a scale comparable or even greater to that of the great grief is likely inevitable.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=File:Operation_Jormungandr_File,.jpg&amp;diff=2710</id>
		<title>File:Operation Jormungandr File,.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=File:Operation_Jormungandr_File,.jpg&amp;diff=2710"/>
		<updated>2020-06-26T18:12:17Z</updated>

		<summary type="html">&lt;p&gt;Borre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This was the cover of the documents send to all Imperius high rankings during the Dervich Incident.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Operation_J%C3%B6rmungandr&amp;diff=2709</id>
		<title>Operation Jörmungandr</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Operation_J%C3%B6rmungandr&amp;diff=2709"/>
		<updated>2020-06-26T18:09:31Z</updated>

		<summary type="html">&lt;p&gt;Borre: Operation Jormungandr written&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Operation Jormungandr was an [[Imperius]] emergency response plan to mobilize vast portions of the [[Fjellsoldat]] towards all border territories in the case of a situation wherein an outbreak of total war, and an invasion by [[Empire of Kythira|Kythira]] has become extremely likely. &lt;br /&gt;
&lt;br /&gt;
this operation was fully activated during the events of the [[Dervich Incident]], wherein the relations between Imperius and Kythira had deteriorated so quickly that a situation of total war had become highly probable.&lt;br /&gt;
&lt;br /&gt;
==  Meaning of the Operation, ==&lt;br /&gt;
The name of the operation itself, is a direct reference to the creature from norse mythology known as the World Serpent or simply Jörmungandr, which is a dragon-serpent like creature that eventually grew so large that it could encircle the entire earth, &lt;br /&gt;
&lt;br /&gt;
the operation hints to it in function due to its majority focus being creating a stranglehold on the whole of the Imperius-Kythira border, by effect “encircling the world”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Implementation, ==&lt;br /&gt;
Once the Operation itself had been approved for activation by the Fjellsoldat command, immediate orders where to be send to all general or higher ranking officers, these were unique for each major battlegroup, all of them being moved to various different positions amongst the western border the Imperius territories,&lt;br /&gt;
&lt;br /&gt;
battlegroups where largely setup to staff all pre existing defensive positions, and quickly construct more, such as trenches and dug in towed-catapult &amp;amp; trebuchet positions &lt;br /&gt;
&lt;br /&gt;
furthermore, large portions of naval ships, ranging from light scout crafts to large heavy cruisers were moved along the coastline to ensure no Kythiran landings could be made and to prohibit any Kythiran vessel from entering deeper into Imperius waters,&lt;br /&gt;
&lt;br /&gt;
Lastly, the Elite Dragesteiner Royal-Guard forces where set to immediate standby, to ensure the continued safety and there by function of all government bodies from within the Reich’s Capital city of Imperia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The idea of this operation was to ensure that the whole of the Imperius border would become an equally spread, impenetrable wall, giving the Kythiran forces no change begin any spearhead into the Greater Imperius territories, &lt;br /&gt;
to then, have the Fjellsoldat end up in a position wherein if needed, they could tactically move in other battle groups to start forming their own spearheads into Kythiran territories, these now being covered by long range artillary units, these would have been likely situated amongst the northern coast nearby the Kythiran Capital of Kythira, Wherin a siege of the city would be achievable in a relatively short time period. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If such was all achievable remains debated by scholars of Imperius and Kythira alike, however, that this would result in devastation on a scale comparable or even greater to that of the great grief is likely inevitable.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Operation_J%C3%B6rmungandr&amp;diff=2708</id>
		<title>Operation Jörmungandr</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Operation_J%C3%B6rmungandr&amp;diff=2708"/>
		<updated>2020-06-26T18:07:44Z</updated>

		<summary type="html">&lt;p&gt;Borre: Created page with &amp;quot;Operation Jormungandr was an Imperius emergency response plan to mobilize vast portions of the Fjellsoldat towards all border territories in the case of a situation wherein an...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Operation Jormungandr was an Imperius emergency response plan to mobilize vast portions of the Fjellsoldat towards all border territories in the case of a situation wherein an outbreak of total war, and an invasion by Kythira has become extremely likely. &lt;br /&gt;
&lt;br /&gt;
this operation was fully activated during the events of the Dervich Incident, wherein the relations between Imperius and Kythira had deteriorated so quickly that a situation of total war had become highly probable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Meaning of the Operation,&lt;br /&gt;
&lt;br /&gt;
The name of the operation itself, is a direct reference to the creature from norse mythology known as the World Serpent or simply Jörmungandr, which is a dragon-serpent like creature that eventually grew so large that it could encircle the entire earth, &lt;br /&gt;
&lt;br /&gt;
the operation hints to it in function due to its majority focus being creating a stranglehold on the whole of the Imperius-Kythira border, by effect “encircling the world”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Implementation,&lt;br /&gt;
&lt;br /&gt;
Once the Operation itself had been approved for activation by the Fjellsoldat command, immediate orders where to be send to all general or higher ranking officers, these were unique for each major battlegroup, all of them being moved to various different positions amongst the western border the Imperius territories,&lt;br /&gt;
&lt;br /&gt;
battlegroups where largely setup to staff all pre existing defensive positions, and quickly construct more, such as trenches and dug in towed-catapult &amp;amp; trebuchet positions &lt;br /&gt;
&lt;br /&gt;
furthermore, large portions of naval ships, ranging from light scout crafts to large heavy cruisers were moved along the coastline to ensure no Kythiran landings could be made and to prohibit any Kythiran vessel from entering deeper into Imperius waters,&lt;br /&gt;
&lt;br /&gt;
Lastly, the Elite Dragesteiner Royal-Guard forces where set to immediate standby, to ensure the continued safety and there by function of all government bodies from within the Reich’s Capital city of Imperia.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The idea of this operation was to ensure that the whole of the Imperius border would become an equally spread, impenetrable wall, giving the Kythiran forces no change begin any spearhead into the Greater Imperius territories, &lt;br /&gt;
to then, have the Fjellsoldat end up in a position wherein if needed, they could tactically move in other battle groups to start forming their own spearheads into Kythiran territories, these now being covered by long range artillary units, these would have been likely situated amongst the northern coast nearby the Kythiran Capital of Kythira, Wherin a siege of the city would be achievable in a relatively short time period. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If such was all achievable remains debated by scholars of Imperius and Kythira alike, however, that this would result in devastation on a scale comparable or even greater to that of the great grief is likely inevitable.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Imperius&amp;diff=2682</id>
		<title>Imperius</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Imperius&amp;diff=2682"/>
		<updated>2020-03-19T14:00:41Z</updated>

		<summary type="html">&lt;p&gt;Borre: /* Fjernheimen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|micronation =        &amp;lt;!--yes if a micronation--&amp;gt;&lt;br /&gt;
|conventional_long_name = Empire of Imperius&lt;br /&gt;
|native_name =        Neues Imperius Reich&lt;br /&gt;
|common_name =        Imperius Empire&lt;br /&gt;
|status =             &amp;lt;!--Status of country, especially useful for micronations--&amp;gt;&lt;br /&gt;
|image_flag =         Flag_of_Imperius.png&lt;br /&gt;
|alt_flag =           &amp;lt;!--alt text for flag (text shown when pointer hovers over flag)--&amp;gt;&lt;br /&gt;
|flag_border =        &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|flag_footnote =      &amp;lt;!--optional reference or footnote for the flag caption--&amp;gt;&lt;br /&gt;
|image_flag2 =        &amp;lt;!--e.g. Second-flag of country.svg--&amp;gt;&lt;br /&gt;
|alt_flag2 =          &amp;lt;!--alt text for second flag--&amp;gt;&lt;br /&gt;
|flag2_border =       &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|image_coat =         Coat_of_Arms_Imperius.png&lt;br /&gt;
|alt_coat =           &amp;lt;!--alt text for coat of arms--&amp;gt;&lt;br /&gt;
|symbol_type =        &amp;lt;!--emblem, seal, etc (if not a coat of arms)--&amp;gt;&lt;br /&gt;
|symbol_footnote =    &amp;lt;!--optional reference or footnote for the symbol caption--&amp;gt;&lt;br /&gt;
|national_motto =     Vorwärts in Den Sturm&lt;br /&gt;
|englishmotto =       Forward into The Storm&lt;br /&gt;
|national_anthem =    &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|royal_anthem =       &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|other_symbol_type =  &amp;lt;!--Use if a further symbol exists, e.g. hymn--&amp;gt;&lt;br /&gt;
|other_symbol =&lt;br /&gt;
|image_map =          &amp;lt;!--e.g. LocationCountry.svg--&amp;gt;&lt;br /&gt;
|loctext =            &amp;lt;!--text description of location of country--&amp;gt;&lt;br /&gt;
|alt_map =            &amp;lt;!--alt text for map--&amp;gt;&lt;br /&gt;
|map_caption =        &amp;lt;!--Caption to place below map--&amp;gt;&lt;br /&gt;
|image_map2 =         &amp;lt;!--Another map, if required--&amp;gt;&lt;br /&gt;
|alt_map2 =           &amp;lt;!--alt text for second map--&amp;gt;&lt;br /&gt;
|map_caption2 =       &amp;lt;!--Caption to place below second map--&amp;gt;&lt;br /&gt;
|capital =            [[Imperia]]&lt;br /&gt;
|capital2 =           &lt;br /&gt;
|coordinates =        &amp;lt;!-- Coordinates for capital, using {{tl|coord}} --&amp;gt;&lt;br /&gt;
|largest_city =       [[Imperius#Raggisar|Raggisar]]&lt;br /&gt;
|largest_settlement_type = Province&lt;br /&gt;
|largest_settlement = [[Raggisar]]&lt;br /&gt;
|official_languages = &lt;br /&gt;
*Riverlandish&lt;br /&gt;
*Redstonian&lt;br /&gt;
*Low Riverlandish&lt;br /&gt;
|national_languages = &amp;lt;!--Country/territory-wide languages recognised but not necessarily in country/territory-wide law, etc--&amp;gt;&lt;br /&gt;
|regional_languages = &amp;lt;!--Languages recognised or associated with particular regions within the country/territory--&amp;gt;&lt;br /&gt;
|languages_type =     &amp;lt;!--Use to specify a further type of language, if not official, national or regional--&amp;gt;&lt;br /&gt;
|languages =          &amp;lt;!--Languages of the further type--&amp;gt;&lt;br /&gt;
|languages_sub =      &amp;lt;!--Is this further type of language a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|languages2_type =    &amp;lt;!--Another further type of language--&amp;gt;&lt;br /&gt;
|languages2 =         &amp;lt;!--Languages of this second further type--&amp;gt;&lt;br /&gt;
|languages2_sub =     &amp;lt;!--Is the second alternative type of languages a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|ethnic_groups =      *Dorwallian&lt;br /&gt;
*Imperian&lt;br /&gt;
*Numar&lt;br /&gt;
|ethnic_groups_year = &amp;lt;!--Year of ethnic groups data (if provided) or use to place a &amp;lt;ref&amp;gt;--&amp;gt;&lt;br /&gt;
|religion =           &amp;lt;!--Religion--&amp;gt;&lt;br /&gt;
|demonym =            Imperian&lt;br /&gt;
|government_type =    Elected absolute monarchy&lt;br /&gt;
|leader_title1 =      Kaiser&lt;br /&gt;
|leader_name1 = Borous&lt;br /&gt;
|leader_title2 =      &lt;br /&gt;
|leader_name2 = &lt;br /&gt;
|leader_title3 =      &lt;br /&gt;
|leader_name3 = &lt;br /&gt;
|leader_title14 =      &amp;lt;!--(up to 14 distinct leaders may be included)--&amp;gt;&lt;br /&gt;
|leader_name14 = &lt;br /&gt;
|legislature =        &lt;br /&gt;
|upper_house =        &lt;br /&gt;
|lower_house =        &lt;br /&gt;
|sovereignty_type =   &lt;br /&gt;
|sovereignty_note = &lt;br /&gt;
|established_event1 = Colonization of the island of Dorwall&lt;br /&gt;
|established_date1 =  3 AC&lt;br /&gt;
|established_event2 = The Great March East&lt;br /&gt;
|established_date2 =  4 AC&lt;br /&gt;
|established_event3 = Establishment of the Imperius Reich&lt;br /&gt;
|established_date3 =  4 AC&lt;br /&gt;
|established_event4 = Proclamation of the Imperius Reich&lt;br /&gt;
|established_date4 =  &lt;br /&gt;
|established_event5 = &lt;br /&gt;
|established_date5 =  &lt;br /&gt;
|established_event6 = &lt;br /&gt;
|established_event9 = &amp;lt;!--(up to nine distinct events may be included)--&amp;gt;&lt;br /&gt;
|established_date9 =&lt;br /&gt;
|area_rank = 1&lt;br /&gt;
|area_magnitude = &lt;br /&gt;
|area =               &amp;lt;!--Major area size (in [[Template:convert]] either km2 or sqmi first)--&amp;gt;&lt;br /&gt;
|area_km2 =           &amp;lt;!--Major area size (in square km)--&amp;gt;&lt;br /&gt;
|area_sq_mi =         &amp;lt;!--Area in square mi (requires area_km2)--&amp;gt;&lt;br /&gt;
|area_footnote =      &amp;lt;!--Optional footnote for area--&amp;gt;&lt;br /&gt;
|percent_water = &lt;br /&gt;
|area_label =         &amp;lt;!--Label under &amp;quot;Area&amp;quot; (default is &amp;quot;Total&amp;quot;)--&amp;gt;&lt;br /&gt;
|area_label2 =        &amp;lt;!--Label below area_label (optional)--&amp;gt;&lt;br /&gt;
|area_data2 =         &amp;lt;!--Text after area_label2 (optional)--&amp;gt;&lt;br /&gt;
|population_estimate = &lt;br /&gt;
|population_estimate_rank = 1&lt;br /&gt;
|population_estimate_year = 2017&lt;br /&gt;
|population_census = &lt;br /&gt;
|population_census_year = &lt;br /&gt;
|population_density_km2 = &lt;br /&gt;
|population_density_sq_mi = &lt;br /&gt;
|population_density_rank = &lt;br /&gt;
|nummembers =         &amp;lt;!--An alternative to population for micronation--&amp;gt;&lt;br /&gt;
|GDP_PPP =                     &amp;lt;!--(Gross Domestic Product from Purchasing Power Parity)--&amp;gt;&lt;br /&gt;
|GDP_PPP_rank = 1&lt;br /&gt;
|GDP_PPP_year = &lt;br /&gt;
|GDP_PPP_per_capita = &lt;br /&gt;
|GDP_PPP_per_capita_rank = &lt;br /&gt;
|GDP_nominal = &lt;br /&gt;
|GDP_nominal_rank = 1&lt;br /&gt;
|GDP_nominal_year = &lt;br /&gt;
|GDP_nominal_per_capita = &lt;br /&gt;
|GDP_nominal_per_capita_rank = &lt;br /&gt;
|Gini =                        &amp;lt;!--(Gini measure of income inequality; input number only; valid values are between 0 and 100)--&amp;gt;&lt;br /&gt;
|Gini_ref =                    &amp;lt;!--(for any ref/s to associate with Gini number)--&amp;gt;&lt;br /&gt;
|Gini_rank = &lt;br /&gt;
|Gini_year = &lt;br /&gt;
|HDI_year =           &amp;lt;!-- Please use the year to which the data refers, not the publication year--&amp;gt;&lt;br /&gt;
|HDI =                &amp;lt;!--(Human Development Index; input number only; valid values are between 0 and 1)--&amp;gt;&lt;br /&gt;
|HDI_change =         &amp;lt;!--increase/decrease/steady; rank change from previous year--&amp;gt;&lt;br /&gt;
|HDI_rank = &lt;br /&gt;
|HDI_ref =            &amp;lt;!--(for any ref/s to associate with HDI number)--&amp;gt;&lt;br /&gt;
|currency =           Green Dragon Emerald&lt;br /&gt;
|currency_code =      GDE&lt;br /&gt;
|time_zone =          &amp;lt;!--e.g. GMT, PST, AST, etc, etc (wikilinked if possible)--&amp;gt;&lt;br /&gt;
|utc_offset =         &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|time_zone_DST =      &amp;lt;!--Link to DST (Daylight Saving Time) used, otherwise leave empty--&amp;gt;&lt;br /&gt;
|utc_offset_DST =     &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|DST_note =           &lt;br /&gt;
|antipodes =          &amp;lt;!--Place/s exactly on the opposite side of the world to country/territory--&amp;gt;&lt;br /&gt;
|date_format =        &amp;lt;!--numeric dates (dd-mm-yyyy, yyyy.mm.dd, etc) plus era (CE, AD, AH, etc)--&amp;gt;&lt;br /&gt;
|drives_on =          &amp;lt;!--&amp;quot;right&amp;quot; or &amp;quot;left&amp;quot; (side of road)--&amp;gt;&lt;br /&gt;
|cctld =              &amp;lt;!--Internet country code top-level domain identifier (e.g. [[.br]], [[.de]], etc)&lt;br /&gt;
|iso3166code =        &amp;lt;!--Use to override default from common_name parameter above; omit using &amp;quot;omit&amp;quot;.--&amp;gt;&lt;br /&gt;
|calling_code =       &amp;lt;!--e.g. [[+1]], [[+531]], [[+44]], etc--&amp;gt;&lt;br /&gt;
|patron_saint =       &amp;lt;!--Use patron_saints for multiple--&amp;gt;&lt;br /&gt;
|image_map3 =         &amp;lt;!--Optional third map position, e.g. for use with reference to footnotes below it--&amp;gt;&lt;br /&gt;
|alt_map3 =           &amp;lt;!--alt text for third map position--&amp;gt;&lt;br /&gt;
|footnote_a =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnote_b =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
&amp;lt;!--......--&amp;gt;&lt;br /&gt;
|footnote_h =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnotes =          &amp;lt;!--For any generic non-numbered footnotes--&amp;gt;&lt;br /&gt;
}}{{Infobox monarchy&lt;br /&gt;
| royal_title        = Kaiser&lt;br /&gt;
| realm              = Imperius&lt;br /&gt;
| native_name        = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| border             = imperial&lt;br /&gt;
| coatofarms         = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding. --&amp;gt;&lt;br /&gt;
| coatofarms_article = &amp;lt;!-- Required if {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| coatofarms_link    = &amp;lt;!-- Optional. If {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| type               = other1&lt;br /&gt;
                            Accepted values: commonwealth / non-commonwealth / other /&lt;br /&gt;
                                             other1 / other2 / other3 / other4 / saudi&lt;br /&gt;
                            commonwealth: Imperial Majesty,&lt;br /&gt;
                            non-commonwealth: Imperial Majesty,&lt;br /&gt;
                            other: Imperial Majesty,&lt;br /&gt;
                            other1: Imperial Majesty,&lt;br /&gt;
                            other2: Highness,&lt;br /&gt;
                            other3: Royal Highness,&lt;br /&gt;
                            other4: Serene Highness,&lt;br /&gt;
                            saudi: Custodian of the Two Holy Mosques --&amp;gt;&lt;br /&gt;
| his/her            = his&lt;br /&gt;
| image              = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent          = Borous Von Dragestein&lt;br /&gt;
| incumbentsince     = 4 AC&lt;br /&gt;
| other              = &amp;lt;!-- Optional. Other caption below incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| image2             = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption2           = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent2         = &amp;lt;!-- Optional. for a co-principality --&amp;gt;&lt;br /&gt;
| incumbent2since    = &amp;lt;!-- Optional. Enthronement date. --&amp;gt;&lt;br /&gt;
| other2             = &amp;lt;!-- Optional. Other caption below co-incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| heir_apparent      = &lt;br /&gt;
| heir_presumptive   = None&lt;br /&gt;
| first_monarch      = Borous of Blackwater&lt;br /&gt;
| last_monarch       = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| formation          = 4 AC&lt;br /&gt;
| abolition          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| residence          = &lt;br /&gt;
| appointer          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| pretender          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| website            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
}}The &#039;&#039;&#039;Imperius Reich&#039;&#039;&#039; is a sovereign nation-state spanning the whole of the Continent of Eastera.&lt;br /&gt;
 &lt;br /&gt;
Due to the acts of the Unific Order during the formation of the Reich, Imperius acts, despite its size, more like a single nation body instead of the more decentralized system Kythira has. With each province acting as a direct hand of the Imperius Government. Due to this high level of control over each of its provinces, Imperius has reached a level of stability on such a scale that comparisons can has rarely be made to other nations.&lt;br /&gt;
 &lt;br /&gt;
This high level of control and stability is of course then used to its greatest extent under the rule of Kaiser Borous, As Imperius has managed to quickly become a center of Industrial ingenuity and development.&lt;br /&gt;
&lt;br /&gt;
Due to this Imperius has often become a target of Kythiran espionage and at times even direct sabotage, Events such as the Dervich Incident have made it so that Imperius now keeps highly precise documentation of Civilian movements throughout the Reich in an attempt to weed out possible Kythiran Spies. &lt;br /&gt;
&lt;br /&gt;
Despite this, Imperius does keep healthy trading relations with the Kythiran Empire, Mainly via It’s capital Imperia. Where in countless of Trading ships Arrive and leave at it’s ports daily&lt;br /&gt;
&lt;br /&gt;
It is often believed that many aspects of Imperius culture have came forth from high concentrations of trade with the Kythiran Province of Ardoragh.&lt;br /&gt;
&lt;br /&gt;
The non-lyrical Anthem of Imperius can be found [https://www.youtube.com/watch?v=JLrnwy7OIvw Here]&lt;br /&gt;
&lt;br /&gt;
Also to be found is &#039;[https://youtu.be/X_AthBYdIAo The Imperius Suite]&#039;, The offical music for the geological Area that is Imperius. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Imperius Reich began in the Third Era, as the Empire of Imperius. After Coetzeeclan, the Emperor of Kythira, had started to unify and rebuild the Old World, a group of Riverlanders, led by Borous of Castle Blackwater, requested the Kythiran Emperor to allow them to form their own independent nation. This request was granted by the Emperor, and he bestowed upon them the small desert island of Dorwall, just off the coast of the Fortress City of Redstonia, as well as all lands of Eastera, the unexplored continent east of the Narrow Sea. In return, Kythira received the Castle of Blackwater, which they considered a historical structure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Setting sail towards the island, they used their boats to construct the first homes, which eventually would transform into the town of Dorwall. Whilst Kythira was working on making the Old World a unified whole, the people of Imperius began the Great March East, colonizing vast plots of Eastera, before that unexplored. Forming numerous towns and cities, eventually the lands colonized became so vast they matched Kythira in size.  &lt;br /&gt;
==Primary Cities==&lt;br /&gt;
[[Imperia]] - Capital of the Imperius Reich&lt;br /&gt;
&lt;br /&gt;
[[Eisenturm]] - &lt;br /&gt;
&lt;br /&gt;
[[Vannporten]] - &lt;br /&gt;
&lt;br /&gt;
[[Brødsund]] -&lt;br /&gt;
&lt;br /&gt;
[[Dorwall]] -&lt;br /&gt;
&lt;br /&gt;
==Provinces==&lt;br /&gt;
&lt;br /&gt;
=====Raggisar=====&lt;br /&gt;
This is the single largest province in the Reich, With the Reich’s Hauptstadt Imperia in its center. besides striking landscape features, this province is also rich in resources. It’s borders are clearly defined at the transition between coniferous trees to deciduous trees. It is also from here that most trade with Kythira is held. &lt;br /&gt;
&lt;br /&gt;
=====Furumir=====&lt;br /&gt;
A province that is essential to the Industrial might of the Reich, out here most industrial centers are to be found, sitting next to the Vannvernlig Sea is the fortified city of Eisenturm. Where Regional Chancellor Javohn resides. &lt;br /&gt;
&lt;br /&gt;
=====Jernir=====&lt;br /&gt;
A ocean side Province bordering on the Northern Sea, it is in this province that most civilian ships are constructed. The capital of this province, Brødsund is one of the richer cities in the Reich. Being a popular city for people of the Volksgenossen class to eventually retire in.  &lt;br /&gt;
&lt;br /&gt;
=====Fjernheimen=====&lt;br /&gt;
The most Eastern province of the Reich, Bordering the Farlands. It is here that the Unific Order is still the most active, defending the Reich from small incursions and sometime forces believed to be from territories far outside the known world. Due to the province being such a great distance away from more developed areas, most towns here are focussed on smaller industries such as woodcutting.&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
Unlike the Empire of Kythira, the Imperius Reich has an elected monarch with full autocratic power. The seat of power, Eagles Reach, inside the capital city of Imperia, is where national and international matters are discussed and deliberated upon. Though several peace treaties with the Kythiran Empire exist, conflicts between the two nations are relatively common, often resulting in new treaties and sometimes the annexation of territory. &lt;br /&gt;
&lt;br /&gt;
The Imperius Reich is split into several provinces, each ruled by a chancellor who, semi-independently, reports only to the Kaiser, similar to the High-Lord system of Kythira.  &lt;br /&gt;
==Military==&lt;br /&gt;
Whilst the Kythiran military is primarily split among separate armies, each under the control of their respective High-Lord, the Imperius military is one unified force, which in terms of manpower far outmatches the Kythirans. The Imperius military is also one of the most well funded in the world in terms of research and development, constantly bringing new types of weaponry and technological advancements to Minecraftia. This often results in military standoffs between the nations, but so far a full war has never occurred between the Empires. For this, leading scholars have several theories:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trauma Theory&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Trauma Theory states that the two Empires never have engaged in full war due to fears of repeating the events of the Great Grief. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sea Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sea Theory states that the two Empires never have engaged in full war due to the Narrow Sea preventing a land army from quick mobilization into foreign territory, unlike the Great Grief and the numerous wars in the Second Era, all of which were fought on the same continent. Furthermore, the strong naval presence and coastal defenses of both nations make an invasion even more dangerous to accomplish. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trade Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Trade Theory states that the two Empires never have engaged in full war due to it endangering trade between the two nations, making warfare not financially viable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Expanse Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Expanse Theory states that the two Empires never have engaged in full war due to both empires having reached such large sizes that resource wars are as of yet unnecessary, compared to the Second Era, where there were both more and smaller nation-states, resulting in the need for territorial expansion or raids in order to survive. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
Due to it’s harsh landscape, in the past it has often been found that the reich was highly difficult to traverse. Because of this most long distance travel is done via the seas and rivers, However these may be less usable during the cold winters of Imperius. Therefore a large road system has formed overtime which connects all major cities, towns and Industrial centers. However due to the expansive nature of the reich, It is highly recommended to always travel in groups. as even though the crime rates in the Reich are low, There is an abundance of predatory Animals including Bears, Packs of wolves and llamas.   &lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Though originally having a primitive trading system, the Imperius Reich today stands as a industrial superpower. The national currency is the GDE or Green Dragon Emerald, provided by the stateless Mercenary Bank. The world&#039;s largest trade organization hails from Imperius, operating the largest ships in Minecraftia&#039;s history. Where Imperius is rich in resources, Kythira is extremely wealthy, making the two natural trading partners. &lt;br /&gt;
&lt;br /&gt;
Where the Kythiran Empire&#039;s industry is split between government mandated monopolistic provinces, where the Crown makes money primarily through levies, the Imperius Empire has a more unified industry, primarily focused on raw natural resources. &lt;br /&gt;
&lt;br /&gt;
Whilst the Kythiran Empire has barely moved into their Farlands, preferring to stay within their borders, the Imperians are in constant conflict with theirs, using them to extract tons of resources through strip-mining these foreign lands.&lt;br /&gt;
&lt;br /&gt;
This has caused several conflicts between the Eagles Reach and the Minecraftia Forum, the latter fearing human rights abuses, as the farlands fall outside of Imperius law. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography &amp;amp; Wildlife==&lt;br /&gt;
The reich consists mostly of Mountainous landscapes with snowy peaks and densely forested vales, &lt;br /&gt;
&lt;br /&gt;
The most commonly found type of dense woodland in the Reich are coniferous forests, these usually take place on Mountains, Foothills and Bogs.&lt;br /&gt;
&lt;br /&gt;
Due to the Scale of the Reich there is a large variety to be found, &lt;br /&gt;
&lt;br /&gt;
A comprehensive list of the different types forest can be found here:&lt;br /&gt;
&lt;br /&gt;
===Midlanded===&lt;br /&gt;
In the Midtlanded of the Reich, the soils are often found to have high levels of acid. This type of soil is commonly referred to as podzol and the trees that grow here are mostly Large Spruce and Pine trees, this combined with a consistent weather cycle of periods of rain followed by dense fog ensures that this area, despite the acid soils, is always full of life. &lt;br /&gt;
&lt;br /&gt;
===Flatelanden===&lt;br /&gt;
Because of the Horizontally dominant landscape of the Flatelanden, it’s nearly fully vegetated by the Common spruce, Due to the high amount of practical applications for spruce log certain parts of the forests here are cut, shortly after new saplings are planted to ensure the continued existence of the forests here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite the many types of Forests, the most present types of smaller plant life is relatively the same throughout the Reichs Expanse. &lt;br /&gt;
&lt;br /&gt;
different types of flora and fauna can be found here:&lt;br /&gt;
&lt;br /&gt;
====Spruce====&lt;br /&gt;
The most dominant species of tree in the Reich is the Common spruce, Picea abies. It and sub-species of it are found over the intitery of the Reich. It has both practical value and cultural, as its prominence was noticed during early expeditions into Easterra.&lt;br /&gt;
&lt;br /&gt;
====Pine====&lt;br /&gt;
Second to the spruce is the Common Pine, Pinus sylvestris.&lt;br /&gt;
&lt;br /&gt;
However often mistaken for regular spruce trees due to both species often growing in the same environment, these are in fact a separate species of tree.&lt;br /&gt;
&lt;br /&gt;
====Birch====&lt;br /&gt;
Often found bordering the transition from coniferous trees to deciduous trees, the Birch, Betula pubescens has been an essential part to the Reich since Its early formation. This was due to the discovery that the bark of the tree could be used as an excellent material to isolate the roofs of houses by offering a near fully waterproof texture. Something that still is of great value in the rainy climate the Reich has.&lt;br /&gt;
&lt;br /&gt;
====Oak====&lt;br /&gt;
Common throughout all of Minecraftia, The oak, Quercus, has been a vital part of construction since the very dawn of time. This tree is mostly used for the outer structure of buildings, Ships and tools due to its overall hard and robust qualities.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Because of the unique method in which The Reich is governed, the Class system found in Imperius differs greatly from that of other nations throughout history,&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nobility &amp;amp; Leading class:===&lt;br /&gt;
Despite officially being a monarchy, the government system in the Reich often doesn&#039;t reflect this. As besides the Kaiser himself there are rarely any other figures of power that could be considered to be from nobility. Instead the rest of the leading class consists of Regional Chancellors, Field Marshals of the Fjellsoldat and chief researchers. This primarily so due to the cultural views the people of the Reich have on how a Government should be run, instead of believing in the decision making of someone born into royalty they instead value those that contribute greatly to the Reich.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volksgenossen:===&lt;br /&gt;
The largest social class, having recently overtaken the peasantry in size, This group remains in many ways similar to that of the peasants, however with a higher standard of living. Any Imperian that has shown courage, force of will or any other qualities that are seen as positive by the Imperius Government is likely to be officially be promoted to  the class of Volksgenossen. Meaning an individual of the people, &lt;br /&gt;
&lt;br /&gt;
As stated before such individuals are granted several advantages throughout the Reich, such as better housing, and are more likely to obtain travel permits within a shorter time frame. &lt;br /&gt;
&lt;br /&gt;
Any individual that has served in the Fjellsoldat for an extended period of time is also automatically selected into the class of Volksgenossen.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Peasants:===&lt;br /&gt;
Being very similar to the larger Volksgenossen class, this class is the second largest in the Reich. Functioning in many areas of Industry, Food production, Trade and in smaller regional governments. Compared to the Kythiran peasants class, those in Imperius experience a higher quality of living. At the cost of semi-restricted freedom of movement throughout the provinces.&lt;br /&gt;
&lt;br /&gt;
==Official Languages==&lt;br /&gt;
Being a people originating from the Riverlands in Westeria, they share the same languages as the Kythirans, these being:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riverlandish&#039;&#039;&#039;: Based on the Dutch language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low-Riverlandish&#039;&#039;&#039;: Based on the English language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Redstonian language|Redstonian]]&#039;&#039;&#039;: A mixture of Germanic and Nordic languages&lt;br /&gt;
&lt;br /&gt;
These three different languages are a legacy from the First and Second Era and the different city-states across Westeria.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Imperia&amp;diff=2680</id>
		<title>Imperia</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Imperia&amp;diff=2680"/>
		<updated>2020-03-17T08:12:15Z</updated>

		<summary type="html">&lt;p&gt;Borre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zitadellenturm.jpg|thumb|501x501px|View on the Zitadellenturm, The central keep in the center of the city]]&lt;br /&gt;
The Capital City of Imperius, Founded after Borous and a group of Unific Order Elites landed there with the ship &#039;The New Glory&#039; in the Fourth Era.&lt;br /&gt;
It was from that very place that the true formation of the Imperius Reich had begun.&lt;br /&gt;
&lt;br /&gt;
After the successful settling of this newly found land a small settlement was formed that went under the name “Imperia” It is believed that from this the name “Imperius” originated. &lt;br /&gt;
remnants of this settlement can still be found in the core regions of what is now known as ‘The Reich’s Hauptstadt Imperia’&lt;br /&gt;
&lt;br /&gt;
After the formation of the settlement more and more people moved to the city, as it began to shape into a center of trade. once it grew to possess a large enough prominence throughout all of minecraftia it had been decided that all of the newly formed Imperius government would operate from out of this city. and not long after a large plot of land next to the central Island had been chosen to be the land on which all Imperius Government buildings where going to be constructed. The Region is now known as the ‘Regjerings regionen’ and now also holds multiple large houses used for and during diplomatic talks&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Imperia&amp;diff=2679</id>
		<title>Imperia</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Imperia&amp;diff=2679"/>
		<updated>2020-03-17T08:12:05Z</updated>

		<summary type="html">&lt;p&gt;Borre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zitadellenturm.jpg|thumb|501x501px|View on the Zitadellenturm, The central keep in the center of the city]]&lt;br /&gt;
The Capital City of Imperius, Founded after Borous and a group of Unific Order Elites landed there with the ship &#039;The New Glory&#039; in the Fourth Era.&lt;br /&gt;
It was from that very place that the true formation of the Imperius Reich had begun.&lt;br /&gt;
&lt;br /&gt;
After the successful settling of this newly found land a small settlement was formed that went under the name “Imperia” It is believed that from this the name “Imperius” originated. &lt;br /&gt;
remnants of this settlement can still be found in the core regions of what is now known as ‘The Reich’s Hauptstadt Imperia’&lt;br /&gt;
&lt;br /&gt;
After the formation of the settlement more and more people moved to the city, as it began to shape into a center of trade. once it grew to possess a large enough prominence throughout all of minecraftia it had been decided that all of the newly formed Imperius government would operate from out of this city. and not long after a large plot of land next to the central Island had been chosen to be the land on which all Imperius Government buildings where going to be constructed. The Region is now known as the ‘Regjerings regionen’ and now also holds multiple large houses used for and during diplomatic talks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reee this is a test&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Families&amp;diff=2677</id>
		<title>Families</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Families&amp;diff=2677"/>
		<updated>2020-01-28T11:44:13Z</updated>

		<summary type="html">&lt;p&gt;Borre: /* House Dragestein */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Kythiran==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===House Viromaro===&lt;br /&gt;
&#039;&#039;Banner: A golden flower on a red field&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ancestral home: Castle Fuertera&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Motto:&#039;&#039; &#039;&#039;Blood and Gold&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The House Viromaro originates from the Riverlands. It is one of the Great Houses of Minecraftia. They currently rule over the Kythiran Empire, and were the founders of the Kingdom of Kythira at the end of the First Era.  &lt;br /&gt;
&lt;br /&gt;
Having the wealth of the Kythiran Empire behind them, the Viromaro family is the richest in Minecraftia. The current patriarch of the family is Emperor Coetzeeclan Viromaro. His father, Squarepantstoo Viromaro disappeared in the Narrow Sea during the early Third Era, whilst his sister, Poppedijn Viromaro disappeared during the Great Grief. The Viromaro family has some blood ties with the Dragestein family, ranging back to the First Era. Recent conflicts such as the Dervich Incident have however strained this relationship between the two rulers.  &lt;br /&gt;
&lt;br /&gt;
The Viromaros are known for their need of territorial expansion and search of wealth. However, they are also known for their excessive spending on the formation of more palaces and enriching themselves, making some to describe their rule as a kleptocracy. The construction of a royal yacht, plated with gold, has been source of whispered mockery by the empire&#039;s elite. They have acquired most of their wealth by taking directly from the Kythiran Treasury, leaving the latter to one of the smallest in the world. They however claim that, since they embody the Kythiran state, this is permissible.    &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Vassals:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House Roterstein&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House Agricola&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House Vinkhuys&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Roterstein===&lt;br /&gt;
&#039;&#039;Banner: A red cross on a black field&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ancestral home:&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Red Keep (Traditional)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mörkren&#039;&#039; &#039;&#039;(Current)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Motto:&#039;&#039; &#039;&#039;Progress through Destruction&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The House Roterstein originates from the Riverlands. It is one of the Great Houses of Minecraftia. During the Second Era, the head of the House, Whazajottom, became a King when he founded Redstonia on the Peninsula of Peril. The House was, together with House Hurdræber, a primary cause of the Great Grief and, although Redstonia survived the Grief in full, their nation-state nevertheless eventually crumbled. &lt;br /&gt;
&lt;br /&gt;
As the Third Era began, the brothers Corspin and Whazajottom Roterstein were offered to colonize and explore the lands west of the Mediori Sea by Kythira, after the fortress of Mörkren was discovered, making Whazajottom the High-Lord of the new Golden Province of Ardoragh. &lt;br /&gt;
&lt;br /&gt;
Today, the Roterstein family are one of the strongest families in Minecraftia, and with Whazajottom Roterstein becoming the Crown Prince of Kythira, they are considered by some to already be the most powerful family in the Kythiran Empire. They are also considered to be the third richest family of Minecraftia.   &lt;br /&gt;
&lt;br /&gt;
The Rotersteiners are known for their ruthlessness and willingness to destroy all what stands in their way. The current patriarch, Whazajottom Roterstein, is a clear example of this, whilst his brother, Corspin Roterstein, is seen as a more reluctant leader, whom focuses more on trade in his city of Kreonix. Contrasting their ruthlessness, they are also known for their great hospitality for those whom pledge allegiance to them.   &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Vassals:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House Ulv&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House Hjerte&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Ulv===&lt;br /&gt;
&#039;&#039;Ancestral home: Fort Yrticil&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Motto: Rule the land through the waves&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The House Ulv originates from Ardoragh. It is a minor house and Ardoraghi Duchy, ruling over the south of the Golden Province of Ardoragh from their city of Yrticil. Their current patriarch is Whitewolf Ulv. Their fleet is one of the greatest in Kythira, and due to this their family is reportedly being considered to be offered the position of High-Lord of Alcanzar. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Vassals:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House Jos&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House Michal&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;House Klokibril&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Hjerte===&lt;br /&gt;
The House Hjerte originates from Ardoragh. Little is known about the current matriarch of the family, but she resides in a grand palace, the greatest of its kind, in the northern forests of Ardoragh. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Agricola===&lt;br /&gt;
&#039;&#039;Ancestral home: None&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The House Agricola originates from Camuria, though they claim heritage from the Second Era &#039;Republic&#039; family, whom founded the short-lived Federation of Provinces. Today they command the Kythiran Legion, and are Lord Protectors of the Golden Province of Camuria, until a new High-Lord is chosen. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Vinkhuys (Missing)===&lt;br /&gt;
&#039;&#039;Ancestral home: Castle Spawnkeep&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Motto:&#039;&#039; &#039;&#039;Shield of the People&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The House Viromaro originates from the Riverlands, though officially they are the rulers of Alcanzar. However, as High-Lord Joey Vinkhuys has been missing for a long time, most of the province&#039;s governing goes through royal decree.  &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Hurdræber (Extinct)===&lt;br /&gt;
&#039;&#039;Banner: A blue cross on a white background&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ancestral home: Sverdpalass Castle&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Motto:&#039;&#039; &#039;&#039;Strength Above All&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The House Hurdræber was the most powerful house during the Second Era. Its founder, Mercenary Hurdræber, was one of the First Men, and during the Second Era founded the Kingdom of Helmsdeep. They were the driving force behind the Raids on the Riverlands and the formation of the Redstone Alliance and, together with the Roterstein family, eventually caused the Great Grief. Betrayed by the Roterstein family however, they were attacked themselves by Redstonian forces, leading to the extinction of the House.      &lt;br /&gt;
&lt;br /&gt;
==Imperian==&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
===House Dragestein===&lt;br /&gt;
[[File:DragesteinerSymbol.png|thumb|264x264px|Dragestein Banner]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Banner: A white dragon head on a red field&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ancestral home: Castle Blackwater&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Motto: Eastwards and Upwards&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The House Dragestein originates from the Riverlands. It is one of the Great Houses of Minecraftia. The family lived in the castle Blackwater for the First- and Second Era, but gave their fortress to the newly formed Kythiran Empire during the Third Era, in exchange for lands east of the Narrow Sea, where they, under Borous Von Dragestein, would form the Imperius Reich. &lt;br /&gt;
&lt;br /&gt;
Today House Dragestein is one of the most powerful families in Minecraftia, and the most powerful in Imperius. They are considered the second richest family in Minecraftia. &lt;br /&gt;
&lt;br /&gt;
The Dragestein are stuck in a great rivalry with the Viromaros, but have to keep diplomatic ties with them out of fear of a Rotersteiner Kythira, something they are greatly against, blaming the Rotersteiners for the Great Grief. Interestingly enough, the Viromaro and Dragestein families are related, making Borous a Kythiran Prince and fourth in line to the Kythiran Throne, after Coetzeeclan, Whazajottom and Corspin.   &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Mace===&lt;br /&gt;
The House Mace is currently under the leadership of Catman Mace, and is a noble Imperian House. Their origins are unknown, but legend has it they are from another world entirely. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=File:DragesteinerSymbol.png&amp;diff=2676</id>
		<title>File:DragesteinerSymbol.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=File:DragesteinerSymbol.png&amp;diff=2676"/>
		<updated>2020-01-28T11:42:39Z</updated>

		<summary type="html">&lt;p&gt;Borre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Banner of the Dragesteiner family&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Imperius&amp;diff=2675</id>
		<title>Imperius</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Imperius&amp;diff=2675"/>
		<updated>2020-01-18T15:18:15Z</updated>

		<summary type="html">&lt;p&gt;Borre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|micronation =        &amp;lt;!--yes if a micronation--&amp;gt;&lt;br /&gt;
|conventional_long_name = Empire of Imperius&lt;br /&gt;
|native_name =        Neues Imperius Reich&lt;br /&gt;
|common_name =        Imperius Empire&lt;br /&gt;
|status =             &amp;lt;!--Status of country, especially useful for micronations--&amp;gt;&lt;br /&gt;
|image_flag =         Flag_of_Imperius.png&lt;br /&gt;
|alt_flag =           &amp;lt;!--alt text for flag (text shown when pointer hovers over flag)--&amp;gt;&lt;br /&gt;
|flag_border =        &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|flag_footnote =      &amp;lt;!--optional reference or footnote for the flag caption--&amp;gt;&lt;br /&gt;
|image_flag2 =        &amp;lt;!--e.g. Second-flag of country.svg--&amp;gt;&lt;br /&gt;
|alt_flag2 =          &amp;lt;!--alt text for second flag--&amp;gt;&lt;br /&gt;
|flag2_border =       &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|image_coat =         Coat_of_Arms_Imperius.png&lt;br /&gt;
|alt_coat =           &amp;lt;!--alt text for coat of arms--&amp;gt;&lt;br /&gt;
|symbol_type =        &amp;lt;!--emblem, seal, etc (if not a coat of arms)--&amp;gt;&lt;br /&gt;
|symbol_footnote =    &amp;lt;!--optional reference or footnote for the symbol caption--&amp;gt;&lt;br /&gt;
|national_motto =     Vorwärts in Den Sturm&lt;br /&gt;
|englishmotto =       Forward into The Storm&lt;br /&gt;
|national_anthem =    &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|royal_anthem =       &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|other_symbol_type =  &amp;lt;!--Use if a further symbol exists, e.g. hymn--&amp;gt;&lt;br /&gt;
|other_symbol =&lt;br /&gt;
|image_map =          &amp;lt;!--e.g. LocationCountry.svg--&amp;gt;&lt;br /&gt;
|loctext =            &amp;lt;!--text description of location of country--&amp;gt;&lt;br /&gt;
|alt_map =            &amp;lt;!--alt text for map--&amp;gt;&lt;br /&gt;
|map_caption =        &amp;lt;!--Caption to place below map--&amp;gt;&lt;br /&gt;
|image_map2 =         &amp;lt;!--Another map, if required--&amp;gt;&lt;br /&gt;
|alt_map2 =           &amp;lt;!--alt text for second map--&amp;gt;&lt;br /&gt;
|map_caption2 =       &amp;lt;!--Caption to place below second map--&amp;gt;&lt;br /&gt;
|capital =            [[Imperia]]&lt;br /&gt;
|capital2 =           &lt;br /&gt;
|coordinates =        &amp;lt;!-- Coordinates for capital, using {{tl|coord}} --&amp;gt;&lt;br /&gt;
|largest_city =       [[Imperius#Raggisar|Raggisar]]&lt;br /&gt;
|largest_settlement_type = Province&lt;br /&gt;
|largest_settlement = [[Raggisar]]&lt;br /&gt;
|official_languages = &lt;br /&gt;
*Riverlandish&lt;br /&gt;
*Redstonian&lt;br /&gt;
*Low Riverlandish&lt;br /&gt;
|national_languages = &amp;lt;!--Country/territory-wide languages recognised but not necessarily in country/territory-wide law, etc--&amp;gt;&lt;br /&gt;
|regional_languages = &amp;lt;!--Languages recognised or associated with particular regions within the country/territory--&amp;gt;&lt;br /&gt;
|languages_type =     &amp;lt;!--Use to specify a further type of language, if not official, national or regional--&amp;gt;&lt;br /&gt;
|languages =          &amp;lt;!--Languages of the further type--&amp;gt;&lt;br /&gt;
|languages_sub =      &amp;lt;!--Is this further type of language a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|languages2_type =    &amp;lt;!--Another further type of language--&amp;gt;&lt;br /&gt;
|languages2 =         &amp;lt;!--Languages of this second further type--&amp;gt;&lt;br /&gt;
|languages2_sub =     &amp;lt;!--Is the second alternative type of languages a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|ethnic_groups =      *Dorwallian&lt;br /&gt;
*Imperian&lt;br /&gt;
*Numar&lt;br /&gt;
|ethnic_groups_year = &amp;lt;!--Year of ethnic groups data (if provided) or use to place a &amp;lt;ref&amp;gt;--&amp;gt;&lt;br /&gt;
|religion =           &amp;lt;!--Religion--&amp;gt;&lt;br /&gt;
|demonym =            Imperian&lt;br /&gt;
|government_type =    Elected absolute monarchy&lt;br /&gt;
|leader_title1 =      Kaiser&lt;br /&gt;
|leader_name1 = Borous&lt;br /&gt;
|leader_title2 =      &lt;br /&gt;
|leader_name2 = &lt;br /&gt;
|leader_title3 =      &lt;br /&gt;
|leader_name3 = &lt;br /&gt;
|leader_title14 =      &amp;lt;!--(up to 14 distinct leaders may be included)--&amp;gt;&lt;br /&gt;
|leader_name14 = &lt;br /&gt;
|legislature =        &lt;br /&gt;
|upper_house =        &lt;br /&gt;
|lower_house =        &lt;br /&gt;
|sovereignty_type =   &lt;br /&gt;
|sovereignty_note = &lt;br /&gt;
|established_event1 = Colonization of the island of Dorwall&lt;br /&gt;
|established_date1 =  3 AC&lt;br /&gt;
|established_event2 = The Great March East&lt;br /&gt;
|established_date2 =  4 AC&lt;br /&gt;
|established_event3 = Establishment of the Imperius Reich&lt;br /&gt;
|established_date3 =  4 AC&lt;br /&gt;
|established_event4 = Proclamation of the Imperius Reich&lt;br /&gt;
|established_date4 =  &lt;br /&gt;
|established_event5 = &lt;br /&gt;
|established_date5 =  &lt;br /&gt;
|established_event6 = &lt;br /&gt;
|established_event9 = &amp;lt;!--(up to nine distinct events may be included)--&amp;gt;&lt;br /&gt;
|established_date9 =&lt;br /&gt;
|area_rank = 1&lt;br /&gt;
|area_magnitude = &lt;br /&gt;
|area =               &amp;lt;!--Major area size (in [[Template:convert]] either km2 or sqmi first)--&amp;gt;&lt;br /&gt;
|area_km2 =           &amp;lt;!--Major area size (in square km)--&amp;gt;&lt;br /&gt;
|area_sq_mi =         &amp;lt;!--Area in square mi (requires area_km2)--&amp;gt;&lt;br /&gt;
|area_footnote =      &amp;lt;!--Optional footnote for area--&amp;gt;&lt;br /&gt;
|percent_water = &lt;br /&gt;
|area_label =         &amp;lt;!--Label under &amp;quot;Area&amp;quot; (default is &amp;quot;Total&amp;quot;)--&amp;gt;&lt;br /&gt;
|area_label2 =        &amp;lt;!--Label below area_label (optional)--&amp;gt;&lt;br /&gt;
|area_data2 =         &amp;lt;!--Text after area_label2 (optional)--&amp;gt;&lt;br /&gt;
|population_estimate = &lt;br /&gt;
|population_estimate_rank = 1&lt;br /&gt;
|population_estimate_year = 2017&lt;br /&gt;
|population_census = &lt;br /&gt;
|population_census_year = &lt;br /&gt;
|population_density_km2 = &lt;br /&gt;
|population_density_sq_mi = &lt;br /&gt;
|population_density_rank = &lt;br /&gt;
|nummembers =         &amp;lt;!--An alternative to population for micronation--&amp;gt;&lt;br /&gt;
|GDP_PPP =                     &amp;lt;!--(Gross Domestic Product from Purchasing Power Parity)--&amp;gt;&lt;br /&gt;
|GDP_PPP_rank = 1&lt;br /&gt;
|GDP_PPP_year = &lt;br /&gt;
|GDP_PPP_per_capita = &lt;br /&gt;
|GDP_PPP_per_capita_rank = &lt;br /&gt;
|GDP_nominal = &lt;br /&gt;
|GDP_nominal_rank = 1&lt;br /&gt;
|GDP_nominal_year = &lt;br /&gt;
|GDP_nominal_per_capita = &lt;br /&gt;
|GDP_nominal_per_capita_rank = &lt;br /&gt;
|Gini =                        &amp;lt;!--(Gini measure of income inequality; input number only; valid values are between 0 and 100)--&amp;gt;&lt;br /&gt;
|Gini_ref =                    &amp;lt;!--(for any ref/s to associate with Gini number)--&amp;gt;&lt;br /&gt;
|Gini_rank = &lt;br /&gt;
|Gini_year = &lt;br /&gt;
|HDI_year =           &amp;lt;!-- Please use the year to which the data refers, not the publication year--&amp;gt;&lt;br /&gt;
|HDI =                &amp;lt;!--(Human Development Index; input number only; valid values are between 0 and 1)--&amp;gt;&lt;br /&gt;
|HDI_change =         &amp;lt;!--increase/decrease/steady; rank change from previous year--&amp;gt;&lt;br /&gt;
|HDI_rank = &lt;br /&gt;
|HDI_ref =            &amp;lt;!--(for any ref/s to associate with HDI number)--&amp;gt;&lt;br /&gt;
|currency =           Green Dragon Emerald&lt;br /&gt;
|currency_code =      GDE&lt;br /&gt;
|time_zone =          &amp;lt;!--e.g. GMT, PST, AST, etc, etc (wikilinked if possible)--&amp;gt;&lt;br /&gt;
|utc_offset =         &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|time_zone_DST =      &amp;lt;!--Link to DST (Daylight Saving Time) used, otherwise leave empty--&amp;gt;&lt;br /&gt;
|utc_offset_DST =     &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|DST_note =           &lt;br /&gt;
|antipodes =          &amp;lt;!--Place/s exactly on the opposite side of the world to country/territory--&amp;gt;&lt;br /&gt;
|date_format =        &amp;lt;!--numeric dates (dd-mm-yyyy, yyyy.mm.dd, etc) plus era (CE, AD, AH, etc)--&amp;gt;&lt;br /&gt;
|drives_on =          &amp;lt;!--&amp;quot;right&amp;quot; or &amp;quot;left&amp;quot; (side of road)--&amp;gt;&lt;br /&gt;
|cctld =              &amp;lt;!--Internet country code top-level domain identifier (e.g. [[.br]], [[.de]], etc)&lt;br /&gt;
|iso3166code =        &amp;lt;!--Use to override default from common_name parameter above; omit using &amp;quot;omit&amp;quot;.--&amp;gt;&lt;br /&gt;
|calling_code =       &amp;lt;!--e.g. [[+1]], [[+531]], [[+44]], etc--&amp;gt;&lt;br /&gt;
|patron_saint =       &amp;lt;!--Use patron_saints for multiple--&amp;gt;&lt;br /&gt;
|image_map3 =         &amp;lt;!--Optional third map position, e.g. for use with reference to footnotes below it--&amp;gt;&lt;br /&gt;
|alt_map3 =           &amp;lt;!--alt text for third map position--&amp;gt;&lt;br /&gt;
|footnote_a =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnote_b =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
&amp;lt;!--......--&amp;gt;&lt;br /&gt;
|footnote_h =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnotes =          &amp;lt;!--For any generic non-numbered footnotes--&amp;gt;&lt;br /&gt;
}}{{Infobox monarchy&lt;br /&gt;
| royal_title        = Kaiser&lt;br /&gt;
| realm              = Imperius&lt;br /&gt;
| native_name        = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| border             = imperial&lt;br /&gt;
| coatofarms         = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding. --&amp;gt;&lt;br /&gt;
| coatofarms_article = &amp;lt;!-- Required if {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| coatofarms_link    = &amp;lt;!-- Optional. If {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| type               = other1&lt;br /&gt;
                            Accepted values: commonwealth / non-commonwealth / other /&lt;br /&gt;
                                             other1 / other2 / other3 / other4 / saudi&lt;br /&gt;
                            commonwealth: Imperial Majesty,&lt;br /&gt;
                            non-commonwealth: Imperial Majesty,&lt;br /&gt;
                            other: Imperial Majesty,&lt;br /&gt;
                            other1: Imperial Majesty,&lt;br /&gt;
                            other2: Highness,&lt;br /&gt;
                            other3: Royal Highness,&lt;br /&gt;
                            other4: Serene Highness,&lt;br /&gt;
                            saudi: Custodian of the Two Holy Mosques --&amp;gt;&lt;br /&gt;
| his/her            = his&lt;br /&gt;
| image              = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent          = Borous Von Dragestein&lt;br /&gt;
| incumbentsince     = 4 AC&lt;br /&gt;
| other              = &amp;lt;!-- Optional. Other caption below incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| image2             = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption2           = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent2         = &amp;lt;!-- Optional. for a co-principality --&amp;gt;&lt;br /&gt;
| incumbent2since    = &amp;lt;!-- Optional. Enthronement date. --&amp;gt;&lt;br /&gt;
| other2             = &amp;lt;!-- Optional. Other caption below co-incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| heir_apparent      = &lt;br /&gt;
| heir_presumptive   = None&lt;br /&gt;
| first_monarch      = Borous of Blackwater&lt;br /&gt;
| last_monarch       = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| formation          = 4 AC&lt;br /&gt;
| abolition          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| residence          = &lt;br /&gt;
| appointer          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| pretender          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| website            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
}}The &#039;&#039;&#039;Imperius Reich&#039;&#039;&#039; is a sovereign nation-state spanning the whole of the Continent of Eastera.&lt;br /&gt;
 &lt;br /&gt;
Due to the acts of the Unific Order during the formation of the Reich, Imperius acts, despite its size, more like a single nation body instead of the more decentralized system Kythira has. With each province acting as a direct hand of the Imperius Government. Due to this high level of control over each of its provinces, Imperius has reached a level of stability on such a scale that comparisons can has rarely be made to other nations.&lt;br /&gt;
 &lt;br /&gt;
This high level of control and stability is of course then used to its greatest extent under the rule of Kaiser Borous, As Imperius has managed to quickly become a center of Industrial ingenuity and development.&lt;br /&gt;
&lt;br /&gt;
Due to this Imperius has often become a target of Kythiran espionage and at times even direct sabotage, Events such as the Dervich Incident have made it so that Imperius now keeps highly precise documentation of Civilian movements throughout the Reich in an attempt to weed out possible Kythiran Spies. &lt;br /&gt;
&lt;br /&gt;
Despite this, Imperius does keep healthy trading relations with the Kythiran Empire, Mainly via It’s capital Imperia. Where in countless of Trading ships Arrive and leave at it’s ports daily&lt;br /&gt;
&lt;br /&gt;
It is often believed that many aspects of Imperius culture have came forth from high concentrations of trade with the Kythiran Province of Ardoragh.&lt;br /&gt;
&lt;br /&gt;
The non-lyrical Anthem of Imperius can be found [https://www.youtube.com/watch?v=JLrnwy7OIvw Here]&lt;br /&gt;
&lt;br /&gt;
Also to be found is &#039;[https://youtu.be/X_AthBYdIAo The Imperius Suite]&#039;, The offical music for the geological Area that is Imperius. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Imperius Reich began in the Third Era, as the Empire of Imperius. After Coetzeeclan, the Emperor of Kythira, had started to unify and rebuild the Old World, a group of Riverlanders, led by Borous of Castle Blackwater, requested the Kythiran Emperor to allow them to form their own independent nation. This request was granted by the Emperor, and he bestowed upon them the small desert island of Dorwall, just off the coast of the Fortress City of Redstonia, as well as all lands of Eastera, the unexplored continent east of the Narrow Sea. In return, Kythira received the Castle of Blackwater, which they considered a historical structure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Setting sail towards the island, they used their boats to construct the first homes, which eventually would transform into the town of Dorwall. Whilst Kythira was working on making the Old World a unified whole, the people of Imperius began the Great March East, colonizing vast plots of Eastera, before that unexplored. Forming numerous towns and cities, eventually the lands colonized became so vast they matched Kythira in size.  &lt;br /&gt;
==Primary Cities==&lt;br /&gt;
[[Imperia]] - Capital of the Imperius Reich&lt;br /&gt;
&lt;br /&gt;
[[Eisenturm]] - &lt;br /&gt;
&lt;br /&gt;
[[Vannporten]] - &lt;br /&gt;
&lt;br /&gt;
[[Brødsund]] -&lt;br /&gt;
&lt;br /&gt;
[[Dorwall]] -&lt;br /&gt;
&lt;br /&gt;
==Provinces==&lt;br /&gt;
&lt;br /&gt;
=====Fjernheimen=====&lt;br /&gt;
This is the single largest province in the Reich, With the Reich’s Hauptstadt Imperia in its center. besides striking landscape features, this province is also rich in resources. It’s borders are clearly defined at the transition between coniferous trees to deciduous trees. It is also from here that most trade with Kythira is held. &lt;br /&gt;
&lt;br /&gt;
=====Furumir=====&lt;br /&gt;
A province that is essential to the Industrial might of the Reich, out here most industrial centers are to be found, sitting next to the Vannvernlig Sea is the fortified city of Eisenturm. Where Regional Chancellor Javohn resides. &lt;br /&gt;
&lt;br /&gt;
=====Jernir=====&lt;br /&gt;
A ocean side Province bordering on the Northern Sea, it is in this province that most civilian ships are constructed. The capital of this province, Brødsund is one of the richer cities in the Reich. Being a popular city for people of the Volksgenossen class to eventually retire in.  &lt;br /&gt;
&lt;br /&gt;
=====Raggisar=====&lt;br /&gt;
The most Eastern province of the Reich, Bordering the Farlands. It is here that the Unific Order is still the most active, defending the Reich from small incursions and sometime forces believed to be from territories far outside the known world. Due to the province being such a great distance away from more developed areas, most towns here are focussed on smaller industries such as woodcutting.&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
Unlike the Empire of Kythira, the Imperius Reich has an elected monarch with full autocratic power. The seat of power, Eagles Reach, inside the capital city of Imperia, is where national and international matters are discussed and deliberated upon. Though several peace treaties with the Kythiran Empire exist, conflicts between the two nations are relatively common, often resulting in new treaties and sometimes the annexation of territory. &lt;br /&gt;
&lt;br /&gt;
The Imperius Reich is split into several provinces, each ruled by a chancellor who, semi-independently, reports only to the Kaiser, similar to the High-Lord system of Kythira.  &lt;br /&gt;
==Military==&lt;br /&gt;
Whilst the Kythiran military is primarily split among separate armies, each under the control of their respective High-Lord, the Imperius military is one unified force, which in terms of manpower far outmatches the Kythirans. The Imperius military is also one of the most well funded in the world in terms of research and development, constantly bringing new types of weaponry and technological advancements to Minecraftia. This often results in military standoffs between the nations, but so far a full war has never occurred between the Empires. For this, leading scholars have several theories:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trauma Theory&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Trauma Theory states that the two Empires never have engaged in full war due to fears of repeating the events of the Great Grief. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sea Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sea Theory states that the two Empires never have engaged in full war due to the Narrow Sea preventing a land army from quick mobilization into foreign territory, unlike the Great Grief and the numerous wars in the Second Era, all of which were fought on the same continent. Furthermore, the strong naval presence and coastal defenses of both nations make an invasion even more dangerous to accomplish. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trade Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Trade Theory states that the two Empires never have engaged in full war due to it endangering trade between the two nations, making warfare not financially viable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Expanse Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Expanse Theory states that the two Empires never have engaged in full war due to both empires having reached such large sizes that resource wars are as of yet unnecessary, compared to the Second Era, where there were both more and smaller nation-states, resulting in the need for territorial expansion or raids in order to survive. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
Due to it’s harsh landscape, in the past it has often been found that the reich was highly difficult to traverse. Because of this most long distance travel is done via the seas and rivers, However these may be less usable during the cold winters of Imperius. Therefore a large road system has formed overtime which connects all major cities, towns and Industrial centers. However due to the expansive nature of the reich, It is highly recommended to always travel in groups. as even though the crime rates in the Reich are low, There is an abundance of predatory Animals including Bears, Packs of wolves and llamas.   &lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Though originally having a primitive trading system, the Imperius Reich today stands as a industrial superpower. The national currency is the GDE or Green Dragon Emerald, provided by the stateless Mercenary Bank. The world&#039;s largest trade organization hails from Imperius, operating the largest ships in Minecraftia&#039;s history. Where Imperius is rich in resources, Kythira is extremely wealthy, making the two natural trading partners. &lt;br /&gt;
&lt;br /&gt;
Where the Kythiran Empire&#039;s industry is split between government mandated monopolistic provinces, where the Crown makes money primarily through levies, the Imperius Empire has a more unified industry, primarily focused on raw natural resources. &lt;br /&gt;
&lt;br /&gt;
Whilst the Kythiran Empire has barely moved into their Farlands, preferring to stay within their borders, the Imperians are in constant conflict with theirs, using them to extract tons of resources through strip-mining these foreign lands.&lt;br /&gt;
&lt;br /&gt;
This has caused several conflicts between the Eagles Reach and the Minecraftia Forum, the latter fearing human rights abuses, as the farlands fall outside of Imperius law. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography &amp;amp; Wildlife==&lt;br /&gt;
The reich consists mostly of Mountainous landscapes with snowy peaks and densely forested vales, &lt;br /&gt;
&lt;br /&gt;
The most commonly found type of dense woodland in the Reich are coniferous forests, these usually take place on Mountains, Foothills and Bogs.&lt;br /&gt;
&lt;br /&gt;
Due to the Scale of the Reich there is a large variety to be found, &lt;br /&gt;
&lt;br /&gt;
A comprehensive list of the different types forest can be found here:&lt;br /&gt;
&lt;br /&gt;
===Midlanded===&lt;br /&gt;
In the Midtlanded of the Reich, the soils are often found to have high levels of acid. This type of soil is commonly referred to as podzol and the trees that grow here are mostly Large Spruce and Pine trees, this combined with a consistent weather cycle of periods of rain followed by dense fog ensures that this area, despite the acid soils, is always full of life. &lt;br /&gt;
&lt;br /&gt;
===Flatelanden===&lt;br /&gt;
Because of the Horizontally dominant landscape of the Flatelanden, it’s nearly fully vegetated by the Common spruce, Due to the high amount of practical applications for spruce log certain parts of the forests here are cut, shortly after new saplings are planted to ensure the continued existence of the forests here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite the many types of Forests, the most present types of smaller plant life is relatively the same throughout the Reichs Expanse. &lt;br /&gt;
&lt;br /&gt;
different types of flora and fauna can be found here:&lt;br /&gt;
&lt;br /&gt;
====Spruce====&lt;br /&gt;
The most dominant species of tree in the Reich is the Common spruce, Picea abies. It and sub-species of it are found over the intitery of the Reich. It has both practical value and cultural, as its prominence was noticed during early expeditions into Easterra.&lt;br /&gt;
&lt;br /&gt;
====Pine====&lt;br /&gt;
Second to the spruce is the Common Pine, Pinus sylvestris.&lt;br /&gt;
&lt;br /&gt;
However often mistaken for regular spruce trees due to both species often growing in the same environment, these are in fact a separate species of tree.&lt;br /&gt;
&lt;br /&gt;
====Birch====&lt;br /&gt;
Often found bordering the transition from coniferous trees to deciduous trees, the Birch, Betula pubescens has been an essential part to the Reich since Its early formation. This was due to the discovery that the bark of the tree could be used as an excellent material to isolate the roofs of houses by offering a near fully waterproof texture. Something that still is of great value in the rainy climate the Reich has.&lt;br /&gt;
&lt;br /&gt;
====Oak====&lt;br /&gt;
Common throughout all of Minecraftia, The oak, Quercus, has been a vital part of construction since the very dawn of time. This tree is mostly used for the outer structure of buildings, Ships and tools due to its overall hard and robust qualities.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Because of the unique method in which The Reich is governed, the Class system found in Imperius differs greatly from that of other nations throughout history,&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nobility &amp;amp; Leading class:===&lt;br /&gt;
Despite officially being a monarchy, the government system in the Reich often doesn&#039;t reflect this. As besides the Kaiser himself there are rarely any other figures of power that could be considered to be from nobility. Instead the rest of the leading class consists of Regional Chancellors, Field Marshals of the Fjellsoldat and chief researchers. This primarily so due to the cultural views the people of the Reich have on how a Government should be run, instead of believing in the decision making of someone born into royalty they instead value those that contribute greatly to the Reich.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volksgenossen:===&lt;br /&gt;
The largest social class, having recently overtaken the peasantry in size, This group remains in many ways similar to that of the peasants, however with a higher standard of living. Any Imperian that has shown courage, force of will or any other qualities that are seen as positive by the Imperius Government is likely to be officially be promoted to  the class of Volksgenossen. Meaning an individual of the people, &lt;br /&gt;
&lt;br /&gt;
As stated before such individuals are granted several advantages throughout the Reich, such as better housing, and are more likely to obtain travel permits within a shorter time frame. &lt;br /&gt;
&lt;br /&gt;
Any individual that has served in the Fjellsoldat for an extended period of time is also automatically selected into the class of Volksgenossen.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Peasants:===&lt;br /&gt;
Being very similar to the larger Volksgenossen class, this class is the second largest in the Reich. Functioning in many areas of Industry, Food production, Trade and in smaller regional governments. Compared to the Kythiran peasants class, those in Imperius experience a higher quality of living. At the cost of semi-restricted freedom of movement throughout the provinces.&lt;br /&gt;
&lt;br /&gt;
==Official Languages==&lt;br /&gt;
Being a people originating from the Riverlands in Westeria, they share the same languages as the Kythirans, these being:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riverlandish&#039;&#039;&#039;: Based on the Dutch language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low-Riverlandish&#039;&#039;&#039;: Based on the English language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Redstonian language|Redstonian]]&#039;&#039;&#039;: A mixture of Germanic and Nordic languages&lt;br /&gt;
&lt;br /&gt;
These three different languages are a legacy from the First and Second Era and the different city-states across Westeria.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Imperius&amp;diff=2674</id>
		<title>Imperius</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Imperius&amp;diff=2674"/>
		<updated>2020-01-16T20:17:23Z</updated>

		<summary type="html">&lt;p&gt;Borre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|micronation =        &amp;lt;!--yes if a micronation--&amp;gt;&lt;br /&gt;
|conventional_long_name = Empire of Imperius&lt;br /&gt;
|native_name =        Neues Imperius Reich&lt;br /&gt;
|common_name =        Imperius Empire&lt;br /&gt;
|status =             &amp;lt;!--Status of country, especially useful for micronations--&amp;gt;&lt;br /&gt;
|image_flag =         Flag_of_Imperius.png&lt;br /&gt;
|alt_flag =           &amp;lt;!--alt text for flag (text shown when pointer hovers over flag)--&amp;gt;&lt;br /&gt;
|flag_border =        &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|flag_footnote =      &amp;lt;!--optional reference or footnote for the flag caption--&amp;gt;&lt;br /&gt;
|image_flag2 =        &amp;lt;!--e.g. Second-flag of country.svg--&amp;gt;&lt;br /&gt;
|alt_flag2 =          &amp;lt;!--alt text for second flag--&amp;gt;&lt;br /&gt;
|flag2_border =       &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|image_coat =         Coat_of_Arms_Imperius.png&lt;br /&gt;
|alt_coat =           &amp;lt;!--alt text for coat of arms--&amp;gt;&lt;br /&gt;
|symbol_type =        &amp;lt;!--emblem, seal, etc (if not a coat of arms)--&amp;gt;&lt;br /&gt;
|symbol_footnote =    &amp;lt;!--optional reference or footnote for the symbol caption--&amp;gt;&lt;br /&gt;
|national_motto =     Vorwärts in Den Sturm&lt;br /&gt;
|englishmotto =       Forward into The Storm&lt;br /&gt;
|national_anthem =    &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|royal_anthem =       &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|other_symbol_type =  &amp;lt;!--Use if a further symbol exists, e.g. hymn--&amp;gt;&lt;br /&gt;
|other_symbol =&lt;br /&gt;
|image_map =          &amp;lt;!--e.g. LocationCountry.svg--&amp;gt;&lt;br /&gt;
|loctext =            &amp;lt;!--text description of location of country--&amp;gt;&lt;br /&gt;
|alt_map =            &amp;lt;!--alt text for map--&amp;gt;&lt;br /&gt;
|map_caption =        &amp;lt;!--Caption to place below map--&amp;gt;&lt;br /&gt;
|image_map2 =         &amp;lt;!--Another map, if required--&amp;gt;&lt;br /&gt;
|alt_map2 =           &amp;lt;!--alt text for second map--&amp;gt;&lt;br /&gt;
|map_caption2 =       &amp;lt;!--Caption to place below second map--&amp;gt;&lt;br /&gt;
|capital =            [[Imperia]]&lt;br /&gt;
|capital2 =           &lt;br /&gt;
|coordinates =        &amp;lt;!-- Coordinates for capital, using {{tl|coord}} --&amp;gt;&lt;br /&gt;
|largest_city =       [[Imperius#Raggisar|Raggisar]]&lt;br /&gt;
|largest_settlement_type = Province&lt;br /&gt;
|largest_settlement = [[Raggisar]]&lt;br /&gt;
|official_languages = &lt;br /&gt;
*Riverlandish&lt;br /&gt;
*Redstonian&lt;br /&gt;
*Low Riverlandish&lt;br /&gt;
|national_languages = &amp;lt;!--Country/territory-wide languages recognised but not necessarily in country/territory-wide law, etc--&amp;gt;&lt;br /&gt;
|regional_languages = &amp;lt;!--Languages recognised or associated with particular regions within the country/territory--&amp;gt;&lt;br /&gt;
|languages_type =     &amp;lt;!--Use to specify a further type of language, if not official, national or regional--&amp;gt;&lt;br /&gt;
|languages =          &amp;lt;!--Languages of the further type--&amp;gt;&lt;br /&gt;
|languages_sub =      &amp;lt;!--Is this further type of language a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|languages2_type =    &amp;lt;!--Another further type of language--&amp;gt;&lt;br /&gt;
|languages2 =         &amp;lt;!--Languages of this second further type--&amp;gt;&lt;br /&gt;
|languages2_sub =     &amp;lt;!--Is the second alternative type of languages a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|ethnic_groups =      *Dorwallian&lt;br /&gt;
*Imperian&lt;br /&gt;
*Numar&lt;br /&gt;
|ethnic_groups_year = &amp;lt;!--Year of ethnic groups data (if provided) or use to place a &amp;lt;ref&amp;gt;--&amp;gt;&lt;br /&gt;
|religion =           &amp;lt;!--Religion--&amp;gt;&lt;br /&gt;
|demonym =            Imperian&lt;br /&gt;
|government_type =    Elected absolute monarchy&lt;br /&gt;
|leader_title1 =      Kaiser&lt;br /&gt;
|leader_name1 = Borous&lt;br /&gt;
|leader_title2 =      &lt;br /&gt;
|leader_name2 = &lt;br /&gt;
|leader_title3 =      &lt;br /&gt;
|leader_name3 = &lt;br /&gt;
|leader_title14 =      &amp;lt;!--(up to 14 distinct leaders may be included)--&amp;gt;&lt;br /&gt;
|leader_name14 = &lt;br /&gt;
|legislature =        &lt;br /&gt;
|upper_house =        &lt;br /&gt;
|lower_house =        &lt;br /&gt;
|sovereignty_type =   &lt;br /&gt;
|sovereignty_note = &lt;br /&gt;
|established_event1 = Colonization of the island of Dorwall&lt;br /&gt;
|established_date1 =  3 AC&lt;br /&gt;
|established_event2 = The Great March East&lt;br /&gt;
|established_date2 =  4 AC&lt;br /&gt;
|established_event3 = Establishment of the Imperius Reich&lt;br /&gt;
|established_date3 =  4 AC&lt;br /&gt;
|established_event4 = Proclamation of the Imperius Reich&lt;br /&gt;
|established_date4 =  &lt;br /&gt;
|established_event5 = &lt;br /&gt;
|established_date5 =  &lt;br /&gt;
|established_event6 = &lt;br /&gt;
|established_event9 = &amp;lt;!--(up to nine distinct events may be included)--&amp;gt;&lt;br /&gt;
|established_date9 =&lt;br /&gt;
|area_rank = 1&lt;br /&gt;
|area_magnitude = &lt;br /&gt;
|area =               &amp;lt;!--Major area size (in [[Template:convert]] either km2 or sqmi first)--&amp;gt;&lt;br /&gt;
|area_km2 =           &amp;lt;!--Major area size (in square km)--&amp;gt;&lt;br /&gt;
|area_sq_mi =         &amp;lt;!--Area in square mi (requires area_km2)--&amp;gt;&lt;br /&gt;
|area_footnote =      &amp;lt;!--Optional footnote for area--&amp;gt;&lt;br /&gt;
|percent_water = &lt;br /&gt;
|area_label =         &amp;lt;!--Label under &amp;quot;Area&amp;quot; (default is &amp;quot;Total&amp;quot;)--&amp;gt;&lt;br /&gt;
|area_label2 =        &amp;lt;!--Label below area_label (optional)--&amp;gt;&lt;br /&gt;
|area_data2 =         &amp;lt;!--Text after area_label2 (optional)--&amp;gt;&lt;br /&gt;
|population_estimate = &lt;br /&gt;
|population_estimate_rank = 1&lt;br /&gt;
|population_estimate_year = 2017&lt;br /&gt;
|population_census = &lt;br /&gt;
|population_census_year = &lt;br /&gt;
|population_density_km2 = &lt;br /&gt;
|population_density_sq_mi = &lt;br /&gt;
|population_density_rank = &lt;br /&gt;
|nummembers =         &amp;lt;!--An alternative to population for micronation--&amp;gt;&lt;br /&gt;
|GDP_PPP =                     &amp;lt;!--(Gross Domestic Product from Purchasing Power Parity)--&amp;gt;&lt;br /&gt;
|GDP_PPP_rank = 1&lt;br /&gt;
|GDP_PPP_year = &lt;br /&gt;
|GDP_PPP_per_capita = &lt;br /&gt;
|GDP_PPP_per_capita_rank = &lt;br /&gt;
|GDP_nominal = &lt;br /&gt;
|GDP_nominal_rank = 1&lt;br /&gt;
|GDP_nominal_year = &lt;br /&gt;
|GDP_nominal_per_capita = &lt;br /&gt;
|GDP_nominal_per_capita_rank = &lt;br /&gt;
|Gini =                        &amp;lt;!--(Gini measure of income inequality; input number only; valid values are between 0 and 100)--&amp;gt;&lt;br /&gt;
|Gini_ref =                    &amp;lt;!--(for any ref/s to associate with Gini number)--&amp;gt;&lt;br /&gt;
|Gini_rank = &lt;br /&gt;
|Gini_year = &lt;br /&gt;
|HDI_year =           &amp;lt;!-- Please use the year to which the data refers, not the publication year--&amp;gt;&lt;br /&gt;
|HDI =                &amp;lt;!--(Human Development Index; input number only; valid values are between 0 and 1)--&amp;gt;&lt;br /&gt;
|HDI_change =         &amp;lt;!--increase/decrease/steady; rank change from previous year--&amp;gt;&lt;br /&gt;
|HDI_rank = &lt;br /&gt;
|HDI_ref =            &amp;lt;!--(for any ref/s to associate with HDI number)--&amp;gt;&lt;br /&gt;
|currency =           Green Dragon Emerald&lt;br /&gt;
|currency_code =      GDE&lt;br /&gt;
|time_zone =          &amp;lt;!--e.g. GMT, PST, AST, etc, etc (wikilinked if possible)--&amp;gt;&lt;br /&gt;
|utc_offset =         &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|time_zone_DST =      &amp;lt;!--Link to DST (Daylight Saving Time) used, otherwise leave empty--&amp;gt;&lt;br /&gt;
|utc_offset_DST =     &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|DST_note =           &lt;br /&gt;
|antipodes =          &amp;lt;!--Place/s exactly on the opposite side of the world to country/territory--&amp;gt;&lt;br /&gt;
|date_format =        &amp;lt;!--numeric dates (dd-mm-yyyy, yyyy.mm.dd, etc) plus era (CE, AD, AH, etc)--&amp;gt;&lt;br /&gt;
|drives_on =          &amp;lt;!--&amp;quot;right&amp;quot; or &amp;quot;left&amp;quot; (side of road)--&amp;gt;&lt;br /&gt;
|cctld =              &amp;lt;!--Internet country code top-level domain identifier (e.g. [[.br]], [[.de]], etc)&lt;br /&gt;
|iso3166code =        &amp;lt;!--Use to override default from common_name parameter above; omit using &amp;quot;omit&amp;quot;.--&amp;gt;&lt;br /&gt;
|calling_code =       &amp;lt;!--e.g. [[+1]], [[+531]], [[+44]], etc--&amp;gt;&lt;br /&gt;
|patron_saint =       &amp;lt;!--Use patron_saints for multiple--&amp;gt;&lt;br /&gt;
|image_map3 =         &amp;lt;!--Optional third map position, e.g. for use with reference to footnotes below it--&amp;gt;&lt;br /&gt;
|alt_map3 =           &amp;lt;!--alt text for third map position--&amp;gt;&lt;br /&gt;
|footnote_a =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnote_b =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
&amp;lt;!--......--&amp;gt;&lt;br /&gt;
|footnote_h =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnotes =          &amp;lt;!--For any generic non-numbered footnotes--&amp;gt;&lt;br /&gt;
}}{{Infobox monarchy&lt;br /&gt;
| royal_title        = Kaiser&lt;br /&gt;
| realm              = Imperius&lt;br /&gt;
| native_name        = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| border             = imperial&lt;br /&gt;
| coatofarms         = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding. --&amp;gt;&lt;br /&gt;
| coatofarms_article = &amp;lt;!-- Required if {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| coatofarms_link    = &amp;lt;!-- Optional. If {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| type               = other1&lt;br /&gt;
                            Accepted values: commonwealth / non-commonwealth / other /&lt;br /&gt;
                                             other1 / other2 / other3 / other4 / saudi&lt;br /&gt;
                            commonwealth: Imperial Majesty,&lt;br /&gt;
                            non-commonwealth: Imperial Majesty,&lt;br /&gt;
                            other: Imperial Majesty,&lt;br /&gt;
                            other1: Imperial Majesty,&lt;br /&gt;
                            other2: Highness,&lt;br /&gt;
                            other3: Royal Highness,&lt;br /&gt;
                            other4: Serene Highness,&lt;br /&gt;
                            saudi: Custodian of the Two Holy Mosques --&amp;gt;&lt;br /&gt;
| his/her            = his&lt;br /&gt;
| image              = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent          = Borous Von Dragestein&lt;br /&gt;
| incumbentsince     = 4 AC&lt;br /&gt;
| other              = &amp;lt;!-- Optional. Other caption below incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| image2             = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption2           = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent2         = &amp;lt;!-- Optional. for a co-principality --&amp;gt;&lt;br /&gt;
| incumbent2since    = &amp;lt;!-- Optional. Enthronement date. --&amp;gt;&lt;br /&gt;
| other2             = &amp;lt;!-- Optional. Other caption below co-incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| heir_apparent      = &lt;br /&gt;
| heir_presumptive   = None&lt;br /&gt;
| first_monarch      = Borous of Blackwater&lt;br /&gt;
| last_monarch       = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| formation          = 4 AC&lt;br /&gt;
| abolition          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| residence          = &lt;br /&gt;
| appointer          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| pretender          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| website            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
}}The &#039;&#039;&#039;Imperius Reich&#039;&#039;&#039; is a sovereign nation-state spanning the whole of the Continent of Eastera.&lt;br /&gt;
 &lt;br /&gt;
Due to the acts of the Unific Order during the formation of the Reich, Imperius acts, despite its size, more like a single nation body instead of the more decentralized system Kythira has. With each province acting as a direct hand of the Imperius Government. Due to this high level of control over each of its provinces, Imperius has reached a level of stability on such a scale that comparisons can has rarely be made to other nations.&lt;br /&gt;
 &lt;br /&gt;
This high level of control and stability is of course then used to its greatest extent under the rule of Kaiser Borous, As Imperius has managed to quickly become a center of Industrial ingenuity and development.&lt;br /&gt;
&lt;br /&gt;
Due to this Imperius has often become a target of Kythiran espionage and at times even direct sabotage, Events such as the Dervich Incident have made it so that Imperius now keeps highly precise documentation of Civilian movements throughout the Reich in an attempt to weed out possible Kythiran Spies. &lt;br /&gt;
&lt;br /&gt;
Despite this, Imperius does keep healthy trading relations with the Kythiran Empire, Mainly via It’s capital Imperia. Where in countless of Trading ships Arrive and leave at it’s ports daily&lt;br /&gt;
&lt;br /&gt;
It is often believed that many aspects of Imperius culture have came forth from high concentrations of trade with the Kythiran Province of Ardoragh.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Imperius Reich began in the Third Era, as the Empire of Imperius. After Coetzeeclan, the Emperor of Kythira, had started to unify and rebuild the Old World, a group of Riverlanders, led by Borous of Castle Blackwater, requested the Kythiran Emperor to allow them to form their own independent nation. This request was granted by the Emperor, and he bestowed upon them the small desert island of Dorwall, just off the coast of the Fortress City of Redstonia, as well as all lands of Eastera, the unexplored continent east of the Narrow Sea. In return, Kythira received the Castle of Blackwater, which they considered a historical structure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Setting sail towards the island, they used their boats to construct the first homes, which eventually would transform into the town of Dorwall. Whilst Kythira was working on making the Old World a unified whole, the people of Imperius began the Great March East, colonizing vast plots of Eastera, before that unexplored. Forming numerous towns and cities, eventually the lands colonized became so vast they matched Kythira in size.  &lt;br /&gt;
==Primary Cities==&lt;br /&gt;
[[Imperia]] - Capital of the Imperius Reich&lt;br /&gt;
&lt;br /&gt;
[[Eisenturm]] - &lt;br /&gt;
&lt;br /&gt;
[[Vannporten]] - &lt;br /&gt;
&lt;br /&gt;
[[Brødsund]] -&lt;br /&gt;
&lt;br /&gt;
[[Dorwall]] -&lt;br /&gt;
&lt;br /&gt;
==Provinces==&lt;br /&gt;
&lt;br /&gt;
=====Fjernheimen=====&lt;br /&gt;
This is the single largest province in the Reich, With the Reich’s Hauptstadt Imperia in its center. besides striking landscape features, this province is also rich in resources. It’s borders are clearly defined at the transition between coniferous trees to deciduous trees. It is also from here that most trade with Kythira is held. &lt;br /&gt;
&lt;br /&gt;
=====Furumir=====&lt;br /&gt;
A province that is essential to the Industrial might of the Reich, out here most industrial centers are to be found, sitting next to the Vannvernlig Sea is the fortified city of Eisenturm. Where Regional Chancellor Javohn resides. &lt;br /&gt;
&lt;br /&gt;
=====Jernir=====&lt;br /&gt;
A ocean side Province bordering on the Northern Sea, it is in this province that most civilian ships are constructed. The capital of this province, Brødsund is one of the richer cities in the Reich. Being a popular city for people of the Volksgenossen class to eventually retire in.  &lt;br /&gt;
&lt;br /&gt;
=====Raggisar=====&lt;br /&gt;
The most Eastern province of the Reich, Bordering the Farlands. It is here that the Unific Order is still the most active, defending the Reich from small incursions and sometime forces believed to be from territories far outside the known world. Due to the province being such a great distance away from more developed areas, most towns here are focussed on smaller industries such as woodcutting.&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
Unlike the Empire of Kythira, the Imperius Reich has an elected monarch with full autocratic power. The seat of power, Eagles Reach, inside the capital city of Imperia, is where national and international matters are discussed and deliberated upon. Though several peace treaties with the Kythiran Empire exist, conflicts between the two nations are relatively common, often resulting in new treaties and sometimes the annexation of territory. &lt;br /&gt;
&lt;br /&gt;
The Imperius Reich is split into several provinces, each ruled by a chancellor who, semi-independently, reports only to the Kaiser, similar to the High-Lord system of Kythira.  &lt;br /&gt;
==Military==&lt;br /&gt;
Whilst the Kythiran military is primarily split among separate armies, each under the control of their respective High-Lord, the Imperius military is one unified force, which in terms of manpower far outmatches the Kythirans. The Imperius military is also one of the most well funded in the world in terms of research and development, constantly bringing new types of weaponry and technological advancements to Minecraftia. This often results in military standoffs between the nations, but so far a full war has never occurred between the Empires. For this, leading scholars have several theories:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trauma Theory&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Trauma Theory states that the two Empires never have engaged in full war due to fears of repeating the events of the Great Grief. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sea Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sea Theory states that the two Empires never have engaged in full war due to the Narrow Sea preventing a land army from quick mobilization into foreign territory, unlike the Great Grief and the numerous wars in the Second Era, all of which were fought on the same continent. Furthermore, the strong naval presence and coastal defenses of both nations make an invasion even more dangerous to accomplish. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trade Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Trade Theory states that the two Empires never have engaged in full war due to it endangering trade between the two nations, making warfare not financially viable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Expanse Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Expanse Theory states that the two Empires never have engaged in full war due to both empires having reached such large sizes that resource wars are as of yet unnecessary, compared to the Second Era, where there were both more and smaller nation-states, resulting in the need for territorial expansion or raids in order to survive. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
Due to it’s harsh landscape, in the past it has often been found that the reich was highly difficult to traverse. Because of this most long distance travel is done via the seas and rivers, However these may be less usable during the cold winters of Imperius. Therefore a large road system has formed overtime which connects all major cities, towns and Industrial centers. However due to the expansive nature of the reich, It is highly recommended to always travel in groups. as even though the crime rates in the Reich are low, There is an abundance of predatory Animals including Bears, Packs of wolves and llamas.   &lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Though originally having a primitive trading system, the Imperius Reich today stands as a industrial superpower. The national currency is the GDE or Green Dragon Emerald, provided by the stateless Mercenary Bank. The world&#039;s largest trade organization hails from Imperius, operating the largest ships in Minecraftia&#039;s history. Where Imperius is rich in resources, Kythira is extremely wealthy, making the two natural trading partners. &lt;br /&gt;
&lt;br /&gt;
Where the Kythiran Empire&#039;s industry is split between government mandated monopolistic provinces, where the Crown makes money primarily through levies, the Imperius Empire has a more unified industry, primarily focused on raw natural resources. &lt;br /&gt;
&lt;br /&gt;
Whilst the Kythiran Empire has barely moved into their Farlands, preferring to stay within their borders, the Imperians are in constant conflict with theirs, using them to extract tons of resources through strip-mining these foreign lands.&lt;br /&gt;
&lt;br /&gt;
This has caused several conflicts between the Eagles Reach and the Minecraftia Forum, the latter fearing human rights abuses, as the farlands fall outside of Imperius law. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography &amp;amp; Wildlife==&lt;br /&gt;
The reich consists mostly of Mountainous landscapes with snowy peaks and densely forested vales, &lt;br /&gt;
&lt;br /&gt;
The most commonly found type of dense woodland in the Reich are coniferous forests, these usually take place on Mountains, Foothills and Bogs.&lt;br /&gt;
&lt;br /&gt;
Due to the Scale of the Reich there is a large variety to be found, &lt;br /&gt;
&lt;br /&gt;
A comprehensive list of the different types forest can be found here:&lt;br /&gt;
&lt;br /&gt;
===Midlanded===&lt;br /&gt;
In the Midtlanded of the Reich, the soils are often found to have high levels of acid. This type of soil is commonly referred to as podzol and the trees that grow here are mostly Large Spruce and Pine trees, this combined with a consistent weather cycle of periods of rain followed by dense fog ensures that this area, despite the acid soils, is always full of life. &lt;br /&gt;
&lt;br /&gt;
===Flatelanden===&lt;br /&gt;
Because of the Horizontally dominant landscape of the Flatelanden, it’s nearly fully vegetated by the Common spruce, Due to the high amount of practical applications for spruce log certain parts of the forests here are cut, shortly after new saplings are planted to ensure the continued existence of the forests here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite the many types of Forests, the most present types of smaller plant life is relatively the same throughout the Reichs Expanse. &lt;br /&gt;
&lt;br /&gt;
different types of flora and fauna can be found here:&lt;br /&gt;
&lt;br /&gt;
====Spruce====&lt;br /&gt;
The most dominant species of tree in the Reich is the Common spruce, Picea abies. It and sub-species of it are found over the intitery of the Reich. It has both practical value and cultural, as its prominence was noticed during early expeditions into Easterra.&lt;br /&gt;
&lt;br /&gt;
====Pine====&lt;br /&gt;
Second to the spruce is the Common Pine, Pinus sylvestris.&lt;br /&gt;
&lt;br /&gt;
However often mistaken for regular spruce trees due to both species often growing in the same environment, these are in fact a separate species of tree.&lt;br /&gt;
&lt;br /&gt;
====Birch====&lt;br /&gt;
Often found bordering the transition from coniferous trees to deciduous trees, the Birch, Betula pubescens has been an essential part to the Reich since Its early formation. This was due to the discovery that the bark of the tree could be used as an excellent material to isolate the roofs of houses by offering a near fully waterproof texture. Something that still is of great value in the rainy climate the Reich has.&lt;br /&gt;
&lt;br /&gt;
====Oak====&lt;br /&gt;
Common throughout all of Minecraftia, The oak, Quercus, has been a vital part of construction since the very dawn of time. This tree is mostly used for the outer structure of buildings, Ships and tools due to its overall hard and robust qualities.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Because of the unique method in which The Reich is governed, the Class system found in Imperius differs greatly from that of other nations throughout history,&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nobility &amp;amp; Leading class:===&lt;br /&gt;
Despite officially being a monarchy, the government system in the Reich often doesn&#039;t reflect this. As besides the Kaiser himself there are rarely any other figures of power that could be considered to be from nobility. Instead the rest of the leading class consists of Regional Chancellors, Field Marshals of the Fjellsoldat and chief researchers. This primarily so due to the cultural views the people of the Reich have on how a Government should be run, instead of believing in the decision making of someone born into royalty they instead value those that contribute greatly to the Reich.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volksgenossen:===&lt;br /&gt;
The largest social class, having recently overtaken the peasantry in size, This group remains in many ways similar to that of the peasants, however with a higher standard of living. Any Imperian that has shown courage, force of will or any other qualities that are seen as positive by the Imperius Government is likely to be officially be promoted to  the class of Volksgenossen. Meaning an individual of the people, &lt;br /&gt;
&lt;br /&gt;
As stated before such individuals are granted several advantages throughout the Reich, such as better housing, and are more likely to obtain travel permits within a shorter time frame. &lt;br /&gt;
&lt;br /&gt;
Any individual that has served in the Fjellsoldat for an extended period of time is also automatically selected into the class of Volksgenossen.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Peasants:===&lt;br /&gt;
Being very similar to the larger Volksgenossen class, this class is the second largest in the Reich. Functioning in many areas of Industry, Food production, Trade and in smaller regional governments. Compared to the Kythiran peasants class, those in Imperius experience a higher quality of living. At the cost of semi-restricted freedom of movement throughout the provinces.&lt;br /&gt;
&lt;br /&gt;
==Official Languages==&lt;br /&gt;
Being a people originating from the Riverlands in Westeria, they share the same languages as the Kythirans, these being:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riverlandish&#039;&#039;&#039;: Based on the Dutch language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low-Riverlandish&#039;&#039;&#039;: Based on the English language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Redstonian language|Redstonian]]&#039;&#039;&#039;: A mixture of Germanic and Nordic languages&lt;br /&gt;
&lt;br /&gt;
These three different languages are a legacy from the First and Second Era and the different city-states across Westeria.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Imperius&amp;diff=2673</id>
		<title>Imperius</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Imperius&amp;diff=2673"/>
		<updated>2020-01-16T20:17:03Z</updated>

		<summary type="html">&lt;p&gt;Borre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|micronation =        &amp;lt;!--yes if a micronation--&amp;gt;&lt;br /&gt;
|conventional_long_name = Empire of Imperius&lt;br /&gt;
|native_name =        Neues Imperius Reich&lt;br /&gt;
|common_name =        Imperius Empire&lt;br /&gt;
|status =             &amp;lt;!--Status of country, especially useful for micronations--&amp;gt;&lt;br /&gt;
|image_flag =         Flag_of_Imperius.png&lt;br /&gt;
|alt_flag =           &amp;lt;!--alt text for flag (text shown when pointer hovers over flag)--&amp;gt;&lt;br /&gt;
|flag_border =        &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|flag_footnote =      &amp;lt;!--optional reference or footnote for the flag caption--&amp;gt;&lt;br /&gt;
|image_flag2 =        &amp;lt;!--e.g. Second-flag of country.svg--&amp;gt;&lt;br /&gt;
|alt_flag2 =          &amp;lt;!--alt text for second flag--&amp;gt;&lt;br /&gt;
|flag2_border =       &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|image_coat =         Coat_of_Arms_Imperius.png&lt;br /&gt;
|alt_coat =           &amp;lt;!--alt text for coat of arms--&amp;gt;&lt;br /&gt;
|symbol_type =        &amp;lt;!--emblem, seal, etc (if not a coat of arms)--&amp;gt;&lt;br /&gt;
|symbol_footnote =    &amp;lt;!--optional reference or footnote for the symbol caption--&amp;gt;&lt;br /&gt;
|national_motto =     Vorwärts in Den Sturm&lt;br /&gt;
|englishmotto =       Forward into The Storm&lt;br /&gt;
|national_anthem =    &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|royal_anthem =       &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|other_symbol_type =  &amp;lt;!--Use if a further symbol exists, e.g. hymn--&amp;gt;&lt;br /&gt;
|other_symbol =&lt;br /&gt;
|image_map =          &amp;lt;!--e.g. LocationCountry.svg--&amp;gt;&lt;br /&gt;
|loctext =            &amp;lt;!--text description of location of country--&amp;gt;&lt;br /&gt;
|alt_map =            &amp;lt;!--alt text for map--&amp;gt;&lt;br /&gt;
|map_caption =        &amp;lt;!--Caption to place below map--&amp;gt;&lt;br /&gt;
|image_map2 =         &amp;lt;!--Another map, if required--&amp;gt;&lt;br /&gt;
|alt_map2 =           &amp;lt;!--alt text for second map--&amp;gt;&lt;br /&gt;
|map_caption2 =       &amp;lt;!--Caption to place below second map--&amp;gt;&lt;br /&gt;
|capital =            [[Imperia]]&lt;br /&gt;
|capital2 =           &lt;br /&gt;
|coordinates =        &amp;lt;!-- Coordinates for capital, using {{tl|coord}} --&amp;gt;&lt;br /&gt;
|largest_city =       [[[[Imperius#Raggisar|Raggisar]]]]&lt;br /&gt;
|largest_settlement_type = Province&lt;br /&gt;
|largest_settlement = [[Raggisar]]&lt;br /&gt;
|official_languages = &lt;br /&gt;
*Riverlandish&lt;br /&gt;
*Redstonian&lt;br /&gt;
*Low Riverlandish&lt;br /&gt;
|national_languages = &amp;lt;!--Country/territory-wide languages recognised but not necessarily in country/territory-wide law, etc--&amp;gt;&lt;br /&gt;
|regional_languages = &amp;lt;!--Languages recognised or associated with particular regions within the country/territory--&amp;gt;&lt;br /&gt;
|languages_type =     &amp;lt;!--Use to specify a further type of language, if not official, national or regional--&amp;gt;&lt;br /&gt;
|languages =          &amp;lt;!--Languages of the further type--&amp;gt;&lt;br /&gt;
|languages_sub =      &amp;lt;!--Is this further type of language a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|languages2_type =    &amp;lt;!--Another further type of language--&amp;gt;&lt;br /&gt;
|languages2 =         &amp;lt;!--Languages of this second further type--&amp;gt;&lt;br /&gt;
|languages2_sub =     &amp;lt;!--Is the second alternative type of languages a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|ethnic_groups =      *Dorwallian&lt;br /&gt;
*Imperian&lt;br /&gt;
*Numar&lt;br /&gt;
|ethnic_groups_year = &amp;lt;!--Year of ethnic groups data (if provided) or use to place a &amp;lt;ref&amp;gt;--&amp;gt;&lt;br /&gt;
|religion =           &amp;lt;!--Religion--&amp;gt;&lt;br /&gt;
|demonym =            Imperian&lt;br /&gt;
|government_type =    Elected absolute monarchy&lt;br /&gt;
|leader_title1 =      Kaiser&lt;br /&gt;
|leader_name1 = Borous&lt;br /&gt;
|leader_title2 =      &lt;br /&gt;
|leader_name2 = &lt;br /&gt;
|leader_title3 =      &lt;br /&gt;
|leader_name3 = &lt;br /&gt;
|leader_title14 =      &amp;lt;!--(up to 14 distinct leaders may be included)--&amp;gt;&lt;br /&gt;
|leader_name14 = &lt;br /&gt;
|legislature =        &lt;br /&gt;
|upper_house =        &lt;br /&gt;
|lower_house =        &lt;br /&gt;
|sovereignty_type =   &lt;br /&gt;
|sovereignty_note = &lt;br /&gt;
|established_event1 = Colonization of the island of Dorwall&lt;br /&gt;
|established_date1 =  3 AC&lt;br /&gt;
|established_event2 = The Great March East&lt;br /&gt;
|established_date2 =  4 AC&lt;br /&gt;
|established_event3 = Establishment of the Imperius Reich&lt;br /&gt;
|established_date3 =  4 AC&lt;br /&gt;
|established_event4 = Proclamation of the Imperius Reich&lt;br /&gt;
|established_date4 =  &lt;br /&gt;
|established_event5 = &lt;br /&gt;
|established_date5 =  &lt;br /&gt;
|established_event6 = &lt;br /&gt;
|established_event9 = &amp;lt;!--(up to nine distinct events may be included)--&amp;gt;&lt;br /&gt;
|established_date9 =&lt;br /&gt;
|area_rank = 1&lt;br /&gt;
|area_magnitude = &lt;br /&gt;
|area =               &amp;lt;!--Major area size (in [[Template:convert]] either km2 or sqmi first)--&amp;gt;&lt;br /&gt;
|area_km2 =           &amp;lt;!--Major area size (in square km)--&amp;gt;&lt;br /&gt;
|area_sq_mi =         &amp;lt;!--Area in square mi (requires area_km2)--&amp;gt;&lt;br /&gt;
|area_footnote =      &amp;lt;!--Optional footnote for area--&amp;gt;&lt;br /&gt;
|percent_water = &lt;br /&gt;
|area_label =         &amp;lt;!--Label under &amp;quot;Area&amp;quot; (default is &amp;quot;Total&amp;quot;)--&amp;gt;&lt;br /&gt;
|area_label2 =        &amp;lt;!--Label below area_label (optional)--&amp;gt;&lt;br /&gt;
|area_data2 =         &amp;lt;!--Text after area_label2 (optional)--&amp;gt;&lt;br /&gt;
|population_estimate = &lt;br /&gt;
|population_estimate_rank = 1&lt;br /&gt;
|population_estimate_year = 2017&lt;br /&gt;
|population_census = &lt;br /&gt;
|population_census_year = &lt;br /&gt;
|population_density_km2 = &lt;br /&gt;
|population_density_sq_mi = &lt;br /&gt;
|population_density_rank = &lt;br /&gt;
|nummembers =         &amp;lt;!--An alternative to population for micronation--&amp;gt;&lt;br /&gt;
|GDP_PPP =                     &amp;lt;!--(Gross Domestic Product from Purchasing Power Parity)--&amp;gt;&lt;br /&gt;
|GDP_PPP_rank = 1&lt;br /&gt;
|GDP_PPP_year = &lt;br /&gt;
|GDP_PPP_per_capita = &lt;br /&gt;
|GDP_PPP_per_capita_rank = &lt;br /&gt;
|GDP_nominal = &lt;br /&gt;
|GDP_nominal_rank = 1&lt;br /&gt;
|GDP_nominal_year = &lt;br /&gt;
|GDP_nominal_per_capita = &lt;br /&gt;
|GDP_nominal_per_capita_rank = &lt;br /&gt;
|Gini =                        &amp;lt;!--(Gini measure of income inequality; input number only; valid values are between 0 and 100)--&amp;gt;&lt;br /&gt;
|Gini_ref =                    &amp;lt;!--(for any ref/s to associate with Gini number)--&amp;gt;&lt;br /&gt;
|Gini_rank = &lt;br /&gt;
|Gini_year = &lt;br /&gt;
|HDI_year =           &amp;lt;!-- Please use the year to which the data refers, not the publication year--&amp;gt;&lt;br /&gt;
|HDI =                &amp;lt;!--(Human Development Index; input number only; valid values are between 0 and 1)--&amp;gt;&lt;br /&gt;
|HDI_change =         &amp;lt;!--increase/decrease/steady; rank change from previous year--&amp;gt;&lt;br /&gt;
|HDI_rank = &lt;br /&gt;
|HDI_ref =            &amp;lt;!--(for any ref/s to associate with HDI number)--&amp;gt;&lt;br /&gt;
|currency =           Green Dragon Emerald&lt;br /&gt;
|currency_code =      GDE&lt;br /&gt;
|time_zone =          &amp;lt;!--e.g. GMT, PST, AST, etc, etc (wikilinked if possible)--&amp;gt;&lt;br /&gt;
|utc_offset =         &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|time_zone_DST =      &amp;lt;!--Link to DST (Daylight Saving Time) used, otherwise leave empty--&amp;gt;&lt;br /&gt;
|utc_offset_DST =     &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|DST_note =           &lt;br /&gt;
|antipodes =          &amp;lt;!--Place/s exactly on the opposite side of the world to country/territory--&amp;gt;&lt;br /&gt;
|date_format =        &amp;lt;!--numeric dates (dd-mm-yyyy, yyyy.mm.dd, etc) plus era (CE, AD, AH, etc)--&amp;gt;&lt;br /&gt;
|drives_on =          &amp;lt;!--&amp;quot;right&amp;quot; or &amp;quot;left&amp;quot; (side of road)--&amp;gt;&lt;br /&gt;
|cctld =              &amp;lt;!--Internet country code top-level domain identifier (e.g. [[.br]], [[.de]], etc)&lt;br /&gt;
|iso3166code =        &amp;lt;!--Use to override default from common_name parameter above; omit using &amp;quot;omit&amp;quot;.--&amp;gt;&lt;br /&gt;
|calling_code =       &amp;lt;!--e.g. [[+1]], [[+531]], [[+44]], etc--&amp;gt;&lt;br /&gt;
|patron_saint =       &amp;lt;!--Use patron_saints for multiple--&amp;gt;&lt;br /&gt;
|image_map3 =         &amp;lt;!--Optional third map position, e.g. for use with reference to footnotes below it--&amp;gt;&lt;br /&gt;
|alt_map3 =           &amp;lt;!--alt text for third map position--&amp;gt;&lt;br /&gt;
|footnote_a =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnote_b =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
&amp;lt;!--......--&amp;gt;&lt;br /&gt;
|footnote_h =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnotes =          &amp;lt;!--For any generic non-numbered footnotes--&amp;gt;&lt;br /&gt;
}}{{Infobox monarchy&lt;br /&gt;
| royal_title        = Kaiser&lt;br /&gt;
| realm              = Imperius&lt;br /&gt;
| native_name        = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| border             = imperial&lt;br /&gt;
| coatofarms         = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding. --&amp;gt;&lt;br /&gt;
| coatofarms_article = &amp;lt;!-- Required if {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| coatofarms_link    = &amp;lt;!-- Optional. If {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| type               = other1&lt;br /&gt;
                            Accepted values: commonwealth / non-commonwealth / other /&lt;br /&gt;
                                             other1 / other2 / other3 / other4 / saudi&lt;br /&gt;
                            commonwealth: Imperial Majesty,&lt;br /&gt;
                            non-commonwealth: Imperial Majesty,&lt;br /&gt;
                            other: Imperial Majesty,&lt;br /&gt;
                            other1: Imperial Majesty,&lt;br /&gt;
                            other2: Highness,&lt;br /&gt;
                            other3: Royal Highness,&lt;br /&gt;
                            other4: Serene Highness,&lt;br /&gt;
                            saudi: Custodian of the Two Holy Mosques --&amp;gt;&lt;br /&gt;
| his/her            = his&lt;br /&gt;
| image              = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent          = Borous Von Dragestein&lt;br /&gt;
| incumbentsince     = 4 AC&lt;br /&gt;
| other              = &amp;lt;!-- Optional. Other caption below incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| image2             = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption2           = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent2         = &amp;lt;!-- Optional. for a co-principality --&amp;gt;&lt;br /&gt;
| incumbent2since    = &amp;lt;!-- Optional. Enthronement date. --&amp;gt;&lt;br /&gt;
| other2             = &amp;lt;!-- Optional. Other caption below co-incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| heir_apparent      = &lt;br /&gt;
| heir_presumptive   = None&lt;br /&gt;
| first_monarch      = Borous of Blackwater&lt;br /&gt;
| last_monarch       = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| formation          = 4 AC&lt;br /&gt;
| abolition          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| residence          = &lt;br /&gt;
| appointer          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| pretender          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| website            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
}}The &#039;&#039;&#039;Imperius Reich&#039;&#039;&#039; is a sovereign nation-state spanning the whole of the Continent of Eastera.&lt;br /&gt;
 &lt;br /&gt;
Due to the acts of the Unific Order during the formation of the Reich, Imperius acts, despite its size, more like a single nation body instead of the more decentralized system Kythira has. With each province acting as a direct hand of the Imperius Government. Due to this high level of control over each of its provinces, Imperius has reached a level of stability on such a scale that comparisons can has rarely be made to other nations.&lt;br /&gt;
 &lt;br /&gt;
This high level of control and stability is of course then used to its greatest extent under the rule of Kaiser Borous, As Imperius has managed to quickly become a center of Industrial ingenuity and development.&lt;br /&gt;
&lt;br /&gt;
Due to this Imperius has often become a target of Kythiran espionage and at times even direct sabotage, Events such as the Dervich Incident have made it so that Imperius now keeps highly precise documentation of Civilian movements throughout the Reich in an attempt to weed out possible Kythiran Spies. &lt;br /&gt;
&lt;br /&gt;
Despite this, Imperius does keep healthy trading relations with the Kythiran Empire, Mainly via It’s capital Imperia. Where in countless of Trading ships Arrive and leave at it’s ports daily&lt;br /&gt;
&lt;br /&gt;
It is often believed that many aspects of Imperius culture have came forth from high concentrations of trade with the Kythiran Province of Ardoragh.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Imperius Reich began in the Third Era, as the Empire of Imperius. After Coetzeeclan, the Emperor of Kythira, had started to unify and rebuild the Old World, a group of Riverlanders, led by Borous of Castle Blackwater, requested the Kythiran Emperor to allow them to form their own independent nation. This request was granted by the Emperor, and he bestowed upon them the small desert island of Dorwall, just off the coast of the Fortress City of Redstonia, as well as all lands of Eastera, the unexplored continent east of the Narrow Sea. In return, Kythira received the Castle of Blackwater, which they considered a historical structure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Setting sail towards the island, they used their boats to construct the first homes, which eventually would transform into the town of Dorwall. Whilst Kythira was working on making the Old World a unified whole, the people of Imperius began the Great March East, colonizing vast plots of Eastera, before that unexplored. Forming numerous towns and cities, eventually the lands colonized became so vast they matched Kythira in size.  &lt;br /&gt;
==Primary Cities==&lt;br /&gt;
[[Imperia]] - Capital of the Imperius Reich&lt;br /&gt;
&lt;br /&gt;
[[Eisenturm]] - &lt;br /&gt;
&lt;br /&gt;
[[Vannporten]] - &lt;br /&gt;
&lt;br /&gt;
[[Brødsund]] -&lt;br /&gt;
&lt;br /&gt;
[[Dorwall]] -&lt;br /&gt;
&lt;br /&gt;
==Provinces==&lt;br /&gt;
&lt;br /&gt;
=====Fjernheimen=====&lt;br /&gt;
This is the single largest province in the Reich, With the Reich’s Hauptstadt Imperia in its center. besides striking landscape features, this province is also rich in resources. It’s borders are clearly defined at the transition between coniferous trees to deciduous trees. It is also from here that most trade with Kythira is held. &lt;br /&gt;
&lt;br /&gt;
=====Furumir=====&lt;br /&gt;
A province that is essential to the Industrial might of the Reich, out here most industrial centers are to be found, sitting next to the Vannvernlig Sea is the fortified city of Eisenturm. Where Regional Chancellor Javohn resides. &lt;br /&gt;
&lt;br /&gt;
=====Jernir=====&lt;br /&gt;
A ocean side Province bordering on the Northern Sea, it is in this province that most civilian ships are constructed. The capital of this province, Brødsund is one of the richer cities in the Reich. Being a popular city for people of the Volksgenossen class to eventually retire in.  &lt;br /&gt;
&lt;br /&gt;
=====Raggisar=====&lt;br /&gt;
The most Eastern province of the Reich, Bordering the Farlands. It is here that the Unific Order is still the most active, defending the Reich from small incursions and sometime forces believed to be from territories far outside the known world. Due to the province being such a great distance away from more developed areas, most towns here are focussed on smaller industries such as woodcutting.&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
Unlike the Empire of Kythira, the Imperius Reich has an elected monarch with full autocratic power. The seat of power, Eagles Reach, inside the capital city of Imperia, is where national and international matters are discussed and deliberated upon. Though several peace treaties with the Kythiran Empire exist, conflicts between the two nations are relatively common, often resulting in new treaties and sometimes the annexation of territory. &lt;br /&gt;
&lt;br /&gt;
The Imperius Reich is split into several provinces, each ruled by a chancellor who, semi-independently, reports only to the Kaiser, similar to the High-Lord system of Kythira.  &lt;br /&gt;
==Military==&lt;br /&gt;
Whilst the Kythiran military is primarily split among separate armies, each under the control of their respective High-Lord, the Imperius military is one unified force, which in terms of manpower far outmatches the Kythirans. The Imperius military is also one of the most well funded in the world in terms of research and development, constantly bringing new types of weaponry and technological advancements to Minecraftia. This often results in military standoffs between the nations, but so far a full war has never occurred between the Empires. For this, leading scholars have several theories:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trauma Theory&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Trauma Theory states that the two Empires never have engaged in full war due to fears of repeating the events of the Great Grief. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sea Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sea Theory states that the two Empires never have engaged in full war due to the Narrow Sea preventing a land army from quick mobilization into foreign territory, unlike the Great Grief and the numerous wars in the Second Era, all of which were fought on the same continent. Furthermore, the strong naval presence and coastal defenses of both nations make an invasion even more dangerous to accomplish. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trade Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Trade Theory states that the two Empires never have engaged in full war due to it endangering trade between the two nations, making warfare not financially viable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Expanse Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Expanse Theory states that the two Empires never have engaged in full war due to both empires having reached such large sizes that resource wars are as of yet unnecessary, compared to the Second Era, where there were both more and smaller nation-states, resulting in the need for territorial expansion or raids in order to survive. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
Due to it’s harsh landscape, in the past it has often been found that the reich was highly difficult to traverse. Because of this most long distance travel is done via the seas and rivers, However these may be less usable during the cold winters of Imperius. Therefore a large road system has formed overtime which connects all major cities, towns and Industrial centers. However due to the expansive nature of the reich, It is highly recommended to always travel in groups. as even though the crime rates in the Reich are low, There is an abundance of predatory Animals including Bears, Packs of wolves and llamas.   &lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Though originally having a primitive trading system, the Imperius Reich today stands as a industrial superpower. The national currency is the GDE or Green Dragon Emerald, provided by the stateless Mercenary Bank. The world&#039;s largest trade organization hails from Imperius, operating the largest ships in Minecraftia&#039;s history. Where Imperius is rich in resources, Kythira is extremely wealthy, making the two natural trading partners. &lt;br /&gt;
&lt;br /&gt;
Where the Kythiran Empire&#039;s industry is split between government mandated monopolistic provinces, where the Crown makes money primarily through levies, the Imperius Empire has a more unified industry, primarily focused on raw natural resources. &lt;br /&gt;
&lt;br /&gt;
Whilst the Kythiran Empire has barely moved into their Farlands, preferring to stay within their borders, the Imperians are in constant conflict with theirs, using them to extract tons of resources through strip-mining these foreign lands.&lt;br /&gt;
&lt;br /&gt;
This has caused several conflicts between the Eagles Reach and the Minecraftia Forum, the latter fearing human rights abuses, as the farlands fall outside of Imperius law. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography &amp;amp; Wildlife==&lt;br /&gt;
The reich consists mostly of Mountainous landscapes with snowy peaks and densely forested vales, &lt;br /&gt;
&lt;br /&gt;
The most commonly found type of dense woodland in the Reich are coniferous forests, these usually take place on Mountains, Foothills and Bogs.&lt;br /&gt;
&lt;br /&gt;
Due to the Scale of the Reich there is a large variety to be found, &lt;br /&gt;
&lt;br /&gt;
A comprehensive list of the different types forest can be found here:&lt;br /&gt;
&lt;br /&gt;
===Midlanded===&lt;br /&gt;
In the Midtlanded of the Reich, the soils are often found to have high levels of acid. This type of soil is commonly referred to as podzol and the trees that grow here are mostly Large Spruce and Pine trees, this combined with a consistent weather cycle of periods of rain followed by dense fog ensures that this area, despite the acid soils, is always full of life. &lt;br /&gt;
&lt;br /&gt;
===Flatelanden===&lt;br /&gt;
Because of the Horizontally dominant landscape of the Flatelanden, it’s nearly fully vegetated by the Common spruce, Due to the high amount of practical applications for spruce log certain parts of the forests here are cut, shortly after new saplings are planted to ensure the continued existence of the forests here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite the many types of Forests, the most present types of smaller plant life is relatively the same throughout the Reichs Expanse. &lt;br /&gt;
&lt;br /&gt;
different types of flora and fauna can be found here:&lt;br /&gt;
&lt;br /&gt;
====Spruce====&lt;br /&gt;
The most dominant species of tree in the Reich is the Common spruce, Picea abies. It and sub-species of it are found over the intitery of the Reich. It has both practical value and cultural, as its prominence was noticed during early expeditions into Easterra.&lt;br /&gt;
&lt;br /&gt;
====Pine====&lt;br /&gt;
Second to the spruce is the Common Pine, Pinus sylvestris.&lt;br /&gt;
&lt;br /&gt;
However often mistaken for regular spruce trees due to both species often growing in the same environment, these are in fact a separate species of tree.&lt;br /&gt;
&lt;br /&gt;
====Birch====&lt;br /&gt;
Often found bordering the transition from coniferous trees to deciduous trees, the Birch, Betula pubescens has been an essential part to the Reich since Its early formation. This was due to the discovery that the bark of the tree could be used as an excellent material to isolate the roofs of houses by offering a near fully waterproof texture. Something that still is of great value in the rainy climate the Reich has.&lt;br /&gt;
&lt;br /&gt;
====Oak====&lt;br /&gt;
Common throughout all of Minecraftia, The oak, Quercus, has been a vital part of construction since the very dawn of time. This tree is mostly used for the outer structure of buildings, Ships and tools due to its overall hard and robust qualities.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Because of the unique method in which The Reich is governed, the Class system found in Imperius differs greatly from that of other nations throughout history,&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nobility &amp;amp; Leading class:===&lt;br /&gt;
Despite officially being a monarchy, the government system in the Reich often doesn&#039;t reflect this. As besides the Kaiser himself there are rarely any other figures of power that could be considered to be from nobility. Instead the rest of the leading class consists of Regional Chancellors, Field Marshals of the Fjellsoldat and chief researchers. This primarily so due to the cultural views the people of the Reich have on how a Government should be run, instead of believing in the decision making of someone born into royalty they instead value those that contribute greatly to the Reich.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volksgenossen:===&lt;br /&gt;
The largest social class, having recently overtaken the peasantry in size, This group remains in many ways similar to that of the peasants, however with a higher standard of living. Any Imperian that has shown courage, force of will or any other qualities that are seen as positive by the Imperius Government is likely to be officially be promoted to  the class of Volksgenossen. Meaning an individual of the people, &lt;br /&gt;
&lt;br /&gt;
As stated before such individuals are granted several advantages throughout the Reich, such as better housing, and are more likely to obtain travel permits within a shorter time frame. &lt;br /&gt;
&lt;br /&gt;
Any individual that has served in the Fjellsoldat for an extended period of time is also automatically selected into the class of Volksgenossen.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Peasants:===&lt;br /&gt;
Being very similar to the larger Volksgenossen class, this class is the second largest in the Reich. Functioning in many areas of Industry, Food production, Trade and in smaller regional governments. Compared to the Kythiran peasants class, those in Imperius experience a higher quality of living. At the cost of semi-restricted freedom of movement throughout the provinces.&lt;br /&gt;
&lt;br /&gt;
==Official Languages==&lt;br /&gt;
Being a people originating from the Riverlands in Westeria, they share the same languages as the Kythirans, these being:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riverlandish&#039;&#039;&#039;: Based on the Dutch language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low-Riverlandish&#039;&#039;&#039;: Based on the English language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Redstonian language|Redstonian]]&#039;&#039;&#039;: A mixture of Germanic and Nordic languages&lt;br /&gt;
&lt;br /&gt;
These three different languages are a legacy from the First and Second Era and the different city-states across Westeria.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Imperius&amp;diff=2672</id>
		<title>Imperius</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Imperius&amp;diff=2672"/>
		<updated>2020-01-16T20:15:38Z</updated>

		<summary type="html">&lt;p&gt;Borre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|micronation =        &amp;lt;!--yes if a micronation--&amp;gt;&lt;br /&gt;
|conventional_long_name = Empire of Imperius&lt;br /&gt;
|native_name =        Neues Imperius Reich&lt;br /&gt;
|common_name =        Imperius Empire&lt;br /&gt;
|status =             &amp;lt;!--Status of country, especially useful for micronations--&amp;gt;&lt;br /&gt;
|image_flag =         Flag_of_Imperius.png&lt;br /&gt;
|alt_flag =           &amp;lt;!--alt text for flag (text shown when pointer hovers over flag)--&amp;gt;&lt;br /&gt;
|flag_border =        &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|flag_footnote =      &amp;lt;!--optional reference or footnote for the flag caption--&amp;gt;&lt;br /&gt;
|image_flag2 =        &amp;lt;!--e.g. Second-flag of country.svg--&amp;gt;&lt;br /&gt;
|alt_flag2 =          &amp;lt;!--alt text for second flag--&amp;gt;&lt;br /&gt;
|flag2_border =       &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|image_coat =         Coat_of_Arms_Imperius.png&lt;br /&gt;
|alt_coat =           &amp;lt;!--alt text for coat of arms--&amp;gt;&lt;br /&gt;
|symbol_type =        &amp;lt;!--emblem, seal, etc (if not a coat of arms)--&amp;gt;&lt;br /&gt;
|symbol_footnote =    &amp;lt;!--optional reference or footnote for the symbol caption--&amp;gt;&lt;br /&gt;
|national_motto =     Vorwärts in Den Sturm&lt;br /&gt;
|englishmotto =       Forward into The Storm&lt;br /&gt;
|national_anthem =    &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|royal_anthem =       &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|other_symbol_type =  &amp;lt;!--Use if a further symbol exists, e.g. hymn--&amp;gt;&lt;br /&gt;
|other_symbol =&lt;br /&gt;
|image_map =          &amp;lt;!--e.g. LocationCountry.svg--&amp;gt;&lt;br /&gt;
|loctext =            &amp;lt;!--text description of location of country--&amp;gt;&lt;br /&gt;
|alt_map =            &amp;lt;!--alt text for map--&amp;gt;&lt;br /&gt;
|map_caption =        &amp;lt;!--Caption to place below map--&amp;gt;&lt;br /&gt;
|image_map2 =         &amp;lt;!--Another map, if required--&amp;gt;&lt;br /&gt;
|alt_map2 =           &amp;lt;!--alt text for second map--&amp;gt;&lt;br /&gt;
|map_caption2 =       &amp;lt;!--Caption to place below second map--&amp;gt;&lt;br /&gt;
|capital =            [[Imperia]]&lt;br /&gt;
|capital2 =           &lt;br /&gt;
|coordinates =        &amp;lt;!-- Coordinates for capital, using {{tl|coord}} --&amp;gt;&lt;br /&gt;
|largest_city =       [[[[Raggisar]]]]&lt;br /&gt;
|largest_settlement_type = Province&lt;br /&gt;
|largest_settlement = [[Raggisar]]&lt;br /&gt;
|official_languages = &lt;br /&gt;
*Riverlandish&lt;br /&gt;
*Redstonian&lt;br /&gt;
*Low Riverlandish&lt;br /&gt;
|national_languages = &amp;lt;!--Country/territory-wide languages recognised but not necessarily in country/territory-wide law, etc--&amp;gt;&lt;br /&gt;
|regional_languages = &amp;lt;!--Languages recognised or associated with particular regions within the country/territory--&amp;gt;&lt;br /&gt;
|languages_type =     &amp;lt;!--Use to specify a further type of language, if not official, national or regional--&amp;gt;&lt;br /&gt;
|languages =          &amp;lt;!--Languages of the further type--&amp;gt;&lt;br /&gt;
|languages_sub =      &amp;lt;!--Is this further type of language a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|languages2_type =    &amp;lt;!--Another further type of language--&amp;gt;&lt;br /&gt;
|languages2 =         &amp;lt;!--Languages of this second further type--&amp;gt;&lt;br /&gt;
|languages2_sub =     &amp;lt;!--Is the second alternative type of languages a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|ethnic_groups =      *Dorwallian&lt;br /&gt;
*Imperian&lt;br /&gt;
*Numar&lt;br /&gt;
|ethnic_groups_year = &amp;lt;!--Year of ethnic groups data (if provided) or use to place a &amp;lt;ref&amp;gt;--&amp;gt;&lt;br /&gt;
|religion =           &amp;lt;!--Religion--&amp;gt;&lt;br /&gt;
|demonym =            Imperian&lt;br /&gt;
|government_type =    Elected absolute monarchy&lt;br /&gt;
|leader_title1 =      Kaiser&lt;br /&gt;
|leader_name1 = Borous&lt;br /&gt;
|leader_title2 =      &lt;br /&gt;
|leader_name2 = &lt;br /&gt;
|leader_title3 =      &lt;br /&gt;
|leader_name3 = &lt;br /&gt;
|leader_title14 =      &amp;lt;!--(up to 14 distinct leaders may be included)--&amp;gt;&lt;br /&gt;
|leader_name14 = &lt;br /&gt;
|legislature =        &lt;br /&gt;
|upper_house =        &lt;br /&gt;
|lower_house =        &lt;br /&gt;
|sovereignty_type =   &lt;br /&gt;
|sovereignty_note = &lt;br /&gt;
|established_event1 = Colonization of the island of Dorwall&lt;br /&gt;
|established_date1 =  3 AC&lt;br /&gt;
|established_event2 = The Great March East&lt;br /&gt;
|established_date2 =  4 AC&lt;br /&gt;
|established_event3 = Establishment of the Imperius Reich&lt;br /&gt;
|established_date3 =  4 AC&lt;br /&gt;
|established_event4 = Proclamation of the Imperius Reich&lt;br /&gt;
|established_date4 =  &lt;br /&gt;
|established_event5 = &lt;br /&gt;
|established_date5 =  &lt;br /&gt;
|established_event6 = &lt;br /&gt;
|established_event9 = &amp;lt;!--(up to nine distinct events may be included)--&amp;gt;&lt;br /&gt;
|established_date9 =&lt;br /&gt;
|area_rank = 1&lt;br /&gt;
|area_magnitude = &lt;br /&gt;
|area =               &amp;lt;!--Major area size (in [[Template:convert]] either km2 or sqmi first)--&amp;gt;&lt;br /&gt;
|area_km2 =           &amp;lt;!--Major area size (in square km)--&amp;gt;&lt;br /&gt;
|area_sq_mi =         &amp;lt;!--Area in square mi (requires area_km2)--&amp;gt;&lt;br /&gt;
|area_footnote =      &amp;lt;!--Optional footnote for area--&amp;gt;&lt;br /&gt;
|percent_water = &lt;br /&gt;
|area_label =         &amp;lt;!--Label under &amp;quot;Area&amp;quot; (default is &amp;quot;Total&amp;quot;)--&amp;gt;&lt;br /&gt;
|area_label2 =        &amp;lt;!--Label below area_label (optional)--&amp;gt;&lt;br /&gt;
|area_data2 =         &amp;lt;!--Text after area_label2 (optional)--&amp;gt;&lt;br /&gt;
|population_estimate = &lt;br /&gt;
|population_estimate_rank = 1&lt;br /&gt;
|population_estimate_year = 2017&lt;br /&gt;
|population_census = &lt;br /&gt;
|population_census_year = &lt;br /&gt;
|population_density_km2 = &lt;br /&gt;
|population_density_sq_mi = &lt;br /&gt;
|population_density_rank = &lt;br /&gt;
|nummembers =         &amp;lt;!--An alternative to population for micronation--&amp;gt;&lt;br /&gt;
|GDP_PPP =                     &amp;lt;!--(Gross Domestic Product from Purchasing Power Parity)--&amp;gt;&lt;br /&gt;
|GDP_PPP_rank = 1&lt;br /&gt;
|GDP_PPP_year = &lt;br /&gt;
|GDP_PPP_per_capita = &lt;br /&gt;
|GDP_PPP_per_capita_rank = &lt;br /&gt;
|GDP_nominal = &lt;br /&gt;
|GDP_nominal_rank = 1&lt;br /&gt;
|GDP_nominal_year = &lt;br /&gt;
|GDP_nominal_per_capita = &lt;br /&gt;
|GDP_nominal_per_capita_rank = &lt;br /&gt;
|Gini =                        &amp;lt;!--(Gini measure of income inequality; input number only; valid values are between 0 and 100)--&amp;gt;&lt;br /&gt;
|Gini_ref =                    &amp;lt;!--(for any ref/s to associate with Gini number)--&amp;gt;&lt;br /&gt;
|Gini_rank = &lt;br /&gt;
|Gini_year = &lt;br /&gt;
|HDI_year =           &amp;lt;!-- Please use the year to which the data refers, not the publication year--&amp;gt;&lt;br /&gt;
|HDI =                &amp;lt;!--(Human Development Index; input number only; valid values are between 0 and 1)--&amp;gt;&lt;br /&gt;
|HDI_change =         &amp;lt;!--increase/decrease/steady; rank change from previous year--&amp;gt;&lt;br /&gt;
|HDI_rank = &lt;br /&gt;
|HDI_ref =            &amp;lt;!--(for any ref/s to associate with HDI number)--&amp;gt;&lt;br /&gt;
|currency =           Green Dragon Emerald&lt;br /&gt;
|currency_code =      GDE&lt;br /&gt;
|time_zone =          &amp;lt;!--e.g. GMT, PST, AST, etc, etc (wikilinked if possible)--&amp;gt;&lt;br /&gt;
|utc_offset =         &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|time_zone_DST =      &amp;lt;!--Link to DST (Daylight Saving Time) used, otherwise leave empty--&amp;gt;&lt;br /&gt;
|utc_offset_DST =     &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|DST_note =           &lt;br /&gt;
|antipodes =          &amp;lt;!--Place/s exactly on the opposite side of the world to country/territory--&amp;gt;&lt;br /&gt;
|date_format =        &amp;lt;!--numeric dates (dd-mm-yyyy, yyyy.mm.dd, etc) plus era (CE, AD, AH, etc)--&amp;gt;&lt;br /&gt;
|drives_on =          &amp;lt;!--&amp;quot;right&amp;quot; or &amp;quot;left&amp;quot; (side of road)--&amp;gt;&lt;br /&gt;
|cctld =              &amp;lt;!--Internet country code top-level domain identifier (e.g. [[.br]], [[.de]], etc)&lt;br /&gt;
|iso3166code =        &amp;lt;!--Use to override default from common_name parameter above; omit using &amp;quot;omit&amp;quot;.--&amp;gt;&lt;br /&gt;
|calling_code =       &amp;lt;!--e.g. [[+1]], [[+531]], [[+44]], etc--&amp;gt;&lt;br /&gt;
|patron_saint =       &amp;lt;!--Use patron_saints for multiple--&amp;gt;&lt;br /&gt;
|image_map3 =         &amp;lt;!--Optional third map position, e.g. for use with reference to footnotes below it--&amp;gt;&lt;br /&gt;
|alt_map3 =           &amp;lt;!--alt text for third map position--&amp;gt;&lt;br /&gt;
|footnote_a =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnote_b =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
&amp;lt;!--......--&amp;gt;&lt;br /&gt;
|footnote_h =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnotes =          &amp;lt;!--For any generic non-numbered footnotes--&amp;gt;&lt;br /&gt;
}}{{Infobox monarchy&lt;br /&gt;
| royal_title        = Kaiser&lt;br /&gt;
| realm              = Imperius&lt;br /&gt;
| native_name        = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| border             = imperial&lt;br /&gt;
| coatofarms         = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding. --&amp;gt;&lt;br /&gt;
| coatofarms_article = &amp;lt;!-- Required if {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| coatofarms_link    = &amp;lt;!-- Optional. If {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| type               = other1&lt;br /&gt;
                            Accepted values: commonwealth / non-commonwealth / other /&lt;br /&gt;
                                             other1 / other2 / other3 / other4 / saudi&lt;br /&gt;
                            commonwealth: Imperial Majesty,&lt;br /&gt;
                            non-commonwealth: Imperial Majesty,&lt;br /&gt;
                            other: Imperial Majesty,&lt;br /&gt;
                            other1: Imperial Majesty,&lt;br /&gt;
                            other2: Highness,&lt;br /&gt;
                            other3: Royal Highness,&lt;br /&gt;
                            other4: Serene Highness,&lt;br /&gt;
                            saudi: Custodian of the Two Holy Mosques --&amp;gt;&lt;br /&gt;
| his/her            = his&lt;br /&gt;
| image              = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent          = Borous Von Dragestein&lt;br /&gt;
| incumbentsince     = 4 AC&lt;br /&gt;
| other              = &amp;lt;!-- Optional. Other caption below incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| image2             = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption2           = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent2         = &amp;lt;!-- Optional. for a co-principality --&amp;gt;&lt;br /&gt;
| incumbent2since    = &amp;lt;!-- Optional. Enthronement date. --&amp;gt;&lt;br /&gt;
| other2             = &amp;lt;!-- Optional. Other caption below co-incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| heir_apparent      = &lt;br /&gt;
| heir_presumptive   = None&lt;br /&gt;
| first_monarch      = Borous of Blackwater&lt;br /&gt;
| last_monarch       = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| formation          = 4 AC&lt;br /&gt;
| abolition          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| residence          = &lt;br /&gt;
| appointer          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| pretender          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| website            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
}}The &#039;&#039;&#039;Imperius Reich&#039;&#039;&#039; is a sovereign nation-state spanning the whole of the Continent of Eastera.&lt;br /&gt;
 &lt;br /&gt;
Due to the acts of the Unific Order during the formation of the Reich, Imperius acts, despite its size, more like a single nation body instead of the more decentralized system Kythira has. With each province acting as a direct hand of the Imperius Government. Due to this high level of control over each of its provinces, Imperius has reached a level of stability on such a scale that comparisons can has rarely be made to other nations.&lt;br /&gt;
 &lt;br /&gt;
This high level of control and stability is of course then used to its greatest extent under the rule of Kaiser Borous, As Imperius has managed to quickly become a center of Industrial ingenuity and development.&lt;br /&gt;
&lt;br /&gt;
Due to this Imperius has often become a target of Kythiran espionage and at times even direct sabotage, Events such as the Dervich Incident have made it so that Imperius now keeps highly precise documentation of Civilian movements throughout the Reich in an attempt to weed out possible Kythiran Spies. &lt;br /&gt;
&lt;br /&gt;
Despite this, Imperius does keep healthy trading relations with the Kythiran Empire, Mainly via It’s capital Imperia. Where in countless of Trading ships Arrive and leave at it’s ports daily&lt;br /&gt;
&lt;br /&gt;
It is often believed that many aspects of Imperius culture have came forth from high concentrations of trade with the Kythiran Province of Ardoragh.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Imperius Reich began in the Third Era, as the Empire of Imperius. After Coetzeeclan, the Emperor of Kythira, had started to unify and rebuild the Old World, a group of Riverlanders, led by Borous of Castle Blackwater, requested the Kythiran Emperor to allow them to form their own independent nation. This request was granted by the Emperor, and he bestowed upon them the small desert island of Dorwall, just off the coast of the Fortress City of Redstonia, as well as all lands of Eastera, the unexplored continent east of the Narrow Sea. In return, Kythira received the Castle of Blackwater, which they considered a historical structure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Setting sail towards the island, they used their boats to construct the first homes, which eventually would transform into the town of Dorwall. Whilst Kythira was working on making the Old World a unified whole, the people of Imperius began the Great March East, colonizing vast plots of Eastera, before that unexplored. Forming numerous towns and cities, eventually the lands colonized became so vast they matched Kythira in size.  &lt;br /&gt;
==Primary Cities==&lt;br /&gt;
[[Imperia]] - Capital of the Imperius Reich&lt;br /&gt;
&lt;br /&gt;
[[Eisenturm]] - &lt;br /&gt;
&lt;br /&gt;
[[Vannporten]] - &lt;br /&gt;
&lt;br /&gt;
[[Brødsund]] -&lt;br /&gt;
&lt;br /&gt;
[[Dorwall]] -&lt;br /&gt;
&lt;br /&gt;
==Provinces==&lt;br /&gt;
&lt;br /&gt;
=====Fjernheimen=====&lt;br /&gt;
This is the single largest province in the Reich, With the Reich’s Hauptstadt Imperia in its center. besides striking landscape features, this province is also rich in resources. It’s borders are clearly defined at the transition between coniferous trees to deciduous trees. It is also from here that most trade with Kythira is held. &lt;br /&gt;
&lt;br /&gt;
=====Furumir=====&lt;br /&gt;
A province that is essential to the Industrial might of the Reich, out here most industrial centers are to be found, sitting next to the Vannvernlig Sea is the fortified city of Eisenturm. Where Regional Chancellor Javohn resides. &lt;br /&gt;
&lt;br /&gt;
=====Jernir=====&lt;br /&gt;
A ocean side Province bordering on the Northern Sea, it is in this province that most civilian ships are constructed. The capital of this province, Brødsund is one of the richer cities in the Reich. Being a popular city for people of the Volksgenossen class to eventually retire in.  &lt;br /&gt;
&lt;br /&gt;
=====Raggisar=====&lt;br /&gt;
The most Eastern province of the Reich, Bordering the Farlands. It is here that the Unific Order is still the most active, defending the Reich from small incursions and sometime forces believed to be from territories far outside the known world. Due to the province being such a great distance away from more developed areas, most towns here are focussed on smaller industries such as woodcutting.&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
Unlike the Empire of Kythira, the Imperius Reich has an elected monarch with full autocratic power. The seat of power, Eagles Reach, inside the capital city of Imperia, is where national and international matters are discussed and deliberated upon. Though several peace treaties with the Kythiran Empire exist, conflicts between the two nations are relatively common, often resulting in new treaties and sometimes the annexation of territory. &lt;br /&gt;
&lt;br /&gt;
The Imperius Reich is split into several provinces, each ruled by a chancellor who, semi-independently, reports only to the Kaiser, similar to the High-Lord system of Kythira.  &lt;br /&gt;
==Military==&lt;br /&gt;
Whilst the Kythiran military is primarily split among separate armies, each under the control of their respective High-Lord, the Imperius military is one unified force, which in terms of manpower far outmatches the Kythirans. The Imperius military is also one of the most well funded in the world in terms of research and development, constantly bringing new types of weaponry and technological advancements to Minecraftia. This often results in military standoffs between the nations, but so far a full war has never occurred between the Empires. For this, leading scholars have several theories:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trauma Theory&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Trauma Theory states that the two Empires never have engaged in full war due to fears of repeating the events of the Great Grief. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sea Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sea Theory states that the two Empires never have engaged in full war due to the Narrow Sea preventing a land army from quick mobilization into foreign territory, unlike the Great Grief and the numerous wars in the Second Era, all of which were fought on the same continent. Furthermore, the strong naval presence and coastal defenses of both nations make an invasion even more dangerous to accomplish. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trade Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Trade Theory states that the two Empires never have engaged in full war due to it endangering trade between the two nations, making warfare not financially viable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Expanse Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Expanse Theory states that the two Empires never have engaged in full war due to both empires having reached such large sizes that resource wars are as of yet unnecessary, compared to the Second Era, where there were both more and smaller nation-states, resulting in the need for territorial expansion or raids in order to survive. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
Due to it’s harsh landscape, in the past it has often been found that the reich was highly difficult to traverse. Because of this most long distance travel is done via the seas and rivers, However these may be less usable during the cold winters of Imperius. Therefore a large road system has formed overtime which connects all major cities, towns and Industrial centers. However due to the expansive nature of the reich, It is highly recommended to always travel in groups. as even though the crime rates in the Reich are low, There is an abundance of predatory Animals including Bears, Packs of wolves and llamas.   &lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Though originally having a primitive trading system, the Imperius Reich today stands as a industrial superpower. The national currency is the GDE or Green Dragon Emerald, provided by the stateless Mercenary Bank. The world&#039;s largest trade organization hails from Imperius, operating the largest ships in Minecraftia&#039;s history. Where Imperius is rich in resources, Kythira is extremely wealthy, making the two natural trading partners. &lt;br /&gt;
&lt;br /&gt;
Where the Kythiran Empire&#039;s industry is split between government mandated monopolistic provinces, where the Crown makes money primarily through levies, the Imperius Empire has a more unified industry, primarily focused on raw natural resources. &lt;br /&gt;
&lt;br /&gt;
Whilst the Kythiran Empire has barely moved into their Farlands, preferring to stay within their borders, the Imperians are in constant conflict with theirs, using them to extract tons of resources through strip-mining these foreign lands.&lt;br /&gt;
&lt;br /&gt;
This has caused several conflicts between the Eagles Reach and the Minecraftia Forum, the latter fearing human rights abuses, as the farlands fall outside of Imperius law. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography &amp;amp; Wildlife==&lt;br /&gt;
The reich consists mostly of Mountainous landscapes with snowy peaks and densely forested vales, &lt;br /&gt;
&lt;br /&gt;
The most commonly found type of dense woodland in the Reich are coniferous forests, these usually take place on Mountains, Foothills and Bogs.&lt;br /&gt;
&lt;br /&gt;
Due to the Scale of the Reich there is a large variety to be found, &lt;br /&gt;
&lt;br /&gt;
A comprehensive list of the different types forest can be found here:&lt;br /&gt;
&lt;br /&gt;
===Midlanded===&lt;br /&gt;
In the Midtlanded of the Reich, the soils are often found to have high levels of acid. This type of soil is commonly referred to as podzol and the trees that grow here are mostly Large Spruce and Pine trees, this combined with a consistent weather cycle of periods of rain followed by dense fog ensures that this area, despite the acid soils, is always full of life. &lt;br /&gt;
&lt;br /&gt;
===Flatelanden===&lt;br /&gt;
Because of the Horizontally dominant landscape of the Flatelanden, it’s nearly fully vegetated by the Common spruce, Due to the high amount of practical applications for spruce log certain parts of the forests here are cut, shortly after new saplings are planted to ensure the continued existence of the forests here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite the many types of Forests, the most present types of smaller plant life is relatively the same throughout the Reichs Expanse. &lt;br /&gt;
&lt;br /&gt;
different types of flora and fauna can be found here:&lt;br /&gt;
&lt;br /&gt;
====Spruce====&lt;br /&gt;
The most dominant species of tree in the Reich is the Common spruce, Picea abies. It and sub-species of it are found over the intitery of the Reich. It has both practical value and cultural, as its prominence was noticed during early expeditions into Easterra.&lt;br /&gt;
&lt;br /&gt;
====Pine====&lt;br /&gt;
Second to the spruce is the Common Pine, Pinus sylvestris.&lt;br /&gt;
&lt;br /&gt;
However often mistaken for regular spruce trees due to both species often growing in the same environment, these are in fact a separate species of tree.&lt;br /&gt;
&lt;br /&gt;
====Birch====&lt;br /&gt;
Often found bordering the transition from coniferous trees to deciduous trees, the Birch, Betula pubescens has been an essential part to the Reich since Its early formation. This was due to the discovery that the bark of the tree could be used as an excellent material to isolate the roofs of houses by offering a near fully waterproof texture. Something that still is of great value in the rainy climate the Reich has.&lt;br /&gt;
&lt;br /&gt;
====Oak====&lt;br /&gt;
Common throughout all of Minecraftia, The oak, Quercus, has been a vital part of construction since the very dawn of time. This tree is mostly used for the outer structure of buildings, Ships and tools due to its overall hard and robust qualities.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Because of the unique method in which The Reich is governed, the Class system found in Imperius differs greatly from that of other nations throughout history,&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nobility &amp;amp; Leading class:===&lt;br /&gt;
Despite officially being a monarchy, the government system in the Reich often doesn&#039;t reflect this. As besides the Kaiser himself there are rarely any other figures of power that could be considered to be from nobility. Instead the rest of the leading class consists of Regional Chancellors, Field Marshals of the Fjellsoldat and chief researchers. This primarily so due to the cultural views the people of the Reich have on how a Government should be run, instead of believing in the decision making of someone born into royalty they instead value those that contribute greatly to the Reich.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volksgenossen:===&lt;br /&gt;
The largest social class, having recently overtaken the peasantry in size, This group remains in many ways similar to that of the peasants, however with a higher standard of living. Any Imperian that has shown courage, force of will or any other qualities that are seen as positive by the Imperius Government is likely to be officially be promoted to  the class of Volksgenossen. Meaning an individual of the people, &lt;br /&gt;
&lt;br /&gt;
As stated before such individuals are granted several advantages throughout the Reich, such as better housing, and are more likely to obtain travel permits within a shorter time frame. &lt;br /&gt;
&lt;br /&gt;
Any individual that has served in the Fjellsoldat for an extended period of time is also automatically selected into the class of Volksgenossen.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Peasants:===&lt;br /&gt;
Being very similar to the larger Volksgenossen class, this class is the second largest in the Reich. Functioning in many areas of Industry, Food production, Trade and in smaller regional governments. Compared to the Kythiran peasants class, those in Imperius experience a higher quality of living. At the cost of semi-restricted freedom of movement throughout the provinces.&lt;br /&gt;
&lt;br /&gt;
==Official Languages==&lt;br /&gt;
Being a people originating from the Riverlands in Westeria, they share the same languages as the Kythirans, these being:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riverlandish&#039;&#039;&#039;: Based on the Dutch language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low-Riverlandish&#039;&#039;&#039;: Based on the English language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Redstonian language|Redstonian]]&#039;&#039;&#039;: A mixture of Germanic and Nordic languages&lt;br /&gt;
&lt;br /&gt;
These three different languages are a legacy from the First and Second Era and the different city-states across Westeria.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Imperius&amp;diff=2671</id>
		<title>Imperius</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Imperius&amp;diff=2671"/>
		<updated>2020-01-16T20:15:19Z</updated>

		<summary type="html">&lt;p&gt;Borre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|micronation =        &amp;lt;!--yes if a micronation--&amp;gt;&lt;br /&gt;
|conventional_long_name = Empire of Imperius&lt;br /&gt;
|native_name =        Neues Imperius Reich&lt;br /&gt;
|common_name =        Imperius Empire&lt;br /&gt;
|status =             &amp;lt;!--Status of country, especially useful for micronations--&amp;gt;&lt;br /&gt;
|image_flag =         Flag_of_Imperius.png&lt;br /&gt;
|alt_flag =           &amp;lt;!--alt text for flag (text shown when pointer hovers over flag)--&amp;gt;&lt;br /&gt;
|flag_border =        &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|flag_footnote =      &amp;lt;!--optional reference or footnote for the flag caption--&amp;gt;&lt;br /&gt;
|image_flag2 =        &amp;lt;!--e.g. Second-flag of country.svg--&amp;gt;&lt;br /&gt;
|alt_flag2 =          &amp;lt;!--alt text for second flag--&amp;gt;&lt;br /&gt;
|flag2_border =       &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|image_coat =         Coat_of_Arms_Imperius.png&lt;br /&gt;
|alt_coat =           &amp;lt;!--alt text for coat of arms--&amp;gt;&lt;br /&gt;
|symbol_type =        &amp;lt;!--emblem, seal, etc (if not a coat of arms)--&amp;gt;&lt;br /&gt;
|symbol_footnote =    &amp;lt;!--optional reference or footnote for the symbol caption--&amp;gt;&lt;br /&gt;
|national_motto =     Vorwärts in Den Sturm&lt;br /&gt;
|englishmotto =       Forward into The Storm&lt;br /&gt;
|national_anthem =    &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|royal_anthem =       &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|other_symbol_type =  &amp;lt;!--Use if a further symbol exists, e.g. hymn--&amp;gt;&lt;br /&gt;
|other_symbol =&lt;br /&gt;
|image_map =          &amp;lt;!--e.g. LocationCountry.svg--&amp;gt;&lt;br /&gt;
|loctext =            &amp;lt;!--text description of location of country--&amp;gt;&lt;br /&gt;
|alt_map =            &amp;lt;!--alt text for map--&amp;gt;&lt;br /&gt;
|map_caption =        &amp;lt;!--Caption to place below map--&amp;gt;&lt;br /&gt;
|image_map2 =         &amp;lt;!--Another map, if required--&amp;gt;&lt;br /&gt;
|alt_map2 =           &amp;lt;!--alt text for second map--&amp;gt;&lt;br /&gt;
|map_caption2 =       &amp;lt;!--Caption to place below second map--&amp;gt;&lt;br /&gt;
|capital =            [[Imperia]]&lt;br /&gt;
|capital2 =           &lt;br /&gt;
|coordinates =        &amp;lt;!-- Coordinates for capital, using {{tl|coord}} --&amp;gt;&lt;br /&gt;
|largest_city =       [[Raggisar]]&lt;br /&gt;
|largest_settlement_type = Province&lt;br /&gt;
|largest_settlement = [[Raggisar]]&lt;br /&gt;
|official_languages = &lt;br /&gt;
*Riverlandish&lt;br /&gt;
*Redstonian&lt;br /&gt;
*Low Riverlandish&lt;br /&gt;
|national_languages = &amp;lt;!--Country/territory-wide languages recognised but not necessarily in country/territory-wide law, etc--&amp;gt;&lt;br /&gt;
|regional_languages = &amp;lt;!--Languages recognised or associated with particular regions within the country/territory--&amp;gt;&lt;br /&gt;
|languages_type =     &amp;lt;!--Use to specify a further type of language, if not official, national or regional--&amp;gt;&lt;br /&gt;
|languages =          &amp;lt;!--Languages of the further type--&amp;gt;&lt;br /&gt;
|languages_sub =      &amp;lt;!--Is this further type of language a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|languages2_type =    &amp;lt;!--Another further type of language--&amp;gt;&lt;br /&gt;
|languages2 =         &amp;lt;!--Languages of this second further type--&amp;gt;&lt;br /&gt;
|languages2_sub =     &amp;lt;!--Is the second alternative type of languages a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|ethnic_groups =      *Dorwallian&lt;br /&gt;
*Imperian&lt;br /&gt;
*Numar&lt;br /&gt;
|ethnic_groups_year = &amp;lt;!--Year of ethnic groups data (if provided) or use to place a &amp;lt;ref&amp;gt;--&amp;gt;&lt;br /&gt;
|religion =           &amp;lt;!--Religion--&amp;gt;&lt;br /&gt;
|demonym =            Imperian&lt;br /&gt;
|government_type =    Elected absolute monarchy&lt;br /&gt;
|leader_title1 =      Kaiser&lt;br /&gt;
|leader_name1 = Borous&lt;br /&gt;
|leader_title2 =      &lt;br /&gt;
|leader_name2 = &lt;br /&gt;
|leader_title3 =      &lt;br /&gt;
|leader_name3 = &lt;br /&gt;
|leader_title14 =      &amp;lt;!--(up to 14 distinct leaders may be included)--&amp;gt;&lt;br /&gt;
|leader_name14 = &lt;br /&gt;
|legislature =        &lt;br /&gt;
|upper_house =        &lt;br /&gt;
|lower_house =        &lt;br /&gt;
|sovereignty_type =   &lt;br /&gt;
|sovereignty_note = &lt;br /&gt;
|established_event1 = Colonization of the island of Dorwall&lt;br /&gt;
|established_date1 =  3 AC&lt;br /&gt;
|established_event2 = The Great March East&lt;br /&gt;
|established_date2 =  4 AC&lt;br /&gt;
|established_event3 = Establishment of the Imperius Reich&lt;br /&gt;
|established_date3 =  4 AC&lt;br /&gt;
|established_event4 = Proclamation of the Imperius Reich&lt;br /&gt;
|established_date4 =  &lt;br /&gt;
|established_event5 = &lt;br /&gt;
|established_date5 =  &lt;br /&gt;
|established_event6 = &lt;br /&gt;
|established_event9 = &amp;lt;!--(up to nine distinct events may be included)--&amp;gt;&lt;br /&gt;
|established_date9 =&lt;br /&gt;
|area_rank = 1&lt;br /&gt;
|area_magnitude = &lt;br /&gt;
|area =               &amp;lt;!--Major area size (in [[Template:convert]] either km2 or sqmi first)--&amp;gt;&lt;br /&gt;
|area_km2 =           &amp;lt;!--Major area size (in square km)--&amp;gt;&lt;br /&gt;
|area_sq_mi =         &amp;lt;!--Area in square mi (requires area_km2)--&amp;gt;&lt;br /&gt;
|area_footnote =      &amp;lt;!--Optional footnote for area--&amp;gt;&lt;br /&gt;
|percent_water = &lt;br /&gt;
|area_label =         &amp;lt;!--Label under &amp;quot;Area&amp;quot; (default is &amp;quot;Total&amp;quot;)--&amp;gt;&lt;br /&gt;
|area_label2 =        &amp;lt;!--Label below area_label (optional)--&amp;gt;&lt;br /&gt;
|area_data2 =         &amp;lt;!--Text after area_label2 (optional)--&amp;gt;&lt;br /&gt;
|population_estimate = &lt;br /&gt;
|population_estimate_rank = 1&lt;br /&gt;
|population_estimate_year = 2017&lt;br /&gt;
|population_census = &lt;br /&gt;
|population_census_year = &lt;br /&gt;
|population_density_km2 = &lt;br /&gt;
|population_density_sq_mi = &lt;br /&gt;
|population_density_rank = &lt;br /&gt;
|nummembers =         &amp;lt;!--An alternative to population for micronation--&amp;gt;&lt;br /&gt;
|GDP_PPP =                     &amp;lt;!--(Gross Domestic Product from Purchasing Power Parity)--&amp;gt;&lt;br /&gt;
|GDP_PPP_rank = 1&lt;br /&gt;
|GDP_PPP_year = &lt;br /&gt;
|GDP_PPP_per_capita = &lt;br /&gt;
|GDP_PPP_per_capita_rank = &lt;br /&gt;
|GDP_nominal = &lt;br /&gt;
|GDP_nominal_rank = 1&lt;br /&gt;
|GDP_nominal_year = &lt;br /&gt;
|GDP_nominal_per_capita = &lt;br /&gt;
|GDP_nominal_per_capita_rank = &lt;br /&gt;
|Gini =                        &amp;lt;!--(Gini measure of income inequality; input number only; valid values are between 0 and 100)--&amp;gt;&lt;br /&gt;
|Gini_ref =                    &amp;lt;!--(for any ref/s to associate with Gini number)--&amp;gt;&lt;br /&gt;
|Gini_rank = &lt;br /&gt;
|Gini_year = &lt;br /&gt;
|HDI_year =           &amp;lt;!-- Please use the year to which the data refers, not the publication year--&amp;gt;&lt;br /&gt;
|HDI =                &amp;lt;!--(Human Development Index; input number only; valid values are between 0 and 1)--&amp;gt;&lt;br /&gt;
|HDI_change =         &amp;lt;!--increase/decrease/steady; rank change from previous year--&amp;gt;&lt;br /&gt;
|HDI_rank = &lt;br /&gt;
|HDI_ref =            &amp;lt;!--(for any ref/s to associate with HDI number)--&amp;gt;&lt;br /&gt;
|currency =           Green Dragon Emerald&lt;br /&gt;
|currency_code =      GDE&lt;br /&gt;
|time_zone =          &amp;lt;!--e.g. GMT, PST, AST, etc, etc (wikilinked if possible)--&amp;gt;&lt;br /&gt;
|utc_offset =         &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|time_zone_DST =      &amp;lt;!--Link to DST (Daylight Saving Time) used, otherwise leave empty--&amp;gt;&lt;br /&gt;
|utc_offset_DST =     &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|DST_note =           &lt;br /&gt;
|antipodes =          &amp;lt;!--Place/s exactly on the opposite side of the world to country/territory--&amp;gt;&lt;br /&gt;
|date_format =        &amp;lt;!--numeric dates (dd-mm-yyyy, yyyy.mm.dd, etc) plus era (CE, AD, AH, etc)--&amp;gt;&lt;br /&gt;
|drives_on =          &amp;lt;!--&amp;quot;right&amp;quot; or &amp;quot;left&amp;quot; (side of road)--&amp;gt;&lt;br /&gt;
|cctld =              &amp;lt;!--Internet country code top-level domain identifier (e.g. [[.br]], [[.de]], etc)&lt;br /&gt;
|iso3166code =        &amp;lt;!--Use to override default from common_name parameter above; omit using &amp;quot;omit&amp;quot;.--&amp;gt;&lt;br /&gt;
|calling_code =       &amp;lt;!--e.g. [[+1]], [[+531]], [[+44]], etc--&amp;gt;&lt;br /&gt;
|patron_saint =       &amp;lt;!--Use patron_saints for multiple--&amp;gt;&lt;br /&gt;
|image_map3 =         &amp;lt;!--Optional third map position, e.g. for use with reference to footnotes below it--&amp;gt;&lt;br /&gt;
|alt_map3 =           &amp;lt;!--alt text for third map position--&amp;gt;&lt;br /&gt;
|footnote_a =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnote_b =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
&amp;lt;!--......--&amp;gt;&lt;br /&gt;
|footnote_h =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnotes =          &amp;lt;!--For any generic non-numbered footnotes--&amp;gt;&lt;br /&gt;
}}{{Infobox monarchy&lt;br /&gt;
| royal_title        = Kaiser&lt;br /&gt;
| realm              = Imperius&lt;br /&gt;
| native_name        = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| border             = imperial&lt;br /&gt;
| coatofarms         = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding. --&amp;gt;&lt;br /&gt;
| coatofarms_article = &amp;lt;!-- Required if {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| coatofarms_link    = &amp;lt;!-- Optional. If {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| type               = other1&lt;br /&gt;
                            Accepted values: commonwealth / non-commonwealth / other /&lt;br /&gt;
                                             other1 / other2 / other3 / other4 / saudi&lt;br /&gt;
                            commonwealth: Imperial Majesty,&lt;br /&gt;
                            non-commonwealth: Imperial Majesty,&lt;br /&gt;
                            other: Imperial Majesty,&lt;br /&gt;
                            other1: Imperial Majesty,&lt;br /&gt;
                            other2: Highness,&lt;br /&gt;
                            other3: Royal Highness,&lt;br /&gt;
                            other4: Serene Highness,&lt;br /&gt;
                            saudi: Custodian of the Two Holy Mosques --&amp;gt;&lt;br /&gt;
| his/her            = his&lt;br /&gt;
| image              = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent          = Borous Von Dragestein&lt;br /&gt;
| incumbentsince     = 4 AC&lt;br /&gt;
| other              = &amp;lt;!-- Optional. Other caption below incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| image2             = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption2           = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent2         = &amp;lt;!-- Optional. for a co-principality --&amp;gt;&lt;br /&gt;
| incumbent2since    = &amp;lt;!-- Optional. Enthronement date. --&amp;gt;&lt;br /&gt;
| other2             = &amp;lt;!-- Optional. Other caption below co-incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| heir_apparent      = &lt;br /&gt;
| heir_presumptive   = None&lt;br /&gt;
| first_monarch      = Borous of Blackwater&lt;br /&gt;
| last_monarch       = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| formation          = 4 AC&lt;br /&gt;
| abolition          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| residence          = &lt;br /&gt;
| appointer          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| pretender          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| website            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
}}The &#039;&#039;&#039;Imperius Reich&#039;&#039;&#039; is a sovereign nation-state spanning the whole of the Continent of Eastera.&lt;br /&gt;
 &lt;br /&gt;
Due to the acts of the Unific Order during the formation of the Reich, Imperius acts, despite its size, more like a single nation body instead of the more decentralized system Kythira has. With each province acting as a direct hand of the Imperius Government. Due to this high level of control over each of its provinces, Imperius has reached a level of stability on such a scale that comparisons can has rarely be made to other nations.&lt;br /&gt;
 &lt;br /&gt;
This high level of control and stability is of course then used to its greatest extent under the rule of Kaiser Borous, As Imperius has managed to quickly become a center of Industrial ingenuity and development.&lt;br /&gt;
&lt;br /&gt;
Due to this Imperius has often become a target of Kythiran espionage and at times even direct sabotage, Events such as the Dervich Incident have made it so that Imperius now keeps highly precise documentation of Civilian movements throughout the Reich in an attempt to weed out possible Kythiran Spies. &lt;br /&gt;
&lt;br /&gt;
Despite this, Imperius does keep healthy trading relations with the Kythiran Empire, Mainly via It’s capital Imperia. Where in countless of Trading ships Arrive and leave at it’s ports daily&lt;br /&gt;
&lt;br /&gt;
It is often believed that many aspects of Imperius culture have came forth from high concentrations of trade with the Kythiran Province of Ardoragh.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Imperius Reich began in the Third Era, as the Empire of Imperius. After Coetzeeclan, the Emperor of Kythira, had started to unify and rebuild the Old World, a group of Riverlanders, led by Borous of Castle Blackwater, requested the Kythiran Emperor to allow them to form their own independent nation. This request was granted by the Emperor, and he bestowed upon them the small desert island of Dorwall, just off the coast of the Fortress City of Redstonia, as well as all lands of Eastera, the unexplored continent east of the Narrow Sea. In return, Kythira received the Castle of Blackwater, which they considered a historical structure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Setting sail towards the island, they used their boats to construct the first homes, which eventually would transform into the town of Dorwall. Whilst Kythira was working on making the Old World a unified whole, the people of Imperius began the Great March East, colonizing vast plots of Eastera, before that unexplored. Forming numerous towns and cities, eventually the lands colonized became so vast they matched Kythira in size.  &lt;br /&gt;
==Primary Cities==&lt;br /&gt;
[[Imperia]] - Capital of the Imperius Reich&lt;br /&gt;
&lt;br /&gt;
[[Eisenturm]] - &lt;br /&gt;
&lt;br /&gt;
[[Vannporten]] - &lt;br /&gt;
&lt;br /&gt;
[[Brødsund]] -&lt;br /&gt;
&lt;br /&gt;
[[Dorwall]] -&lt;br /&gt;
&lt;br /&gt;
==Provinces==&lt;br /&gt;
&lt;br /&gt;
=====Fjernheimen=====&lt;br /&gt;
This is the single largest province in the Reich, With the Reich’s Hauptstadt Imperia in its center. besides striking landscape features, this province is also rich in resources. It’s borders are clearly defined at the transition between coniferous trees to deciduous trees. It is also from here that most trade with Kythira is held. &lt;br /&gt;
&lt;br /&gt;
=====Furumir=====&lt;br /&gt;
A province that is essential to the Industrial might of the Reich, out here most industrial centers are to be found, sitting next to the Vannvernlig Sea is the fortified city of Eisenturm. Where Regional Chancellor Javohn resides. &lt;br /&gt;
&lt;br /&gt;
=====Jernir=====&lt;br /&gt;
A ocean side Province bordering on the Northern Sea, it is in this province that most civilian ships are constructed. The capital of this province, Brødsund is one of the richer cities in the Reich. Being a popular city for people of the Volksgenossen class to eventually retire in.  &lt;br /&gt;
&lt;br /&gt;
=====Raggisar=====&lt;br /&gt;
The most Eastern province of the Reich, Bordering the Farlands. It is here that the Unific Order is still the most active, defending the Reich from small incursions and sometime forces believed to be from territories far outside the known world. Due to the province being such a great distance away from more developed areas, most towns here are focussed on smaller industries such as woodcutting.&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
Unlike the Empire of Kythira, the Imperius Reich has an elected monarch with full autocratic power. The seat of power, Eagles Reach, inside the capital city of Imperia, is where national and international matters are discussed and deliberated upon. Though several peace treaties with the Kythiran Empire exist, conflicts between the two nations are relatively common, often resulting in new treaties and sometimes the annexation of territory. &lt;br /&gt;
&lt;br /&gt;
The Imperius Reich is split into several provinces, each ruled by a chancellor who, semi-independently, reports only to the Kaiser, similar to the High-Lord system of Kythira.  &lt;br /&gt;
==Military==&lt;br /&gt;
Whilst the Kythiran military is primarily split among separate armies, each under the control of their respective High-Lord, the Imperius military is one unified force, which in terms of manpower far outmatches the Kythirans. The Imperius military is also one of the most well funded in the world in terms of research and development, constantly bringing new types of weaponry and technological advancements to Minecraftia. This often results in military standoffs between the nations, but so far a full war has never occurred between the Empires. For this, leading scholars have several theories:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trauma Theory&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Trauma Theory states that the two Empires never have engaged in full war due to fears of repeating the events of the Great Grief. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sea Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sea Theory states that the two Empires never have engaged in full war due to the Narrow Sea preventing a land army from quick mobilization into foreign territory, unlike the Great Grief and the numerous wars in the Second Era, all of which were fought on the same continent. Furthermore, the strong naval presence and coastal defenses of both nations make an invasion even more dangerous to accomplish. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trade Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Trade Theory states that the two Empires never have engaged in full war due to it endangering trade between the two nations, making warfare not financially viable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Expanse Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Expanse Theory states that the two Empires never have engaged in full war due to both empires having reached such large sizes that resource wars are as of yet unnecessary, compared to the Second Era, where there were both more and smaller nation-states, resulting in the need for territorial expansion or raids in order to survive. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
Due to it’s harsh landscape, in the past it has often been found that the reich was highly difficult to traverse. Because of this most long distance travel is done via the seas and rivers, However these may be less usable during the cold winters of Imperius. Therefore a large road system has formed overtime which connects all major cities, towns and Industrial centers. However due to the expansive nature of the reich, It is highly recommended to always travel in groups. as even though the crime rates in the Reich are low, There is an abundance of predatory Animals including Bears, Packs of wolves and llamas.   &lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Though originally having a primitive trading system, the Imperius Reich today stands as a industrial superpower. The national currency is the GDE or Green Dragon Emerald, provided by the stateless Mercenary Bank. The world&#039;s largest trade organization hails from Imperius, operating the largest ships in Minecraftia&#039;s history. Where Imperius is rich in resources, Kythira is extremely wealthy, making the two natural trading partners. &lt;br /&gt;
&lt;br /&gt;
Where the Kythiran Empire&#039;s industry is split between government mandated monopolistic provinces, where the Crown makes money primarily through levies, the Imperius Empire has a more unified industry, primarily focused on raw natural resources. &lt;br /&gt;
&lt;br /&gt;
Whilst the Kythiran Empire has barely moved into their Farlands, preferring to stay within their borders, the Imperians are in constant conflict with theirs, using them to extract tons of resources through strip-mining these foreign lands.&lt;br /&gt;
&lt;br /&gt;
This has caused several conflicts between the Eagles Reach and the Minecraftia Forum, the latter fearing human rights abuses, as the farlands fall outside of Imperius law. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography &amp;amp; Wildlife==&lt;br /&gt;
The reich consists mostly of Mountainous landscapes with snowy peaks and densely forested vales, &lt;br /&gt;
&lt;br /&gt;
The most commonly found type of dense woodland in the Reich are coniferous forests, these usually take place on Mountains, Foothills and Bogs.&lt;br /&gt;
&lt;br /&gt;
Due to the Scale of the Reich there is a large variety to be found, &lt;br /&gt;
&lt;br /&gt;
A comprehensive list of the different types forest can be found here:&lt;br /&gt;
&lt;br /&gt;
===Midlanded===&lt;br /&gt;
In the Midtlanded of the Reich, the soils are often found to have high levels of acid. This type of soil is commonly referred to as podzol and the trees that grow here are mostly Large Spruce and Pine trees, this combined with a consistent weather cycle of periods of rain followed by dense fog ensures that this area, despite the acid soils, is always full of life. &lt;br /&gt;
&lt;br /&gt;
===Flatelanden===&lt;br /&gt;
Because of the Horizontally dominant landscape of the Flatelanden, it’s nearly fully vegetated by the Common spruce, Due to the high amount of practical applications for spruce log certain parts of the forests here are cut, shortly after new saplings are planted to ensure the continued existence of the forests here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite the many types of Forests, the most present types of smaller plant life is relatively the same throughout the Reichs Expanse. &lt;br /&gt;
&lt;br /&gt;
different types of flora and fauna can be found here:&lt;br /&gt;
&lt;br /&gt;
====Spruce====&lt;br /&gt;
The most dominant species of tree in the Reich is the Common spruce, Picea abies. It and sub-species of it are found over the intitery of the Reich. It has both practical value and cultural, as its prominence was noticed during early expeditions into Easterra.&lt;br /&gt;
&lt;br /&gt;
====Pine====&lt;br /&gt;
Second to the spruce is the Common Pine, Pinus sylvestris.&lt;br /&gt;
&lt;br /&gt;
However often mistaken for regular spruce trees due to both species often growing in the same environment, these are in fact a separate species of tree.&lt;br /&gt;
&lt;br /&gt;
====Birch====&lt;br /&gt;
Often found bordering the transition from coniferous trees to deciduous trees, the Birch, Betula pubescens has been an essential part to the Reich since Its early formation. This was due to the discovery that the bark of the tree could be used as an excellent material to isolate the roofs of houses by offering a near fully waterproof texture. Something that still is of great value in the rainy climate the Reich has.&lt;br /&gt;
&lt;br /&gt;
====Oak====&lt;br /&gt;
Common throughout all of Minecraftia, The oak, Quercus, has been a vital part of construction since the very dawn of time. This tree is mostly used for the outer structure of buildings, Ships and tools due to its overall hard and robust qualities.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Because of the unique method in which The Reich is governed, the Class system found in Imperius differs greatly from that of other nations throughout history,&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nobility &amp;amp; Leading class:===&lt;br /&gt;
Despite officially being a monarchy, the government system in the Reich often doesn&#039;t reflect this. As besides the Kaiser himself there are rarely any other figures of power that could be considered to be from nobility. Instead the rest of the leading class consists of Regional Chancellors, Field Marshals of the Fjellsoldat and chief researchers. This primarily so due to the cultural views the people of the Reich have on how a Government should be run, instead of believing in the decision making of someone born into royalty they instead value those that contribute greatly to the Reich.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volksgenossen:===&lt;br /&gt;
The largest social class, having recently overtaken the peasantry in size, This group remains in many ways similar to that of the peasants, however with a higher standard of living. Any Imperian that has shown courage, force of will or any other qualities that are seen as positive by the Imperius Government is likely to be officially be promoted to  the class of Volksgenossen. Meaning an individual of the people, &lt;br /&gt;
&lt;br /&gt;
As stated before such individuals are granted several advantages throughout the Reich, such as better housing, and are more likely to obtain travel permits within a shorter time frame. &lt;br /&gt;
&lt;br /&gt;
Any individual that has served in the Fjellsoldat for an extended period of time is also automatically selected into the class of Volksgenossen.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Peasants:===&lt;br /&gt;
Being very similar to the larger Volksgenossen class, this class is the second largest in the Reich. Functioning in many areas of Industry, Food production, Trade and in smaller regional governments. Compared to the Kythiran peasants class, those in Imperius experience a higher quality of living. At the cost of semi-restricted freedom of movement throughout the provinces.&lt;br /&gt;
&lt;br /&gt;
==Official Languages==&lt;br /&gt;
Being a people originating from the Riverlands in Westeria, they share the same languages as the Kythirans, these being:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riverlandish&#039;&#039;&#039;: Based on the Dutch language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low-Riverlandish&#039;&#039;&#039;: Based on the English language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Redstonian language|Redstonian]]&#039;&#039;&#039;: A mixture of Germanic and Nordic languages&lt;br /&gt;
&lt;br /&gt;
These three different languages are a legacy from the First and Second Era and the different city-states across Westeria.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Imperius&amp;diff=2670</id>
		<title>Imperius</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Imperius&amp;diff=2670"/>
		<updated>2020-01-16T20:14:09Z</updated>

		<summary type="html">&lt;p&gt;Borre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|micronation =        &amp;lt;!--yes if a micronation--&amp;gt;&lt;br /&gt;
|conventional_long_name = Empire of Imperius&lt;br /&gt;
|native_name =        Neues Imperius Reich&lt;br /&gt;
|common_name =        Imperius Empire&lt;br /&gt;
|status =             &amp;lt;!--Status of country, especially useful for micronations--&amp;gt;&lt;br /&gt;
|image_flag =         Flag_of_Imperius.png&lt;br /&gt;
|alt_flag =           &amp;lt;!--alt text for flag (text shown when pointer hovers over flag)--&amp;gt;&lt;br /&gt;
|flag_border =        &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|flag_footnote =      &amp;lt;!--optional reference or footnote for the flag caption--&amp;gt;&lt;br /&gt;
|image_flag2 =        &amp;lt;!--e.g. Second-flag of country.svg--&amp;gt;&lt;br /&gt;
|alt_flag2 =          &amp;lt;!--alt text for second flag--&amp;gt;&lt;br /&gt;
|flag2_border =       &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|image_coat =         Coat_of_Arms_Imperius.png&lt;br /&gt;
|alt_coat =           &amp;lt;!--alt text for coat of arms--&amp;gt;&lt;br /&gt;
|symbol_type =        &amp;lt;!--emblem, seal, etc (if not a coat of arms)--&amp;gt;&lt;br /&gt;
|symbol_footnote =    &amp;lt;!--optional reference or footnote for the symbol caption--&amp;gt;&lt;br /&gt;
|national_motto =     Vorwärts in Den Sturm&lt;br /&gt;
|englishmotto =       Forward into The Storm&lt;br /&gt;
|national_anthem =    &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|royal_anthem =       &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|other_symbol_type =  &amp;lt;!--Use if a further symbol exists, e.g. hymn--&amp;gt;&lt;br /&gt;
|other_symbol =&lt;br /&gt;
|image_map =          &amp;lt;!--e.g. LocationCountry.svg--&amp;gt;&lt;br /&gt;
|loctext =            &amp;lt;!--text description of location of country--&amp;gt;&lt;br /&gt;
|alt_map =            &amp;lt;!--alt text for map--&amp;gt;&lt;br /&gt;
|map_caption =        &amp;lt;!--Caption to place below map--&amp;gt;&lt;br /&gt;
|image_map2 =         &amp;lt;!--Another map, if required--&amp;gt;&lt;br /&gt;
|alt_map2 =           &amp;lt;!--alt text for second map--&amp;gt;&lt;br /&gt;
|map_caption2 =       &amp;lt;!--Caption to place below second map--&amp;gt;&lt;br /&gt;
|capital =            [[Imperia]]&lt;br /&gt;
|capital2 =           &lt;br /&gt;
|coordinates =        &amp;lt;!-- Coordinates for capital, using {{tl|coord}} --&amp;gt;&lt;br /&gt;
|largest_city =       [[Raggisar]]&lt;br /&gt;
|largest_settlement_type = &amp;lt;!--Type of settlement if largest settlement not a city--&amp;gt;&lt;br /&gt;
|largest_settlement = [[Raggisar]]&lt;br /&gt;
|official_languages = &lt;br /&gt;
*Riverlandish&lt;br /&gt;
*Redstonian&lt;br /&gt;
*Low Riverlandish&lt;br /&gt;
|national_languages = &amp;lt;!--Country/territory-wide languages recognised but not necessarily in country/territory-wide law, etc--&amp;gt;&lt;br /&gt;
|regional_languages = &amp;lt;!--Languages recognised or associated with particular regions within the country/territory--&amp;gt;&lt;br /&gt;
|languages_type =     &amp;lt;!--Use to specify a further type of language, if not official, national or regional--&amp;gt;&lt;br /&gt;
|languages =          &amp;lt;!--Languages of the further type--&amp;gt;&lt;br /&gt;
|languages_sub =      &amp;lt;!--Is this further type of language a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|languages2_type =    &amp;lt;!--Another further type of language--&amp;gt;&lt;br /&gt;
|languages2 =         &amp;lt;!--Languages of this second further type--&amp;gt;&lt;br /&gt;
|languages2_sub =     &amp;lt;!--Is the second alternative type of languages a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|ethnic_groups =      *Dorwallian&lt;br /&gt;
*Imperian&lt;br /&gt;
*Numar&lt;br /&gt;
|ethnic_groups_year = &amp;lt;!--Year of ethnic groups data (if provided) or use to place a &amp;lt;ref&amp;gt;--&amp;gt;&lt;br /&gt;
|religion =           &amp;lt;!--Religion--&amp;gt;&lt;br /&gt;
|demonym =            Imperian&lt;br /&gt;
|government_type =    Elected absolute monarchy&lt;br /&gt;
|leader_title1 =      Kaiser&lt;br /&gt;
|leader_name1 = Borous&lt;br /&gt;
|leader_title2 =      &lt;br /&gt;
|leader_name2 = &lt;br /&gt;
|leader_title3 =      &lt;br /&gt;
|leader_name3 = &lt;br /&gt;
|leader_title14 =      &amp;lt;!--(up to 14 distinct leaders may be included)--&amp;gt;&lt;br /&gt;
|leader_name14 = &lt;br /&gt;
|legislature =        &lt;br /&gt;
|upper_house =        &lt;br /&gt;
|lower_house =        &lt;br /&gt;
|sovereignty_type =   &lt;br /&gt;
|sovereignty_note = &lt;br /&gt;
|established_event1 = Colonization of the island of Dorwall&lt;br /&gt;
|established_date1 =  3 AC&lt;br /&gt;
|established_event2 = The Great March East&lt;br /&gt;
|established_date2 =  4 AC&lt;br /&gt;
|established_event3 = Establishment of the Imperius Reich&lt;br /&gt;
|established_date3 =  4 AC&lt;br /&gt;
|established_event4 = Proclamation of the Imperius Reich&lt;br /&gt;
|established_date4 =  &lt;br /&gt;
|established_event5 = &lt;br /&gt;
|established_date5 =  &lt;br /&gt;
|established_event6 = &lt;br /&gt;
|established_event9 = &amp;lt;!--(up to nine distinct events may be included)--&amp;gt;&lt;br /&gt;
|established_date9 =&lt;br /&gt;
|area_rank = 1&lt;br /&gt;
|area_magnitude = &lt;br /&gt;
|area =               &amp;lt;!--Major area size (in [[Template:convert]] either km2 or sqmi first)--&amp;gt;&lt;br /&gt;
|area_km2 =           &amp;lt;!--Major area size (in square km)--&amp;gt;&lt;br /&gt;
|area_sq_mi =         &amp;lt;!--Area in square mi (requires area_km2)--&amp;gt;&lt;br /&gt;
|area_footnote =      &amp;lt;!--Optional footnote for area--&amp;gt;&lt;br /&gt;
|percent_water = &lt;br /&gt;
|area_label =         &amp;lt;!--Label under &amp;quot;Area&amp;quot; (default is &amp;quot;Total&amp;quot;)--&amp;gt;&lt;br /&gt;
|area_label2 =        &amp;lt;!--Label below area_label (optional)--&amp;gt;&lt;br /&gt;
|area_data2 =         &amp;lt;!--Text after area_label2 (optional)--&amp;gt;&lt;br /&gt;
|population_estimate = &lt;br /&gt;
|population_estimate_rank = 1&lt;br /&gt;
|population_estimate_year = 2017&lt;br /&gt;
|population_census = &lt;br /&gt;
|population_census_year = &lt;br /&gt;
|population_density_km2 = &lt;br /&gt;
|population_density_sq_mi = &lt;br /&gt;
|population_density_rank = &lt;br /&gt;
|nummembers =         &amp;lt;!--An alternative to population for micronation--&amp;gt;&lt;br /&gt;
|GDP_PPP =                     &amp;lt;!--(Gross Domestic Product from Purchasing Power Parity)--&amp;gt;&lt;br /&gt;
|GDP_PPP_rank = 1&lt;br /&gt;
|GDP_PPP_year = &lt;br /&gt;
|GDP_PPP_per_capita = &lt;br /&gt;
|GDP_PPP_per_capita_rank = &lt;br /&gt;
|GDP_nominal = &lt;br /&gt;
|GDP_nominal_rank = 1&lt;br /&gt;
|GDP_nominal_year = &lt;br /&gt;
|GDP_nominal_per_capita = &lt;br /&gt;
|GDP_nominal_per_capita_rank = &lt;br /&gt;
|Gini =                        &amp;lt;!--(Gini measure of income inequality; input number only; valid values are between 0 and 100)--&amp;gt;&lt;br /&gt;
|Gini_ref =                    &amp;lt;!--(for any ref/s to associate with Gini number)--&amp;gt;&lt;br /&gt;
|Gini_rank = &lt;br /&gt;
|Gini_year = &lt;br /&gt;
|HDI_year =           &amp;lt;!-- Please use the year to which the data refers, not the publication year--&amp;gt;&lt;br /&gt;
|HDI =                &amp;lt;!--(Human Development Index; input number only; valid values are between 0 and 1)--&amp;gt;&lt;br /&gt;
|HDI_change =         &amp;lt;!--increase/decrease/steady; rank change from previous year--&amp;gt;&lt;br /&gt;
|HDI_rank = &lt;br /&gt;
|HDI_ref =            &amp;lt;!--(for any ref/s to associate with HDI number)--&amp;gt;&lt;br /&gt;
|currency =           Green Dragon Emerald&lt;br /&gt;
|currency_code =      GDE&lt;br /&gt;
|time_zone =          &amp;lt;!--e.g. GMT, PST, AST, etc, etc (wikilinked if possible)--&amp;gt;&lt;br /&gt;
|utc_offset =         &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|time_zone_DST =      &amp;lt;!--Link to DST (Daylight Saving Time) used, otherwise leave empty--&amp;gt;&lt;br /&gt;
|utc_offset_DST =     &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|DST_note =           &lt;br /&gt;
|antipodes =          &amp;lt;!--Place/s exactly on the opposite side of the world to country/territory--&amp;gt;&lt;br /&gt;
|date_format =        &amp;lt;!--numeric dates (dd-mm-yyyy, yyyy.mm.dd, etc) plus era (CE, AD, AH, etc)--&amp;gt;&lt;br /&gt;
|drives_on =          &amp;lt;!--&amp;quot;right&amp;quot; or &amp;quot;left&amp;quot; (side of road)--&amp;gt;&lt;br /&gt;
|cctld =              &amp;lt;!--Internet country code top-level domain identifier (e.g. [[.br]], [[.de]], etc)&lt;br /&gt;
|iso3166code =        &amp;lt;!--Use to override default from common_name parameter above; omit using &amp;quot;omit&amp;quot;.--&amp;gt;&lt;br /&gt;
|calling_code =       &amp;lt;!--e.g. [[+1]], [[+531]], [[+44]], etc--&amp;gt;&lt;br /&gt;
|patron_saint =       &amp;lt;!--Use patron_saints for multiple--&amp;gt;&lt;br /&gt;
|image_map3 =         &amp;lt;!--Optional third map position, e.g. for use with reference to footnotes below it--&amp;gt;&lt;br /&gt;
|alt_map3 =           &amp;lt;!--alt text for third map position--&amp;gt;&lt;br /&gt;
|footnote_a =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnote_b =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
&amp;lt;!--......--&amp;gt;&lt;br /&gt;
|footnote_h =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnotes =          &amp;lt;!--For any generic non-numbered footnotes--&amp;gt;&lt;br /&gt;
}}{{Infobox monarchy&lt;br /&gt;
| royal_title        = Kaiser&lt;br /&gt;
| realm              = Imperius&lt;br /&gt;
| native_name        = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| border             = imperial&lt;br /&gt;
| coatofarms         = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding. --&amp;gt;&lt;br /&gt;
| coatofarms_article = &amp;lt;!-- Required if {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| coatofarms_link    = &amp;lt;!-- Optional. If {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| type               = other1&lt;br /&gt;
                            Accepted values: commonwealth / non-commonwealth / other /&lt;br /&gt;
                                             other1 / other2 / other3 / other4 / saudi&lt;br /&gt;
                            commonwealth: Imperial Majesty,&lt;br /&gt;
                            non-commonwealth: Imperial Majesty,&lt;br /&gt;
                            other: Imperial Majesty,&lt;br /&gt;
                            other1: Imperial Majesty,&lt;br /&gt;
                            other2: Highness,&lt;br /&gt;
                            other3: Royal Highness,&lt;br /&gt;
                            other4: Serene Highness,&lt;br /&gt;
                            saudi: Custodian of the Two Holy Mosques --&amp;gt;&lt;br /&gt;
| his/her            = his&lt;br /&gt;
| image              = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent          = Borous Von Dragestein&lt;br /&gt;
| incumbentsince     = 4 AC&lt;br /&gt;
| other              = &amp;lt;!-- Optional. Other caption below incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| image2             = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption2           = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent2         = &amp;lt;!-- Optional. for a co-principality --&amp;gt;&lt;br /&gt;
| incumbent2since    = &amp;lt;!-- Optional. Enthronement date. --&amp;gt;&lt;br /&gt;
| other2             = &amp;lt;!-- Optional. Other caption below co-incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| heir_apparent      = &lt;br /&gt;
| heir_presumptive   = None&lt;br /&gt;
| first_monarch      = Borous of Blackwater&lt;br /&gt;
| last_monarch       = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| formation          = 4 AC&lt;br /&gt;
| abolition          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| residence          = &lt;br /&gt;
| appointer          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| pretender          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| website            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
}}The &#039;&#039;&#039;Imperius Reich&#039;&#039;&#039; is a sovereign nation-state spanning the whole of the Continent of Eastera.&lt;br /&gt;
 &lt;br /&gt;
Due to the acts of the Unific Order during the formation of the Reich, Imperius acts, despite its size, more like a single nation body instead of the more decentralized system Kythira has. With each province acting as a direct hand of the Imperius Government. Due to this high level of control over each of its provinces, Imperius has reached a level of stability on such a scale that comparisons can has rarely be made to other nations.&lt;br /&gt;
 &lt;br /&gt;
This high level of control and stability is of course then used to its greatest extent under the rule of Kaiser Borous, As Imperius has managed to quickly become a center of Industrial ingenuity and development.&lt;br /&gt;
&lt;br /&gt;
Due to this Imperius has often become a target of Kythiran espionage and at times even direct sabotage, Events such as the Dervich Incident have made it so that Imperius now keeps highly precise documentation of Civilian movements throughout the Reich in an attempt to weed out possible Kythiran Spies. &lt;br /&gt;
&lt;br /&gt;
Despite this, Imperius does keep healthy trading relations with the Kythiran Empire, Mainly via It’s capital Imperia. Where in countless of Trading ships Arrive and leave at it’s ports daily&lt;br /&gt;
&lt;br /&gt;
It is often believed that many aspects of Imperius culture have came forth from high concentrations of trade with the Kythiran Province of Ardoragh.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Imperius Reich began in the Third Era, as the Empire of Imperius. After Coetzeeclan, the Emperor of Kythira, had started to unify and rebuild the Old World, a group of Riverlanders, led by Borous of Castle Blackwater, requested the Kythiran Emperor to allow them to form their own independent nation. This request was granted by the Emperor, and he bestowed upon them the small desert island of Dorwall, just off the coast of the Fortress City of Redstonia, as well as all lands of Eastera, the unexplored continent east of the Narrow Sea. In return, Kythira received the Castle of Blackwater, which they considered a historical structure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Setting sail towards the island, they used their boats to construct the first homes, which eventually would transform into the town of Dorwall. Whilst Kythira was working on making the Old World a unified whole, the people of Imperius began the Great March East, colonizing vast plots of Eastera, before that unexplored. Forming numerous towns and cities, eventually the lands colonized became so vast they matched Kythira in size.  &lt;br /&gt;
==Primary Cities==&lt;br /&gt;
[[Imperia]] - Capital of the Imperius Reich&lt;br /&gt;
&lt;br /&gt;
[[Eisenturm]] - &lt;br /&gt;
&lt;br /&gt;
[[Vannporten]] - &lt;br /&gt;
&lt;br /&gt;
[[Brødsund]] -&lt;br /&gt;
&lt;br /&gt;
[[Dorwall]] -&lt;br /&gt;
&lt;br /&gt;
==Provinces==&lt;br /&gt;
&lt;br /&gt;
=====Fjernheimen=====&lt;br /&gt;
This is the single largest province in the Reich, With the Reich’s Hauptstadt Imperia in its center. besides striking landscape features, this province is also rich in resources. It’s borders are clearly defined at the transition between coniferous trees to deciduous trees. It is also from here that most trade with Kythira is held. &lt;br /&gt;
&lt;br /&gt;
=====Furumir=====&lt;br /&gt;
A province that is essential to the Industrial might of the Reich, out here most industrial centers are to be found, sitting next to the Vannvernlig Sea is the fortified city of Eisenturm. Where Regional Chancellor Javohn resides. &lt;br /&gt;
&lt;br /&gt;
=====Jernir=====&lt;br /&gt;
A ocean side Province bordering on the Northern Sea, it is in this province that most civilian ships are constructed. The capital of this province, Brødsund is one of the richer cities in the Reich. Being a popular city for people of the Volksgenossen class to eventually retire in.  &lt;br /&gt;
&lt;br /&gt;
=====Raggisar=====&lt;br /&gt;
The most Eastern province of the Reich, Bordering the Farlands. It is here that the Unific Order is still the most active, defending the Reich from small incursions and sometime forces believed to be from territories far outside the known world. Due to the province being such a great distance away from more developed areas, most towns here are focussed on smaller industries such as woodcutting.&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
Unlike the Empire of Kythira, the Imperius Reich has an elected monarch with full autocratic power. The seat of power, Eagles Reach, inside the capital city of Imperia, is where national and international matters are discussed and deliberated upon. Though several peace treaties with the Kythiran Empire exist, conflicts between the two nations are relatively common, often resulting in new treaties and sometimes the annexation of territory. &lt;br /&gt;
&lt;br /&gt;
The Imperius Reich is split into several provinces, each ruled by a chancellor who, semi-independently, reports only to the Kaiser, similar to the High-Lord system of Kythira.  &lt;br /&gt;
==Military==&lt;br /&gt;
Whilst the Kythiran military is primarily split among separate armies, each under the control of their respective High-Lord, the Imperius military is one unified force, which in terms of manpower far outmatches the Kythirans. The Imperius military is also one of the most well funded in the world in terms of research and development, constantly bringing new types of weaponry and technological advancements to Minecraftia. This often results in military standoffs between the nations, but so far a full war has never occurred between the Empires. For this, leading scholars have several theories:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trauma Theory&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Trauma Theory states that the two Empires never have engaged in full war due to fears of repeating the events of the Great Grief. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sea Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sea Theory states that the two Empires never have engaged in full war due to the Narrow Sea preventing a land army from quick mobilization into foreign territory, unlike the Great Grief and the numerous wars in the Second Era, all of which were fought on the same continent. Furthermore, the strong naval presence and coastal defenses of both nations make an invasion even more dangerous to accomplish. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trade Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Trade Theory states that the two Empires never have engaged in full war due to it endangering trade between the two nations, making warfare not financially viable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Expanse Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Expanse Theory states that the two Empires never have engaged in full war due to both empires having reached such large sizes that resource wars are as of yet unnecessary, compared to the Second Era, where there were both more and smaller nation-states, resulting in the need for territorial expansion or raids in order to survive. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
Due to it’s harsh landscape, in the past it has often been found that the reich was highly difficult to traverse. Because of this most long distance travel is done via the seas and rivers, However these may be less usable during the cold winters of Imperius. Therefore a large road system has formed overtime which connects all major cities, towns and Industrial centers. However due to the expansive nature of the reich, It is highly recommended to always travel in groups. as even though the crime rates in the Reich are low, There is an abundance of predatory Animals including Bears, Packs of wolves and llamas.   &lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Though originally having a primitive trading system, the Imperius Reich today stands as a industrial superpower. The national currency is the GDE or Green Dragon Emerald, provided by the stateless Mercenary Bank. The world&#039;s largest trade organization hails from Imperius, operating the largest ships in Minecraftia&#039;s history. Where Imperius is rich in resources, Kythira is extremely wealthy, making the two natural trading partners. &lt;br /&gt;
&lt;br /&gt;
Where the Kythiran Empire&#039;s industry is split between government mandated monopolistic provinces, where the Crown makes money primarily through levies, the Imperius Empire has a more unified industry, primarily focused on raw natural resources. &lt;br /&gt;
&lt;br /&gt;
Whilst the Kythiran Empire has barely moved into their Farlands, preferring to stay within their borders, the Imperians are in constant conflict with theirs, using them to extract tons of resources through strip-mining these foreign lands.&lt;br /&gt;
&lt;br /&gt;
This has caused several conflicts between the Eagles Reach and the Minecraftia Forum, the latter fearing human rights abuses, as the farlands fall outside of Imperius law. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography &amp;amp; Wildlife==&lt;br /&gt;
The reich consists mostly of Mountainous landscapes with snowy peaks and densely forested vales, &lt;br /&gt;
&lt;br /&gt;
The most commonly found type of dense woodland in the Reich are coniferous forests, these usually take place on Mountains, Foothills and Bogs.&lt;br /&gt;
&lt;br /&gt;
Due to the Scale of the Reich there is a large variety to be found, &lt;br /&gt;
&lt;br /&gt;
A comprehensive list of the different types forest can be found here:&lt;br /&gt;
&lt;br /&gt;
===Midlanded===&lt;br /&gt;
In the Midtlanded of the Reich, the soils are often found to have high levels of acid. This type of soil is commonly referred to as podzol and the trees that grow here are mostly Large Spruce and Pine trees, this combined with a consistent weather cycle of periods of rain followed by dense fog ensures that this area, despite the acid soils, is always full of life. &lt;br /&gt;
&lt;br /&gt;
===Flatelanden===&lt;br /&gt;
Because of the Horizontally dominant landscape of the Flatelanden, it’s nearly fully vegetated by the Common spruce, Due to the high amount of practical applications for spruce log certain parts of the forests here are cut, shortly after new saplings are planted to ensure the continued existence of the forests here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite the many types of Forests, the most present types of smaller plant life is relatively the same throughout the Reichs Expanse. &lt;br /&gt;
&lt;br /&gt;
different types of flora and fauna can be found here:&lt;br /&gt;
&lt;br /&gt;
====Spruce====&lt;br /&gt;
The most dominant species of tree in the Reich is the Common spruce, Picea abies. It and sub-species of it are found over the intitery of the Reich. It has both practical value and cultural, as its prominence was noticed during early expeditions into Easterra.&lt;br /&gt;
&lt;br /&gt;
====Pine====&lt;br /&gt;
Second to the spruce is the Common Pine, Pinus sylvestris.&lt;br /&gt;
&lt;br /&gt;
However often mistaken for regular spruce trees due to both species often growing in the same environment, these are in fact a separate species of tree.&lt;br /&gt;
&lt;br /&gt;
====Birch====&lt;br /&gt;
Often found bordering the transition from coniferous trees to deciduous trees, the Birch, Betula pubescens has been an essential part to the Reich since Its early formation. This was due to the discovery that the bark of the tree could be used as an excellent material to isolate the roofs of houses by offering a near fully waterproof texture. Something that still is of great value in the rainy climate the Reich has.&lt;br /&gt;
&lt;br /&gt;
====Oak====&lt;br /&gt;
Common throughout all of Minecraftia, The oak, Quercus, has been a vital part of construction since the very dawn of time. This tree is mostly used for the outer structure of buildings, Ships and tools due to its overall hard and robust qualities.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Because of the unique method in which The Reich is governed, the Class system found in Imperius differs greatly from that of other nations throughout history,&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nobility &amp;amp; Leading class:===&lt;br /&gt;
Despite officially being a monarchy, the government system in the Reich often doesn&#039;t reflect this. As besides the Kaiser himself there are rarely any other figures of power that could be considered to be from nobility. Instead the rest of the leading class consists of Regional Chancellors, Field Marshals of the Fjellsoldat and chief researchers. This primarily so due to the cultural views the people of the Reich have on how a Government should be run, instead of believing in the decision making of someone born into royalty they instead value those that contribute greatly to the Reich.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volksgenossen:===&lt;br /&gt;
The largest social class, having recently overtaken the peasantry in size, This group remains in many ways similar to that of the peasants, however with a higher standard of living. Any Imperian that has shown courage, force of will or any other qualities that are seen as positive by the Imperius Government is likely to be officially be promoted to  the class of Volksgenossen. Meaning an individual of the people, &lt;br /&gt;
&lt;br /&gt;
As stated before such individuals are granted several advantages throughout the Reich, such as better housing, and are more likely to obtain travel permits within a shorter time frame. &lt;br /&gt;
&lt;br /&gt;
Any individual that has served in the Fjellsoldat for an extended period of time is also automatically selected into the class of Volksgenossen.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Peasants:===&lt;br /&gt;
Being very similar to the larger Volksgenossen class, this class is the second largest in the Reich. Functioning in many areas of Industry, Food production, Trade and in smaller regional governments. Compared to the Kythiran peasants class, those in Imperius experience a higher quality of living. At the cost of semi-restricted freedom of movement throughout the provinces.&lt;br /&gt;
&lt;br /&gt;
==Official Languages==&lt;br /&gt;
Being a people originating from the Riverlands in Westeria, they share the same languages as the Kythirans, these being:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riverlandish&#039;&#039;&#039;: Based on the Dutch language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low-Riverlandish&#039;&#039;&#039;: Based on the English language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Redstonian language|Redstonian]]&#039;&#039;&#039;: A mixture of Germanic and Nordic languages&lt;br /&gt;
&lt;br /&gt;
These three different languages are a legacy from the First and Second Era and the different city-states across Westeria.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Imperius&amp;diff=2669</id>
		<title>Imperius</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Imperius&amp;diff=2669"/>
		<updated>2020-01-16T20:13:01Z</updated>

		<summary type="html">&lt;p&gt;Borre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|micronation =        &amp;lt;!--yes if a micronation--&amp;gt;&lt;br /&gt;
|conventional_long_name = Empire of Imperius&lt;br /&gt;
|native_name =        Neues Imperius Reich&lt;br /&gt;
|common_name =        Imperius Empire&lt;br /&gt;
|status =             &amp;lt;!--Status of country, especially useful for micronations--&amp;gt;&lt;br /&gt;
|image_flag =         Flag_of_Imperius.png&lt;br /&gt;
|alt_flag =           &amp;lt;!--alt text for flag (text shown when pointer hovers over flag)--&amp;gt;&lt;br /&gt;
|flag_border =        &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|flag_footnote =      &amp;lt;!--optional reference or footnote for the flag caption--&amp;gt;&lt;br /&gt;
|image_flag2 =        &amp;lt;!--e.g. Second-flag of country.svg--&amp;gt;&lt;br /&gt;
|alt_flag2 =          &amp;lt;!--alt text for second flag--&amp;gt;&lt;br /&gt;
|flag2_border =       &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|image_coat =         Coat_of_Arms_Imperius.png&lt;br /&gt;
|alt_coat =           &amp;lt;!--alt text for coat of arms--&amp;gt;&lt;br /&gt;
|symbol_type =        &amp;lt;!--emblem, seal, etc (if not a coat of arms)--&amp;gt;&lt;br /&gt;
|symbol_footnote =    &amp;lt;!--optional reference or footnote for the symbol caption--&amp;gt;&lt;br /&gt;
|national_motto =     Vorwärts in Den Sturm&lt;br /&gt;
|englishmotto =       Forward into The Storm&lt;br /&gt;
|national_anthem =    &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|royal_anthem =       &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|other_symbol_type =  &amp;lt;!--Use if a further symbol exists, e.g. hymn--&amp;gt;&lt;br /&gt;
|other_symbol =&lt;br /&gt;
|image_map =          &amp;lt;!--e.g. LocationCountry.svg--&amp;gt;&lt;br /&gt;
|loctext =            &amp;lt;!--text description of location of country--&amp;gt;&lt;br /&gt;
|alt_map =            &amp;lt;!--alt text for map--&amp;gt;&lt;br /&gt;
|map_caption =        &amp;lt;!--Caption to place below map--&amp;gt;&lt;br /&gt;
|image_map2 =         &amp;lt;!--Another map, if required--&amp;gt;&lt;br /&gt;
|alt_map2 =           &amp;lt;!--alt text for second map--&amp;gt;&lt;br /&gt;
|map_caption2 =       &amp;lt;!--Caption to place below second map--&amp;gt;&lt;br /&gt;
|capital =            [[Imperia]]&lt;br /&gt;
|capital2 =           &lt;br /&gt;
|coordinates =        &amp;lt;!-- Coordinates for capital, using {{tl|coord}} --&amp;gt;&lt;br /&gt;
|largest_city =       [[Raggisar]]&lt;br /&gt;
|largest_settlement_type = &amp;lt;!--Type of settlement if largest settlement not a city--&amp;gt;&lt;br /&gt;
|largest_settlement = &lt;br /&gt;
|official_languages = &lt;br /&gt;
*Riverlandish&lt;br /&gt;
*Redstonian&lt;br /&gt;
*Low Riverlandish&lt;br /&gt;
|national_languages = &amp;lt;!--Country/territory-wide languages recognised but not necessarily in country/territory-wide law, etc--&amp;gt;&lt;br /&gt;
|regional_languages = &amp;lt;!--Languages recognised or associated with particular regions within the country/territory--&amp;gt;&lt;br /&gt;
|languages_type =     &amp;lt;!--Use to specify a further type of language, if not official, national or regional--&amp;gt;&lt;br /&gt;
|languages =          &amp;lt;!--Languages of the further type--&amp;gt;&lt;br /&gt;
|languages_sub =      &amp;lt;!--Is this further type of language a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|languages2_type =    &amp;lt;!--Another further type of language--&amp;gt;&lt;br /&gt;
|languages2 =         &amp;lt;!--Languages of this second further type--&amp;gt;&lt;br /&gt;
|languages2_sub =     &amp;lt;!--Is the second alternative type of languages a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|ethnic_groups =      *Dorwallian&lt;br /&gt;
*Imperian&lt;br /&gt;
*Numar&lt;br /&gt;
|ethnic_groups_year = &amp;lt;!--Year of ethnic groups data (if provided) or use to place a &amp;lt;ref&amp;gt;--&amp;gt;&lt;br /&gt;
|religion =           &amp;lt;!--Religion--&amp;gt;&lt;br /&gt;
|demonym =            Imperian&lt;br /&gt;
|government_type =    Elected absolute monarchy&lt;br /&gt;
|leader_title1 =      Kaiser&lt;br /&gt;
|leader_name1 = Borous&lt;br /&gt;
|leader_title2 =      &lt;br /&gt;
|leader_name2 = &lt;br /&gt;
|leader_title3 =      &lt;br /&gt;
|leader_name3 = &lt;br /&gt;
|leader_title14 =      &amp;lt;!--(up to 14 distinct leaders may be included)--&amp;gt;&lt;br /&gt;
|leader_name14 = &lt;br /&gt;
|legislature =        &lt;br /&gt;
|upper_house =        &lt;br /&gt;
|lower_house =        &lt;br /&gt;
|sovereignty_type =   &lt;br /&gt;
|sovereignty_note = &lt;br /&gt;
|established_event1 = Colonization of the island of Dorwall&lt;br /&gt;
|established_date1 =  3 AC&lt;br /&gt;
|established_event2 = The Great March East&lt;br /&gt;
|established_date2 =  4 AC&lt;br /&gt;
|established_event3 = Establishment of the Imperius Reich&lt;br /&gt;
|established_date3 =  4 AC&lt;br /&gt;
|established_event4 = Proclamation of the Imperius Reich&lt;br /&gt;
|established_date4 =  &lt;br /&gt;
|established_event5 = &lt;br /&gt;
|established_date5 =  &lt;br /&gt;
|established_event6 = &lt;br /&gt;
|established_event9 = &amp;lt;!--(up to nine distinct events may be included)--&amp;gt;&lt;br /&gt;
|established_date9 =&lt;br /&gt;
|area_rank = 1&lt;br /&gt;
|area_magnitude = &lt;br /&gt;
|area =               &amp;lt;!--Major area size (in [[Template:convert]] either km2 or sqmi first)--&amp;gt;&lt;br /&gt;
|area_km2 =           &amp;lt;!--Major area size (in square km)--&amp;gt;&lt;br /&gt;
|area_sq_mi =         &amp;lt;!--Area in square mi (requires area_km2)--&amp;gt;&lt;br /&gt;
|area_footnote =      &amp;lt;!--Optional footnote for area--&amp;gt;&lt;br /&gt;
|percent_water = &lt;br /&gt;
|area_label =         &amp;lt;!--Label under &amp;quot;Area&amp;quot; (default is &amp;quot;Total&amp;quot;)--&amp;gt;&lt;br /&gt;
|area_label2 =        &amp;lt;!--Label below area_label (optional)--&amp;gt;&lt;br /&gt;
|area_data2 =         &amp;lt;!--Text after area_label2 (optional)--&amp;gt;&lt;br /&gt;
|population_estimate = &lt;br /&gt;
|population_estimate_rank = 1&lt;br /&gt;
|population_estimate_year = 2017&lt;br /&gt;
|population_census = &lt;br /&gt;
|population_census_year = &lt;br /&gt;
|population_density_km2 = &lt;br /&gt;
|population_density_sq_mi = &lt;br /&gt;
|population_density_rank = &lt;br /&gt;
|nummembers =         &amp;lt;!--An alternative to population for micronation--&amp;gt;&lt;br /&gt;
|GDP_PPP =                     &amp;lt;!--(Gross Domestic Product from Purchasing Power Parity)--&amp;gt;&lt;br /&gt;
|GDP_PPP_rank = 1&lt;br /&gt;
|GDP_PPP_year = &lt;br /&gt;
|GDP_PPP_per_capita = &lt;br /&gt;
|GDP_PPP_per_capita_rank = &lt;br /&gt;
|GDP_nominal = &lt;br /&gt;
|GDP_nominal_rank = 1&lt;br /&gt;
|GDP_nominal_year = &lt;br /&gt;
|GDP_nominal_per_capita = &lt;br /&gt;
|GDP_nominal_per_capita_rank = &lt;br /&gt;
|Gini =                        &amp;lt;!--(Gini measure of income inequality; input number only; valid values are between 0 and 100)--&amp;gt;&lt;br /&gt;
|Gini_ref =                    &amp;lt;!--(for any ref/s to associate with Gini number)--&amp;gt;&lt;br /&gt;
|Gini_rank = &lt;br /&gt;
|Gini_year = &lt;br /&gt;
|HDI_year =           &amp;lt;!-- Please use the year to which the data refers, not the publication year--&amp;gt;&lt;br /&gt;
|HDI =                &amp;lt;!--(Human Development Index; input number only; valid values are between 0 and 1)--&amp;gt;&lt;br /&gt;
|HDI_change =         &amp;lt;!--increase/decrease/steady; rank change from previous year--&amp;gt;&lt;br /&gt;
|HDI_rank = &lt;br /&gt;
|HDI_ref =            &amp;lt;!--(for any ref/s to associate with HDI number)--&amp;gt;&lt;br /&gt;
|currency =           Green Dragon Emerald&lt;br /&gt;
|currency_code =      GDE&lt;br /&gt;
|time_zone =          &amp;lt;!--e.g. GMT, PST, AST, etc, etc (wikilinked if possible)--&amp;gt;&lt;br /&gt;
|utc_offset =         &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|time_zone_DST =      &amp;lt;!--Link to DST (Daylight Saving Time) used, otherwise leave empty--&amp;gt;&lt;br /&gt;
|utc_offset_DST =     &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|DST_note =           &lt;br /&gt;
|antipodes =          &amp;lt;!--Place/s exactly on the opposite side of the world to country/territory--&amp;gt;&lt;br /&gt;
|date_format =        &amp;lt;!--numeric dates (dd-mm-yyyy, yyyy.mm.dd, etc) plus era (CE, AD, AH, etc)--&amp;gt;&lt;br /&gt;
|drives_on =          &amp;lt;!--&amp;quot;right&amp;quot; or &amp;quot;left&amp;quot; (side of road)--&amp;gt;&lt;br /&gt;
|cctld =              &amp;lt;!--Internet country code top-level domain identifier (e.g. [[.br]], [[.de]], etc)&lt;br /&gt;
|iso3166code =        &amp;lt;!--Use to override default from common_name parameter above; omit using &amp;quot;omit&amp;quot;.--&amp;gt;&lt;br /&gt;
|calling_code =       &amp;lt;!--e.g. [[+1]], [[+531]], [[+44]], etc--&amp;gt;&lt;br /&gt;
|patron_saint =       &amp;lt;!--Use patron_saints for multiple--&amp;gt;&lt;br /&gt;
|image_map3 =         &amp;lt;!--Optional third map position, e.g. for use with reference to footnotes below it--&amp;gt;&lt;br /&gt;
|alt_map3 =           &amp;lt;!--alt text for third map position--&amp;gt;&lt;br /&gt;
|footnote_a =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnote_b =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
&amp;lt;!--......--&amp;gt;&lt;br /&gt;
|footnote_h =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnotes =          &amp;lt;!--For any generic non-numbered footnotes--&amp;gt;&lt;br /&gt;
}}{{Infobox monarchy&lt;br /&gt;
| royal_title        = Kaiser&lt;br /&gt;
| realm              = Imperius&lt;br /&gt;
| native_name        = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| border             = imperial&lt;br /&gt;
| coatofarms         = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding. --&amp;gt;&lt;br /&gt;
| coatofarms_article = &amp;lt;!-- Required if {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| coatofarms_link    = &amp;lt;!-- Optional. If {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| type               = other1&lt;br /&gt;
                            Accepted values: commonwealth / non-commonwealth / other /&lt;br /&gt;
                                             other1 / other2 / other3 / other4 / saudi&lt;br /&gt;
                            commonwealth: Imperial Majesty,&lt;br /&gt;
                            non-commonwealth: Imperial Majesty,&lt;br /&gt;
                            other: Imperial Majesty,&lt;br /&gt;
                            other1: Imperial Majesty,&lt;br /&gt;
                            other2: Highness,&lt;br /&gt;
                            other3: Royal Highness,&lt;br /&gt;
                            other4: Serene Highness,&lt;br /&gt;
                            saudi: Custodian of the Two Holy Mosques --&amp;gt;&lt;br /&gt;
| his/her            = his&lt;br /&gt;
| image              = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent          = Borous Von Dragestein&lt;br /&gt;
| incumbentsince     = 4 AC&lt;br /&gt;
| other              = &amp;lt;!-- Optional. Other caption below incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| image2             = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption2           = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent2         = &amp;lt;!-- Optional. for a co-principality --&amp;gt;&lt;br /&gt;
| incumbent2since    = &amp;lt;!-- Optional. Enthronement date. --&amp;gt;&lt;br /&gt;
| other2             = &amp;lt;!-- Optional. Other caption below co-incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| heir_apparent      = &lt;br /&gt;
| heir_presumptive   = None&lt;br /&gt;
| first_monarch      = Borous of Blackwater&lt;br /&gt;
| last_monarch       = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| formation          = 4 AC&lt;br /&gt;
| abolition          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| residence          = &lt;br /&gt;
| appointer          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| pretender          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| website            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
}}The &#039;&#039;&#039;Imperius Reich&#039;&#039;&#039; is a sovereign nation-state spanning the whole of the Continent of Eastera.&lt;br /&gt;
 &lt;br /&gt;
Due to the acts of the Unific Order during the formation of the Reich, Imperius acts, despite its size, more like a single nation body instead of the more decentralized system Kythira has. With each province acting as a direct hand of the Imperius Government. Due to this high level of control over each of its provinces, Imperius has reached a level of stability on such a scale that comparisons can has rarely be made to other nations.&lt;br /&gt;
 &lt;br /&gt;
This high level of control and stability is of course then used to its greatest extent under the rule of Kaiser Borous, As Imperius has managed to quickly become a center of Industrial ingenuity and development.&lt;br /&gt;
&lt;br /&gt;
Due to this Imperius has often become a target of Kythiran espionage and at times even direct sabotage, Events such as the Dervich Incident have made it so that Imperius now keeps highly precise documentation of Civilian movements throughout the Reich in an attempt to weed out possible Kythiran Spies. &lt;br /&gt;
&lt;br /&gt;
Despite this, Imperius does keep healthy trading relations with the Kythiran Empire, Mainly via It’s capital Imperia. Where in countless of Trading ships Arrive and leave at it’s ports daily&lt;br /&gt;
&lt;br /&gt;
It is often believed that many aspects of Imperius culture have came forth from high concentrations of trade with the Kythiran Province of Ardoragh.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Imperius Reich began in the Third Era, as the Empire of Imperius. After Coetzeeclan, the Emperor of Kythira, had started to unify and rebuild the Old World, a group of Riverlanders, led by Borous of Castle Blackwater, requested the Kythiran Emperor to allow them to form their own independent nation. This request was granted by the Emperor, and he bestowed upon them the small desert island of Dorwall, just off the coast of the Fortress City of Redstonia, as well as all lands of Eastera, the unexplored continent east of the Narrow Sea. In return, Kythira received the Castle of Blackwater, which they considered a historical structure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Setting sail towards the island, they used their boats to construct the first homes, which eventually would transform into the town of Dorwall. Whilst Kythira was working on making the Old World a unified whole, the people of Imperius began the Great March East, colonizing vast plots of Eastera, before that unexplored. Forming numerous towns and cities, eventually the lands colonized became so vast they matched Kythira in size.  &lt;br /&gt;
==Primary Cities==&lt;br /&gt;
[[Imperia]] - Capital of the Imperius Reich&lt;br /&gt;
&lt;br /&gt;
[[Eisenturm]] - &lt;br /&gt;
&lt;br /&gt;
[[Vannporten]] - &lt;br /&gt;
&lt;br /&gt;
[[Brødsund]] -&lt;br /&gt;
&lt;br /&gt;
[[Dorwall]] -&lt;br /&gt;
&lt;br /&gt;
==Provinces==&lt;br /&gt;
&lt;br /&gt;
=====Fjernheimen=====&lt;br /&gt;
This is the single largest province in the Reich, With the Reich’s Hauptstadt Imperia in its center. besides striking landscape features, this province is also rich in resources. It’s borders are clearly defined at the transition between coniferous trees to deciduous trees. It is also from here that most trade with Kythira is held. &lt;br /&gt;
&lt;br /&gt;
=====Furumir=====&lt;br /&gt;
A province that is essential to the Industrial might of the Reich, out here most industrial centers are to be found, sitting next to the Vannvernlig Sea is the fortified city of Eisenturm. Where Regional Chancellor Javohn resides. &lt;br /&gt;
&lt;br /&gt;
=====Jernir=====&lt;br /&gt;
A ocean side Province bordering on the Northern Sea, it is in this province that most civilian ships are constructed. The capital of this province, Brødsund is one of the richer cities in the Reich. Being a popular city for people of the Volksgenossen class to eventually retire in.  &lt;br /&gt;
&lt;br /&gt;
=====Raggisar=====&lt;br /&gt;
The most Eastern province of the Reich, Bordering the Farlands. It is here that the Unific Order is still the most active, defending the Reich from small incursions and sometime forces believed to be from territories far outside the known world. Due to the province being such a great distance away from more developed areas, most towns here are focussed on smaller industries such as woodcutting.&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
Unlike the Empire of Kythira, the Imperius Reich has an elected monarch with full autocratic power. The seat of power, Eagles Reach, inside the capital city of Imperia, is where national and international matters are discussed and deliberated upon. Though several peace treaties with the Kythiran Empire exist, conflicts between the two nations are relatively common, often resulting in new treaties and sometimes the annexation of territory. &lt;br /&gt;
&lt;br /&gt;
The Imperius Reich is split into several provinces, each ruled by a chancellor who, semi-independently, reports only to the Kaiser, similar to the High-Lord system of Kythira.  &lt;br /&gt;
==Military==&lt;br /&gt;
Whilst the Kythiran military is primarily split among separate armies, each under the control of their respective High-Lord, the Imperius military is one unified force, which in terms of manpower far outmatches the Kythirans. The Imperius military is also one of the most well funded in the world in terms of research and development, constantly bringing new types of weaponry and technological advancements to Minecraftia. This often results in military standoffs between the nations, but so far a full war has never occurred between the Empires. For this, leading scholars have several theories:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trauma Theory&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Trauma Theory states that the two Empires never have engaged in full war due to fears of repeating the events of the Great Grief. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sea Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sea Theory states that the two Empires never have engaged in full war due to the Narrow Sea preventing a land army from quick mobilization into foreign territory, unlike the Great Grief and the numerous wars in the Second Era, all of which were fought on the same continent. Furthermore, the strong naval presence and coastal defenses of both nations make an invasion even more dangerous to accomplish. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trade Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Trade Theory states that the two Empires never have engaged in full war due to it endangering trade between the two nations, making warfare not financially viable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Expanse Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Expanse Theory states that the two Empires never have engaged in full war due to both empires having reached such large sizes that resource wars are as of yet unnecessary, compared to the Second Era, where there were both more and smaller nation-states, resulting in the need for territorial expansion or raids in order to survive. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
Due to it’s harsh landscape, in the past it has often been found that the reich was highly difficult to traverse. Because of this most long distance travel is done via the seas and rivers, However these may be less usable during the cold winters of Imperius. Therefore a large road system has formed overtime which connects all major cities, towns and Industrial centers. However due to the expansive nature of the reich, It is highly recommended to always travel in groups. as even though the crime rates in the Reich are low, There is an abundance of predatory Animals including Bears, Packs of wolves and llamas.   &lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Though originally having a primitive trading system, the Imperius Reich today stands as a industrial superpower. The national currency is the GDE or Green Dragon Emerald, provided by the stateless Mercenary Bank. The world&#039;s largest trade organization hails from Imperius, operating the largest ships in Minecraftia&#039;s history. Where Imperius is rich in resources, Kythira is extremely wealthy, making the two natural trading partners. &lt;br /&gt;
&lt;br /&gt;
Where the Kythiran Empire&#039;s industry is split between government mandated monopolistic provinces, where the Crown makes money primarily through levies, the Imperius Empire has a more unified industry, primarily focused on raw natural resources. &lt;br /&gt;
&lt;br /&gt;
Whilst the Kythiran Empire has barely moved into their Farlands, preferring to stay within their borders, the Imperians are in constant conflict with theirs, using them to extract tons of resources through strip-mining these foreign lands.&lt;br /&gt;
&lt;br /&gt;
This has caused several conflicts between the Eagles Reach and the Minecraftia Forum, the latter fearing human rights abuses, as the farlands fall outside of Imperius law. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography &amp;amp; Wildlife==&lt;br /&gt;
The reich consists mostly of Mountainous landscapes with snowy peaks and densely forested vales, &lt;br /&gt;
&lt;br /&gt;
The most commonly found type of dense woodland in the Reich are coniferous forests, these usually take place on Mountains, Foothills and Bogs.&lt;br /&gt;
&lt;br /&gt;
Due to the Scale of the Reich there is a large variety to be found, &lt;br /&gt;
&lt;br /&gt;
A comprehensive list of the different types forest can be found here:&lt;br /&gt;
&lt;br /&gt;
===Midlanded===&lt;br /&gt;
In the Midtlanded of the Reich, the soils are often found to have high levels of acid. This type of soil is commonly referred to as podzol and the trees that grow here are mostly Large Spruce and Pine trees, this combined with a consistent weather cycle of periods of rain followed by dense fog ensures that this area, despite the acid soils, is always full of life. &lt;br /&gt;
&lt;br /&gt;
===Flatelanden===&lt;br /&gt;
Because of the Horizontally dominant landscape of the Flatelanden, it’s nearly fully vegetated by the Common spruce, Due to the high amount of practical applications for spruce log certain parts of the forests here are cut, shortly after new saplings are planted to ensure the continued existence of the forests here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite the many types of Forests, the most present types of smaller plant life is relatively the same throughout the Reichs Expanse. &lt;br /&gt;
&lt;br /&gt;
different types of flora and fauna can be found here:&lt;br /&gt;
&lt;br /&gt;
====Spruce====&lt;br /&gt;
The most dominant species of tree in the Reich is the Common spruce, Picea abies. It and sub-species of it are found over the intitery of the Reich. It has both practical value and cultural, as its prominence was noticed during early expeditions into Easterra.&lt;br /&gt;
&lt;br /&gt;
====Pine====&lt;br /&gt;
Second to the spruce is the Common Pine, Pinus sylvestris.&lt;br /&gt;
&lt;br /&gt;
However often mistaken for regular spruce trees due to both species often growing in the same environment, these are in fact a separate species of tree.&lt;br /&gt;
&lt;br /&gt;
====Birch====&lt;br /&gt;
Often found bordering the transition from coniferous trees to deciduous trees, the Birch, Betula pubescens has been an essential part to the Reich since Its early formation. This was due to the discovery that the bark of the tree could be used as an excellent material to isolate the roofs of houses by offering a near fully waterproof texture. Something that still is of great value in the rainy climate the Reich has.&lt;br /&gt;
&lt;br /&gt;
====Oak====&lt;br /&gt;
Common throughout all of Minecraftia, The oak, Quercus, has been a vital part of construction since the very dawn of time. This tree is mostly used for the outer structure of buildings, Ships and tools due to its overall hard and robust qualities.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Because of the unique method in which The Reich is governed, the Class system found in Imperius differs greatly from that of other nations throughout history,&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nobility &amp;amp; Leading class:===&lt;br /&gt;
Despite officially being a monarchy, the government system in the Reich often doesn&#039;t reflect this. As besides the Kaiser himself there are rarely any other figures of power that could be considered to be from nobility. Instead the rest of the leading class consists of Regional Chancellors, Field Marshals of the Fjellsoldat and chief researchers. This primarily so due to the cultural views the people of the Reich have on how a Government should be run, instead of believing in the decision making of someone born into royalty they instead value those that contribute greatly to the Reich.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volksgenossen:===&lt;br /&gt;
The largest social class, having recently overtaken the peasantry in size, This group remains in many ways similar to that of the peasants, however with a higher standard of living. Any Imperian that has shown courage, force of will or any other qualities that are seen as positive by the Imperius Government is likely to be officially be promoted to  the class of Volksgenossen. Meaning an individual of the people, &lt;br /&gt;
&lt;br /&gt;
As stated before such individuals are granted several advantages throughout the Reich, such as better housing, and are more likely to obtain travel permits within a shorter time frame. &lt;br /&gt;
&lt;br /&gt;
Any individual that has served in the Fjellsoldat for an extended period of time is also automatically selected into the class of Volksgenossen.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Peasants:===&lt;br /&gt;
Being very similar to the larger Volksgenossen class, this class is the second largest in the Reich. Functioning in many areas of Industry, Food production, Trade and in smaller regional governments. Compared to the Kythiran peasants class, those in Imperius experience a higher quality of living. At the cost of semi-restricted freedom of movement throughout the provinces.&lt;br /&gt;
&lt;br /&gt;
==Official Languages==&lt;br /&gt;
Being a people originating from the Riverlands in Westeria, they share the same languages as the Kythirans, these being:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riverlandish&#039;&#039;&#039;: Based on the Dutch language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low-Riverlandish&#039;&#039;&#039;: Based on the English language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Redstonian language|Redstonian]]&#039;&#039;&#039;: A mixture of Germanic and Nordic languages&lt;br /&gt;
&lt;br /&gt;
These three different languages are a legacy from the First and Second Era and the different city-states across Westeria.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
	<entry>
		<id>https://wiki.minecraftia.net/index.php?title=Imperius&amp;diff=2668</id>
		<title>Imperius</title>
		<link rel="alternate" type="text/html" href="https://wiki.minecraftia.net/index.php?title=Imperius&amp;diff=2668"/>
		<updated>2020-01-16T20:09:32Z</updated>

		<summary type="html">&lt;p&gt;Borre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox country&lt;br /&gt;
|micronation =        &amp;lt;!--yes if a micronation--&amp;gt;&lt;br /&gt;
|conventional_long_name = Empire of Imperius&lt;br /&gt;
|native_name =        Neues Imperius Reich&lt;br /&gt;
|common_name =        Imperius Empire&lt;br /&gt;
|status =             &amp;lt;!--Status of country, especially useful for micronations--&amp;gt;&lt;br /&gt;
|image_flag =         Flag_of_Imperius.png&lt;br /&gt;
|alt_flag =           &amp;lt;!--alt text for flag (text shown when pointer hovers over flag)--&amp;gt;&lt;br /&gt;
|flag_border =        &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|flag_footnote =      &amp;lt;!--optional reference or footnote for the flag caption--&amp;gt;&lt;br /&gt;
|image_flag2 =        &amp;lt;!--e.g. Second-flag of country.svg--&amp;gt;&lt;br /&gt;
|alt_flag2 =          &amp;lt;!--alt text for second flag--&amp;gt;&lt;br /&gt;
|flag2_border =       &amp;lt;!--set to no to disable border around the flag--&amp;gt;&lt;br /&gt;
|image_coat =         Coat_of_Arms_Imperius.png&lt;br /&gt;
|alt_coat =           &amp;lt;!--alt text for coat of arms--&amp;gt;&lt;br /&gt;
|symbol_type =        &amp;lt;!--emblem, seal, etc (if not a coat of arms)--&amp;gt;&lt;br /&gt;
|symbol_footnote =    &amp;lt;!--optional reference or footnote for the symbol caption--&amp;gt;&lt;br /&gt;
|national_motto =     Vorwärts in Den Sturm&lt;br /&gt;
|englishmotto =       Forward into The Storm&lt;br /&gt;
|national_anthem =    &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|royal_anthem =       &amp;lt;!--in inverted commas and wikilinked if link exists--&amp;gt;&lt;br /&gt;
|other_symbol_type =  &amp;lt;!--Use if a further symbol exists, e.g. hymn--&amp;gt;&lt;br /&gt;
|other_symbol =&lt;br /&gt;
|image_map =          &amp;lt;!--e.g. LocationCountry.svg--&amp;gt;&lt;br /&gt;
|loctext =            &amp;lt;!--text description of location of country--&amp;gt;&lt;br /&gt;
|alt_map =            &amp;lt;!--alt text for map--&amp;gt;&lt;br /&gt;
|map_caption =        &amp;lt;!--Caption to place below map--&amp;gt;&lt;br /&gt;
|image_map2 =         &amp;lt;!--Another map, if required--&amp;gt;&lt;br /&gt;
|alt_map2 =           &amp;lt;!--alt text for second map--&amp;gt;&lt;br /&gt;
|map_caption2 =       &amp;lt;!--Caption to place below second map--&amp;gt;&lt;br /&gt;
|capital =            [[Imperia]]&lt;br /&gt;
|capital2 =           &lt;br /&gt;
|coordinates =        &amp;lt;!-- Coordinates for capital, using {{tl|coord}} --&amp;gt;&lt;br /&gt;
|largest_city =       capital&lt;br /&gt;
|largest_settlement_type = &amp;lt;!--Type of settlement if largest settlement not a city--&amp;gt;&lt;br /&gt;
|largest_settlement = &lt;br /&gt;
|official_languages = &lt;br /&gt;
*Riverlandish&lt;br /&gt;
*Redstonian&lt;br /&gt;
*Low Riverlandish&lt;br /&gt;
|national_languages = &amp;lt;!--Country/territory-wide languages recognised but not necessarily in country/territory-wide law, etc--&amp;gt;&lt;br /&gt;
|regional_languages = &amp;lt;!--Languages recognised or associated with particular regions within the country/territory--&amp;gt;&lt;br /&gt;
|languages_type =     &amp;lt;!--Use to specify a further type of language, if not official, national or regional--&amp;gt;&lt;br /&gt;
|languages =          &amp;lt;!--Languages of the further type--&amp;gt;&lt;br /&gt;
|languages_sub =      &amp;lt;!--Is this further type of language a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|languages2_type =    &amp;lt;!--Another further type of language--&amp;gt;&lt;br /&gt;
|languages2 =         &amp;lt;!--Languages of this second further type--&amp;gt;&lt;br /&gt;
|languages2_sub =     &amp;lt;!--Is the second alternative type of languages a sub-item of the previous non-sub type? (&amp;quot;yes&amp;quot; or &amp;quot;no&amp;quot;)--&amp;gt;&lt;br /&gt;
|ethnic_groups =      *Dorwallian&lt;br /&gt;
*Imperian&lt;br /&gt;
*Numar&lt;br /&gt;
|ethnic_groups_year = &amp;lt;!--Year of ethnic groups data (if provided) or use to place a &amp;lt;ref&amp;gt;--&amp;gt;&lt;br /&gt;
|religion =           &amp;lt;!--Religion--&amp;gt;&lt;br /&gt;
|demonym =            Imperian&lt;br /&gt;
|government_type =    Elected absolute monarchy&lt;br /&gt;
|leader_title1 =      Kaiser&lt;br /&gt;
|leader_name1 = Borous&lt;br /&gt;
|leader_title2 =      &lt;br /&gt;
|leader_name2 = &lt;br /&gt;
|leader_title3 =      &lt;br /&gt;
|leader_name3 = &lt;br /&gt;
|leader_title14 =      &amp;lt;!--(up to 14 distinct leaders may be included)--&amp;gt;&lt;br /&gt;
|leader_name14 = &lt;br /&gt;
|legislature =        &lt;br /&gt;
|upper_house =        &lt;br /&gt;
|lower_house =        &lt;br /&gt;
|sovereignty_type =   &lt;br /&gt;
|sovereignty_note = &lt;br /&gt;
|established_event1 = Colonization of the island of Dorwall&lt;br /&gt;
|established_date1 =  3 AC&lt;br /&gt;
|established_event2 = The Great March East&lt;br /&gt;
|established_date2 =  4 AC&lt;br /&gt;
|established_event3 = Establishment of the Imperius Reich&lt;br /&gt;
|established_date3 =  4 AC&lt;br /&gt;
|established_event4 = Proclamation of the Imperius Reich&lt;br /&gt;
|established_date4 =  &lt;br /&gt;
|established_event5 = &lt;br /&gt;
|established_date5 =  &lt;br /&gt;
|established_event6 = &lt;br /&gt;
|established_event9 = &amp;lt;!--(up to nine distinct events may be included)--&amp;gt;&lt;br /&gt;
|established_date9 =&lt;br /&gt;
|area_rank = 1&lt;br /&gt;
|area_magnitude = &lt;br /&gt;
|area =               &amp;lt;!--Major area size (in [[Template:convert]] either km2 or sqmi first)--&amp;gt;&lt;br /&gt;
|area_km2 =           &amp;lt;!--Major area size (in square km)--&amp;gt;&lt;br /&gt;
|area_sq_mi =         &amp;lt;!--Area in square mi (requires area_km2)--&amp;gt;&lt;br /&gt;
|area_footnote =      &amp;lt;!--Optional footnote for area--&amp;gt;&lt;br /&gt;
|percent_water = &lt;br /&gt;
|area_label =         &amp;lt;!--Label under &amp;quot;Area&amp;quot; (default is &amp;quot;Total&amp;quot;)--&amp;gt;&lt;br /&gt;
|area_label2 =        &amp;lt;!--Label below area_label (optional)--&amp;gt;&lt;br /&gt;
|area_data2 =         &amp;lt;!--Text after area_label2 (optional)--&amp;gt;&lt;br /&gt;
|population_estimate = &lt;br /&gt;
|population_estimate_rank = 1&lt;br /&gt;
|population_estimate_year = 2017&lt;br /&gt;
|population_census = &lt;br /&gt;
|population_census_year = &lt;br /&gt;
|population_density_km2 = &lt;br /&gt;
|population_density_sq_mi = &lt;br /&gt;
|population_density_rank = &lt;br /&gt;
|nummembers =         &amp;lt;!--An alternative to population for micronation--&amp;gt;&lt;br /&gt;
|GDP_PPP =                     &amp;lt;!--(Gross Domestic Product from Purchasing Power Parity)--&amp;gt;&lt;br /&gt;
|GDP_PPP_rank = 1&lt;br /&gt;
|GDP_PPP_year = &lt;br /&gt;
|GDP_PPP_per_capita = &lt;br /&gt;
|GDP_PPP_per_capita_rank = &lt;br /&gt;
|GDP_nominal = &lt;br /&gt;
|GDP_nominal_rank = 1&lt;br /&gt;
|GDP_nominal_year = &lt;br /&gt;
|GDP_nominal_per_capita = &lt;br /&gt;
|GDP_nominal_per_capita_rank = &lt;br /&gt;
|Gini =                        &amp;lt;!--(Gini measure of income inequality; input number only; valid values are between 0 and 100)--&amp;gt;&lt;br /&gt;
|Gini_ref =                    &amp;lt;!--(for any ref/s to associate with Gini number)--&amp;gt;&lt;br /&gt;
|Gini_rank = &lt;br /&gt;
|Gini_year = &lt;br /&gt;
|HDI_year =           &amp;lt;!-- Please use the year to which the data refers, not the publication year--&amp;gt;&lt;br /&gt;
|HDI =                &amp;lt;!--(Human Development Index; input number only; valid values are between 0 and 1)--&amp;gt;&lt;br /&gt;
|HDI_change =         &amp;lt;!--increase/decrease/steady; rank change from previous year--&amp;gt;&lt;br /&gt;
|HDI_rank = &lt;br /&gt;
|HDI_ref =            &amp;lt;!--(for any ref/s to associate with HDI number)--&amp;gt;&lt;br /&gt;
|currency =           Green Dragon Emerald&lt;br /&gt;
|currency_code =      GDE&lt;br /&gt;
|time_zone =          &amp;lt;!--e.g. GMT, PST, AST, etc, etc (wikilinked if possible)--&amp;gt;&lt;br /&gt;
|utc_offset =         &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|time_zone_DST =      &amp;lt;!--Link to DST (Daylight Saving Time) used, otherwise leave empty--&amp;gt;&lt;br /&gt;
|utc_offset_DST =     &amp;lt;!--in the form &amp;quot;+N&amp;quot;, where N is number of hours offset--&amp;gt;&lt;br /&gt;
|DST_note =           &lt;br /&gt;
|antipodes =          &amp;lt;!--Place/s exactly on the opposite side of the world to country/territory--&amp;gt;&lt;br /&gt;
|date_format =        &amp;lt;!--numeric dates (dd-mm-yyyy, yyyy.mm.dd, etc) plus era (CE, AD, AH, etc)--&amp;gt;&lt;br /&gt;
|drives_on =          &amp;lt;!--&amp;quot;right&amp;quot; or &amp;quot;left&amp;quot; (side of road)--&amp;gt;&lt;br /&gt;
|cctld =              &amp;lt;!--Internet country code top-level domain identifier (e.g. [[.br]], [[.de]], etc)&lt;br /&gt;
|iso3166code =        &amp;lt;!--Use to override default from common_name parameter above; omit using &amp;quot;omit&amp;quot;.--&amp;gt;&lt;br /&gt;
|calling_code =       &amp;lt;!--e.g. [[+1]], [[+531]], [[+44]], etc--&amp;gt;&lt;br /&gt;
|patron_saint =       &amp;lt;!--Use patron_saints for multiple--&amp;gt;&lt;br /&gt;
|image_map3 =         &amp;lt;!--Optional third map position, e.g. for use with reference to footnotes below it--&amp;gt;&lt;br /&gt;
|alt_map3 =           &amp;lt;!--alt text for third map position--&amp;gt;&lt;br /&gt;
|footnote_a =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;a&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnote_b =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;b&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
&amp;lt;!--......--&amp;gt;&lt;br /&gt;
|footnote_h =         &amp;lt;!--For any footnote &amp;lt;sup&amp;gt;h&amp;lt;/sup&amp;gt; used above--&amp;gt;&lt;br /&gt;
|footnotes =          &amp;lt;!--For any generic non-numbered footnotes--&amp;gt;&lt;br /&gt;
}}{{Infobox monarchy&lt;br /&gt;
| royal_title        = Kaiser&lt;br /&gt;
| realm              = Imperius&lt;br /&gt;
| native_name        = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| border             = imperial&lt;br /&gt;
| coatofarms         = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding. --&amp;gt;&lt;br /&gt;
| coatofarms_article = &amp;lt;!-- Required if {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| coatofarms_link    = &amp;lt;!-- Optional. If {{{coatofarms}}} field is used. --&amp;gt;&lt;br /&gt;
| type               = other1&lt;br /&gt;
                            Accepted values: commonwealth / non-commonwealth / other /&lt;br /&gt;
                                             other1 / other2 / other3 / other4 / saudi&lt;br /&gt;
                            commonwealth: Imperial Majesty,&lt;br /&gt;
                            non-commonwealth: Imperial Majesty,&lt;br /&gt;
                            other: Imperial Majesty,&lt;br /&gt;
                            other1: Imperial Majesty,&lt;br /&gt;
                            other2: Highness,&lt;br /&gt;
                            other3: Royal Highness,&lt;br /&gt;
                            other4: Serene Highness,&lt;br /&gt;
                            saudi: Custodian of the Two Holy Mosques --&amp;gt;&lt;br /&gt;
| his/her            = his&lt;br /&gt;
| image              = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent          = Borous Von Dragestein&lt;br /&gt;
| incumbentsince     = 4 AC&lt;br /&gt;
| other              = &amp;lt;!-- Optional. Other caption below incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| image2             = &amp;lt;!-- Optional. Just the image name, no File: or Image: coding --&amp;gt;&lt;br /&gt;
| caption2           = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| incumbent2         = &amp;lt;!-- Optional. for a co-principality --&amp;gt;&lt;br /&gt;
| incumbent2since    = &amp;lt;!-- Optional. Enthronement date. --&amp;gt;&lt;br /&gt;
| other2             = &amp;lt;!-- Optional. Other caption below co-incumbent&#039;s name instead of enthronement date. --&amp;gt;&lt;br /&gt;
| heir_apparent      = &lt;br /&gt;
| heir_presumptive   = None&lt;br /&gt;
| first_monarch      = Borous of Blackwater&lt;br /&gt;
| last_monarch       = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| formation          = 4 AC&lt;br /&gt;
| abolition          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| residence          = &lt;br /&gt;
| appointer          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| pretender          = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
| website            = &amp;lt;!-- Optional. --&amp;gt;&lt;br /&gt;
}}The &#039;&#039;&#039;Imperius Reich&#039;&#039;&#039; is a sovereign nation-state spanning the whole of the Continent of Eastera.&lt;br /&gt;
 &lt;br /&gt;
Due to the acts of the Unific Order during the formation of the Reich, Imperius acts, despite its size, more like a single nation body instead of the more decentralized system Kythira has. With each province acting as a direct hand of the Imperius Government. Due to this high level of control over each of its provinces, Imperius has reached a level of stability on such a scale that comparisons can has rarely be made to other nations.&lt;br /&gt;
 &lt;br /&gt;
This high level of control and stability is of course then used to its greatest extent under the rule of Kaiser Borous, As Imperius has managed to quickly become a center of Industrial ingenuity and development.&lt;br /&gt;
&lt;br /&gt;
Due to this Imperius has often become a target of Kythiran espionage and at times even direct sabotage, Events such as the Dervich Incident have made it so that Imperius now keeps highly precise documentation of Civilian movements throughout the Reich in an attempt to weed out possible Kythiran Spies. &lt;br /&gt;
&lt;br /&gt;
Despite this, Imperius does keep healthy trading relations with the Kythiran Empire, Mainly via It’s capital Imperia. Where in countless of Trading ships Arrive and leave at it’s ports daily&lt;br /&gt;
&lt;br /&gt;
It is often believed that many aspects of Imperius culture have came forth from high concentrations of trade with the Kythiran Province of Ardoragh.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Imperius Reich began in the Third Era, as the Empire of Imperius. After Coetzeeclan, the Emperor of Kythira, had started to unify and rebuild the Old World, a group of Riverlanders, led by Borous of Castle Blackwater, requested the Kythiran Emperor to allow them to form their own independent nation. This request was granted by the Emperor, and he bestowed upon them the small desert island of Dorwall, just off the coast of the Fortress City of Redstonia, as well as all lands of Eastera, the unexplored continent east of the Narrow Sea. In return, Kythira received the Castle of Blackwater, which they considered a historical structure. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Setting sail towards the island, they used their boats to construct the first homes, which eventually would transform into the town of Dorwall. Whilst Kythira was working on making the Old World a unified whole, the people of Imperius began the Great March East, colonizing vast plots of Eastera, before that unexplored. Forming numerous towns and cities, eventually the lands colonized became so vast they matched Kythira in size.  &lt;br /&gt;
==Primary Cities==&lt;br /&gt;
[[Imperia]] - Capital of the Imperius Reich&lt;br /&gt;
&lt;br /&gt;
[[Eisenturm]] - &lt;br /&gt;
&lt;br /&gt;
[[Vannporten]] - &lt;br /&gt;
&lt;br /&gt;
[[Brødsund]] -&lt;br /&gt;
&lt;br /&gt;
[[Dorwall]] -&lt;br /&gt;
&lt;br /&gt;
==Provinces==&lt;br /&gt;
&lt;br /&gt;
=====Fjernheimen=====&lt;br /&gt;
This is the single largest province in the Reich, With the Reich’s Hauptstadt Imperia in its center. besides striking landscape features, this province is also rich in resources. It’s borders are clearly defined at the transition between coniferous trees to deciduous trees. It is also from here that most trade with Kythira is held. &lt;br /&gt;
&lt;br /&gt;
=====Furumir=====&lt;br /&gt;
A province that is essential to the Industrial might of the Reich, out here most industrial centers are to be found, sitting next to the Vannvernlig Sea is the fortified city of Eisenturm. Where Regional Chancellor Javohn resides. &lt;br /&gt;
&lt;br /&gt;
=====Jernir=====&lt;br /&gt;
A ocean side Province bordering on the Northern Sea, it is in this province that most civilian ships are constructed. The capital of this province, Brødsund is one of the richer cities in the Reich. Being a popular city for people of the Volksgenossen class to eventually retire in.  &lt;br /&gt;
&lt;br /&gt;
=====Raggisar=====&lt;br /&gt;
The most Eastern province of the Reich, Bordering the Farlands. It is here that the Unific Order is still the most active, defending the Reich from small incursions and sometime forces believed to be from territories far outside the known world. Due to the province being such a great distance away from more developed areas, most towns here are focussed on smaller industries such as woodcutting.&lt;br /&gt;
&lt;br /&gt;
==Government and Politics==&lt;br /&gt;
Unlike the Empire of Kythira, the Imperius Reich has an elected monarch with full autocratic power. The seat of power, Eagles Reach, inside the capital city of Imperia, is where national and international matters are discussed and deliberated upon. Though several peace treaties with the Kythiran Empire exist, conflicts between the two nations are relatively common, often resulting in new treaties and sometimes the annexation of territory. &lt;br /&gt;
&lt;br /&gt;
The Imperius Reich is split into several provinces, each ruled by a chancellor who, semi-independently, reports only to the Kaiser, similar to the High-Lord system of Kythira.  &lt;br /&gt;
==Military==&lt;br /&gt;
Whilst the Kythiran military is primarily split among separate armies, each under the control of their respective High-Lord, the Imperius military is one unified force, which in terms of manpower far outmatches the Kythirans. The Imperius military is also one of the most well funded in the world in terms of research and development, constantly bringing new types of weaponry and technological advancements to Minecraftia. This often results in military standoffs between the nations, but so far a full war has never occurred between the Empires. For this, leading scholars have several theories:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trauma Theory&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The Trauma Theory states that the two Empires never have engaged in full war due to fears of repeating the events of the Great Grief. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Sea Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sea Theory states that the two Empires never have engaged in full war due to the Narrow Sea preventing a land army from quick mobilization into foreign territory, unlike the Great Grief and the numerous wars in the Second Era, all of which were fought on the same continent. Furthermore, the strong naval presence and coastal defenses of both nations make an invasion even more dangerous to accomplish. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Trade Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Trade Theory states that the two Empires never have engaged in full war due to it endangering trade between the two nations, making warfare not financially viable. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Expanse Theory&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Expanse Theory states that the two Empires never have engaged in full war due to both empires having reached such large sizes that resource wars are as of yet unnecessary, compared to the Second Era, where there were both more and smaller nation-states, resulting in the need for territorial expansion or raids in order to survive. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Infrastructure==&lt;br /&gt;
Due to it’s harsh landscape, in the past it has often been found that the reich was highly difficult to traverse. Because of this most long distance travel is done via the seas and rivers, However these may be less usable during the cold winters of Imperius. Therefore a large road system has formed overtime which connects all major cities, towns and Industrial centers. However due to the expansive nature of the reich, It is highly recommended to always travel in groups. as even though the crime rates in the Reich are low, There is an abundance of predatory Animals including Bears, Packs of wolves and llamas.   &lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Though originally having a primitive trading system, the Imperius Reich today stands as a industrial superpower. The national currency is the GDE or Green Dragon Emerald, provided by the stateless Mercenary Bank. The world&#039;s largest trade organization hails from Imperius, operating the largest ships in Minecraftia&#039;s history. Where Imperius is rich in resources, Kythira is extremely wealthy, making the two natural trading partners. &lt;br /&gt;
&lt;br /&gt;
Where the Kythiran Empire&#039;s industry is split between government mandated monopolistic provinces, where the Crown makes money primarily through levies, the Imperius Empire has a more unified industry, primarily focused on raw natural resources. &lt;br /&gt;
&lt;br /&gt;
Whilst the Kythiran Empire has barely moved into their Farlands, preferring to stay within their borders, the Imperians are in constant conflict with theirs, using them to extract tons of resources through strip-mining these foreign lands.&lt;br /&gt;
&lt;br /&gt;
This has caused several conflicts between the Eagles Reach and the Minecraftia Forum, the latter fearing human rights abuses, as the farlands fall outside of Imperius law. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Geography &amp;amp; Wildlife==&lt;br /&gt;
The reich consists mostly of Mountainous landscapes with snowy peaks and densely forested vales, &lt;br /&gt;
&lt;br /&gt;
The most commonly found type of dense woodland in the Reich are coniferous forests, these usually take place on Mountains, Foothills and Bogs.&lt;br /&gt;
&lt;br /&gt;
Due to the Scale of the Reich there is a large variety to be found, &lt;br /&gt;
&lt;br /&gt;
A comprehensive list of the different types forest can be found here:&lt;br /&gt;
&lt;br /&gt;
===Midlanded===&lt;br /&gt;
In the Midtlanded of the Reich, the soils are often found to have high levels of acid. This type of soil is commonly referred to as podzol and the trees that grow here are mostly Large Spruce and Pine trees, this combined with a consistent weather cycle of periods of rain followed by dense fog ensures that this area, despite the acid soils, is always full of life. &lt;br /&gt;
&lt;br /&gt;
===Flatelanden===&lt;br /&gt;
Because of the Horizontally dominant landscape of the Flatelanden, it’s nearly fully vegetated by the Common spruce, Due to the high amount of practical applications for spruce log certain parts of the forests here are cut, shortly after new saplings are planted to ensure the continued existence of the forests here. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite the many types of Forests, the most present types of smaller plant life is relatively the same throughout the Reichs Expanse. &lt;br /&gt;
&lt;br /&gt;
different types of flora and fauna can be found here:&lt;br /&gt;
&lt;br /&gt;
====Spruce====&lt;br /&gt;
The most dominant species of tree in the Reich is the Common spruce, Picea abies. It and sub-species of it are found over the intitery of the Reich. It has both practical value and cultural, as its prominence was noticed during early expeditions into Easterra.&lt;br /&gt;
&lt;br /&gt;
====Pine====&lt;br /&gt;
Second to the spruce is the Common Pine, Pinus sylvestris.&lt;br /&gt;
&lt;br /&gt;
However often mistaken for regular spruce trees due to both species often growing in the same environment, these are in fact a separate species of tree.&lt;br /&gt;
&lt;br /&gt;
====Birch====&lt;br /&gt;
Often found bordering the transition from coniferous trees to deciduous trees, the Birch, Betula pubescens has been an essential part to the Reich since Its early formation. This was due to the discovery that the bark of the tree could be used as an excellent material to isolate the roofs of houses by offering a near fully waterproof texture. Something that still is of great value in the rainy climate the Reich has.&lt;br /&gt;
&lt;br /&gt;
====Oak====&lt;br /&gt;
Common throughout all of Minecraftia, The oak, Quercus, has been a vital part of construction since the very dawn of time. This tree is mostly used for the outer structure of buildings, Ships and tools due to its overall hard and robust qualities.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Because of the unique method in which The Reich is governed, the Class system found in Imperius differs greatly from that of other nations throughout history,&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Nobility &amp;amp; Leading class:===&lt;br /&gt;
Despite officially being a monarchy, the government system in the Reich often doesn&#039;t reflect this. As besides the Kaiser himself there are rarely any other figures of power that could be considered to be from nobility. Instead the rest of the leading class consists of Regional Chancellors, Field Marshals of the Fjellsoldat and chief researchers. This primarily so due to the cultural views the people of the Reich have on how a Government should be run, instead of believing in the decision making of someone born into royalty they instead value those that contribute greatly to the Reich.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Volksgenossen:===&lt;br /&gt;
The largest social class, having recently overtaken the peasantry in size, This group remains in many ways similar to that of the peasants, however with a higher standard of living. Any Imperian that has shown courage, force of will or any other qualities that are seen as positive by the Imperius Government is likely to be officially be promoted to  the class of Volksgenossen. Meaning an individual of the people, &lt;br /&gt;
&lt;br /&gt;
As stated before such individuals are granted several advantages throughout the Reich, such as better housing, and are more likely to obtain travel permits within a shorter time frame. &lt;br /&gt;
&lt;br /&gt;
Any individual that has served in the Fjellsoldat for an extended period of time is also automatically selected into the class of Volksgenossen.&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Peasants:===&lt;br /&gt;
Being very similar to the larger Volksgenossen class, this class is the second largest in the Reich. Functioning in many areas of Industry, Food production, Trade and in smaller regional governments. Compared to the Kythiran peasants class, those in Imperius experience a higher quality of living. At the cost of semi-restricted freedom of movement throughout the provinces.&lt;br /&gt;
&lt;br /&gt;
==Official Languages==&lt;br /&gt;
Being a people originating from the Riverlands in Westeria, they share the same languages as the Kythirans, these being:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riverlandish&#039;&#039;&#039;: Based on the Dutch language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low-Riverlandish&#039;&#039;&#039;: Based on the English language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Redstonian language|Redstonian]]&#039;&#039;&#039;: A mixture of Germanic and Nordic languages&lt;br /&gt;
&lt;br /&gt;
These three different languages are a legacy from the First and Second Era and the different city-states across Westeria.&lt;/div&gt;</summary>
		<author><name>Borre</name></author>
	</entry>
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